From 9c590e51b6a1457ccb9eaee525d1e5a244b50274 Mon Sep 17 00:00:00 2001 From: PixelTomsen Date: Sun, 13 Jan 2013 20:18:40 +0100 Subject: IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in OpenSimDefaults.ini / section [IRC] http://opensimulator.org/mantis/view.php?id=6470 idea: https://github.com/ssm2017/IrcBridgeAlert --- bin/OpenSimDefaults.ini | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 45c3d40..54b88b4 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -1109,6 +1109,17 @@ ;exclude_list=User 1,User 2,User 3 + ;;Shows modal alertbox for entering agent on IRC enabled regions + ;; + ;; Enable Alert, default = false + ;alert_show = false + ;; + ;; Show IRC serverinfo, default = true + ;alert_show_serverinfo = true + ;; + ;alert_msg_pre = "This region is linked to Irc." + ;alert_msg_post = "Everything you say in public chat can be listened." + ; The following settings control the progression of daytime ; in the Sim. The defaults are the same as the commented out settings -- cgit v1.1 From 2c517d792f0440c2705458e01a5067628b6b2c7c Mon Sep 17 00:00:00 2001 From: teravus Date: Sun, 20 Jan 2013 08:18:16 -0500 Subject: This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations. --- bin/OpenSimDefaults.ini | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 54b88b4..889865b 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -908,6 +908,19 @@ [BulletSim] ; World parameters + + ; There are two bullet physics libraries, bulletunmanaged is the default and is a native c++ dll + ; bulletxna is a managed C# dll. They have comparible functionality.. the c++ is much faster. + + BulletEngine = "bulletunmanaged" + ; BulletEngine = "bulletxna" + + ; Terrain Implementation {1|0} 0 for HeightField, 1 for Mesh terrain. If you're using the bulletxna engine, + ; you will want to switch to the heightfield option + + TerrainImplementation = 1 + ; TerrainImplementation = 0 + DefaultFriction = 0.20 DefaultDensity = 10.000006836 DefaultRestitution = 0.0 @@ -959,6 +972,7 @@ PhysicsLoggingEnabled = False PhysicsLoggingDir = "." VehicleLoggingEnabled = False + [RemoteAdmin] enabled = false -- cgit v1.1