From 37370a8102f066dab1fe3fd9b0b4a7d3541e8b47 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 16 Sep 2011 00:30:37 +0100 Subject: On standalone, by default create the necessary minimum body parts and clothes necessary to display a viewer 2 avatar, as implemented in c4efb97d This is controlled by the CreateDefaultAvatarEntries switch in the [UserAccountService] section of config-include/Stnadalone.ini This is left as false in grid mode --- bin/Robust.ini.example | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'bin/Robust.ini.example') diff --git a/bin/Robust.ini.example b/bin/Robust.ini.example index f7781ab..a299a73 100644 --- a/bin/Robust.ini.example +++ b/bin/Robust.ini.example @@ -149,6 +149,14 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" GridService = "OpenSim.Services.GridService.dll:GridService" InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" + ; AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" + + ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 + ;; to show a default "Ruth" avatar rather than a cloud for a newly created user. + ;; Default is false + ;; If you enable this you will also need to uncomment the AvatarService line above + ; CreateDefaultAvatarEntries = false + [GridUserService] ; for the server connector -- cgit v1.1