From 6f13d1e3df444b8c1ec132c7578b09e2c02d2885 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Fri, 15 Apr 2016 15:58:46 +0200 Subject: Remove "f" (float) type markers that may have crept in through copypasta. --- bin/OpenSimDefaults.ini | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 3cdd1a7..fbe4379 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -1127,12 +1127,12 @@ ; Avatar walk-up-stairs parameters ; If an avatar collides with an object 'close to its feet', the avatar will be ; moved/pushed up do simulate stepping up. - ;AvatarStepHeight = 0.6f ; The height, below which is considered a step collision. - ;AvatarStepAngle = 0.3f ; The angle from vertical (in radians) to consider a surface a step - ;AvatarStepApproachFactor = 2f ; Approach angle factor. O=straight on, .6=~45 degrees. - ;AvatarStepGroundFudge = 0.1f ; Fudge added to bottom of avatar below which step collisions happen - ;AvatarStepForceFactor = 0f ; Avatar is pushed up by its mass times this factor - ;AvatarStepUpCorrectionFactor = 0.8f ; Avatar is displaced up the collision height times this factor + ;AvatarStepHeight = 0.6 ; The height, below which is considered a step collision. + ;AvatarStepAngle = 0.3 ; The angle from vertical (in radians) to consider a surface a step + ;AvatarStepApproachFactor = 2 ; Approach angle factor. O=straight on, .6=~45 degrees. + ;AvatarStepGroundFudge = 0.1 ; Fudge added to bottom of avatar below which step collisions happen + ;AvatarStepForceFactor = 0 ; Avatar is pushed up by its mass times this factor + ;AvatarStepUpCorrectionFactor = 0.8 ; Avatar is displaced up the collision height times this factor ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied ; Terminal velocity of a falling avatar -- cgit v1.1