From 5a16fa882c0f1a6200bc3fdb63b0f4564acf0e6d Mon Sep 17 00:00:00 2001 From: Mic Bowman Date: Tue, 22 Feb 2011 13:23:54 -0800 Subject: Parameterizes the view distance used to compute and manage child agents in neighbor regions. This means you can extend the view on a simulator beyond the default 3x3 regions. This uses a region default draw distance and should be replaced at some point by the avatar specified draw distance. That will require more careful, dynamic recomputation of child agents every time the draw distance changes. WARNING: this is experimental and has known instabilities. specifically all regions "within site" should be running the same default draw distance or agents will not be closed correctly. --- bin/OpenSimDefaults.ini | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 475d4a0..96ffb7e 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -94,6 +94,13 @@ ; Warning! Don't use this with regions that have existing content!, This will likely break them CombineContiguousRegions = false + ; Extend the region's draw distance; 255m is the default which includes + ; one neighbor on each side of the current region, 767m would go three + ; neighbors on each side for a total of 49 regions in view. Warning, unless + ; all the regions have the same drawdistance, you will end up with strange + ; effects because the agents that get closed may be inconsistent. + ; DefaultDrawDistance = 255.0 + ; If you have only one region in an instance, or to avoid the many bugs ; that you can trigger in modules by restarting a region, set this to ; true to make the entire instance exit instead of restarting the region. -- cgit v1.1