From 7bd3ecfc2a98c978388768d259f0e6d479d76b85 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 2 Feb 2008 04:35:08 +0000 Subject: Bugfixes. Now it even reads configuration before it uses it! ;) --- bin/OpenSim.ini.example | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'bin/OpenSim.ini.example') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 495f4ce..7b2198b 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -116,10 +116,10 @@ shout_distance = 100 ; ## ; These are region modules loaded into each region to provide script support ; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid. -; You can load multiple modules by separating them with ;. +; You can load multiple modules by separating them with a coma. ; ; Example: -;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll;OpenSim.Region.ScriptEngine.RemoteServer.dll +;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll ; ; This is the current and most stable ScriptEngine: script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll @@ -222,7 +222,7 @@ DefaultCompileLanguage=lsl ; Specify what compilers are allowed to be used ; Valid languages are: lsl, cs and vb -AllowedCompilers=lsl;cs;vb +AllowedCompilers=lsl,cs,vb ; Compile scripts with debugging ; Probably a thousand times slower, but gives you a line number when something goes wrong. -- cgit v1.1