From d7add2940a38437e748ca74163bbf37acecfa04c Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Wed, 25 Jul 2012 14:52:17 -0700 Subject: BulletSim: add parameters for setting linkset constraint factors --- bin/OpenSimDefaults.ini | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index ededdc05..5935ca1 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -914,6 +914,12 @@ ShouldEnableFrictionCaching = False; NumberOfSolverIterations = 0; + ; Linkset constraint parameters + LinkConstraintUseFrameOffset = True; + LinkConstraintEnableTransMotor = True; + LinkConstraintTransMotorMaxVel = 5.0; + LinkConstraintTransMotorMaxForce = 0.1; + ; Whether to mesh sculpties MeshSculptedPrim = true -- cgit v1.1 From 7d30637d51c64a582cc55d41546af8f0cfc889ba Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Thu, 26 Jul 2012 14:54:57 -0700 Subject: BulletSim: refactor all the linkset logic out of the prim class and into its own class. The BulletSim data structures track individual prims as linksets of 1 so most of the prim code is not different between a linked and unlinked object. --- bin/OpenSimDefaults.ini | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 5935ca1..f92c555 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -915,7 +915,7 @@ NumberOfSolverIterations = 0; ; Linkset constraint parameters - LinkConstraintUseFrameOffset = True; + LinkConstraintUseFrameOffset = False; LinkConstraintEnableTransMotor = True; LinkConstraintTransMotorMaxVel = 5.0; LinkConstraintTransMotorMaxForce = 0.1; @@ -937,7 +937,7 @@ FixedTimeStep = .01667 MaxCollisionsPerFrame = 2048 - MaxUpdatesPerFrame = 2048 + MaxUpdatesPerFrame = 8192 [RemoteAdmin] enabled = false -- cgit v1.1