From 20530ee66723faa78ab8cf93c096fa4626c3c701 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Fri, 1 Mar 2013 15:24:22 -0800 Subject: Moved permissions config vars out of [Startup] into [Permissions]. Backwards compatible ([Startup] still being looked up), but please update your configs sometime soon. --- bin/OpenSim.ini.example | 88 ++++++++++++++++++++++++------------------------- 1 file changed, 44 insertions(+), 44 deletions(-) (limited to 'bin/OpenSim.ini.example') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index ef35b17..0eb43a2 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -220,50 +220,6 @@ ; physics = basicphysics ; physics = POS - ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule - ;; Permission modules to use, separated by comma. - ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule - ; permissionmodules = DefaultPermissionsModule - - ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true - ;; These are the parameters for the default permissions module - ;; - ;; If set to false, then, in theory, the server never carries out - ;; permission checks (allowing anybody to copy - ;; any item, etc. This may not yet be implemented uniformally. - ;; If set to true, then all permissions checks are carried out - ; serverside_object_permissions = true - - ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false - ;; This allows users with a UserLevel of 200 or more to assume god - ;; powers in the regions in this simulator. - ; allow_grid_gods = false - - ;; This allows some control over permissions - ;; please note that this still doesn't duplicate SL, and is not intended to - ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true - ;; Allow region owners to assume god powers in their regions - ; region_owner_is_god = true - - ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false - ;; Allow region managers to assume god powers in regions they manage - ; region_manager_is_god = false - - ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true - ;; Allow parcel owners to assume god powers in their parcels - ; parcel_owner_is_god = true - - ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false - ;; More control over permissions - ;; This is definitely not SL! - ;; Provides a simple control for land owners to give build rights to - ;; specific avatars in publicly accessible parcels that disallow object - ;; creation in general. - ;; Owners specific avatars by adding them to the Access List of the parcel - ;; without having to use the Groups feature - ; simple_build_permissions = false - - ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine ;; Default script engine to use. Currently, we only have XEngine ; DefaultScriptEngine = "XEngine" @@ -334,6 +290,50 @@ ;; got a large number of objects, so you can turn it off here if you'd like. ; DrawPrimOnMapTile = true +[Permissions] + ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule + ;; Permission modules to use, separated by comma. + ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule + ; permissionmodules = DefaultPermissionsModule + + ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true + ;; These are the parameters for the default permissions module + ;; + ;; If set to false, then, in theory, the server never carries out + ;; permission checks (allowing anybody to copy + ;; any item, etc. This may not yet be implemented uniformally. + ;; If set to true, then all permissions checks are carried out + ; serverside_object_permissions = true + + ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false + ;; This allows users with a UserLevel of 200 or more to assume god + ;; powers in the regions in this simulator. + ; allow_grid_gods = false + + ;; This allows some control over permissions + ;; please note that this still doesn't duplicate SL, and is not intended to + ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true + ;; Allow region owners to assume god powers in their regions + ; region_owner_is_god = true + + ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false + ;; Allow region managers to assume god powers in regions they manage + ; region_manager_is_god = false + + ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true + ;; Allow parcel owners to assume god powers in their parcels + ; parcel_owner_is_god = true + + ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false + ;; More control over permissions + ;; This is definitely not SL! + ;; Provides a simple control for land owners to give build rights to + ;; specific avatars in publicly accessible parcels that disallow object + ;; creation in general. + ;; Owners specific avatars by adding them to the Access List of the parcel + ;; without having to use the Groups feature + ; simple_build_permissions = false + [Estates] ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). -- cgit v1.1