From 99a308007c6c13dc13a2184eb34014de94d75ea8 Mon Sep 17 00:00:00 2001 From: MW Date: Sun, 17 Jun 2007 19:25:04 +0000 Subject: Fixed inverted map texture problem. Added(from trunk) the loading of terrain files defined in the region.xml files. --- bin/TerrainDatafiles/Alien/HOWTO.txt | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 bin/TerrainDatafiles/Alien/HOWTO.txt (limited to 'bin/TerrainDatafiles/Alien/HOWTO.txt') diff --git a/bin/TerrainDatafiles/Alien/HOWTO.txt b/bin/TerrainDatafiles/Alien/HOWTO.txt new file mode 100644 index 0000000..00a65d7 --- /dev/null +++ b/bin/TerrainDatafiles/Alien/HOWTO.txt @@ -0,0 +1,19 @@ +Use the "terrain load" command to import these datafiles. +They are stored as Float-32 arrays, use the F32 import type. + +These files are formatted on a scale of 0 to 1, they are designed for a range of 0..58.81 +use the 'multiply' command to multiply them by 58.81 to achieve correct height values. + +Example ------------------ +Region# : terrain load f32 c:\opensim\datafiles\output_x0_y0.r32 +Region# : terrain multiply 58.81 + + + + 0,0 - 1,0 - 2,0 + 0,1 - 1,1 - 2,1 + 0,2 - 1,2, 2,2 + + +for a 3x3 area on the grid + -- cgit v1.1