From ccc69d66a135e149dbe9c6b70df0c8efe1265f65 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Fri, 17 Aug 2012 10:40:34 -0700 Subject: BulletSim: add parameters and functionality to specify the mesh level of detail for large meshes. Remove parameter and code for DetailLog (conditional logging into regular log file). --- bin/OpenSimDefaults.ini | 3 +++ 1 file changed, 3 insertions(+) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 96f1386..b2fca0c 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -931,6 +931,9 @@ ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail MeshLevelOfDetail = 8 + ; if mesh size is > threshold meters, we need to add more detail because people will notice + MeshLevelOfDetailMegaPrimThreshold = 10 + MeshLevelOfDetailMegaPrim = 16 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies SculptLevelOfDetail = 32 -- cgit v1.1