From 21708b832b1d6679d5f6de27eb3bd0b920ef0fa7 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Fri, 26 Aug 2011 15:51:21 -0700 Subject: BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects. --- bin/OpenSimDefaults.ini | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index e38c0ea..f1c0aab 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -766,8 +766,10 @@ ; If 'true', force simple prims (box and sphere) to be meshed ForceSimplePrimMeshing = false + ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail + MeshLevelOfDetail = 8 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies - MeshLevelOfDetail = 32 + SculptLevelOfDetail = 32 ; Bullet step parameters MaxSubSteps = 10; -- cgit v1.1