From f344f26bd875a8d402e22de7931641ffa35d2eb1 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 13 Oct 2008 01:54:13 +0000 Subject: * Based on user reports, it looks like the OS specific settings have been unified as far as tuning (thank heavens). * If you're experiencing knee bendiness try the windows settings, as the *nix settings seem to now be incorrect. (this update does that, but you may have your own opensim.ini settings active. --- bin/OpenSim.ini.example | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'bin/OpenSim.ini.example') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 9772b3f..c9d97a5 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -260,8 +260,8 @@ objectcontact_bounce = 0.2 ; desired velocity ; See http://en.wikipedia.org/wiki/PID_controller -av_pid_derivative_linux = 3200.0 -av_pid_proportional_linux = 1400.0 +av_pid_derivative_linux = 2200.0 +av_pid_proportional_linux = 900.0; av_pid_derivative_win = 2200.0 av_pid_proportional_win = 900.0; @@ -271,7 +271,7 @@ av_capsule_radius = 0.37 ; Max force permissible to use to keep the avatar standing up straight av_capsule_standup_tensor_win = 550000 -av_capsule_standup_tensor_linux = 2000000 +av_capsule_standup_tensor_linux = 550000 ; used to calculate mass of avatar. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); @@ -314,7 +314,7 @@ geom_contactpoints_start_throttling = 3 geom_updates_before_throttled_update = 15 ; Used for llSetStatus. How rigid the object rotation is held on the axis specified -body_motor_joint_maxforce_tensor_linux = 2 +body_motor_joint_maxforce_tensor_linux = 5 body_motor_joint_maxforce_tensor_win = 5 ; ## -- cgit v1.1