From 764270a0d81ef3aeba9ceb2eb50eab74a4707a95 Mon Sep 17 00:00:00 2001 From: teravus Date: Tue, 9 Oct 2012 09:26:11 -0400 Subject: Add config option to plant avatar where they are reducing avatar avatar 'pushability' av_planted see OpenSimDefaults.ini. Use when you have unruly visitors that rudely push each other around. Still allows a small amount of movement based on the avatar movement PID controller settings. You can increase the spring tension in the PID controller and really prevent any movement if you would like. --- bin/OpenSimDefaults.ini | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 677ac74..b380a73 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -844,6 +844,12 @@ ; When the avatar flies, it will be moved up by this amount off the ground (in meters) minimum_ground_flight_offset = 3.0 + ; Plant avatar. This reduces the effect of physical contacts with the avatar. + ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive. + ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active + ; will lock the avatar in place + av_planted = false + ; ## ; ## Object options ; ## -- cgit v1.1 From 7e90ea355120c717d1639d817b2b38326a4d5528 Mon Sep 17 00:00:00 2001 From: teravus Date: Tue, 9 Oct 2012 10:41:16 -0400 Subject: av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No Avatar Avatar Collisions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment. --- bin/OpenSimDefaults.ini | 3 +++ 1 file changed, 3 insertions(+) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index b380a73..2fca6ce 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -850,6 +850,9 @@ ; will lock the avatar in place av_planted = false + ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment + av_av_collisions_off = false + ; ## ; ## Object options ; ## -- cgit v1.1