From a65c8cdc38f40a54ad4a14ed2e6168fb432c6e51 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Wed, 28 Oct 2009 12:45:40 -0700 Subject: * Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars * Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures --- bin/OpenSim.ini.example | 3 +++ 1 file changed, 3 insertions(+) (limited to 'bin/OpenSim.ini.example') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 43e6c85..63a9e11 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -577,6 +577,9 @@ ; used to control llMove2Target body_pid_derivative = 35 body_pid_gain = 25 + + ; maximum number of contact points to generate per collision + contacts_per_collision = 80 ; amount of time a geom/body will try to cross a region border before it gets disabled geom_crossing_failures_before_outofbounds = 5 -- cgit v1.1