From f921cb712e67893b44496192e5297335ed65caf7 Mon Sep 17 00:00:00 2001 From: onefang Date: Tue, 28 May 2019 06:19:38 +1000 Subject: Add [Region] .ini block. For including actual region definition in the normal .ini stack. Same as the usual Region.ini format, except we add a RegionName parameter. --- bin/Regions/Regions.ini.example | 101 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 101 insertions(+) create mode 100644 bin/Regions/Regions.ini.example (limited to 'bin/Regions/Regions.ini.example') diff --git a/bin/Regions/Regions.ini.example b/bin/Regions/Regions.ini.example new file mode 100644 index 0000000..97d1c4f --- /dev/null +++ b/bin/Regions/Regions.ini.example @@ -0,0 +1,101 @@ +; * This is an example region config file. +; * +; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you. +; * So there is no need to change this file directly, it is only for reference. +; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below. +; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator. +; * +; * You can multiple regions into one file or make one file per region +; * The section name is the region name +; * + +[Default Region] + +; * +; * You MUST change this! It will NOT be done for you! +; * + +RegionUUID = 11111111-2222-3333-4444-555555555555 + +Location = 1000,1000 +InternalAddress = 0.0.0.0 +InternalPort = 9000 +AllowAlternatePorts = False +ExternalHostName = SYSTEMIP + +; * +; * Variable-sized regions allows the creation of large, borderless spaces. +; * The default is 256 meters. For larger spaces, set these to multiples of 256. +; * For the time being, X and Y need to be the same. +; * +; SizeX = 512 +; SizeY = 512 + +; * Default region landing point used when no teleport coords are specified +; DefaultLanding = <128,128,30> + +; * +; * Prim data +; * This allows limiting the sizes of prims and the region prim count +; * + +; NonPhysicalPrimMax = 256 +; PhysicalPrimMax = 64 +; ClampPrimSize = False +; MaxPrims = 15000 +; MaxAgents = 100 + +; * Max prims per user (per parcel). +; * Negative values will disable the check. +; MaxPrimsPerUser = -1 + +; * +; * Multi-Tenancy. Only set if needed +; * + +; ScopeID = "00000000-0000-0000-0000-000000000000" + +; * +; * Product name (used in search from viewer 1.23 +; * + +; RegionType = "Mainland" + +; * Region Specific Static Maptiles: +; * Important: To use any kind of texture *assets* as a static maptile, the following +; * things must be set in the [Map] section of OpenSim.ini : +; * +; * MapImageModule = "MapImageModule" +; * GenerateMaptiles = false +; * +; * Now, there is a setting in [Map] in OpenSim.ini called +; * +; * MaptileStaticUUID = 00000000-0000-0000-0000-000000000000 +; * +; * where, given the criteria above, lets you specify the UUID of a texture asset to use +; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for +; * Simulators that run multiple regions: + +; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000 + + +; * Region Specific Static Maptiles from file: +; * It is also possible to create maptiles using external image files of the right size +; * and supported formats (bmp,png,jpg in RGB 24bpp format) +; * +; * Important: To use any kind of texture *files* as a static maptile, the following +; * things must be set in the [Map] section of OpenSim.ini : +; * +; * MapImageModule = "MapImageModule" +; * GenerateMaptiles = true +; * +; * The image must be the same size in pixels as the region or varregion is in meters. +; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion +; * of size 1280x1280m. The image can be loaded from anywhere by setting the path +; * ie: MaptileStaticFile = "maptiles/SomeFile.png" +; * +; * If this setting is used, then the base map is generated from this file instead of being +; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are +; * still drawn on top of the static map by the World Map module. + +; MaptileStaticFile = "SomeFile.png" -- cgit v1.1