From d0cb4fc3262df2afe2ef34396c7960f7afee6b89 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 25 Feb 2013 23:04:38 +0000 Subject: Move map related settings from [Startup] to a new [Map] section in OpenSim.ini Existing map settings in [Startup] will continue to work, and if present will override anything in [Map] However, the proper place for such settings would now be [Map] This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings. This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings. --- bin/OpenSimDefaults.ini | 50 ++++++++++++++++++++++++------------------------- 1 file changed, 24 insertions(+), 26 deletions(-) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 2512428..6ecb5df 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -285,32 +285,6 @@ DefaultScriptEngine = "XEngine" ; ## - ; ## WORLD MAP - ; ## - - ;WorldMapModule = "WorldMap" - ;MapImageModule = "MapImageModule" - - ; World map blacklist timeout in seconds - ;BlacklistTimeout = 600 - - ; Set to false to not generate any maptiles - ;GenerateMaptiles = true - - ; Refresh (in seconds) the map tile periodically - ;MaptileRefresh = 0 - - ; If not generating maptiles, use this static texture asset ID - ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" - - ; Draw objects on maptile. This step might take a long time if you've got a large number of - ; objects, so you can turn it off here if you'd like. - DrawPrimOnMapTile = true - - ; Use terrain texture for maptiles if true, use shaded green if false - TextureOnMapTile = true - - ; ## ; ## EMAIL MODULE ; ## @@ -347,6 +321,30 @@ UseTrashOnDelete = True +[Map] + ;WorldMapModule = "WorldMap" + ;MapImageModule = "MapImageModule" + + ; World map blacklist timeout in seconds + ;BlacklistTimeout = 600 + + ; Set to false to not generate any maptiles + ;GenerateMaptiles = true + + ; Refresh (in seconds) the map tile periodically + ;MaptileRefresh = 0 + + ; If not generating maptiles, use this static texture asset ID + ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" + + ; Draw objects on maptile. This step might take a long time if you've got a large number of + ; objects, so you can turn it off here if you'd like. + DrawPrimOnMapTile = true + + ; Use terrain texture for maptiles if true, use shaded green if false + TextureOnMapTile = true + + [RegionReady] ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled enabled = true -- cgit v1.1