From 426f2130fcc865e95d76d0a7de9a1f4d4d104c51 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 26 May 2017 01:50:54 +0100 Subject: change opensim-ode.sh to use the ode engine defined on opensim.ini --- bin/OpenSim.ini.example | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'bin/OpenSim.ini.example') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 021e444..5d969ce 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -259,6 +259,10 @@ ;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also ; physics = ubODE + ; ubODE and OpenDynamicsEngine does allocate a lot of memory on stack. On linux you may need to increase its limit + ; script opensim-ode-sh starts opensim setting that limit. You may need to increase it even more on large regions + ; edit the line ulimit -s 262144, and change this last value + ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine ;; Default script engine to use. Currently, we only have XEngine ; DefaultScriptEngine = "XEngine" -- cgit v1.1