From 0d9c94033d5180292bc8618b8b0f79a8531c3b8d Mon Sep 17 00:00:00 2001 From: dahlia Date: Thu, 7 Oct 2010 19:48:17 -0700 Subject: move CacheSculptMaps ini flag to OpenSimDefaults.ini comment it and change defailt to true to reflect code --- bin/OpenSim.ini.example | 8 -------- 1 file changed, 8 deletions(-) (limited to 'bin/OpenSim.ini.example') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 91f6068..1625de0 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -130,14 +130,6 @@ ;; Usually this is only a box. ; meshing = Meshmerizer ; meshing = ZeroMesher - - ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true - ;; if you use Meshmerizer and want sculpt map collisions, setting this to - ;; to true will store decoded sculpt maps in a special folder in your bin - ;; folder, which can reduce startup times by reducing asset requests. Some - ;; versions of mono dont work well when reading the cache files, so set this - ;; to false if you have compatability problems. - CacheSculptMaps = false ;; Choose one of the physics engines below ;; OpenDynamicsEngine is by some distance the most developed physics engine -- cgit v1.1