From 539165e6bd87b3a4cc76b5a730abb88017bff555 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 6 May 2014 17:28:21 +0100 Subject: minor: Change configuration text in config files to reflect the existing situation of BulletSim as the default physics engine. --- bin/OpenSim.ini.example | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'bin/OpenSim.ini.example') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 8742313..7f2cba6 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -204,11 +204,12 @@ ; meshing = ZeroMesher ;; Choose one of the physics engines below - ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine - ;; OpenDynamicsEngine is by some distance the most developed physics engine - ;; BulletSim is experimental and in active development. - ;; basicphysics effectively does not model physics at all, making all - ;; objects phantom. + ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim + ;; BulletSim is the default physics engine. It provides the best performance and most functionality. + ;; BulletSim supports varregions. + ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. + ;; It continues to provide a workable physics implementation. It does not currently support varregions. + ;; basicphysics effectively does not model physics at all, making all objects phantom. ;; Default is OpenDynamicsEngine ; physics = OpenDynamicsEngine ; physics = BulletSim -- cgit v1.1