From f4bec00057fb6987f4ea166347156e1abb985ec1 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Mon, 16 Feb 2009 12:20:31 +0000 Subject: From: Alan Webb The change makes two principal implementation changes: [1] It removes the hard coded set of possible asset server client implementations, allowing any arbitrary implementation that has been identified to the PluginLoader as an appropriate extension. The extension point for asset server client extension is /OpenSim/AssetServerClient. All of the old configuration rules have been preserved, and any of the legacy configuration values will still work as they did before, except the implementation is now loaded as a plug-in, rather than as a hard-coded instantiation of a specific class. The re-hashing of IAssetServer as an extension of IPlugin made upgrading of the implementation classes a necessity. Caveat: I have not been able to meaningfully test the crypto-grid clients. I believe they should work correctly, but the refactoring necessary to handle plug-in based initialization (vs constructor-based initialisation) admits the possibility of a problem. [2] The asset cache implementation, previously introduce as a hard-code class instantiation is now implemented as an IPlugin. Once again the previous (configurationless) behavior has been preserved. But now it is possible for those interested in experimenting with cache technologies to do so simply by introducing a new extension for the asset cache extension point (/OpenSim/AssetCache). I've tested all of the configuration settings, after applying the patch to a newly extracted tree, and they seem to work OK. --- bin/OpenSim.ini.example | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'bin/OpenSim.ini.example') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 0e1958e..3469c2a 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -110,6 +110,8 @@ ; ; If set to local then the local database based asset service will be used in standalone and grid modes ; If set to grid then the grid based asset service will be used in standalone and grid modes + ; All other values will cause a search for a matching assembly that contains an asset server client. + ; See also: AssetCache asset_database = "default" ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to @@ -197,6 +199,17 @@ ;WorldMapModule = "WorldMap" ;MapImageModule = "MapImageModule" + ; ## + ; ## Customized Cache Implementation + ; ## + ; + ; The AssetCache value allows the name of an alternative caching + ; implementation to be specified. This can normally be omitted. + ; This value corresponds to the provider value associated with the + ; intended cache implementation plugin. + ; See also: asset_database + + ; AssetCache = "OpenSim.Framework.Communications.Cache.AssetCache" ; ## ; ## EMAIL MODULE -- cgit v1.1