From ba9d6b7337d7e95a9c8d3bd7f2e98c323f1a00be Mon Sep 17 00:00:00 2001 From: teravus Date: Thu, 24 Jan 2013 07:11:32 -0500 Subject: * Repairs the Object updates, Collision updates, and Child Prim methods making the bulletXNA engine work again. * The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library. --- bin/BulletXNA.dll | Bin 614400 -> 610304 bytes 1 file changed, 0 insertions(+), 0 deletions(-) (limited to 'bin/BulletXNA.dll') diff --git a/bin/BulletXNA.dll b/bin/BulletXNA.dll index 5e69b2e..bfaac4f 100644 Binary files a/bin/BulletXNA.dll and b/bin/BulletXNA.dll differ -- cgit v1.1