From 21b69ac5158f8902a2abb1d240d2b8fe15f7f22b Mon Sep 17 00:00:00 2001 From: Homer Horwitz Date: Sat, 15 Nov 2008 17:52:00 +0000 Subject: Mantis #2621: Thanks idb, for a patch that will persist regularily changed objects better. Objects will be persisted now MinimumTimeBeforePersistenceConsidered seconds after the last change, but latest MaximumTimeBeforePersistenceConsidered after the first change (both are configurable in OpenSim.ini.example and are set to 60 and 600 as default). --- bin/OpenSim.ini.example | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'bin/OpenSim.ini.example') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 7b61790..1464bee 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -79,6 +79,15 @@ asset_database = "local" ;asset_database = "grid" + ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to + ; prevent frequently changing objects from heavily loading the region data store. + ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. + ; + ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds + MinimumTimeBeforePersistenceConsidered = 60 + ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago + MaximumTimeBeforePersistenceConsidered = 600 + ; Should avatars in neighbor sims see objects in this sim? see_into_this_sim_from_neighbor = True -- cgit v1.1