From a1da6057066b2dadfa96ddb2f64df83a0b246ee4 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 4 Feb 2009 18:56:12 +0000 Subject: * Introduce a new "default" option for asset_database in the [STORAGE] section * This option makes OpenSim use the usual db based asset service in standalone, and the grid based one in grid mode * The other options can (local, grid, etc) can still be used explicitly as before * Also change OpenSim.ini.example and the surrounding explanative text --- bin/OpenSim.ini.example | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) (limited to 'bin/OpenSim.ini.example') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 532a710..481cbbf 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -91,8 +91,17 @@ ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets ; locally. This will mean you won't be able to take items using your assets to other people's regions. - asset_database = "local" - ;asset_database = "grid" + + ; asset_database can be default, local or grid. This controls where assets (textures, scripts, etc.) are stored for your region + ; + ; If set to default, then + ; In standalone mode the local database based asset service will be used + ; In grid mode the grid asset service will be used for asset storage + ; This is probably the setting that you want. + ; + ; If set to local then the local database based asset service will be used in standalone and grid modes + ; If set to grid then the grid based asset service will be used in standalone and grid modes + asset_database = "default" ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to ; prevent frequently changing objects from heavily loading the region data store. -- cgit v1.1