From 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb Mon Sep 17 00:00:00 2001
From: onefang
Date: Sun, 19 May 2019 21:24:15 +1000
Subject: Dump OpenSim 0.9.0.1 into it's own branch.
---
ThirdParty/SmartThreadPool/CallerThreadContext.cs | 198 +--
ThirdParty/SmartThreadPool/EventWaitHandle.cs | 30 +-
.../SmartThreadPool/EventWaitHandleFactory.cs | 6 +-
ThirdParty/SmartThreadPool/Interfaces.cs | 444 +++---
ThirdParty/SmartThreadPool/InternalInterfaces.cs | 2 +-
ThirdParty/SmartThreadPool/PriorityQueue.cs | 446 +++---
.../SmartThreadPool/STPPerformanceCounter.cs | 606 ++++----
ThirdParty/SmartThreadPool/STPStartInfo.cs | 150 +-
.../SmartThreadPool/SmartThreadPool.ThreadEntry.cs | 6 +-
ThirdParty/SmartThreadPool/SmartThreadPool.cs | 1643 ++++++++++----------
ThirdParty/SmartThreadPool/WIGStartInfo.cs | 218 +--
ThirdParty/SmartThreadPool/WorkItem.cs | 20 +-
ThirdParty/SmartThreadPool/WorkItemFactory.cs | 592 +++----
ThirdParty/SmartThreadPool/WorkItemInfo.cs | 104 +-
ThirdParty/SmartThreadPool/WorkItemsGroup.cs | 452 +++---
ThirdParty/SmartThreadPool/WorkItemsGroupBase.cs | 14 +-
ThirdParty/SmartThreadPool/WorkItemsQueue.cs | 871 +++++------
17 files changed, 2904 insertions(+), 2898 deletions(-)
(limited to 'ThirdParty')
diff --git a/ThirdParty/SmartThreadPool/CallerThreadContext.cs b/ThirdParty/SmartThreadPool/CallerThreadContext.cs
index e63add5..925c39b 100644
--- a/ThirdParty/SmartThreadPool/CallerThreadContext.cs
+++ b/ThirdParty/SmartThreadPool/CallerThreadContext.cs
@@ -13,125 +13,125 @@ namespace Amib.Threading.Internal
{
#region CallerThreadContext class
- ///
- /// This class stores the caller call context in order to restore
- /// it when the work item is executed in the thread pool environment.
- ///
- internal class CallerThreadContext
- {
+ ///
+ /// This class stores the caller call context in order to restore
+ /// it when the work item is executed in the thread pool environment.
+ ///
+ internal class CallerThreadContext
+ {
#region Prepare reflection information
- // Cached type information.
- private static readonly MethodInfo getLogicalCallContextMethodInfo =
- typeof(Thread).GetMethod("GetLogicalCallContext", BindingFlags.Instance | BindingFlags.NonPublic);
+ // Cached type information.
+ private static readonly MethodInfo getLogicalCallContextMethodInfo =
+ typeof(Thread).GetMethod("GetLogicalCallContext", BindingFlags.Instance | BindingFlags.NonPublic);
- private static readonly MethodInfo setLogicalCallContextMethodInfo =
- typeof(Thread).GetMethod("SetLogicalCallContext", BindingFlags.Instance | BindingFlags.NonPublic);
+ private static readonly MethodInfo setLogicalCallContextMethodInfo =
+ typeof(Thread).GetMethod("SetLogicalCallContext", BindingFlags.Instance | BindingFlags.NonPublic);
- private static string HttpContextSlotName = GetHttpContextSlotName();
+ private static string HttpContextSlotName = GetHttpContextSlotName();
- private static string GetHttpContextSlotName()
- {
- FieldInfo fi = typeof(HttpContext).GetField("CallContextSlotName", BindingFlags.Static | BindingFlags.NonPublic);
+ private static string GetHttpContextSlotName()
+ {
+ FieldInfo fi = typeof(HttpContext).GetField("CallContextSlotName", BindingFlags.Static | BindingFlags.NonPublic);
if (fi != null)
{
return (string) fi.GetValue(null);
}
- return "HttpContext";
- }
+ return "HttpContext";
+ }
#endregion
#region Private fields
- private HttpContext _httpContext;
- private LogicalCallContext _callContext;
+ private HttpContext _httpContext;
+ private LogicalCallContext _callContext;
#endregion
- ///
- /// Constructor
- ///
- private CallerThreadContext()
- {
- }
-
- public bool CapturedCallContext
- {
- get
- {
- return (null != _callContext);
- }
- }
-
- public bool CapturedHttpContext
- {
- get
- {
- return (null != _httpContext);
- }
- }
-
- ///
- /// Captures the current thread context
- ///
- ///
- public static CallerThreadContext Capture(
- bool captureCallContext,
- bool captureHttpContext)
- {
- Debug.Assert(captureCallContext || captureHttpContext);
-
- CallerThreadContext callerThreadContext = new CallerThreadContext();
-
- // TODO: In NET 2.0, redo using the new feature of ExecutionContext class - Capture()
- // Capture Call Context
- if(captureCallContext && (getLogicalCallContextMethodInfo != null))
- {
- callerThreadContext._callContext = (LogicalCallContext)getLogicalCallContextMethodInfo.Invoke(Thread.CurrentThread, null);
- if (callerThreadContext._callContext != null)
- {
- callerThreadContext._callContext = (LogicalCallContext)callerThreadContext._callContext.Clone();
- }
- }
-
- // Capture httpContext
- if (captureHttpContext && (null != HttpContext.Current))
- {
- callerThreadContext._httpContext = HttpContext.Current;
- }
-
- return callerThreadContext;
- }
-
- ///
- /// Applies the thread context stored earlier
- ///
- ///
- public static void Apply(CallerThreadContext callerThreadContext)
- {
- if (null == callerThreadContext)
- {
- throw new ArgumentNullException("callerThreadContext");
- }
-
- // Todo: In NET 2.0, redo using the new feature of ExecutionContext class - Run()
- // Restore call context
- if ((callerThreadContext._callContext != null) && (setLogicalCallContextMethodInfo != null))
- {
- setLogicalCallContextMethodInfo.Invoke(Thread.CurrentThread, new object[] { callerThreadContext._callContext });
- }
-
- // Restore HttpContext
- if (callerThreadContext._httpContext != null)
- {
+ ///
+ /// Constructor
+ ///
+ private CallerThreadContext()
+ {
+ }
+
+ public bool CapturedCallContext
+ {
+ get
+ {
+ return (null != _callContext);
+ }
+ }
+
+ public bool CapturedHttpContext
+ {
+ get
+ {
+ return (null != _httpContext);
+ }
+ }
+
+ ///
+ /// Captures the current thread context
+ ///
+ ///
+ public static CallerThreadContext Capture(
+ bool captureCallContext,
+ bool captureHttpContext)
+ {
+ Debug.Assert(captureCallContext || captureHttpContext);
+
+ CallerThreadContext callerThreadContext = new CallerThreadContext();
+
+ // TODO: In NET 2.0, redo using the new feature of ExecutionContext class - Capture()
+ // Capture Call Context
+ if(captureCallContext && (getLogicalCallContextMethodInfo != null))
+ {
+ callerThreadContext._callContext = (LogicalCallContext)getLogicalCallContextMethodInfo.Invoke(Thread.CurrentThread, null);
+ if (callerThreadContext._callContext != null)
+ {
+ callerThreadContext._callContext = (LogicalCallContext)callerThreadContext._callContext.Clone();
+ }
+ }
+
+ // Capture httpContext
+ if (captureHttpContext && (null != HttpContext.Current))
+ {
+ callerThreadContext._httpContext = HttpContext.Current;
+ }
+
+ return callerThreadContext;
+ }
+
+ ///
+ /// Applies the thread context stored earlier
+ ///
+ ///
+ public static void Apply(CallerThreadContext callerThreadContext)
+ {
+ if (null == callerThreadContext)
+ {
+ throw new ArgumentNullException("callerThreadContext");
+ }
+
+ // Todo: In NET 2.0, redo using the new feature of ExecutionContext class - Run()
+ // Restore call context
+ if ((callerThreadContext._callContext != null) && (setLogicalCallContextMethodInfo != null))
+ {
+ setLogicalCallContextMethodInfo.Invoke(Thread.CurrentThread, new object[] { callerThreadContext._callContext });
+ }
+
+ // Restore HttpContext
+ if (callerThreadContext._httpContext != null)
+ {
HttpContext.Current = callerThreadContext._httpContext;
- //CallContext.SetData(HttpContextSlotName, callerThreadContext._httpContext);
- }
- }
- }
+ //CallContext.SetData(HttpContextSlotName, callerThreadContext._httpContext);
+ }
+ }
+ }
#endregion
}
diff --git a/ThirdParty/SmartThreadPool/EventWaitHandle.cs b/ThirdParty/SmartThreadPool/EventWaitHandle.cs
index 25be07a..b7983cd 100644
--- a/ThirdParty/SmartThreadPool/EventWaitHandle.cs
+++ b/ThirdParty/SmartThreadPool/EventWaitHandle.cs
@@ -36,34 +36,34 @@ namespace Amib.Threading.Internal
return waitHandle.WaitOne(millisecondsTimeout, exitContext);
}
- private static IntPtr[] PrepareNativeHandles(WaitHandle[] waitHandles)
- {
- IntPtr[] nativeHandles = new IntPtr[waitHandles.Length];
- for (int i = 0; i < waitHandles.Length; i++)
- {
+ private static IntPtr[] PrepareNativeHandles(WaitHandle[] waitHandles)
+ {
+ IntPtr[] nativeHandles = new IntPtr[waitHandles.Length];
+ for (int i = 0; i < waitHandles.Length; i++)
+ {
nativeHandles[i] = waitHandles[i].Handle;
- }
- return nativeHandles;
- }
+ }
+ return nativeHandles;
+ }
- public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
- {
+ public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
+ {
uint timeout = millisecondsTimeout < 0 ? INFINITE : (uint)millisecondsTimeout;
IntPtr[] nativeHandles = PrepareNativeHandles(waitHandles);
- int result = WaitForMultipleObjects((uint)waitHandles.Length, nativeHandles, true, timeout);
+ int result = WaitForMultipleObjects((uint)waitHandles.Length, nativeHandles, true, timeout);
if (result == WAIT_TIMEOUT || result == WAIT_FAILED)
{
return false;
}
- return true;
- }
+ return true;
+ }
- public static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
+ public static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
uint timeout = millisecondsTimeout < 0 ? INFINITE : (uint)millisecondsTimeout;
@@ -90,7 +90,7 @@ namespace Amib.Threading.Internal
return WaitAny(waitHandles, millisecondsTimeout, false);
}
-
+
#endregion
#region External methods
diff --git a/ThirdParty/SmartThreadPool/EventWaitHandleFactory.cs b/ThirdParty/SmartThreadPool/EventWaitHandleFactory.cs
index 3c9c849..ece24de 100644
--- a/ThirdParty/SmartThreadPool/EventWaitHandleFactory.cs
+++ b/ThirdParty/SmartThreadPool/EventWaitHandleFactory.cs
@@ -10,7 +10,7 @@ namespace Amib.Threading.Internal
///
/// EventWaitHandleFactory class.
/// This is a static class that creates AutoResetEvent and ManualResetEvent objects.
- /// In WindowCE the WaitForMultipleObjects API fails to use the Handle property
+ /// In WindowCE the WaitForMultipleObjects API fails to use the Handle property
/// of XxxResetEvent. It can use only handles that were created by the CreateEvent API.
/// Consequently this class creates the needed XxxResetEvent and replaces the handle if
/// it's a WindowsCE OS.
@@ -57,7 +57,7 @@ namespace Amib.Threading.Internal
/// The initial state of the event
private static void ReplaceEventHandle(WaitHandle waitHandle, bool manualReset, bool initialState)
{
- // Store the old handle
+ // Store the old handle
IntPtr oldHandle = waitHandle.Handle;
// Create a new event
@@ -67,7 +67,7 @@ namespace Amib.Threading.Internal
waitHandle.Handle = newHandle;
// Close the old event
- CloseHandle (oldHandle);
+ CloseHandle (oldHandle);
}
[DllImport("coredll.dll", SetLastError = true)]
diff --git a/ThirdParty/SmartThreadPool/Interfaces.cs b/ThirdParty/SmartThreadPool/Interfaces.cs
index 513422f..8cc23a0 100644
--- a/ThirdParty/SmartThreadPool/Interfaces.cs
+++ b/ThirdParty/SmartThreadPool/Interfaces.cs
@@ -3,18 +3,18 @@ using System.Threading;
namespace Amib.Threading
{
- #region Delegates
-
- ///
- /// A delegate that represents the method to run as the work item
- ///
- /// A state object for the method to run
- public delegate object WorkItemCallback(object state);
-
- ///
- /// A delegate to call after the WorkItemCallback completed
- ///
- /// The work item result object
+ #region Delegates
+
+ ///
+ /// A delegate that represents the method to run as the work item
+ ///
+ /// A state object for the method to run
+ public delegate object WorkItemCallback(object state);
+
+ ///
+ /// A delegate to call after the WorkItemCallback completed
+ ///
+ /// The work item result object
public delegate void PostExecuteWorkItemCallback(IWorkItemResult wir);
///
@@ -23,56 +23,56 @@ namespace Amib.Threading
/// The work item result object
public delegate void PostExecuteWorkItemCallback(IWorkItemResult wir);
- ///
- /// A delegate to call when a WorkItemsGroup becomes idle
- ///
- /// A reference to the WorkItemsGroup that became idle
- public delegate void WorkItemsGroupIdleHandler(IWorkItemsGroup workItemsGroup);
+ ///
+ /// A delegate to call when a WorkItemsGroup becomes idle
+ ///
+ /// A reference to the WorkItemsGroup that became idle
+ public delegate void WorkItemsGroupIdleHandler(IWorkItemsGroup workItemsGroup);
///
- /// A delegate to call after a thread is created, but before
+ /// A delegate to call after a thread is created, but before
/// it's first use.
///
public delegate void ThreadInitializationHandler();
///
- /// A delegate to call when a thread is about to exit, after
+ /// A delegate to call when a thread is about to exit, after
/// it is no longer belong to the pool.
///
public delegate void ThreadTerminationHandler();
- #endregion
+ #endregion
- #region WorkItem Priority
+ #region WorkItem Priority
///
/// Defines the availeable priorities of a work item.
/// The higher the priority a work item has, the sooner
/// it will be executed.
///
- public enum WorkItemPriority
- {
- Lowest,
- BelowNormal,
- Normal,
- AboveNormal,
- Highest,
- }
+ public enum WorkItemPriority
+ {
+ Lowest,
+ BelowNormal,
+ Normal,
+ AboveNormal,
+ Highest,
+ }
- #endregion
+ #endregion
- #region IWorkItemsGroup interface
+ #region IWorkItemsGroup interface
- ///
- /// IWorkItemsGroup interface
+ ///
+ /// IWorkItemsGroup interface
/// Created by SmartThreadPool.CreateWorkItemsGroup()
- ///
- public interface IWorkItemsGroup
- {
- ///
- /// Get/Set the name of the WorkItemsGroup
- ///
- string Name { get; set; }
+ ///
+ public interface IWorkItemsGroup
+ {
+ ///
+ /// Get/Set the name of the WorkItemsGroup
+ ///
+ string Name { get; set; }
///
/// Get/Set the maximum number of workitem that execute cocurrency on the thread pool
@@ -115,14 +115,14 @@ namespace Amib.Threading
///
/// Wait for all work item to complete.
///
- void WaitForIdle();
+ void WaitForIdle();
///
/// Wait for all work item to complete, until timeout expired
///
/// How long to wait for the work items to complete
/// Returns true if work items completed within the timeout, otherwise false.
- bool WaitForIdle(TimeSpan timeout);
+ bool WaitForIdle(TimeSpan timeout);
///
/// Wait for all work item to complete, until timeout expired
@@ -150,7 +150,7 @@ namespace Amib.Threading
/// Queue a work item
///
/// A callback to execute
- /// Returns a work item result
+ /// Returns a work item result
IWorkItemResult QueueWorkItem(WorkItemCallback callback);
///
@@ -166,7 +166,7 @@ namespace Amib.Threading
///
/// A callback to execute
///
- /// The context object of the work item. Used for passing arguments to the work item.
+ /// The context object of the work item. Used for passing arguments to the work item.
///
/// Returns a work item result
IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state);
@@ -176,7 +176,7 @@ namespace Amib.Threading
///
/// A callback to execute
///
- /// The context object of the work item. Used for passing arguments to the work item.
+ /// The context object of the work item. Used for passing arguments to the work item.
///
/// The work item priority
/// Returns a work item result
@@ -187,7 +187,7 @@ namespace Amib.Threading
///
/// A callback to execute
///
- /// The context object of the work item. Used for passing arguments to the work item.
+ /// The context object of the work item. Used for passing arguments to the work item.
///
///
/// A delegate to call after the callback completion
@@ -200,7 +200,7 @@ namespace Amib.Threading
///
/// A callback to execute
///
- /// The context object of the work item. Used for passing arguments to the work item.
+ /// The context object of the work item. Used for passing arguments to the work item.
///
///
/// A delegate to call after the callback completion
@@ -214,7 +214,7 @@ namespace Amib.Threading
///
/// A callback to execute
///
- /// The context object of the work item. Used for passing arguments to the work item.
+ /// The context object of the work item. Used for passing arguments to the work item.
///
///
/// A delegate to call after the callback completion
@@ -228,7 +228,7 @@ namespace Amib.Threading
///
/// A callback to execute
///
- /// The context object of the work item. Used for passing arguments to the work item.
+ /// The context object of the work item. Used for passing arguments to the work item.
///
///
/// A delegate to call after the callback completion
@@ -252,7 +252,7 @@ namespace Amib.Threading
/// Work item information
/// A callback to execute
///
- /// The context object of the work item. Used for passing arguments to the work item.
+ /// The context object of the work item. Used for passing arguments to the work item.
///
/// Returns a work item result
IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback, object state);
@@ -328,72 +328,72 @@ namespace Amib.Threading
///
/// Queue a work item.
///
- /// Returns a IWorkItemResult<TResult> object.
+ /// Returns a IWorkItemResult<TResult> object.
/// its GetResult() returns a TResult object
IWorkItemResult QueueWorkItem(Func func);
///
/// Queue a work item.
///
- /// Returns a IWorkItemResult<TResult> object.
+ /// Returns a IWorkItemResult<TResult> object.
/// its GetResult() returns a TResult object
IWorkItemResult QueueWorkItem(Func func, T arg);
///
/// Queue a work item.
///
- /// Returns a IWorkItemResult<TResult> object.
+ /// Returns a IWorkItemResult<TResult> object.
/// its GetResult() returns a TResult object
IWorkItemResult QueueWorkItem(Func func, T1 arg1, T2 arg2);
///
/// Queue a work item.
///
- /// Returns a IWorkItemResult<TResult> object.
+ /// Returns a IWorkItemResult<TResult> object.
/// its GetResult() returns a TResult object
IWorkItemResult QueueWorkItem(Func func, T1 arg1, T2 arg2, T3 arg3);
///
/// Queue a work item.
///
- /// Returns a IWorkItemResult<TResult> object.
+ /// Returns a IWorkItemResult<TResult> object.
/// its GetResult() returns a TResult object
IWorkItemResult QueueWorkItem(Func func, T1 arg1, T2 arg2, T3 arg3, T4 arg4);
#endregion
}
- #endregion
+ #endregion
- #region CallToPostExecute enumerator
+ #region CallToPostExecute enumerator
- [Flags]
- public enum CallToPostExecute
- {
+ [Flags]
+ public enum CallToPostExecute
+ {
///
/// Never call to the PostExecute call back
///
- Never = 0x00,
+ Never = 0x00,
///
/// Call to the PostExecute only when the work item is cancelled
///
- WhenWorkItemCanceled = 0x01,
+ WhenWorkItemCanceled = 0x01,
///
/// Call to the PostExecute only when the work item is not cancelled
///
- WhenWorkItemNotCanceled = 0x02,
+ WhenWorkItemNotCanceled = 0x02,
///
/// Always call to the PostExecute
///
- Always = WhenWorkItemCanceled | WhenWorkItemNotCanceled,
- }
+ Always = WhenWorkItemCanceled | WhenWorkItemNotCanceled,
+ }
- #endregion
+ #endregion
- #region IWorkItemResult interface
+ #region IWorkItemResult interface
///
/// The common interface of IWorkItemResult and IWorkItemResult<T>
@@ -421,159 +421,159 @@ namespace Amib.Threading
{
}
- ///
+ ///
/// IWorkItemResult<TResult> interface.
/// Created when a Func<TResult> work item is queued.
- ///
+ ///
public interface IWorkItemResult : IWaitableResult
- {
- ///
- /// Get the result of the work item.
- /// If the work item didn't run yet then the caller waits.
- ///
- /// The result of the work item
+ {
+ ///
+ /// Get the result of the work item.
+ /// If the work item didn't run yet then the caller waits.
+ ///
+ /// The result of the work item
TResult GetResult();
- ///
- /// Get the result of the work item.
- /// If the work item didn't run yet then the caller waits until timeout.
- ///
- /// The result of the work item
- /// On timeout throws WorkItemTimeoutException
+ ///
+ /// Get the result of the work item.
+ /// If the work item didn't run yet then the caller waits until timeout.
+ ///
+ /// The result of the work item
+ /// On timeout throws WorkItemTimeoutException
+ TResult GetResult(
+ int millisecondsTimeout,
+ bool exitContext);
+
+ ///
+ /// Get the result of the work item.
+ /// If the work item didn't run yet then the caller waits until timeout.
+ ///
+ /// The result of the work item
+ /// On timeout throws WorkItemTimeoutException
+ TResult GetResult(
+ TimeSpan timeout,
+ bool exitContext);
+
+ ///
+ /// Get the result of the work item.
+ /// If the work item didn't run yet then the caller waits until timeout or until the cancelWaitHandle is signaled.
+ ///
+ /// Timeout in milliseconds, or -1 for infinite
+ ///
+ /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
+ ///
+ /// A cancel wait handle to interrupt the blocking if needed
+ /// The result of the work item
+ /// On timeout throws WorkItemTimeoutException
+ /// On cancel throws WorkItemCancelException
+ TResult GetResult(
+ int millisecondsTimeout,
+ bool exitContext,
+ WaitHandle cancelWaitHandle);
+
+ ///
+ /// Get the result of the work item.
+ /// If the work item didn't run yet then the caller waits until timeout or until the cancelWaitHandle is signaled.
+ ///
+ /// The result of the work item
+ /// On timeout throws WorkItemTimeoutException
+ /// On cancel throws WorkItemCancelException
TResult GetResult(
- int millisecondsTimeout,
- bool exitContext);
-
- ///
- /// Get the result of the work item.
- /// If the work item didn't run yet then the caller waits until timeout.
- ///
- /// The result of the work item
- /// On timeout throws WorkItemTimeoutException
- TResult GetResult(
- TimeSpan timeout,
- bool exitContext);
-
- ///
- /// Get the result of the work item.
- /// If the work item didn't run yet then the caller waits until timeout or until the cancelWaitHandle is signaled.
- ///
- /// Timeout in milliseconds, or -1 for infinite
- ///
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- ///
- /// A cancel wait handle to interrupt the blocking if needed
- /// The result of the work item
- /// On timeout throws WorkItemTimeoutException
- /// On cancel throws WorkItemCancelException
- TResult GetResult(
- int millisecondsTimeout,
- bool exitContext,
- WaitHandle cancelWaitHandle);
-
- ///
- /// Get the result of the work item.
- /// If the work item didn't run yet then the caller waits until timeout or until the cancelWaitHandle is signaled.
- ///
- /// The result of the work item
- /// On timeout throws WorkItemTimeoutException
- /// On cancel throws WorkItemCancelException
- TResult GetResult(
- TimeSpan timeout,
- bool exitContext,
- WaitHandle cancelWaitHandle);
-
- ///
- /// Get the result of the work item.
- /// If the work item didn't run yet then the caller waits.
- ///
- /// Filled with the exception if one was thrown
- /// The result of the work item
+ TimeSpan timeout,
+ bool exitContext,
+ WaitHandle cancelWaitHandle);
+
+ ///
+ /// Get the result of the work item.
+ /// If the work item didn't run yet then the caller waits.
+ ///
+ /// Filled with the exception if one was thrown
+ /// The result of the work item
TResult GetResult(out Exception e);
- ///
- /// Get the result of the work item.
- /// If the work item didn't run yet then the caller waits until timeout.
- ///
- ///
- ///
- /// Filled with the exception if one was thrown
- /// The result of the work item
- /// On timeout throws WorkItemTimeoutException
+ ///
+ /// Get the result of the work item.
+ /// If the work item didn't run yet then the caller waits until timeout.
+ ///
+ ///
+ ///
+ /// Filled with the exception if one was thrown
+ /// The result of the work item
+ /// On timeout throws WorkItemTimeoutException
+ TResult GetResult(
+ int millisecondsTimeout,
+ bool exitContext,
+ out Exception e);
+
+ ///
+ /// Get the result of the work item.
+ /// If the work item didn't run yet then the caller waits until timeout.
+ ///
+ ///
+ /// Filled with the exception if one was thrown
+ ///
+ /// The result of the work item
+ /// On timeout throws WorkItemTimeoutException
+ TResult GetResult(
+ TimeSpan timeout,
+ bool exitContext,
+ out Exception e);
+
+ ///
+ /// Get the result of the work item.
+ /// If the work item didn't run yet then the caller waits until timeout or until the cancelWaitHandle is signaled.
+ ///
+ /// Timeout in milliseconds, or -1 for infinite
+ ///
+ /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
+ ///
+ /// A cancel wait handle to interrupt the blocking if needed
+ /// Filled with the exception if one was thrown
+ /// The result of the work item
+ /// On timeout throws WorkItemTimeoutException
+ /// On cancel throws WorkItemCancelException
+ TResult GetResult(
+ int millisecondsTimeout,
+ bool exitContext,
+ WaitHandle cancelWaitHandle,
+ out Exception e);
+
+ ///
+ /// Get the result of the work item.
+ /// If the work item didn't run yet then the caller waits until timeout or until the cancelWaitHandle is signaled.
+ ///
+ /// The result of the work item
+ ///
+ /// Filled with the exception if one was thrown
+ ///
+ ///
+ /// On timeout throws WorkItemTimeoutException
+ /// On cancel throws WorkItemCancelException
TResult GetResult(
- int millisecondsTimeout,
- bool exitContext,
- out Exception e);
-
- ///
- /// Get the result of the work item.
- /// If the work item didn't run yet then the caller waits until timeout.
- ///
- ///
- /// Filled with the exception if one was thrown
- ///
- /// The result of the work item
- /// On timeout throws WorkItemTimeoutException
- TResult GetResult(
- TimeSpan timeout,
- bool exitContext,
- out Exception e);
-
- ///
- /// Get the result of the work item.
- /// If the work item didn't run yet then the caller waits until timeout or until the cancelWaitHandle is signaled.
- ///
- /// Timeout in milliseconds, or -1 for infinite
- ///
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- ///
- /// A cancel wait handle to interrupt the blocking if needed
- /// Filled with the exception if one was thrown
- /// The result of the work item
- /// On timeout throws WorkItemTimeoutException
- /// On cancel throws WorkItemCancelException
- TResult GetResult(
- int millisecondsTimeout,
- bool exitContext,
- WaitHandle cancelWaitHandle,
- out Exception e);
-
- ///
- /// Get the result of the work item.
- /// If the work item didn't run yet then the caller waits until timeout or until the cancelWaitHandle is signaled.
- ///
- /// The result of the work item
- ///
- /// Filled with the exception if one was thrown
- ///
- ///
- /// On timeout throws WorkItemTimeoutException
- /// On cancel throws WorkItemCancelException
- TResult GetResult(
- TimeSpan timeout,
- bool exitContext,
- WaitHandle cancelWaitHandle,
- out Exception e);
-
- ///
- /// Gets an indication whether the asynchronous operation has completed.
- ///
- bool IsCompleted { get; }
-
- ///
- /// Gets an indication whether the asynchronous operation has been canceled.
- ///
- bool IsCanceled { get; }
-
- ///
- /// Gets the user-defined object that contains context data
+ TimeSpan timeout,
+ bool exitContext,
+ WaitHandle cancelWaitHandle,
+ out Exception e);
+
+ ///
+ /// Gets an indication whether the asynchronous operation has completed.
+ ///
+ bool IsCompleted { get; }
+
+ ///
+ /// Gets an indication whether the asynchronous operation has been canceled.
+ ///
+ bool IsCanceled { get; }
+
+ ///
+ /// Gets the user-defined object that contains context data
/// for the work item method.
- ///
- object State { get; }
+ ///
+ object State { get; }
- ///
+ ///
/// Same as Cancel(false).
- ///
+ ///
bool Cancel();
///
@@ -582,7 +582,7 @@ namespace Amib.Threading
/// If the work item is completed, it will remain completed
/// If the work item is in progress then the user can check the SmartThreadPool.IsWorkItemCanceled
/// property to check if the work item has been cancelled. If the abortExecution is set to true then
- /// the Smart Thread Pool will send an AbortException to the running thread to stop the execution
+ /// the Smart Thread Pool will send an AbortException to the running thread to stop the execution
/// of the work item. When an in progress work item is canceled its GetResult will throw WorkItemCancelException.
/// If the work item is already cancelled it will remain cancelled
///
@@ -590,23 +590,23 @@ namespace Amib.Threading
/// Returns true if the work item was not completed, otherwise false.
bool Cancel(bool abortExecution);
- ///
- /// Get the work item's priority
- ///
- WorkItemPriority WorkItemPriority { get; }
+ ///
+ /// Get the work item's priority
+ ///
+ WorkItemPriority WorkItemPriority { get; }
- ///
- /// Return the result, same as GetResult()
- ///
+ ///
+ /// Return the result, same as GetResult()
+ ///
TResult Result { get; }
- ///
- /// Returns the exception if occured otherwise returns null.
- ///
- object Exception { get; }
- }
+ ///
+ /// Returns the exception if occured otherwise returns null.
+ ///
+ object Exception { get; }
+ }
- #endregion
+ #endregion
#region .NET 3.5
diff --git a/ThirdParty/SmartThreadPool/InternalInterfaces.cs b/ThirdParty/SmartThreadPool/InternalInterfaces.cs
index 0072e10..3055117 100644
--- a/ThirdParty/SmartThreadPool/InternalInterfaces.cs
+++ b/ThirdParty/SmartThreadPool/InternalInterfaces.cs
@@ -16,7 +16,7 @@ namespace Amib.Threading.Internal
{
///
/// This method is intent for internal use.
- ///
+ ///
IWorkItemResult GetWorkItemResult();
}
diff --git a/ThirdParty/SmartThreadPool/PriorityQueue.cs b/ThirdParty/SmartThreadPool/PriorityQueue.cs
index 409c879..3ea6084 100644
--- a/ThirdParty/SmartThreadPool/PriorityQueue.cs
+++ b/ThirdParty/SmartThreadPool/PriorityQueue.cs
@@ -5,235 +5,235 @@ using System.Diagnostics;
namespace Amib.Threading.Internal
{
- #region PriorityQueue class
-
- ///
- /// PriorityQueue class
- /// This class is not thread safe because we use external lock
- ///
- public sealed class PriorityQueue : IEnumerable
- {
- #region Private members
-
- ///
- /// The number of queues, there is one for each type of priority
- ///
- private const int _queuesCount = WorkItemPriority.Highest-WorkItemPriority.Lowest+1;
-
- ///
- /// Work items queues. There is one for each type of priority
- ///
+ #region PriorityQueue class
+
+ ///
+ /// PriorityQueue class
+ /// This class is not thread safe because we use external lock
+ ///
+ public sealed class PriorityQueue : IEnumerable
+ {
+ #region Private members
+
+ ///
+ /// The number of queues, there is one for each type of priority
+ ///
+ private const int _queuesCount = WorkItemPriority.Highest-WorkItemPriority.Lowest+1;
+
+ ///
+ /// Work items queues. There is one for each type of priority
+ ///
private readonly LinkedList[] _queues = new LinkedList[_queuesCount];
- ///
- /// The total number of work items within the queues
- ///
- private int _workItemsCount;
+ ///
+ /// The total number of work items within the queues
+ ///
+ private int _workItemsCount;
- ///
- /// Use with IEnumerable interface
- ///
- private int _version;
+ ///
+ /// Use with IEnumerable interface
+ ///
+ private int _version;
- #endregion
+ #endregion
- #region Contructor
+ #region Contructor
- public PriorityQueue()
- {
- for(int i = 0; i < _queues.Length; ++i)
- {
+ public PriorityQueue()
+ {
+ for(int i = 0; i < _queues.Length; ++i)
+ {
_queues[i] = new LinkedList();
- }
- }
-
- #endregion
-
- #region Methods
-
- ///
- /// Enqueue a work item.
- ///
- /// A work item
- public void Enqueue(IHasWorkItemPriority workItem)
- {
- Debug.Assert(null != workItem);
-
- int queueIndex = _queuesCount-(int)workItem.WorkItemPriority-1;
- Debug.Assert(queueIndex >= 0);
- Debug.Assert(queueIndex < _queuesCount);
-
- _queues[queueIndex].AddLast(workItem);
- ++_workItemsCount;
- ++_version;
- }
-
- ///
- /// Dequeque a work item.
- ///
- /// Returns the next work item
- public IHasWorkItemPriority Dequeue()
- {
- IHasWorkItemPriority workItem = null;
-
- if(_workItemsCount > 0)
- {
- int queueIndex = GetNextNonEmptyQueue(-1);
- Debug.Assert(queueIndex >= 0);
+ }
+ }
+
+ #endregion
+
+ #region Methods
+
+ ///
+ /// Enqueue a work item.
+ ///
+ /// A work item
+ public void Enqueue(IHasWorkItemPriority workItem)
+ {
+ Debug.Assert(null != workItem);
+
+ int queueIndex = _queuesCount-(int)workItem.WorkItemPriority-1;
+ Debug.Assert(queueIndex >= 0);
+ Debug.Assert(queueIndex < _queuesCount);
+
+ _queues[queueIndex].AddLast(workItem);
+ ++_workItemsCount;
+ ++_version;
+ }
+
+ ///
+ /// Dequeque a work item.
+ ///
+ /// Returns the next work item
+ public IHasWorkItemPriority Dequeue()
+ {
+ IHasWorkItemPriority workItem = null;
+
+ if(_workItemsCount > 0)
+ {
+ int queueIndex = GetNextNonEmptyQueue(-1);
+ Debug.Assert(queueIndex >= 0);
workItem = _queues[queueIndex].First.Value;
- _queues[queueIndex].RemoveFirst();
- Debug.Assert(null != workItem);
- --_workItemsCount;
- ++_version;
- }
-
- return workItem;
- }
-
- ///
- /// Find the next non empty queue starting at queue queueIndex+1
- ///
- /// The index-1 to start from
- ///
- /// The index of the next non empty queue or -1 if all the queues are empty
- ///
- private int GetNextNonEmptyQueue(int queueIndex)
- {
- for(int i = queueIndex+1; i < _queuesCount; ++i)
- {
- if(_queues[i].Count > 0)
- {
- return i;
- }
- }
- return -1;
- }
-
- ///
- /// The number of work items
- ///
- public int Count
- {
- get
- {
- return _workItemsCount;
- }
- }
-
- ///
- /// Clear all the work items
- ///
- public void Clear()
- {
- if (_workItemsCount > 0)
- {
- foreach(LinkedList queue in _queues)
- {
- queue.Clear();
- }
- _workItemsCount = 0;
- ++_version;
- }
- }
-
- #endregion
-
- #region IEnumerable Members
-
- ///
- /// Returns an enumerator to iterate over the work items
- ///
- /// Returns an enumerator
- public IEnumerator GetEnumerator()
- {
- return new PriorityQueueEnumerator(this);
- }
-
- #endregion
-
- #region PriorityQueueEnumerator
-
- ///
- /// The class the implements the enumerator
- ///
- private class PriorityQueueEnumerator : IEnumerator
- {
- private readonly PriorityQueue _priorityQueue;
- private int _version;
- private int _queueIndex;
- private IEnumerator _enumerator;
-
- public PriorityQueueEnumerator(PriorityQueue priorityQueue)
- {
- _priorityQueue = priorityQueue;
- _version = _priorityQueue._version;
- _queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1);
- if (_queueIndex >= 0)
- {
- _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator();
- }
- else
- {
- _enumerator = null;
- }
- }
-
- #region IEnumerator Members
-
- public void Reset()
- {
- _version = _priorityQueue._version;
- _queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1);
- if (_queueIndex >= 0)
- {
- _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator();
- }
- else
- {
- _enumerator = null;
- }
- }
-
- public object Current
- {
- get
- {
- Debug.Assert(null != _enumerator);
- return _enumerator.Current;
- }
- }
-
- public bool MoveNext()
- {
- if (null == _enumerator)
- {
- return false;
- }
-
- if(_version != _priorityQueue._version)
- {
- throw new InvalidOperationException("The collection has been modified");
-
- }
- if (!_enumerator.MoveNext())
- {
- _queueIndex = _priorityQueue.GetNextNonEmptyQueue(_queueIndex);
- if(-1 == _queueIndex)
- {
- return false;
- }
- _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator();
- _enumerator.MoveNext();
- return true;
- }
- return true;
- }
-
- #endregion
- }
-
- #endregion
- }
-
- #endregion
+ _queues[queueIndex].RemoveFirst();
+ Debug.Assert(null != workItem);
+ --_workItemsCount;
+ ++_version;
+ }
+
+ return workItem;
+ }
+
+ ///
+ /// Find the next non empty queue starting at queue queueIndex+1
+ ///
+ /// The index-1 to start from
+ ///
+ /// The index of the next non empty queue or -1 if all the queues are empty
+ ///
+ private int GetNextNonEmptyQueue(int queueIndex)
+ {
+ for(int i = queueIndex+1; i < _queuesCount; ++i)
+ {
+ if(_queues[i].Count > 0)
+ {
+ return i;
+ }
+ }
+ return -1;
+ }
+
+ ///
+ /// The number of work items
+ ///
+ public int Count
+ {
+ get
+ {
+ return _workItemsCount;
+ }
+ }
+
+ ///
+ /// Clear all the work items
+ ///
+ public void Clear()
+ {
+ if (_workItemsCount > 0)
+ {
+ foreach(LinkedList queue in _queues)
+ {
+ queue.Clear();
+ }
+ _workItemsCount = 0;
+ ++_version;
+ }
+ }
+
+ #endregion
+
+ #region IEnumerable Members
+
+ ///
+ /// Returns an enumerator to iterate over the work items
+ ///
+ /// Returns an enumerator
+ public IEnumerator GetEnumerator()
+ {
+ return new PriorityQueueEnumerator(this);
+ }
+
+ #endregion
+
+ #region PriorityQueueEnumerator
+
+ ///
+ /// The class the implements the enumerator
+ ///
+ private class PriorityQueueEnumerator : IEnumerator
+ {
+ private readonly PriorityQueue _priorityQueue;
+ private int _version;
+ private int _queueIndex;
+ private IEnumerator _enumerator;
+
+ public PriorityQueueEnumerator(PriorityQueue priorityQueue)
+ {
+ _priorityQueue = priorityQueue;
+ _version = _priorityQueue._version;
+ _queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1);
+ if (_queueIndex >= 0)
+ {
+ _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator();
+ }
+ else
+ {
+ _enumerator = null;
+ }
+ }
+
+ #region IEnumerator Members
+
+ public void Reset()
+ {
+ _version = _priorityQueue._version;
+ _queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1);
+ if (_queueIndex >= 0)
+ {
+ _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator();
+ }
+ else
+ {
+ _enumerator = null;
+ }
+ }
+
+ public object Current
+ {
+ get
+ {
+ Debug.Assert(null != _enumerator);
+ return _enumerator.Current;
+ }
+ }
+
+ public bool MoveNext()
+ {
+ if (null == _enumerator)
+ {
+ return false;
+ }
+
+ if(_version != _priorityQueue._version)
+ {
+ throw new InvalidOperationException("The collection has been modified");
+
+ }
+ if (!_enumerator.MoveNext())
+ {
+ _queueIndex = _priorityQueue.GetNextNonEmptyQueue(_queueIndex);
+ if(-1 == _queueIndex)
+ {
+ return false;
+ }
+ _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator();
+ _enumerator.MoveNext();
+ return true;
+ }
+ return true;
+ }
+
+ #endregion
+ }
+
+ #endregion
+ }
+
+ #endregion
}
diff --git a/ThirdParty/SmartThreadPool/STPPerformanceCounter.cs b/ThirdParty/SmartThreadPool/STPPerformanceCounter.cs
index 0663d1d..bd68499 100644
--- a/ThirdParty/SmartThreadPool/STPPerformanceCounter.cs
+++ b/ThirdParty/SmartThreadPool/STPPerformanceCounter.cs
@@ -26,188 +26,188 @@ namespace Amib.Threading.Internal
#if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE)
internal enum STPPerformanceCounterType
- {
- // Fields
- ActiveThreads = 0,
- InUseThreads = 1,
- OverheadThreads = 2,
- OverheadThreadsPercent = 3,
- OverheadThreadsPercentBase = 4,
-
- WorkItems = 5,
- WorkItemsInQueue = 6,
- WorkItemsProcessed = 7,
-
- WorkItemsQueuedPerSecond = 8,
- WorkItemsProcessedPerSecond = 9,
-
- AvgWorkItemWaitTime = 10,
- AvgWorkItemWaitTimeBase = 11,
-
- AvgWorkItemProcessTime = 12,
- AvgWorkItemProcessTimeBase = 13,
-
- WorkItemsGroups = 14,
-
- LastCounter = 14,
- }
-
-
- ///
- /// Summary description for STPPerformanceCounter.
- ///
- internal class STPPerformanceCounter
- {
- // Fields
- private readonly PerformanceCounterType _pcType;
- protected string _counterHelp;
- protected string _counterName;
-
- // Methods
- public STPPerformanceCounter(
- string counterName,
- string counterHelp,
- PerformanceCounterType pcType)
- {
- _counterName = counterName;
- _counterHelp = counterHelp;
- _pcType = pcType;
- }
-
- public void AddCounterToCollection(CounterCreationDataCollection counterData)
- {
- CounterCreationData counterCreationData = new CounterCreationData(
- _counterName,
- _counterHelp,
- _pcType);
-
- counterData.Add(counterCreationData);
- }
-
- // Properties
- public string Name
- {
- get
- {
- return _counterName;
- }
- }
- }
-
- internal class STPPerformanceCounters
- {
- // Fields
- internal STPPerformanceCounter[] _stpPerformanceCounters;
- private static readonly STPPerformanceCounters _instance;
- internal const string _stpCategoryHelp = "SmartThreadPool performance counters";
- internal const string _stpCategoryName = "SmartThreadPool";
-
- // Methods
- static STPPerformanceCounters()
- {
- _instance = new STPPerformanceCounters();
- }
-
- private STPPerformanceCounters()
- {
- STPPerformanceCounter[] stpPerformanceCounters = new STPPerformanceCounter[]
- {
- new STPPerformanceCounter("Active threads", "The current number of available in the thread pool.", PerformanceCounterType.NumberOfItems32),
- new STPPerformanceCounter("In use threads", "The current number of threads that execute a work item.", PerformanceCounterType.NumberOfItems32),
- new STPPerformanceCounter("Overhead threads", "The current number of threads that are active, but are not in use.", PerformanceCounterType.NumberOfItems32),
- new STPPerformanceCounter("% overhead threads", "The current number of threads that are active, but are not in use in percents.", PerformanceCounterType.RawFraction),
- new STPPerformanceCounter("% overhead threads base", "The current number of threads that are active, but are not in use in percents.", PerformanceCounterType.RawBase),
-
- new STPPerformanceCounter("Work Items", "The number of work items in the Smart Thread Pool. Both queued and processed.", PerformanceCounterType.NumberOfItems32),
- new STPPerformanceCounter("Work Items in queue", "The current number of work items in the queue", PerformanceCounterType.NumberOfItems32),
- new STPPerformanceCounter("Work Items processed", "The number of work items already processed", PerformanceCounterType.NumberOfItems32),
-
- new STPPerformanceCounter("Work Items queued/sec", "The number of work items queued per second", PerformanceCounterType.RateOfCountsPerSecond32),
- new STPPerformanceCounter("Work Items processed/sec", "The number of work items processed per second", PerformanceCounterType.RateOfCountsPerSecond32),
-
- new STPPerformanceCounter("Avg. Work Item wait time/sec", "The average time a work item supends in the queue waiting for its turn to execute.", PerformanceCounterType.AverageCount64),
- new STPPerformanceCounter("Avg. Work Item wait time base", "The average time a work item supends in the queue waiting for its turn to execute.", PerformanceCounterType.AverageBase),
-
- new STPPerformanceCounter("Avg. Work Item process time/sec", "The average time it takes to process a work item.", PerformanceCounterType.AverageCount64),
- new STPPerformanceCounter("Avg. Work Item process time base", "The average time it takes to process a work item.", PerformanceCounterType.AverageBase),
-
- new STPPerformanceCounter("Work Items Groups", "The current number of work item groups associated with the Smart Thread Pool.", PerformanceCounterType.NumberOfItems32),
- };
-
- _stpPerformanceCounters = stpPerformanceCounters;
- SetupCategory();
- }
-
- private void SetupCategory()
- {
- if (!PerformanceCounterCategory.Exists(_stpCategoryName))
- {
- CounterCreationDataCollection counters = new CounterCreationDataCollection();
-
- for (int i = 0; i < _stpPerformanceCounters.Length; i++)
- {
- _stpPerformanceCounters[i].AddCounterToCollection(counters);
- }
-
- PerformanceCounterCategory.Create(
- _stpCategoryName,
- _stpCategoryHelp,
+ {
+ // Fields
+ ActiveThreads = 0,
+ InUseThreads = 1,
+ OverheadThreads = 2,
+ OverheadThreadsPercent = 3,
+ OverheadThreadsPercentBase = 4,
+
+ WorkItems = 5,
+ WorkItemsInQueue = 6,
+ WorkItemsProcessed = 7,
+
+ WorkItemsQueuedPerSecond = 8,
+ WorkItemsProcessedPerSecond = 9,
+
+ AvgWorkItemWaitTime = 10,
+ AvgWorkItemWaitTimeBase = 11,
+
+ AvgWorkItemProcessTime = 12,
+ AvgWorkItemProcessTimeBase = 13,
+
+ WorkItemsGroups = 14,
+
+ LastCounter = 14,
+ }
+
+
+ ///
+ /// Summary description for STPPerformanceCounter.
+ ///
+ internal class STPPerformanceCounter
+ {
+ // Fields
+ private readonly PerformanceCounterType _pcType;
+ protected string _counterHelp;
+ protected string _counterName;
+
+ // Methods
+ public STPPerformanceCounter(
+ string counterName,
+ string counterHelp,
+ PerformanceCounterType pcType)
+ {
+ _counterName = counterName;
+ _counterHelp = counterHelp;
+ _pcType = pcType;
+ }
+
+ public void AddCounterToCollection(CounterCreationDataCollection counterData)
+ {
+ CounterCreationData counterCreationData = new CounterCreationData(
+ _counterName,
+ _counterHelp,
+ _pcType);
+
+ counterData.Add(counterCreationData);
+ }
+
+ // Properties
+ public string Name
+ {
+ get
+ {
+ return _counterName;
+ }
+ }
+ }
+
+ internal class STPPerformanceCounters
+ {
+ // Fields
+ internal STPPerformanceCounter[] _stpPerformanceCounters;
+ private static readonly STPPerformanceCounters _instance;
+ internal const string _stpCategoryHelp = "SmartThreadPool performance counters";
+ internal const string _stpCategoryName = "SmartThreadPool";
+
+ // Methods
+ static STPPerformanceCounters()
+ {
+ _instance = new STPPerformanceCounters();
+ }
+
+ private STPPerformanceCounters()
+ {
+ STPPerformanceCounter[] stpPerformanceCounters = new STPPerformanceCounter[]
+ {
+ new STPPerformanceCounter("Active threads", "The current number of available in the thread pool.", PerformanceCounterType.NumberOfItems32),
+ new STPPerformanceCounter("In use threads", "The current number of threads that execute a work item.", PerformanceCounterType.NumberOfItems32),
+ new STPPerformanceCounter("Overhead threads", "The current number of threads that are active, but are not in use.", PerformanceCounterType.NumberOfItems32),
+ new STPPerformanceCounter("% overhead threads", "The current number of threads that are active, but are not in use in percents.", PerformanceCounterType.RawFraction),
+ new STPPerformanceCounter("% overhead threads base", "The current number of threads that are active, but are not in use in percents.", PerformanceCounterType.RawBase),
+
+ new STPPerformanceCounter("Work Items", "The number of work items in the Smart Thread Pool. Both queued and processed.", PerformanceCounterType.NumberOfItems32),
+ new STPPerformanceCounter("Work Items in queue", "The current number of work items in the queue", PerformanceCounterType.NumberOfItems32),
+ new STPPerformanceCounter("Work Items processed", "The number of work items already processed", PerformanceCounterType.NumberOfItems32),
+
+ new STPPerformanceCounter("Work Items queued/sec", "The number of work items queued per second", PerformanceCounterType.RateOfCountsPerSecond32),
+ new STPPerformanceCounter("Work Items processed/sec", "The number of work items processed per second", PerformanceCounterType.RateOfCountsPerSecond32),
+
+ new STPPerformanceCounter("Avg. Work Item wait time/sec", "The average time a work item supends in the queue waiting for its turn to execute.", PerformanceCounterType.AverageCount64),
+ new STPPerformanceCounter("Avg. Work Item wait time base", "The average time a work item supends in the queue waiting for its turn to execute.", PerformanceCounterType.AverageBase),
+
+ new STPPerformanceCounter("Avg. Work Item process time/sec", "The average time it takes to process a work item.", PerformanceCounterType.AverageCount64),
+ new STPPerformanceCounter("Avg. Work Item process time base", "The average time it takes to process a work item.", PerformanceCounterType.AverageBase),
+
+ new STPPerformanceCounter("Work Items Groups", "The current number of work item groups associated with the Smart Thread Pool.", PerformanceCounterType.NumberOfItems32),
+ };
+
+ _stpPerformanceCounters = stpPerformanceCounters;
+ SetupCategory();
+ }
+
+ private void SetupCategory()
+ {
+ if (!PerformanceCounterCategory.Exists(_stpCategoryName))
+ {
+ CounterCreationDataCollection counters = new CounterCreationDataCollection();
+
+ for (int i = 0; i < _stpPerformanceCounters.Length; i++)
+ {
+ _stpPerformanceCounters[i].AddCounterToCollection(counters);
+ }
+
+ PerformanceCounterCategory.Create(
+ _stpCategoryName,
+ _stpCategoryHelp,
PerformanceCounterCategoryType.MultiInstance,
- counters);
-
- }
- }
-
- // Properties
- public static STPPerformanceCounters Instance
- {
- get
- {
- return _instance;
- }
- }
- }
-
- internal class STPInstancePerformanceCounter : IDisposable
- {
- // Fields
+ counters);
+
+ }
+ }
+
+ // Properties
+ public static STPPerformanceCounters Instance
+ {
+ get
+ {
+ return _instance;
+ }
+ }
+ }
+
+ internal class STPInstancePerformanceCounter : IDisposable
+ {
+ // Fields
private bool _isDisposed;
- private PerformanceCounter _pcs;
+ private PerformanceCounter _pcs;
- // Methods
- protected STPInstancePerformanceCounter()
- {
+ // Methods
+ protected STPInstancePerformanceCounter()
+ {
_isDisposed = false;
- }
-
- public STPInstancePerformanceCounter(
- string instance,
- STPPerformanceCounterType spcType) : this()
- {
- STPPerformanceCounters counters = STPPerformanceCounters.Instance;
- _pcs = new PerformanceCounter(
- STPPerformanceCounters._stpCategoryName,
- counters._stpPerformanceCounters[(int) spcType].Name,
- instance,
- false);
- _pcs.RawValue = _pcs.RawValue;
- }
-
-
- public void Close()
- {
- if (_pcs != null)
- {
- _pcs.RemoveInstance();
- _pcs.Close();
- _pcs = null;
- }
- }
-
- public void Dispose()
- {
+ }
+
+ public STPInstancePerformanceCounter(
+ string instance,
+ STPPerformanceCounterType spcType) : this()
+ {
+ STPPerformanceCounters counters = STPPerformanceCounters.Instance;
+ _pcs = new PerformanceCounter(
+ STPPerformanceCounters._stpCategoryName,
+ counters._stpPerformanceCounters[(int) spcType].Name,
+ instance,
+ false);
+ _pcs.RawValue = _pcs.RawValue;
+ }
+
+
+ public void Close()
+ {
+ if (_pcs != null)
+ {
+ _pcs.RemoveInstance();
+ _pcs.Close();
+ _pcs = null;
+ }
+ }
+
+ public void Dispose()
+ {
Dispose(true);
- }
+ }
public virtual void Dispose(bool disposing)
{
@@ -220,90 +220,90 @@ namespace Amib.Threading.Internal
}
_isDisposed = true;
}
-
- public virtual void Increment()
- {
- _pcs.Increment();
- }
-
- public virtual void IncrementBy(long val)
- {
- _pcs.IncrementBy(val);
- }
-
- public virtual void Set(long val)
- {
- _pcs.RawValue = val;
- }
- }
-
- internal class STPInstanceNullPerformanceCounter : STPInstancePerformanceCounter
- {
- // Methods
- public override void Increment() {}
- public override void IncrementBy(long value) {}
- public override void Set(long val) {}
- }
-
-
-
- internal class STPInstancePerformanceCounters : ISTPInstancePerformanceCounters
- {
+
+ public virtual void Increment()
+ {
+ _pcs.Increment();
+ }
+
+ public virtual void IncrementBy(long val)
+ {
+ _pcs.IncrementBy(val);
+ }
+
+ public virtual void Set(long val)
+ {
+ _pcs.RawValue = val;
+ }
+ }
+
+ internal class STPInstanceNullPerformanceCounter : STPInstancePerformanceCounter
+ {
+ // Methods
+ public override void Increment() {}
+ public override void IncrementBy(long value) {}
+ public override void Set(long val) {}
+ }
+
+
+
+ internal class STPInstancePerformanceCounters : ISTPInstancePerformanceCounters
+ {
private bool _isDisposed;
- // Fields
- private STPInstancePerformanceCounter[] _pcs;
- private static readonly STPInstancePerformanceCounter _stpInstanceNullPerformanceCounter;
-
- // Methods
- static STPInstancePerformanceCounters()
- {
- _stpInstanceNullPerformanceCounter = new STPInstanceNullPerformanceCounter();
- }
-
- public STPInstancePerformanceCounters(string instance)
- {
+ // Fields
+ private STPInstancePerformanceCounter[] _pcs;
+ private static readonly STPInstancePerformanceCounter _stpInstanceNullPerformanceCounter;
+
+ // Methods
+ static STPInstancePerformanceCounters()
+ {
+ _stpInstanceNullPerformanceCounter = new STPInstanceNullPerformanceCounter();
+ }
+
+ public STPInstancePerformanceCounters(string instance)
+ {
_isDisposed = false;
- _pcs = new STPInstancePerformanceCounter[(int)STPPerformanceCounterType.LastCounter];
+ _pcs = new STPInstancePerformanceCounter[(int)STPPerformanceCounterType.LastCounter];
// Call the STPPerformanceCounters.Instance so the static constructor will
// intialize the STPPerformanceCounters singleton.
- STPPerformanceCounters.Instance.GetHashCode();
-
- for (int i = 0; i < _pcs.Length; i++)
- {
- if (instance != null)
- {
- _pcs[i] = new STPInstancePerformanceCounter(
- instance,
- (STPPerformanceCounterType) i);
- }
- else
- {
- _pcs[i] = _stpInstanceNullPerformanceCounter;
- }
- }
- }
-
-
- public void Close()
- {
- if (null != _pcs)
- {
- for (int i = 0; i < _pcs.Length; i++)
- {
+ STPPerformanceCounters.Instance.GetHashCode();
+
+ for (int i = 0; i < _pcs.Length; i++)
+ {
+ if (instance != null)
+ {
+ _pcs[i] = new STPInstancePerformanceCounter(
+ instance,
+ (STPPerformanceCounterType) i);
+ }
+ else
+ {
+ _pcs[i] = _stpInstanceNullPerformanceCounter;
+ }
+ }
+ }
+
+
+ public void Close()
+ {
+ if (null != _pcs)
+ {
+ for (int i = 0; i < _pcs.Length; i++)
+ {
if (null != _pcs[i])
{
_pcs[i].Dispose();
}
- }
- _pcs = null;
- }
- }
+ }
+ _pcs = null;
+ }
+ }
- public void Dispose()
- {
+ public void Dispose()
+ {
Dispose(true);
- }
+ }
public virtual void Dispose(bool disposing)
{
@@ -316,62 +316,62 @@ namespace Amib.Threading.Internal
}
_isDisposed = true;
}
-
- private STPInstancePerformanceCounter GetCounter(STPPerformanceCounterType spcType)
- {
- return _pcs[(int) spcType];
- }
-
- public void SampleThreads(long activeThreads, long inUseThreads)
- {
- GetCounter(STPPerformanceCounterType.ActiveThreads).Set(activeThreads);
- GetCounter(STPPerformanceCounterType.InUseThreads).Set(inUseThreads);
- GetCounter(STPPerformanceCounterType.OverheadThreads).Set(activeThreads-inUseThreads);
-
- GetCounter(STPPerformanceCounterType.OverheadThreadsPercentBase).Set(activeThreads-inUseThreads);
- GetCounter(STPPerformanceCounterType.OverheadThreadsPercent).Set(inUseThreads);
- }
-
- public void SampleWorkItems(long workItemsQueued, long workItemsProcessed)
- {
- GetCounter(STPPerformanceCounterType.WorkItems).Set(workItemsQueued+workItemsProcessed);
- GetCounter(STPPerformanceCounterType.WorkItemsInQueue).Set(workItemsQueued);
- GetCounter(STPPerformanceCounterType.WorkItemsProcessed).Set(workItemsProcessed);
-
- GetCounter(STPPerformanceCounterType.WorkItemsQueuedPerSecond).Set(workItemsQueued);
- GetCounter(STPPerformanceCounterType.WorkItemsProcessedPerSecond).Set(workItemsProcessed);
- }
-
- public void SampleWorkItemsWaitTime(TimeSpan workItemWaitTime)
- {
- GetCounter(STPPerformanceCounterType.AvgWorkItemWaitTime).IncrementBy((long)workItemWaitTime.TotalMilliseconds);
- GetCounter(STPPerformanceCounterType.AvgWorkItemWaitTimeBase).Increment();
- }
-
- public void SampleWorkItemsProcessTime(TimeSpan workItemProcessTime)
- {
- GetCounter(STPPerformanceCounterType.AvgWorkItemProcessTime).IncrementBy((long)workItemProcessTime.TotalMilliseconds);
- GetCounter(STPPerformanceCounterType.AvgWorkItemProcessTimeBase).Increment();
- }
+
+ private STPInstancePerformanceCounter GetCounter(STPPerformanceCounterType spcType)
+ {
+ return _pcs[(int) spcType];
+ }
+
+ public void SampleThreads(long activeThreads, long inUseThreads)
+ {
+ GetCounter(STPPerformanceCounterType.ActiveThreads).Set(activeThreads);
+ GetCounter(STPPerformanceCounterType.InUseThreads).Set(inUseThreads);
+ GetCounter(STPPerformanceCounterType.OverheadThreads).Set(activeThreads-inUseThreads);
+
+ GetCounter(STPPerformanceCounterType.OverheadThreadsPercentBase).Set(activeThreads-inUseThreads);
+ GetCounter(STPPerformanceCounterType.OverheadThreadsPercent).Set(inUseThreads);
+ }
+
+ public void SampleWorkItems(long workItemsQueued, long workItemsProcessed)
+ {
+ GetCounter(STPPerformanceCounterType.WorkItems).Set(workItemsQueued+workItemsProcessed);
+ GetCounter(STPPerformanceCounterType.WorkItemsInQueue).Set(workItemsQueued);
+ GetCounter(STPPerformanceCounterType.WorkItemsProcessed).Set(workItemsProcessed);
+
+ GetCounter(STPPerformanceCounterType.WorkItemsQueuedPerSecond).Set(workItemsQueued);
+ GetCounter(STPPerformanceCounterType.WorkItemsProcessedPerSecond).Set(workItemsProcessed);
+ }
+
+ public void SampleWorkItemsWaitTime(TimeSpan workItemWaitTime)
+ {
+ GetCounter(STPPerformanceCounterType.AvgWorkItemWaitTime).IncrementBy((long)workItemWaitTime.TotalMilliseconds);
+ GetCounter(STPPerformanceCounterType.AvgWorkItemWaitTimeBase).Increment();
+ }
+
+ public void SampleWorkItemsProcessTime(TimeSpan workItemProcessTime)
+ {
+ GetCounter(STPPerformanceCounterType.AvgWorkItemProcessTime).IncrementBy((long)workItemProcessTime.TotalMilliseconds);
+ GetCounter(STPPerformanceCounterType.AvgWorkItemProcessTimeBase).Increment();
+ }
}
#endif
internal class NullSTPInstancePerformanceCounters : ISTPInstancePerformanceCounters, ISTPPerformanceCountersReader
- {
- private static readonly NullSTPInstancePerformanceCounters _instance = new NullSTPInstancePerformanceCounters();
-
- public static NullSTPInstancePerformanceCounters Instance
- {
- get { return _instance; }
- }
-
- public void Close() {}
- public void Dispose() {}
-
- public void SampleThreads(long activeThreads, long inUseThreads) {}
- public void SampleWorkItems(long workItemsQueued, long workItemsProcessed) {}
- public void SampleWorkItemsWaitTime(TimeSpan workItemWaitTime) {}
- public void SampleWorkItemsProcessTime(TimeSpan workItemProcessTime) {}
+ {
+ private static readonly NullSTPInstancePerformanceCounters _instance = new NullSTPInstancePerformanceCounters();
+
+ public static NullSTPInstancePerformanceCounters Instance
+ {
+ get { return _instance; }
+ }
+
+ public void Close() {}
+ public void Dispose() {}
+
+ public void SampleThreads(long activeThreads, long inUseThreads) {}
+ public void SampleWorkItems(long workItemsQueued, long workItemsProcessed) {}
+ public void SampleWorkItemsWaitTime(TimeSpan workItemWaitTime) {}
+ public void SampleWorkItemsProcessTime(TimeSpan workItemProcessTime) {}
public long InUseThreads
{
get { return 0; }
@@ -391,7 +391,7 @@ namespace Amib.Threading.Internal
{
get { return 0; }
}
- }
+ }
internal class LocalSTPInstancePerformanceCounters : ISTPInstancePerformanceCounters, ISTPPerformanceCountersReader
{
diff --git a/ThirdParty/SmartThreadPool/STPStartInfo.cs b/ThirdParty/SmartThreadPool/STPStartInfo.cs
index 96fa094..8ea547c 100644
--- a/ThirdParty/SmartThreadPool/STPStartInfo.cs
+++ b/ThirdParty/SmartThreadPool/STPStartInfo.cs
@@ -3,9 +3,9 @@ using System.Threading;
namespace Amib.Threading
{
- ///
- /// Summary description for STPStartInfo.
- ///
+ ///
+ /// Summary description for STPStartInfo.
+ ///
public class STPStartInfo : WIGStartInfo
{
private int _idleTimeout = SmartThreadPool.DefaultIdleTimeout;
@@ -31,7 +31,7 @@ namespace Amib.Threading
_minWorkerThreads = SmartThreadPool.DefaultMinWorkerThreads;
}
- public STPStartInfo(STPStartInfo stpStartInfo)
+ public STPStartInfo(STPStartInfo stpStartInfo)
: base(stpStartInfo)
{
_idleTimeout = stpStartInfo.IdleTimeout;
@@ -48,63 +48,63 @@ namespace Amib.Threading
_apartmentState = stpStartInfo._apartmentState;
#endif
}
-
- ///
- /// Get/Set the idle timeout in milliseconds.
- /// If a thread is idle (starved) longer than IdleTimeout then it may quit.
- ///
- public virtual int IdleTimeout
- {
- get { return _idleTimeout; }
- set
+
+ ///
+ /// Get/Set the idle timeout in milliseconds.
+ /// If a thread is idle (starved) longer than IdleTimeout then it may quit.
+ ///
+ public virtual int IdleTimeout
+ {
+ get { return _idleTimeout; }
+ set
{
ThrowIfReadOnly();
- _idleTimeout = value;
+ _idleTimeout = value;
}
- }
+ }
- ///
- /// Get/Set the lower limit of threads in the pool.
- ///
- public virtual int MinWorkerThreads
- {
- get { return _minWorkerThreads; }
- set
+ ///
+ /// Get/Set the lower limit of threads in the pool.
+ ///
+ public virtual int MinWorkerThreads
+ {
+ get { return _minWorkerThreads; }
+ set
{
ThrowIfReadOnly();
- _minWorkerThreads = value;
+ _minWorkerThreads = value;
}
- }
+ }
- ///
- /// Get/Set the upper limit of threads in the pool.
- ///
- public virtual int MaxWorkerThreads
- {
- get { return _maxWorkerThreads; }
- set
+ ///
+ /// Get/Set the upper limit of threads in the pool.
+ ///
+ public virtual int MaxWorkerThreads
+ {
+ get { return _maxWorkerThreads; }
+ set
{
ThrowIfReadOnly();
- _maxWorkerThreads = value;
+ _maxWorkerThreads = value;
}
- }
+ }
#if !(WINDOWS_PHONE)
- ///
- /// Get/Set the scheduling priority of the threads in the pool.
- /// The Os handles the scheduling.
- ///
- public virtual ThreadPriority ThreadPriority
- {
- get { return _threadPriority; }
- set
+ ///
+ /// Get/Set the scheduling priority of the threads in the pool.
+ /// The Os handles the scheduling.
+ ///
+ public virtual ThreadPriority ThreadPriority
+ {
+ get { return _threadPriority; }
+ set
{
ThrowIfReadOnly();
- _threadPriority = value;
+ _threadPriority = value;
}
- }
+ }
#endif
///
/// Get/Set the thread pool name. Threads will get names depending on this.
@@ -118,50 +118,50 @@ namespace Amib.Threading
}
}
- ///
- /// Get/Set the performance counter instance name of this SmartThreadPool
- /// The default is null which indicate not to use performance counters at all.
- ///
- public virtual string PerformanceCounterInstanceName
- {
- get { return _performanceCounterInstanceName; }
- set
+ ///
+ /// Get/Set the performance counter instance name of this SmartThreadPool
+ /// The default is null which indicate not to use performance counters at all.
+ ///
+ public virtual string PerformanceCounterInstanceName
+ {
+ get { return _performanceCounterInstanceName; }
+ set
{
ThrowIfReadOnly();
- _performanceCounterInstanceName = value;
+ _performanceCounterInstanceName = value;
}
- }
+ }
///
/// Enable/Disable the local performance counter.
- /// This enables the user to get some performance information about the SmartThreadPool
+ /// This enables the user to get some performance information about the SmartThreadPool
/// without using Windows performance counters. (Useful on WindowsCE, Silverlight, etc.)
/// The default is false.
///
public virtual bool EnableLocalPerformanceCounters
- {
- get { return _enableLocalPerformanceCounters; }
- set
- {
- ThrowIfReadOnly();
- _enableLocalPerformanceCounters = value;
- }
- }
+ {
+ get { return _enableLocalPerformanceCounters; }
+ set
+ {
+ ThrowIfReadOnly();
+ _enableLocalPerformanceCounters = value;
+ }
+ }
///
/// Get/Set backgroundness of thread in thread pool.
///
- public virtual bool AreThreadsBackground
- {
- get { return _areThreadsBackground; }
- set
- {
- ThrowIfReadOnly ();
- _areThreadsBackground = value;
- }
- }
-
- ///
+ public virtual bool AreThreadsBackground
+ {
+ get { return _areThreadsBackground; }
+ set
+ {
+ ThrowIfReadOnly ();
+ _areThreadsBackground = value;
+ }
+ }
+
+ ///
/// Get a readonly version of this STPStartInfo.
///
/// Returns a readonly reference to this STPStartInfo
@@ -185,10 +185,10 @@ namespace Amib.Threading
ThrowIfReadOnly();
_apartmentState = value;
}
- }
+ }
#if !(_SILVERLIGHT) && !(WINDOWS_PHONE)
-
+
///
/// Get/Set the max stack size of threads in the thread pool
///
diff --git a/ThirdParty/SmartThreadPool/SmartThreadPool.ThreadEntry.cs b/ThirdParty/SmartThreadPool/SmartThreadPool.ThreadEntry.cs
index d9502bb..4713332 100644
--- a/ThirdParty/SmartThreadPool/SmartThreadPool.ThreadEntry.cs
+++ b/ThirdParty/SmartThreadPool/SmartThreadPool.ThreadEntry.cs
@@ -26,15 +26,15 @@ namespace Amib.Threading
///
/// A reference from each thread in the thread pool to its SmartThreadPool
/// object container.
- /// With this variable a thread can know whatever it belongs to a
+ /// With this variable a thread can know whatever it belongs to a
/// SmartThreadPool.
///
private readonly SmartThreadPool _associatedSmartThreadPool;
///
- /// A reference to the current work item a thread from the thread pool
+ /// A reference to the current work item a thread from the thread pool
/// is executing.
- ///
+ ///
public WorkItem CurrentWorkItem { get; set; }
public ThreadEntry(SmartThreadPool stp)
diff --git a/ThirdParty/SmartThreadPool/SmartThreadPool.cs b/ThirdParty/SmartThreadPool/SmartThreadPool.cs
index 615518e..7cc7fbf 100644
--- a/ThirdParty/SmartThreadPool/SmartThreadPool.cs
+++ b/ThirdParty/SmartThreadPool/SmartThreadPool.cs
@@ -3,7 +3,7 @@
// Smart Thread Pool
// 7 Aug 2004 - Initial release
//
-// 14 Sep 2004 - Bug fixes
+// 14 Sep 2004 - Bug fixes
//
// 15 Oct 2004 - Added new features
// - Work items return result.
@@ -18,13 +18,13 @@
// - Added finalizers.
// - Changed Exceptions so they are serializable.
// - Fixed the bug in one of the SmartThreadPool constructors.
-// - Changed the SmartThreadPool.WaitAll() so it will support any number of waiters.
+// - Changed the SmartThreadPool.WaitAll() so it will support any number of waiters.
// The SmartThreadPool.WaitAny() is still limited by the .NET Framework.
// - Added PostExecute with options on which cases to call it.
// - Added option to dispose of the state objects.
// - Added a WaitForIdle() method that waits until the work items queue is empty.
// - Added an STPStartInfo class for the initialization of the thread pool.
-// - Changed exception handling so if a work item throws an exception it
+// - Changed exception handling so if a work item throws an exception it
// is rethrown at GetResult(), rather then firing an UnhandledException event.
// Note that PostExecute exception are always ignored.
//
@@ -32,10 +32,10 @@
// - Fixed lost of work items bug
//
// 3 Jul 2005: Changes.
-// - Fixed bug where Enqueue() throws an exception because PopWaiter() returned null, hardly reconstructed.
+// - Fixed bug where Enqueue() throws an exception because PopWaiter() returned null, hardly reconstructed.
//
// 16 Aug 2005: Changes.
-// - Fixed bug where the InUseThreads becomes negative when canceling work items.
+// - Fixed bug where the InUseThreads becomes negative when canceling work items.
//
// 31 Jan 2006 - Changes:
// - Added work items priority
@@ -45,7 +45,7 @@
// - Changed SmartThreadPool.WaitAll() behavior so when it gets empty array
// it returns true rather then throwing an exception.
// - Added option to start the STP and the WIG as suspended
-// - Exception behavior changed, the real exception is returned by an
+// - Exception behavior changed, the real exception is returned by an
// inner exception
// - Added option to keep the Http context of the caller thread. (Thanks to Steven T.)
// - Added performance counters
@@ -54,17 +54,17 @@
// 13 Feb 2006 - Changes:
// - Added a call to the dispose of the Performance Counter so
// their won't be a Performance Counter leak.
-// - Added exception catch in case the Performance Counters cannot
+// - Added exception catch in case the Performance Counters cannot
// be created.
//
// 17 May 2008 - Changes:
// - Changed the dispose behavior and removed the Finalizers.
// - Enabled the change of the MaxThreads and MinThreads at run time.
-// - Enabled the change of the Concurrency of a IWorkItemsGroup at run
-// time If the IWorkItemsGroup is a SmartThreadPool then the Concurrency
-// refers to the MaxThreads.
+// - Enabled the change of the Concurrency of a IWorkItemsGroup at run
+// time If the IWorkItemsGroup is a SmartThreadPool then the Concurrency
+// refers to the MaxThreads.
// - Improved the cancel behavior.
-// - Added events for thread creation and termination.
+// - Added events for thread creation and termination.
// - Fixed the HttpContext context capture.
// - Changed internal collections so they use generic collections
// - Added IsIdle flag to the SmartThreadPool and IWorkItemsGroup
@@ -83,7 +83,7 @@
//
// 20 August 2012 - Changes:
// - Added set name to threads
-// - Fixed the WorkItemsQueue.Dequeue.
+// - Fixed the WorkItemsQueue.Dequeue.
// Replaced while (!Monitor.TryEnter(this)); with lock(this) { ... }
// - Fixed SmartThreadPool.Pipe
// - Added IsBackground option to threads
@@ -92,7 +92,7 @@
//
// 24 August 2012 - Changes:
// - Enabled cancel abort after cancel. See: http://smartthreadpool.codeplex.com/discussions/345937 by alecswan
-// - Added option to set MaxStackSize of threads
+// - Added option to set MaxStackSize of threads
#endregion
@@ -108,77 +108,77 @@ using Amib.Threading.Internal;
namespace Amib.Threading
{
- #region SmartThreadPool class
- ///
- /// Smart thread pool class.
- ///
- public partial class SmartThreadPool : WorkItemsGroupBase, IDisposable
- {
- #region Public Default Constants
-
- ///
- /// Default minimum number of threads the thread pool contains. (0)
- ///
- public const int DefaultMinWorkerThreads = 0;
-
- ///
- /// Default maximum number of threads the thread pool contains. (25)
- ///
- public const int DefaultMaxWorkerThreads = 25;
-
- ///
- /// Default idle timeout in milliseconds. (One minute)
- ///
- public const int DefaultIdleTimeout = 60*1000; // One minute
-
- ///
- /// Indicate to copy the security context of the caller and then use it in the call. (false)
- ///
- public const bool DefaultUseCallerCallContext = false;
-
- ///
- /// Indicate to copy the HTTP context of the caller and then use it in the call. (false)
- ///
- public const bool DefaultUseCallerHttpContext = false;
-
- ///
- /// Indicate to dispose of the state objects if they support the IDispose interface. (false)
- ///
- public const bool DefaultDisposeOfStateObjects = false;
-
- ///
+ #region SmartThreadPool class
+ ///
+ /// Smart thread pool class.
+ ///
+ public partial class SmartThreadPool : WorkItemsGroupBase, IDisposable
+ {
+ #region Public Default Constants
+
+ ///
+ /// Default minimum number of threads the thread pool contains. (0)
+ ///
+ public const int DefaultMinWorkerThreads = 0;
+
+ ///
+ /// Default maximum number of threads the thread pool contains. (25)
+ ///
+ public const int DefaultMaxWorkerThreads = 25;
+
+ ///
+ /// Default idle timeout in milliseconds. (One minute)
+ ///
+ public const int DefaultIdleTimeout = 60*1000; // One minute
+
+ ///
+ /// Indicate to copy the security context of the caller and then use it in the call. (false)
+ ///
+ public const bool DefaultUseCallerCallContext = false;
+
+ ///
+ /// Indicate to copy the HTTP context of the caller and then use it in the call. (false)
+ ///
+ public const bool DefaultUseCallerHttpContext = false;
+
+ ///
+ /// Indicate to dispose of the state objects if they support the IDispose interface. (false)
+ ///
+ public const bool DefaultDisposeOfStateObjects = false;
+
+ ///
/// The default option to run the post execute (CallToPostExecute.Always)
- ///
- public const CallToPostExecute DefaultCallToPostExecute = CallToPostExecute.Always;
+ ///
+ public const CallToPostExecute DefaultCallToPostExecute = CallToPostExecute.Always;
- ///
- /// The default post execute method to run. (None)
- /// When null it means not to call it.
- ///
- public static readonly PostExecuteWorkItemCallback DefaultPostExecuteWorkItemCallback;
+ ///
+ /// The default post execute method to run. (None)
+ /// When null it means not to call it.
+ ///
+ public static readonly PostExecuteWorkItemCallback DefaultPostExecuteWorkItemCallback;
- ///
+ ///
/// The default work item priority (WorkItemPriority.Normal)
- ///
- public const WorkItemPriority DefaultWorkItemPriority = WorkItemPriority.Normal;
+ ///
+ public const WorkItemPriority DefaultWorkItemPriority = WorkItemPriority.Normal;
- ///
- /// The default is to work on work items as soon as they arrive
- /// and not to wait for the start. (false)
- ///
- public const bool DefaultStartSuspended = false;
+ ///
+ /// The default is to work on work items as soon as they arrive
+ /// and not to wait for the start. (false)
+ ///
+ public const bool DefaultStartSuspended = false;
- ///
+ ///
/// The default name to use for the performance counters instance. (null)
- ///
- public static readonly string DefaultPerformanceCounterInstanceName;
+ ///
+ public static readonly string DefaultPerformanceCounterInstanceName;
#if !(WINDOWS_PHONE)
- ///
+ ///
/// The default thread priority (ThreadPriority.Normal)
- ///
- public const ThreadPriority DefaultThreadPriority = ThreadPriority.Normal;
+ ///
+ public const ThreadPriority DefaultThreadPriority = ThreadPriority.Normal;
#endif
///
/// The default thread pool name. (SmartThreadPool)
@@ -203,37 +203,37 @@ namespace Amib.Threading
#if !(_SILVERLIGHT) && !(WINDOWS_PHONE)
///
- /// The default apartment state of a thread in the thread pool.
- /// The default is ApartmentState.Unknown which means the STP will not
+ /// The default apartment state of a thread in the thread pool.
+ /// The default is ApartmentState.Unknown which means the STP will not
/// set the apartment of the thread. It will use the .NET default.
///
public const ApartmentState DefaultApartmentState = ApartmentState.Unknown;
#endif
- #endregion
+ #endregion
#region Member Variables
- ///
- /// Dictionary of all the threads in the thread pool.
- ///
+ ///
+ /// Dictionary of all the threads in the thread pool.
+ ///
private readonly SynchronizedDictionary _workerThreads = new SynchronizedDictionary();
- ///
- /// Queue of work items.
- ///
- private readonly WorkItemsQueue _workItemsQueue = new WorkItemsQueue();
+ ///
+ /// Queue of work items.
+ ///
+ private readonly WorkItemsQueue _workItemsQueue = new WorkItemsQueue();
- ///
- /// Count the work items handled.
- /// Used by the performance counter.
- ///
- private int _workItemsProcessed;
+ ///
+ /// Count the work items handled.
+ /// Used by the performance counter.
+ ///
+ private int _workItemsProcessed;
- ///
- /// Number of threads that currently work (not idle).
- ///
- private int _inUseWorkerThreads;
+ ///
+ /// Number of threads that currently work (not idle).
+ ///
+ private int _inUseWorkerThreads;
///
/// Stores a copy of the original STPStartInfo.
@@ -241,51 +241,51 @@ namespace Amib.Threading
///
private STPStartInfo _stpStartInfo;
- ///
- /// Total number of work items that are stored in the work items queue
- /// plus the work items that the threads in the pool are working on.
- ///
- private int _currentWorkItemsCount;
+ ///
+ /// Total number of work items that are stored in the work items queue
+ /// plus the work items that the threads in the pool are working on.
+ ///
+ private int _currentWorkItemsCount;
- ///
- /// Signaled when the thread pool is idle, i.e. no thread is busy
- /// and the work items queue is empty
- ///
- //private ManualResetEvent _isIdleWaitHandle = new ManualResetEvent(true);
- private ManualResetEvent _isIdleWaitHandle = EventWaitHandleFactory.CreateManualResetEvent(true);
+ ///
+ /// Signaled when the thread pool is idle, i.e. no thread is busy
+ /// and the work items queue is empty
+ ///
+ //private ManualResetEvent _isIdleWaitHandle = new ManualResetEvent(true);
+ private ManualResetEvent _isIdleWaitHandle = EventWaitHandleFactory.CreateManualResetEvent(true);
- ///
- /// An event to signal all the threads to quit immediately.
- ///
- //private ManualResetEvent _shuttingDownEvent = new ManualResetEvent(false);
- private ManualResetEvent _shuttingDownEvent = EventWaitHandleFactory.CreateManualResetEvent(false);
+ ///
+ /// An event to signal all the threads to quit immediately.
+ ///
+ //private ManualResetEvent _shuttingDownEvent = new ManualResetEvent(false);
+ private ManualResetEvent _shuttingDownEvent = EventWaitHandleFactory.CreateManualResetEvent(false);
///
/// A flag to indicate if the Smart Thread Pool is now suspended.
///
private bool _isSuspended;
- ///
- /// A flag to indicate the threads to quit.
- ///
- private bool _shutdown;
-
- ///
- /// Counts the threads created in the pool.
- /// It is used to name the threads.
- ///
- private int _threadCounter;
-
- ///
- /// Indicate that the SmartThreadPool has been disposed
- ///
- private bool _isDisposed;
-
- ///
- /// Holds all the WorkItemsGroup instaces that have at least one
- /// work item int the SmartThreadPool
- /// This variable is used in case of Shutdown
- ///
+ ///
+ /// A flag to indicate the threads to quit.
+ ///
+ private bool _shutdown;
+
+ ///
+ /// Counts the threads created in the pool.
+ /// It is used to name the threads.
+ ///
+ private int _threadCounter;
+
+ ///
+ /// Indicate that the SmartThreadPool has been disposed
+ ///
+ private bool _isDisposed;
+
+ ///
+ /// Holds all the WorkItemsGroup instaces that have at least one
+ /// work item int the SmartThreadPool
+ /// This variable is used in case of Shutdown
+ ///
private readonly SynchronizedDictionary _workItemsGroups = new SynchronizedDictionary();
///
@@ -305,7 +305,7 @@ namespace Amib.Threading
private ISTPInstancePerformanceCounters _localPCs = NullSTPInstancePerformanceCounters.Instance;
-#if (WINDOWS_PHONE)
+#if (WINDOWS_PHONE)
private static readonly Dictionary _threadEntries = new Dictionary();
#elif (_WINDOWS_CE)
private static LocalDataStoreSlot _threadEntrySlot = Thread.AllocateDataSlot();
@@ -316,13 +316,13 @@ namespace Amib.Threading
#endif
///
- /// An event to call after a thread is created, but before
+ /// An event to call after a thread is created, but before
/// it's first use.
///
private event ThreadInitializationHandler _onThreadInitialization;
///
- /// An event to call when a thread is about to exit, after
+ /// An event to call when a thread is about to exit, after
/// it is no longer belong to the pool.
///
private event ThreadTerminationHandler _onThreadTermination;
@@ -332,7 +332,7 @@ namespace Amib.Threading
#region Per thread properties
///
- /// A reference to the current work item a thread from the thread pool
+ /// A reference to the current work item a thread from the thread pool
/// is executing.
///
internal static ThreadEntry CurrentThreadEntry
@@ -383,78 +383,78 @@ namespace Amib.Threading
#region Construction and Finalization
///
- /// Constructor
- ///
- public SmartThreadPool()
- {
+ /// Constructor
+ ///
+ public SmartThreadPool()
+ {
_stpStartInfo = new STPStartInfo();
Initialize();
- }
-
- ///
- /// Constructor
- ///
- /// Idle timeout in milliseconds
- public SmartThreadPool(int idleTimeout)
- {
+ }
+
+ ///
+ /// Constructor
+ ///
+ /// Idle timeout in milliseconds
+ public SmartThreadPool(int idleTimeout)
+ {
_stpStartInfo = new STPStartInfo
{
IdleTimeout = idleTimeout,
};
- Initialize();
- }
-
- ///
- /// Constructor
- ///
- /// Idle timeout in milliseconds
- /// Upper limit of threads in the pool
- public SmartThreadPool(
- int idleTimeout,
- int maxWorkerThreads)
- {
+ Initialize();
+ }
+
+ ///
+ /// Constructor
+ ///
+ /// Idle timeout in milliseconds
+ /// Upper limit of threads in the pool
+ public SmartThreadPool(
+ int idleTimeout,
+ int maxWorkerThreads)
+ {
_stpStartInfo = new STPStartInfo
{
IdleTimeout = idleTimeout,
MaxWorkerThreads = maxWorkerThreads,
};
- Initialize();
- }
-
- ///
- /// Constructor
- ///
- /// Idle timeout in milliseconds
- /// Upper limit of threads in the pool
- /// Lower limit of threads in the pool
- public SmartThreadPool(
- int idleTimeout,
- int maxWorkerThreads,
- int minWorkerThreads)
- {
+ Initialize();
+ }
+
+ ///
+ /// Constructor
+ ///
+ /// Idle timeout in milliseconds
+ /// Upper limit of threads in the pool
+ /// Lower limit of threads in the pool
+ public SmartThreadPool(
+ int idleTimeout,
+ int maxWorkerThreads,
+ int minWorkerThreads)
+ {
_stpStartInfo = new STPStartInfo
{
IdleTimeout = idleTimeout,
MaxWorkerThreads = maxWorkerThreads,
MinWorkerThreads = minWorkerThreads,
};
- Initialize();
- }
+ Initialize();
+ }
///
/// Constructor
///
/// A SmartThreadPool configuration that overrides the default behavior
- public SmartThreadPool(STPStartInfo stpStartInfo)
- {
- _stpStartInfo = new STPStartInfo(stpStartInfo);
- Initialize();
- }
-
- private void Initialize()
- {
+ public SmartThreadPool(STPStartInfo stpStartInfo)
+ {
+ _stpStartInfo = new STPStartInfo(stpStartInfo);
+ Initialize();
+ }
+
+ private void Initialize()
+ {
Name = _stpStartInfo.ThreadPoolName;
- ValidateSTPStartInfo();
+ ValidateSTPStartInfo();
// _stpStartInfoRW stores a read/write copy of the STPStartInfo.
// Actually only MaxWorkerThreads and MinWorkerThreads are overwritten
@@ -462,8 +462,8 @@ namespace Amib.Threading
_isSuspended = _stpStartInfo.StartSuspended;
#if (_WINDOWS_CE) || (_SILVERLIGHT) || (_MONO) || (WINDOWS_PHONE)
- if (null != _stpStartInfo.PerformanceCounterInstanceName)
- {
+ if (null != _stpStartInfo.PerformanceCounterInstanceName)
+ {
throw new NotSupportedException("Performance counters are not implemented for Compact Framework/Silverlight/Mono, instead use StpStartInfo.EnableLocalPerformanceCounters");
}
#else
@@ -486,110 +486,110 @@ namespace Amib.Threading
_localPCs = new LocalSTPInstancePerformanceCounters();
}
- // If the STP is not started suspended then start the threads.
+ // If the STP is not started suspended then start the threads.
if (!_isSuspended)
{
StartOptimalNumberOfThreads();
}
- }
+ }
- private void StartOptimalNumberOfThreads()
- {
- int threadsCount = Math.Max(_workItemsQueue.Count, _stpStartInfo.MinWorkerThreads);
+ private void StartOptimalNumberOfThreads()
+ {
+ int threadsCount = Math.Max(_workItemsQueue.Count, _stpStartInfo.MinWorkerThreads);
threadsCount = Math.Min(threadsCount, _stpStartInfo.MaxWorkerThreads);
threadsCount -= _workerThreads.Count;
if (threadsCount > 0)
{
StartThreads(threadsCount);
}
- }
+ }
- private void ValidateSTPStartInfo()
- {
+ private void ValidateSTPStartInfo()
+ {
if (_stpStartInfo.MinWorkerThreads < 0)
- {
- throw new ArgumentOutOfRangeException(
- "MinWorkerThreads", "MinWorkerThreads cannot be negative");
- }
+ {
+ throw new ArgumentOutOfRangeException(
+ "MinWorkerThreads", "MinWorkerThreads cannot be negative");
+ }
if (_stpStartInfo.MaxWorkerThreads <= 0)
- {
- throw new ArgumentOutOfRangeException(
- "MaxWorkerThreads", "MaxWorkerThreads must be greater than zero");
- }
+ {
+ throw new ArgumentOutOfRangeException(
+ "MaxWorkerThreads", "MaxWorkerThreads must be greater than zero");
+ }
if (_stpStartInfo.MinWorkerThreads > _stpStartInfo.MaxWorkerThreads)
- {
- throw new ArgumentOutOfRangeException(
- "MinWorkerThreads, maxWorkerThreads",
- "MaxWorkerThreads must be greater or equal to MinWorkerThreads");
- }
- }
-
- private static void ValidateCallback(Delegate callback)
- {
- if(callback.GetInvocationList().Length > 1)
- {
- throw new NotSupportedException("SmartThreadPool doesn't support delegates chains");
- }
- }
-
- #endregion
-
- #region Thread Processing
-
- ///
- /// Waits on the queue for a work item, shutdown, or timeout.
- ///
- ///
- /// Returns the WaitingCallback or null in case of timeout or shutdown.
- ///
- private WorkItem Dequeue()
- {
- WorkItem workItem =
+ {
+ throw new ArgumentOutOfRangeException(
+ "MinWorkerThreads, maxWorkerThreads",
+ "MaxWorkerThreads must be greater or equal to MinWorkerThreads");
+ }
+ }
+
+ private static void ValidateCallback(Delegate callback)
+ {
+ if(callback.GetInvocationList().Length > 1)
+ {
+ throw new NotSupportedException("SmartThreadPool doesn't support delegates chains");
+ }
+ }
+
+ #endregion
+
+ #region Thread Processing
+
+ ///
+ /// Waits on the queue for a work item, shutdown, or timeout.
+ ///
+ ///
+ /// Returns the WaitingCallback or null in case of timeout or shutdown.
+ ///
+ private WorkItem Dequeue()
+ {
+ WorkItem workItem =
_workItemsQueue.DequeueWorkItem(_stpStartInfo.IdleTimeout, _shuttingDownEvent);
- return workItem;
- }
+ return workItem;
+ }
- ///
- /// Put a new work item in the queue
- ///
- /// A work item to queue
- internal override void Enqueue(WorkItem workItem)
- {
- // Make sure the workItem is not null
- Debug.Assert(null != workItem);
+ ///
+ /// Put a new work item in the queue
+ ///
+ /// A work item to queue
+ internal override void Enqueue(WorkItem workItem)
+ {
+ // Make sure the workItem is not null
+ Debug.Assert(null != workItem);
- IncrementWorkItemsCount();
+ IncrementWorkItemsCount();
workItem.CanceledSmartThreadPool = _canceledSmartThreadPool;
- _workItemsQueue.EnqueueWorkItem(workItem);
- workItem.WorkItemIsQueued();
-
- // If all the threads are busy then try to create a new one
- if (_currentWorkItemsCount > _workerThreads.Count)
- {
- StartThreads(1);
- }
- }
-
- private void IncrementWorkItemsCount()
- {
- _windowsPCs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed);
+ _workItemsQueue.EnqueueWorkItem(workItem);
+ workItem.WorkItemIsQueued();
+
+ // If all the threads are busy then try to create a new one
+ if (_currentWorkItemsCount > _workerThreads.Count)
+ {
+ StartThreads(1);
+ }
+ }
+
+ private void IncrementWorkItemsCount()
+ {
+ _windowsPCs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed);
_localPCs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed);
- int count = Interlocked.Increment(ref _currentWorkItemsCount);
- //Trace.WriteLine("WorkItemsCount = " + _currentWorkItemsCount.ToString());
- if (count == 1)
- {
+ int count = Interlocked.Increment(ref _currentWorkItemsCount);
+ //Trace.WriteLine("WorkItemsCount = " + _currentWorkItemsCount.ToString());
+ if (count == 1)
+ {
IsIdle = false;
_isIdleWaitHandle.Reset();
- }
- }
+ }
+ }
- private void DecrementWorkItemsCount()
- {
+ private void DecrementWorkItemsCount()
+ {
int count = Interlocked.Decrement(ref _currentWorkItemsCount);
//Trace.WriteLine("WorkItemsCount = " + _currentWorkItemsCount.ToString());
if (count == 0)
@@ -602,81 +602,81 @@ namespace Amib.Threading
if (!_shutdown)
{
- // The counter counts even if the work item was cancelled
- _windowsPCs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed);
+ // The counter counts even if the work item was cancelled
+ _windowsPCs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed);
_localPCs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed);
}
- }
-
- internal void RegisterWorkItemsGroup(IWorkItemsGroup workItemsGroup)
- {
- _workItemsGroups[workItemsGroup] = workItemsGroup;
- }
-
- internal void UnregisterWorkItemsGroup(IWorkItemsGroup workItemsGroup)
- {
- if (_workItemsGroups.Contains(workItemsGroup))
- {
- _workItemsGroups.Remove(workItemsGroup);
- }
- }
-
- ///
- /// Inform that the current thread is about to quit or quiting.
- /// The same thread may call this method more than once.
- ///
- private void InformCompleted()
- {
- // There is no need to lock the two methods together
- // since only the current thread removes itself
- // and the _workerThreads is a synchronized dictionary
- if (_workerThreads.Contains(Thread.CurrentThread))
- {
- _workerThreads.Remove(Thread.CurrentThread);
- _windowsPCs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads);
+ }
+
+ internal void RegisterWorkItemsGroup(IWorkItemsGroup workItemsGroup)
+ {
+ _workItemsGroups[workItemsGroup] = workItemsGroup;
+ }
+
+ internal void UnregisterWorkItemsGroup(IWorkItemsGroup workItemsGroup)
+ {
+ if (_workItemsGroups.Contains(workItemsGroup))
+ {
+ _workItemsGroups.Remove(workItemsGroup);
+ }
+ }
+
+ ///
+ /// Inform that the current thread is about to quit or quiting.
+ /// The same thread may call this method more than once.
+ ///
+ private void InformCompleted()
+ {
+ // There is no need to lock the two methods together
+ // since only the current thread removes itself
+ // and the _workerThreads is a synchronized dictionary
+ if (_workerThreads.Contains(Thread.CurrentThread))
+ {
+ _workerThreads.Remove(Thread.CurrentThread);
+ _windowsPCs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads);
_localPCs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads);
- }
- }
-
- ///
- /// Starts new threads
- ///
- /// The number of threads to start
- private void StartThreads(int threadsCount)
- {
+ }
+ }
+
+ ///
+ /// Starts new threads
+ ///
+ /// The number of threads to start
+ private void StartThreads(int threadsCount)
+ {
if (_isSuspended)
- {
- return;
- }
-
- lock(_workerThreads.SyncRoot)
- {
- // Don't start threads on shut down
- if (_shutdown)
- {
- return;
- }
-
- for(int i = 0; i < threadsCount; ++i)
- {
- // Don't create more threads then the upper limit
+ {
+ return;
+ }
+
+ lock(_workerThreads.SyncRoot)
+ {
+ // Don't start threads on shut down
+ if (_shutdown)
+ {
+ return;
+ }
+
+ for(int i = 0; i < threadsCount; ++i)
+ {
+ // Don't create more threads then the upper limit
if (_workerThreads.Count >= _stpStartInfo.MaxWorkerThreads)
- {
- return;
- }
+ {
+ return;
+ }
// Create a new thread
#if (_SILVERLIGHT) || (WINDOWS_PHONE)
- Thread workerThread = new Thread(ProcessQueuedItems);
+ Thread workerThread = new Thread(ProcessQueuedItems);
#else
Thread workerThread =
_stpStartInfo.MaxStackSize.HasValue
? new Thread(ProcessQueuedItems, _stpStartInfo.MaxStackSize.Value)
: new Thread(ProcessQueuedItems);
#endif
- // Configure the new thread and start it
+ // Configure the new thread and start it
workerThread.IsBackground = _stpStartInfo.AreThreadsBackground;
#if !(_SILVERLIGHT) && !(_WINDOWS_CE) && !(WINDOWS_PHONE)
@@ -689,39 +689,40 @@ namespace Amib.Threading
#if !(_SILVERLIGHT) && !(WINDOWS_PHONE)
workerThread.Priority = _stpStartInfo.ThreadPriority;
#endif
- workerThread.Start();
workerThread.Name = string.Format("STP:{0}:{1}", Name, _threadCounter);
- ++_threadCounter;
+ workerThread.Start();
+
+ ++_threadCounter;
// Add it to the dictionary and update its creation time.
_workerThreads[workerThread] = new ThreadEntry(this);
- _windowsPCs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads);
+ _windowsPCs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads);
_localPCs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads);
- }
- }
- }
-
- ///
- /// A worker thread method that processes work items from the work items queue.
- ///
- private void ProcessQueuedItems()
- {
+ }
+ }
+ }
+
+ ///
+ /// A worker thread method that processes work items from the work items queue.
+ ///
+ private void ProcessQueuedItems()
+ {
// Keep the entry of the dictionary as thread's variable to avoid the synchronization locks
// of the dictionary.
CurrentThreadEntry = _workerThreads[Thread.CurrentThread];
FireOnThreadInitialization();
- try
- {
- bool bInUseWorkerThreadsWasIncremented = false;
+ try
+ {
+ bool bInUseWorkerThreadsWasIncremented = false;
- // Process until shutdown.
- while(!_shutdown)
- {
- // Update the last time this thread was seen alive.
- // It's good for debugging.
+ // Process until shutdown.
+ while(!_shutdown)
+ {
+ // Update the last time this thread was seen alive.
+ // It's good for debugging.
CurrentThreadEntry.IAmAlive();
// The following block handles the when the MaxWorkerThreads has been
@@ -743,166 +744,166 @@ namespace Amib.Threading
}
}
- // Wait for a work item, shutdown, or timeout
- WorkItem workItem = Dequeue();
+ // Wait for a work item, shutdown, or timeout
+ WorkItem workItem = Dequeue();
- // Update the last time this thread was seen alive.
- // It's good for debugging.
+ // Update the last time this thread was seen alive.
+ // It's good for debugging.
CurrentThreadEntry.IAmAlive();
- // On timeout or shut down.
- if (null == workItem)
- {
- // Double lock for quit.
+ // On timeout or shut down.
+ if (null == workItem)
+ {
+ // Double lock for quit.
if (_workerThreads.Count > _stpStartInfo.MinWorkerThreads)
- {
- lock(_workerThreads.SyncRoot)
- {
+ {
+ lock(_workerThreads.SyncRoot)
+ {
if (_workerThreads.Count > _stpStartInfo.MinWorkerThreads)
- {
- // Inform that the thread is quiting and then quit.
- // This method must be called within this lock or else
- // more threads will quit and the thread pool will go
- // below the lower limit.
- InformCompleted();
- break;
- }
- }
- }
- }
-
- // If we didn't quit then skip to the next iteration.
- if (null == workItem)
- {
- continue;
- }
-
- try
- {
- // Initialize the value to false
- bInUseWorkerThreadsWasIncremented = false;
+ {
+ // Inform that the thread is quiting and then quit.
+ // This method must be called within this lock or else
+ // more threads will quit and the thread pool will go
+ // below the lower limit.
+ InformCompleted();
+ break;
+ }
+ }
+ }
+ }
+
+ // If we didn't quit then skip to the next iteration.
+ if (null == workItem)
+ {
+ continue;
+ }
+
+ try
+ {
+ // Initialize the value to false
+ bInUseWorkerThreadsWasIncremented = false;
// Set the Current Work Item of the thread.
- // Store the Current Work Item before the workItem.StartingWorkItem() is called,
- // so WorkItem.Cancel can work when the work item is between InQueue and InProgress
+ // Store the Current Work Item before the workItem.StartingWorkItem() is called,
+ // so WorkItem.Cancel can work when the work item is between InQueue and InProgress
// states.
- // If the work item has been cancelled BEFORE the workItem.StartingWorkItem()
+ // If the work item has been cancelled BEFORE the workItem.StartingWorkItem()
// (work item is in InQueue state) then workItem.StartingWorkItem() will return false.
// If the work item has been cancelled AFTER the workItem.StartingWorkItem() then
// (work item is in InProgress state) then the thread will be aborted
CurrentThreadEntry.CurrentWorkItem = workItem;
- // Change the state of the work item to 'in progress' if possible.
- // We do it here so if the work item has been canceled we won't
- // increment the _inUseWorkerThreads.
- // The cancel mechanism doesn't delete items from the queue,
- // it marks the work item as canceled, and when the work item
- // is dequeued, we just skip it.
- // If the post execute of work item is set to always or to
- // call when the work item is canceled then the StartingWorkItem()
- // will return true, so the post execute can run.
- if (!workItem.StartingWorkItem())
- {
- continue;
- }
-
- // Execute the callback. Make sure to accurately
- // record how many callbacks are currently executing.
- int inUseWorkerThreads = Interlocked.Increment(ref _inUseWorkerThreads);
- _windowsPCs.SampleThreads(_workerThreads.Count, inUseWorkerThreads);
+ // Change the state of the work item to 'in progress' if possible.
+ // We do it here so if the work item has been canceled we won't
+ // increment the _inUseWorkerThreads.
+ // The cancel mechanism doesn't delete items from the queue,
+ // it marks the work item as canceled, and when the work item
+ // is dequeued, we just skip it.
+ // If the post execute of work item is set to always or to
+ // call when the work item is canceled then the StartingWorkItem()
+ // will return true, so the post execute can run.
+ if (!workItem.StartingWorkItem())
+ {
+ continue;
+ }
+
+ // Execute the callback. Make sure to accurately
+ // record how many callbacks are currently executing.
+ int inUseWorkerThreads = Interlocked.Increment(ref _inUseWorkerThreads);
+ _windowsPCs.SampleThreads(_workerThreads.Count, inUseWorkerThreads);
_localPCs.SampleThreads(_workerThreads.Count, inUseWorkerThreads);
- // Mark that the _inUseWorkerThreads incremented, so in the finally{}
- // statement we will decrement it correctly.
- bInUseWorkerThreadsWasIncremented = true;
+ // Mark that the _inUseWorkerThreads incremented, so in the finally{}
+ // statement we will decrement it correctly.
+ bInUseWorkerThreadsWasIncremented = true;
workItem.FireWorkItemStarted();
- ExecuteWorkItem(workItem);
- }
- catch(Exception ex)
- {
+ ExecuteWorkItem(workItem);
+ }
+ catch(Exception ex)
+ {
ex.GetHashCode();
- // Do nothing
- }
- finally
- {
- workItem.DisposeOfState();
-
- // Set the CurrentWorkItem to null, since we
- // no longer run user's code.
+ // Do nothing
+ }
+ finally
+ {
+ workItem.DisposeOfState();
+
+ // Set the CurrentWorkItem to null, since we
+ // no longer run user's code.
CurrentThreadEntry.CurrentWorkItem = null;
- // Decrement the _inUseWorkerThreads only if we had
- // incremented it. Note the cancelled work items don't
- // increment _inUseWorkerThreads.
- if (bInUseWorkerThreadsWasIncremented)
- {
- int inUseWorkerThreads = Interlocked.Decrement(ref _inUseWorkerThreads);
- _windowsPCs.SampleThreads(_workerThreads.Count, inUseWorkerThreads);
+ // Decrement the _inUseWorkerThreads only if we had
+ // incremented it. Note the cancelled work items don't
+ // increment _inUseWorkerThreads.
+ if (bInUseWorkerThreadsWasIncremented)
+ {
+ int inUseWorkerThreads = Interlocked.Decrement(ref _inUseWorkerThreads);
+ _windowsPCs.SampleThreads(_workerThreads.Count, inUseWorkerThreads);
_localPCs.SampleThreads(_workerThreads.Count, inUseWorkerThreads);
- }
-
- // Notify that the work item has been completed.
- // WorkItemsGroup may enqueue their next work item.
- workItem.FireWorkItemCompleted();
-
- // Decrement the number of work items here so the idle
- // ManualResetEvent won't fluctuate.
- DecrementWorkItemsCount();
- }
- }
- }
- catch(ThreadAbortException tae)
- {
+ }
+
+ // Notify that the work item has been completed.
+ // WorkItemsGroup may enqueue their next work item.
+ workItem.FireWorkItemCompleted();
+
+ // Decrement the number of work items here so the idle
+ // ManualResetEvent won't fluctuate.
+ DecrementWorkItemsCount();
+ }
+ }
+ }
+ catch(ThreadAbortException tae)
+ {
tae.GetHashCode();
// Handle the abort exception gracfully.
#if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE)
- Thread.ResetAbort();
+ Thread.ResetAbort();
#endif
}
- catch(Exception e)
- {
- Debug.Assert(null != e);
- }
- finally
- {
- InformCompleted();
+ catch(Exception e)
+ {
+ Debug.Assert(null != e);
+ }
+ finally
+ {
+ InformCompleted();
FireOnThreadTermination();
- }
- }
+ }
+ }
- private void ExecuteWorkItem(WorkItem workItem)
- {
- _windowsPCs.SampleWorkItemsWaitTime(workItem.WaitingTime);
+ private void ExecuteWorkItem(WorkItem workItem)
+ {
+ _windowsPCs.SampleWorkItemsWaitTime(workItem.WaitingTime);
_localPCs.SampleWorkItemsWaitTime(workItem.WaitingTime);
- try
- {
- workItem.Execute();
- }
- finally
- {
- _windowsPCs.SampleWorkItemsProcessTime(workItem.ProcessTime);
+ try
+ {
+ workItem.Execute();
+ }
+ finally
+ {
+ _windowsPCs.SampleWorkItemsProcessTime(workItem.ProcessTime);
_localPCs.SampleWorkItemsProcessTime(workItem.ProcessTime);
- }
- }
+ }
+ }
- #endregion
+ #endregion
- #region Public Methods
+ #region Public Methods
- private void ValidateWaitForIdle()
- {
+ private void ValidateWaitForIdle()
+ {
if (null != CurrentThreadEntry && CurrentThreadEntry.AssociatedSmartThreadPool == this)
- {
- throw new NotSupportedException(
- "WaitForIdle cannot be called from a thread on its SmartThreadPool, it causes a deadlock");
- }
- }
-
- internal static void ValidateWorkItemsGroupWaitForIdle(IWorkItemsGroup workItemsGroup)
- {
+ {
+ throw new NotSupportedException(
+ "WaitForIdle cannot be called from a thread on its SmartThreadPool, it causes a deadlock");
+ }
+ }
+
+ internal static void ValidateWorkItemsGroupWaitForIdle(IWorkItemsGroup workItemsGroup)
+ {
if (null == CurrentThreadEntry)
{
return;
@@ -910,334 +911,334 @@ namespace Amib.Threading
WorkItem workItem = CurrentThreadEntry.CurrentWorkItem;
ValidateWorkItemsGroupWaitForIdleImpl(workItemsGroup, workItem);
- if ((null != workItemsGroup) &&
+ if ((null != workItemsGroup) &&
(null != workItem) &&
CurrentThreadEntry.CurrentWorkItem.WasQueuedBy(workItemsGroup))
- {
- throw new NotSupportedException("WaitForIdle cannot be called from a thread on its SmartThreadPool, it causes a deadlock");
- }
- }
-
- [MethodImpl(MethodImplOptions.NoInlining)]
- private static void ValidateWorkItemsGroupWaitForIdleImpl(IWorkItemsGroup workItemsGroup, WorkItem workItem)
- {
- if ((null != workItemsGroup) &&
- (null != workItem) &&
- workItem.WasQueuedBy(workItemsGroup))
- {
- throw new NotSupportedException("WaitForIdle cannot be called from a thread on its SmartThreadPool, it causes a deadlock");
- }
- }
-
- ///
- /// Force the SmartThreadPool to shutdown
- ///
- public void Shutdown()
- {
- Shutdown(true, 0);
- }
+ {
+ throw new NotSupportedException("WaitForIdle cannot be called from a thread on its SmartThreadPool, it causes a deadlock");
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.NoInlining)]
+ private static void ValidateWorkItemsGroupWaitForIdleImpl(IWorkItemsGroup workItemsGroup, WorkItem workItem)
+ {
+ if ((null != workItemsGroup) &&
+ (null != workItem) &&
+ workItem.WasQueuedBy(workItemsGroup))
+ {
+ throw new NotSupportedException("WaitForIdle cannot be called from a thread on its SmartThreadPool, it causes a deadlock");
+ }
+ }
+
+ ///
+ /// Force the SmartThreadPool to shutdown
+ ///
+ public void Shutdown()
+ {
+ Shutdown(true, 0);
+ }
///
/// Force the SmartThreadPool to shutdown with timeout
///
public void Shutdown(bool forceAbort, TimeSpan timeout)
- {
- Shutdown(forceAbort, (int)timeout.TotalMilliseconds);
- }
+ {
+ Shutdown(forceAbort, (int)timeout.TotalMilliseconds);
+ }
- ///
- /// Empties the queue of work items and abort the threads in the pool.
- ///
- public void Shutdown(bool forceAbort, int millisecondsTimeout)
- {
- ValidateNotDisposed();
+ ///
+ /// Empties the queue of work items and abort the threads in the pool.
+ ///
+ public void Shutdown(bool forceAbort, int millisecondsTimeout)
+ {
+ ValidateNotDisposed();
- ISTPInstancePerformanceCounters pcs = _windowsPCs;
+ ISTPInstancePerformanceCounters pcs = _windowsPCs;
- if (NullSTPInstancePerformanceCounters.Instance != _windowsPCs)
- {
- // Set the _pcs to "null" to stop updating the performance
- // counters
- _windowsPCs = NullSTPInstancePerformanceCounters.Instance;
+ if (NullSTPInstancePerformanceCounters.Instance != _windowsPCs)
+ {
+ // Set the _pcs to "null" to stop updating the performance
+ // counters
+ _windowsPCs = NullSTPInstancePerformanceCounters.Instance;
pcs.Dispose();
- }
+ }
- Thread [] threads;
- lock(_workerThreads.SyncRoot)
- {
- // Shutdown the work items queue
- _workItemsQueue.Dispose();
+ Thread [] threads;
+ lock(_workerThreads.SyncRoot)
+ {
+ // Shutdown the work items queue
+ _workItemsQueue.Dispose();
- // Signal the threads to exit
- _shutdown = true;
- _shuttingDownEvent.Set();
+ // Signal the threads to exit
+ _shutdown = true;
+ _shuttingDownEvent.Set();
- // Make a copy of the threads' references in the pool
- threads = new Thread [_workerThreads.Count];
- _workerThreads.Keys.CopyTo(threads, 0);
- }
+ // Make a copy of the threads' references in the pool
+ threads = new Thread [_workerThreads.Count];
+ _workerThreads.Keys.CopyTo(threads, 0);
+ }
- int millisecondsLeft = millisecondsTimeout;
+ int millisecondsLeft = millisecondsTimeout;
Stopwatch stopwatch = Stopwatch.StartNew();
//DateTime start = DateTime.UtcNow;
- bool waitInfinitely = (Timeout.Infinite == millisecondsTimeout);
- bool timeout = false;
-
- // Each iteration we update the time left for the timeout.
- foreach(Thread thread in threads)
- {
- // Join don't work with negative numbers
- if (!waitInfinitely && (millisecondsLeft < 0))
- {
- timeout = true;
- break;
- }
-
- // Wait for the thread to terminate
- bool success = thread.Join(millisecondsLeft);
- if(!success)
- {
- timeout = true;
- break;
- }
-
- if(!waitInfinitely)
- {
- // Update the time left to wait
+ bool waitInfinitely = (Timeout.Infinite == millisecondsTimeout);
+ bool timeout = false;
+
+ // Each iteration we update the time left for the timeout.
+ foreach(Thread thread in threads)
+ {
+ // Join don't work with negative numbers
+ if (!waitInfinitely && (millisecondsLeft < 0))
+ {
+ timeout = true;
+ break;
+ }
+
+ // Wait for the thread to terminate
+ bool success = thread.Join(millisecondsLeft);
+ if(!success)
+ {
+ timeout = true;
+ break;
+ }
+
+ if(!waitInfinitely)
+ {
+ // Update the time left to wait
//TimeSpan ts = DateTime.UtcNow - start;
millisecondsLeft = millisecondsTimeout - (int)stopwatch.ElapsedMilliseconds;
- }
- }
-
- if (timeout && forceAbort)
- {
- // Abort the threads in the pool
- foreach(Thread thread in threads)
- {
-
- if ((thread != null)
+ }
+ }
+
+ if (timeout && forceAbort)
+ {
+ // Abort the threads in the pool
+ foreach(Thread thread in threads)
+ {
+
+ if ((thread != null)
#if !(_WINDOWS_CE)
&& thread.IsAlive
-#endif
+#endif
)
- {
- try
- {
+ {
+ try
+ {
thread.Abort(); // Shutdown
- }
- catch(SecurityException e)
- {
+ }
+ catch(SecurityException e)
+ {
e.GetHashCode();
- }
- catch(ThreadStateException ex)
- {
+ }
+ catch(ThreadStateException ex)
+ {
ex.GetHashCode();
- // In case the thread has been terminated
- // after the check if it is alive.
- }
- }
- }
- }
- }
-
- ///
- /// Wait for all work items to complete
- ///
+ // In case the thread has been terminated
+ // after the check if it is alive.
+ }
+ }
+ }
+ }
+ }
+
+ ///
+ /// Wait for all work items to complete
+ ///
/// Array of work item result objects
- ///
- /// true when every work item in workItemResults has completed; otherwise false.
- ///
- public static bool WaitAll(
- IWaitableResult [] waitableResults)
- {
+ ///
+ /// true when every work item in workItemResults has completed; otherwise false.
+ ///
+ public static bool WaitAll(
+ IWaitableResult [] waitableResults)
+ {
return WaitAll(waitableResults, Timeout.Infinite, true);
- }
+ }
- ///
- /// Wait for all work items to complete
- ///
+ ///
+ /// Wait for all work items to complete
+ ///
/// Array of work item result objects
- /// The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely.
- ///
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- ///
- ///
- /// true when every work item in workItemResults has completed; otherwise false.
- ///
- public static bool WaitAll(
- IWaitableResult [] waitableResults,
- TimeSpan timeout,
- bool exitContext)
- {
+ /// The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely.
+ ///
+ /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
+ ///
+ ///
+ /// true when every work item in workItemResults has completed; otherwise false.
+ ///
+ public static bool WaitAll(
+ IWaitableResult [] waitableResults,
+ TimeSpan timeout,
+ bool exitContext)
+ {
return WaitAll(waitableResults, (int)timeout.TotalMilliseconds, exitContext);
- }
+ }
- ///
- /// Wait for all work items to complete
- ///
+ ///
+ /// Wait for all work items to complete
+ ///
/// Array of work item result objects
- /// The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely.
- ///
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- ///
- /// A cancel wait handle to interrupt the wait if needed
- ///
- /// true when every work item in workItemResults has completed; otherwise false.
- ///
- public static bool WaitAll(
- IWaitableResult[] waitableResults,
- TimeSpan timeout,
- bool exitContext,
- WaitHandle cancelWaitHandle)
- {
+ /// The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely.
+ ///
+ /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
+ ///
+ /// A cancel wait handle to interrupt the wait if needed
+ ///
+ /// true when every work item in workItemResults has completed; otherwise false.
+ ///
+ public static bool WaitAll(
+ IWaitableResult[] waitableResults,
+ TimeSpan timeout,
+ bool exitContext,
+ WaitHandle cancelWaitHandle)
+ {
return WaitAll(waitableResults, (int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle);
- }
+ }
- ///
- /// Wait for all work items to complete
- ///
+ ///
+ /// Wait for all work items to complete
+ ///
/// Array of work item result objects
- /// The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.
- ///
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- ///
- ///
- /// true when every work item in workItemResults has completed; otherwise false.
- ///
- public static bool WaitAll(
- IWaitableResult [] waitableResults,
- int millisecondsTimeout,
- bool exitContext)
- {
+ /// The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.
+ ///
+ /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
+ ///
+ ///
+ /// true when every work item in workItemResults has completed; otherwise false.
+ ///
+ public static bool WaitAll(
+ IWaitableResult [] waitableResults,
+ int millisecondsTimeout,
+ bool exitContext)
+ {
return WorkItem.WaitAll(waitableResults, millisecondsTimeout, exitContext, null);
- }
+ }
- ///
- /// Wait for all work items to complete
- ///
+ ///
+ /// Wait for all work items to complete
+ ///
/// Array of work item result objects
- /// The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.
- ///
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- ///
- /// A cancel wait handle to interrupt the wait if needed
- ///
- /// true when every work item in workItemResults has completed; otherwise false.
- ///
- public static bool WaitAll(
- IWaitableResult[] waitableResults,
- int millisecondsTimeout,
- bool exitContext,
- WaitHandle cancelWaitHandle)
- {
+ /// The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.
+ ///
+ /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
+ ///
+ /// A cancel wait handle to interrupt the wait if needed
+ ///
+ /// true when every work item in workItemResults has completed; otherwise false.
+ ///
+ public static bool WaitAll(
+ IWaitableResult[] waitableResults,
+ int millisecondsTimeout,
+ bool exitContext,
+ WaitHandle cancelWaitHandle)
+ {
return WorkItem.WaitAll(waitableResults, millisecondsTimeout, exitContext, cancelWaitHandle);
- }
+ }
- ///
- /// Waits for any of the work items in the specified array to complete, cancel, or timeout
- ///
+ ///
+ /// Waits for any of the work items in the specified array to complete, cancel, or timeout
+ ///
/// Array of work item result objects
- ///
- /// The array index of the work item result that satisfied the wait, or WaitTimeout if any of the work items has been canceled.
- ///
- public static int WaitAny(
- IWaitableResult [] waitableResults)
- {
+ ///
+ /// The array index of the work item result that satisfied the wait, or WaitTimeout if any of the work items has been canceled.
+ ///
+ public static int WaitAny(
+ IWaitableResult [] waitableResults)
+ {
return WaitAny(waitableResults, Timeout.Infinite, true);
- }
+ }
- ///
- /// Waits for any of the work items in the specified array to complete, cancel, or timeout
- ///
+ ///
+ /// Waits for any of the work items in the specified array to complete, cancel, or timeout
+ ///
/// Array of work item result objects
- /// The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely.
- ///
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- ///
- ///
- /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
- ///
- public static int WaitAny(
+ /// The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely.
+ ///
+ /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
+ ///
+ ///
+ /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
+ ///
+ public static int WaitAny(
IWaitableResult[] waitableResults,
- TimeSpan timeout,
- bool exitContext)
- {
+ TimeSpan timeout,
+ bool exitContext)
+ {
return WaitAny(waitableResults, (int)timeout.TotalMilliseconds, exitContext);
- }
+ }
- ///
- /// Waits for any of the work items in the specified array to complete, cancel, or timeout
- ///
+ ///
+ /// Waits for any of the work items in the specified array to complete, cancel, or timeout
+ ///
/// Array of work item result objects
- /// The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely.
- ///
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- ///
- /// A cancel wait handle to interrupt the wait if needed
- ///
- /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
- ///
- public static int WaitAny(
- IWaitableResult [] waitableResults,
- TimeSpan timeout,
- bool exitContext,
- WaitHandle cancelWaitHandle)
- {
+ /// The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely.
+ ///
+ /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
+ ///
+ /// A cancel wait handle to interrupt the wait if needed
+ ///
+ /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
+ ///
+ public static int WaitAny(
+ IWaitableResult [] waitableResults,
+ TimeSpan timeout,
+ bool exitContext,
+ WaitHandle cancelWaitHandle)
+ {
return WaitAny(waitableResults, (int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle);
- }
+ }
- ///
- /// Waits for any of the work items in the specified array to complete, cancel, or timeout
- ///
+ ///
+ /// Waits for any of the work items in the specified array to complete, cancel, or timeout
+ ///
/// Array of work item result objects
- /// The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.
- ///
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- ///
- ///
- /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
- ///
- public static int WaitAny(
- IWaitableResult [] waitableResults,
- int millisecondsTimeout,
- bool exitContext)
- {
+ /// The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.
+ ///
+ /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
+ ///
+ ///
+ /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
+ ///
+ public static int WaitAny(
+ IWaitableResult [] waitableResults,
+ int millisecondsTimeout,
+ bool exitContext)
+ {
return WorkItem.WaitAny(waitableResults, millisecondsTimeout, exitContext, null);
- }
+ }
- ///
- /// Waits for any of the work items in the specified array to complete, cancel, or timeout
- ///
+ ///
+ /// Waits for any of the work items in the specified array to complete, cancel, or timeout
+ ///
/// Array of work item result objects
- /// The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.
- ///
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- ///
- /// A cancel wait handle to interrupt the wait if needed
- ///
- /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
- ///
- public static int WaitAny(
- IWaitableResult [] waitableResults,
- int millisecondsTimeout,
- bool exitContext,
- WaitHandle cancelWaitHandle)
- {
+ /// The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.
+ ///
+ /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
+ ///
+ /// A cancel wait handle to interrupt the wait if needed
+ ///
+ /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
+ ///
+ public static int WaitAny(
+ IWaitableResult [] waitableResults,
+ int millisecondsTimeout,
+ bool exitContext,
+ WaitHandle cancelWaitHandle)
+ {
return WorkItem.WaitAny(waitableResults, millisecondsTimeout, exitContext, cancelWaitHandle);
- }
+ }
///
/// Creates a new WorkItemsGroup.
///
/// The number of work items that can be run concurrently
/// A reference to the WorkItemsGroup
- public IWorkItemsGroup CreateWorkItemsGroup(int concurrency)
- {
+ public IWorkItemsGroup CreateWorkItemsGroup(int concurrency)
+ {
IWorkItemsGroup workItemsGroup = new WorkItemsGroup(this, concurrency, _stpStartInfo);
- return workItemsGroup;
- }
+ return workItemsGroup;
+ }
///
/// Creates a new WorkItemsGroup.
@@ -1245,11 +1246,11 @@ namespace Amib.Threading
/// The number of work items that can be run concurrently
/// A WorkItemsGroup configuration that overrides the default behavior
/// A reference to the WorkItemsGroup
- public IWorkItemsGroup CreateWorkItemsGroup(int concurrency, WIGStartInfo wigStartInfo)
- {
- IWorkItemsGroup workItemsGroup = new WorkItemsGroup(this, concurrency, wigStartInfo);
- return workItemsGroup;
- }
+ public IWorkItemsGroup CreateWorkItemsGroup(int concurrency, WIGStartInfo wigStartInfo)
+ {
+ IWorkItemsGroup workItemsGroup = new WorkItemsGroup(this, concurrency, wigStartInfo);
+ return workItemsGroup;
+ }
#region Fire Thread's Events
@@ -1330,22 +1331,22 @@ namespace Amib.Threading
}
}
-
- #endregion
- #region Properties
+ #endregion
- ///
- /// Get/Set the lower limit of threads in the pool.
- ///
- public int MinThreads
- {
- get
- {
- ValidateNotDisposed();
- return _stpStartInfo.MinWorkerThreads;
- }
+ #region Properties
+
+ ///
+ /// Get/Set the lower limit of threads in the pool.
+ ///
+ public int MinThreads
+ {
+ get
+ {
+ ValidateNotDisposed();
+ return _stpStartInfo.MinWorkerThreads;
+ }
set
{
Debug.Assert(value >= 0);
@@ -1357,21 +1358,21 @@ namespace Amib.Threading
_stpStartInfo.MinWorkerThreads = value;
StartOptimalNumberOfThreads();
}
- }
-
- ///
- /// Get/Set the upper limit of threads in the pool.
- ///
- public int MaxThreads
- {
- get
- {
- ValidateNotDisposed();
- return _stpStartInfo.MaxWorkerThreads;
- }
-
- set
- {
+ }
+
+ ///
+ /// Get/Set the upper limit of threads in the pool.
+ ///
+ public int MaxThreads
+ {
+ get
+ {
+ ValidateNotDisposed();
+ return _stpStartInfo.MaxWorkerThreads;
+ }
+
+ set
+ {
Debug.Assert(value > 0);
Debug.Assert(value >= _stpStartInfo.MinWorkerThreads);
if (_stpStartInfo.MinWorkerThreads > value)
@@ -1380,32 +1381,32 @@ namespace Amib.Threading
}
_stpStartInfo.MaxWorkerThreads = value;
StartOptimalNumberOfThreads();
- }
- }
- ///
- /// Get the number of threads in the thread pool.
- /// Should be between the lower and the upper limits.
- ///
- public int ActiveThreads
- {
- get
- {
- ValidateNotDisposed();
- return _workerThreads.Count;
- }
- }
-
- ///
- /// Get the number of busy (not idle) threads in the thread pool.
- ///
- public int InUseThreads
- {
- get
- {
- ValidateNotDisposed();
- return _inUseWorkerThreads;
- }
- }
+ }
+ }
+ ///
+ /// Get the number of threads in the thread pool.
+ /// Should be between the lower and the upper limits.
+ ///
+ public int ActiveThreads
+ {
+ get
+ {
+ ValidateNotDisposed();
+ return _workerThreads.Count;
+ }
+ }
+
+ ///
+ /// Get the number of busy (not idle) threads in the thread pool.
+ ///
+ public int InUseThreads
+ {
+ get
+ {
+ ValidateNotDisposed();
+ return _inUseWorkerThreads;
+ }
+ }
///
/// Returns true if the current running work item has been cancelled.
@@ -1419,8 +1420,8 @@ namespace Amib.Threading
{
return CurrentThreadEntry.CurrentWorkItem.IsCanceled;
}
- }
-
+ }
+
///
/// Checks if the work item has been cancelled, and if yes then abort the thread.
/// Can be used with Cancel and timeout
@@ -1438,16 +1439,16 @@ namespace Amib.Threading
///
public STPStartInfo STPStartInfo
{
- get
+ get
{
- return _stpStartInfo.AsReadOnly();
+ return _stpStartInfo.AsReadOnly();
}
}
- public bool IsShuttingdown
- {
+ public bool IsShuttingdown
+ {
get { return _shutdown; }
- }
+ }
///
/// Return the local calculated performance counters
@@ -1477,13 +1478,16 @@ namespace Amib.Threading
_shuttingDownEvent = null;
}
_workerThreads.Clear();
-
+
if (null != _isIdleWaitHandle)
{
_isIdleWaitHandle.Close();
_isIdleWaitHandle = null;
}
+ if (_stpStartInfo.EnableLocalPerformanceCounters)
+ _localPCs.Dispose();
+
_isDisposed = true;
}
}
@@ -1503,22 +1507,22 @@ namespace Amib.Threading
/// Get/Set the maximum number of work items that execute cocurrency on the thread pool
///
public override int Concurrency
- {
- get { return MaxThreads; }
- set { MaxThreads = value; }
- }
-
- ///
- /// Get the number of work items in the queue.
- ///
- public override int WaitingCallbacks
- {
- get
- {
- ValidateNotDisposed();
- return _workItemsQueue.Count;
- }
- }
+ {
+ get { return MaxThreads; }
+ set { MaxThreads = value; }
+ }
+
+ ///
+ /// Get the number of work items in the queue.
+ ///
+ public override int WaitingCallbacks
+ {
+ get
+ {
+ ValidateNotDisposed();
+ return _workItemsQueue.Count;
+ }
+ }
///
/// Get an array with all the state objects of the currently running items.
@@ -1538,7 +1542,7 @@ namespace Amib.Threading
get { return _stpStartInfo.AsReadOnly(); }
}
- ///
+ ///
/// Start the thread pool if it was started suspended.
/// If it is already running, this method is ignored.
///
@@ -1589,7 +1593,7 @@ namespace Amib.Threading
}
}
- ///
+ ///
/// Wait for the thread pool to be idle
///
public override bool WaitForIdle(int millisecondsTimeout)
@@ -1618,9 +1622,9 @@ namespace Amib.Threading
}
}
- internal override void PreQueueWorkItem()
+ internal override void PreQueueWorkItem()
{
- ValidateNotDisposed();
+ ValidateNotDisposed();
}
#endregion
@@ -1672,7 +1676,7 @@ namespace Amib.Threading
ManualResetEvent anActionCompleted = new ManualResetEvent(false);
ChoiceIndex choiceIndex = new ChoiceIndex();
-
+
int i = 0;
foreach (Action action in actions)
{
@@ -1681,8 +1685,9 @@ namespace Amib.Threading
workItemsGroup.QueueWorkItem(() => { act(); Interlocked.CompareExchange(ref choiceIndex._index, value, -1); anActionCompleted.Set(); });
++i;
}
- workItemsGroup.Start();
+ workItemsGroup.Start();
anActionCompleted.WaitOne();
+ anActionCompleted.Dispose();
return choiceIndex._index;
}
@@ -1693,7 +1698,7 @@ namespace Amib.Threading
///
/// Actions to execute
public int Choice(params Action[] actions)
- {
+ {
return Choice((IEnumerable)actions);
}
@@ -1727,6 +1732,6 @@ namespace Amib.Threading
Pipe(pipeState, (IEnumerable>)actions);
}
#endregion
- }
- #endregion
+ }
+ #endregion
}
diff --git a/ThirdParty/SmartThreadPool/WIGStartInfo.cs b/ThirdParty/SmartThreadPool/WIGStartInfo.cs
index 8af195b..756ac1f 100644
--- a/ThirdParty/SmartThreadPool/WIGStartInfo.cs
+++ b/ThirdParty/SmartThreadPool/WIGStartInfo.cs
@@ -2,11 +2,11 @@ using System;
namespace Amib.Threading
{
- ///
- /// Summary description for WIGStartInfo.
- ///
- public class WIGStartInfo
- {
+ ///
+ /// Summary description for WIGStartInfo.
+ ///
+ public class WIGStartInfo
+ {
private bool _useCallerCallContext;
private bool _useCallerHttpContext;
private bool _disposeOfStateObjects;
@@ -18,10 +18,10 @@ namespace Amib.Threading
protected bool _readOnly;
- public WIGStartInfo()
+ public WIGStartInfo()
{
- _fillStateWithArgs = SmartThreadPool.DefaultFillStateWithArgs;
- _workItemPriority = SmartThreadPool.DefaultWorkItemPriority;
+ _fillStateWithArgs = SmartThreadPool.DefaultFillStateWithArgs;
+ _workItemPriority = SmartThreadPool.DefaultWorkItemPriority;
_startSuspended = SmartThreadPool.DefaultStartSuspended;
_postExecuteWorkItemCallback = SmartThreadPool.DefaultPostExecuteWorkItemCallback;
_callToPostExecute = SmartThreadPool.DefaultCallToPostExecute;
@@ -30,7 +30,7 @@ namespace Amib.Threading
_useCallerCallContext = SmartThreadPool.DefaultUseCallerCallContext;
}
- public WIGStartInfo(WIGStartInfo wigStartInfo)
+ public WIGStartInfo(WIGStartInfo wigStartInfo)
{
_useCallerCallContext = wigStartInfo.UseCallerCallContext;
_useCallerHttpContext = wigStartInfo.UseCallerHttpContext;
@@ -50,122 +50,122 @@ namespace Amib.Threading
}
}
- ///
- /// Get/Set if to use the caller's security context
- ///
- public virtual bool UseCallerCallContext
- {
- get { return _useCallerCallContext; }
- set
- {
- ThrowIfReadOnly();
- _useCallerCallContext = value;
+ ///
+ /// Get/Set if to use the caller's security context
+ ///
+ public virtual bool UseCallerCallContext
+ {
+ get { return _useCallerCallContext; }
+ set
+ {
+ ThrowIfReadOnly();
+ _useCallerCallContext = value;
}
- }
-
-
- ///
- /// Get/Set if to use the caller's HTTP context
- ///
- public virtual bool UseCallerHttpContext
- {
- get { return _useCallerHttpContext; }
- set
- {
- ThrowIfReadOnly();
- _useCallerHttpContext = value;
+ }
+
+
+ ///
+ /// Get/Set if to use the caller's HTTP context
+ ///
+ public virtual bool UseCallerHttpContext
+ {
+ get { return _useCallerHttpContext; }
+ set
+ {
+ ThrowIfReadOnly();
+ _useCallerHttpContext = value;
}
- }
-
-
- ///
- /// Get/Set if to dispose of the state object of a work item
- ///
- public virtual bool DisposeOfStateObjects
- {
- get { return _disposeOfStateObjects; }
- set
- {
- ThrowIfReadOnly();
- _disposeOfStateObjects = value;
+ }
+
+
+ ///
+ /// Get/Set if to dispose of the state object of a work item
+ ///
+ public virtual bool DisposeOfStateObjects
+ {
+ get { return _disposeOfStateObjects; }
+ set
+ {
+ ThrowIfReadOnly();
+ _disposeOfStateObjects = value;
}
- }
-
-
- ///
- /// Get/Set the run the post execute options
- ///
- public virtual CallToPostExecute CallToPostExecute
- {
- get { return _callToPostExecute; }
- set
- {
- ThrowIfReadOnly();
- _callToPostExecute = value;
+ }
+
+
+ ///
+ /// Get/Set the run the post execute options
+ ///
+ public virtual CallToPostExecute CallToPostExecute
+ {
+ get { return _callToPostExecute; }
+ set
+ {
+ ThrowIfReadOnly();
+ _callToPostExecute = value;
}
- }
-
-
- ///
- /// Get/Set the default post execute callback
- ///
- public virtual PostExecuteWorkItemCallback PostExecuteWorkItemCallback
- {
- get { return _postExecuteWorkItemCallback; }
- set
- {
- ThrowIfReadOnly();
- _postExecuteWorkItemCallback = value;
+ }
+
+
+ ///
+ /// Get/Set the default post execute callback
+ ///
+ public virtual PostExecuteWorkItemCallback PostExecuteWorkItemCallback
+ {
+ get { return _postExecuteWorkItemCallback; }
+ set
+ {
+ ThrowIfReadOnly();
+ _postExecuteWorkItemCallback = value;
}
- }
-
-
- ///
- /// Get/Set if the work items execution should be suspended until the Start()
- /// method is called.
- ///
- public virtual bool StartSuspended
- {
- get { return _startSuspended; }
- set
- {
- ThrowIfReadOnly();
- _startSuspended = value;
+ }
+
+
+ ///
+ /// Get/Set if the work items execution should be suspended until the Start()
+ /// method is called.
+ ///
+ public virtual bool StartSuspended
+ {
+ get { return _startSuspended; }
+ set
+ {
+ ThrowIfReadOnly();
+ _startSuspended = value;
}
- }
+ }
- ///
- /// Get/Set the default priority that a work item gets when it is enqueued
- ///
- public virtual WorkItemPriority WorkItemPriority
- {
- get { return _workItemPriority; }
- set { _workItemPriority = value; }
- }
+ ///
+ /// Get/Set the default priority that a work item gets when it is enqueued
+ ///
+ public virtual WorkItemPriority WorkItemPriority
+ {
+ get { return _workItemPriority; }
+ set { _workItemPriority = value; }
+ }
- ///
+ ///
/// Get/Set the if QueueWorkItem of Action<...>/Func<...> fill the
- /// arguments as an object array into the state of the work item.
- /// The arguments can be access later by IWorkItemResult.State.
- ///
- public virtual bool FillStateWithArgs
- {
- get { return _fillStateWithArgs; }
- set
- {
- ThrowIfReadOnly();
- _fillStateWithArgs = value;
+ /// arguments as an object array into the state of the work item.
+ /// The arguments can be access later by IWorkItemResult.State.
+ ///
+ public virtual bool FillStateWithArgs
+ {
+ get { return _fillStateWithArgs; }
+ set
+ {
+ ThrowIfReadOnly();
+ _fillStateWithArgs = value;
}
- }
+ }
- ///
+ ///
/// Get a readonly version of this WIGStartInfo
///
/// Returns a readonly reference to this WIGStartInfoRO
public WIGStartInfo AsReadOnly()
- {
+ {
return new WIGStartInfo(this) { _readOnly = true };
- }
+ }
}
}
diff --git a/ThirdParty/SmartThreadPool/WorkItem.cs b/ThirdParty/SmartThreadPool/WorkItem.cs
index 185f10c..edb8ac0 100644
--- a/ThirdParty/SmartThreadPool/WorkItem.cs
+++ b/ThirdParty/SmartThreadPool/WorkItem.cs
@@ -88,7 +88,7 @@ namespace Amib.Threading.Internal
private ManualResetEvent _workItemCompleted;
///
- /// A reference count to the _workItemCompleted.
+ /// A reference count to the _workItemCompleted.
/// When it reaches to zero _workItemCompleted is Closed
///
private int _workItemCompletedRefCount;
@@ -114,13 +114,13 @@ namespace Amib.Threading.Internal
private event WorkItemStateCallback _workItemCompletedEvent;
///
- /// A reference to an object that indicates whatever the
+ /// A reference to an object that indicates whatever the
/// WorkItemsGroup has been canceled
///
private CanceledWorkItemsGroup _canceledWorkItemsGroup = CanceledWorkItemsGroup.NotCanceledWorkItemsGroup;
///
- /// A reference to an object that indicates whatever the
+ /// A reference to an object that indicates whatever the
/// SmartThreadPool has been canceled
///
private CanceledWorkItemsGroup _canceledSmartThreadPool = CanceledWorkItemsGroup.NotCanceledWorkItemsGroup;
@@ -197,7 +197,7 @@ namespace Amib.Threading.Internal
/// The WorkItemInfo of te workitem
/// Callback delegate for the callback.
/// State with which to call the callback delegate.
- ///
+ ///
/// We assume that the WorkItem object is created within the thread
/// that meant to run the callback
public WorkItem(
@@ -402,7 +402,7 @@ namespace Amib.Threading.Internal
{
tae.GetHashCode();
// Check if the work item was cancelled
- // If we got a ThreadAbortException and the STP is not shutting down, it means the
+ // If we got a ThreadAbortException and the STP is not shutting down, it means the
// work items was cancelled.
if (!SmartThreadPool.CurrentThreadEntry.AssociatedSmartThreadPool.IsShuttingdown)
{
@@ -471,7 +471,7 @@ namespace Amib.Threading.Internal
/// Array of work item result objects
/// The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.
///
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
+ /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
///
/// A cancel wait handle to interrupt the wait if needed
///
@@ -553,7 +553,7 @@ namespace Amib.Threading.Internal
/// Array of work item result objects
/// The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.
///
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
+ /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
///
/// A cancel wait handle to interrupt the wait if needed
///
@@ -734,7 +734,7 @@ namespace Amib.Threading.Internal
// so it already signaled its completion.
//signalComplete = true;
}
- }
+ }
success = true;
break;
case WorkItemState.Completed:
@@ -856,7 +856,7 @@ namespace Amib.Threading.Internal
{
case 0:
// The work item signaled
- // Note that the signal could be also as a result of canceling the
+ // Note that the signal could be also as a result of canceling the
// work item (not the get result)
break;
case 1:
@@ -884,7 +884,7 @@ namespace Amib.Threading.Internal
}
///
- /// A wait handle to wait for completion, cancel, or timeout
+ /// A wait handle to wait for completion, cancel, or timeout
///
private WaitHandle GetWaitHandle()
{
diff --git a/ThirdParty/SmartThreadPool/WorkItemFactory.cs b/ThirdParty/SmartThreadPool/WorkItemFactory.cs
index 16ccd81..471eb20 100644
--- a/ThirdParty/SmartThreadPool/WorkItemFactory.cs
+++ b/ThirdParty/SmartThreadPool/WorkItemFactory.cs
@@ -2,146 +2,146 @@ using System;
namespace Amib.Threading.Internal
{
- #region WorkItemFactory class
-
- public class WorkItemFactory
- {
- ///
- /// Create a new work item
- ///
- /// The WorkItemsGroup of this workitem
- /// Work item group start information
- /// A callback to execute
- /// Returns a work item
- public static WorkItem CreateWorkItem(
- IWorkItemsGroup workItemsGroup,
- WIGStartInfo wigStartInfo,
- WorkItemCallback callback)
- {
- return CreateWorkItem(workItemsGroup, wigStartInfo, callback, null);
- }
-
- ///
- /// Create a new work item
- ///
+ #region WorkItemFactory class
+
+ public class WorkItemFactory
+ {
+ ///
+ /// Create a new work item
+ ///
/// The WorkItemsGroup of this workitem
/// Work item group start information
- /// A callback to execute
- /// The priority of the work item
- /// Returns a work item
- public static WorkItem CreateWorkItem(
- IWorkItemsGroup workItemsGroup,
- WIGStartInfo wigStartInfo,
- WorkItemCallback callback,
- WorkItemPriority workItemPriority)
- {
- return CreateWorkItem(workItemsGroup, wigStartInfo, callback, null, workItemPriority);
- }
-
- ///
- /// Create a new work item
- ///
+ /// A callback to execute
+ /// Returns a work item
+ public static WorkItem CreateWorkItem(
+ IWorkItemsGroup workItemsGroup,
+ WIGStartInfo wigStartInfo,
+ WorkItemCallback callback)
+ {
+ return CreateWorkItem(workItemsGroup, wigStartInfo, callback, null);
+ }
+
+ ///
+ /// Create a new work item
+ ///
/// The WorkItemsGroup of this workitem
/// Work item group start information
- /// Work item info
- /// A callback to execute
- /// Returns a work item
- public static WorkItem CreateWorkItem(
- IWorkItemsGroup workItemsGroup,
- WIGStartInfo wigStartInfo,
- WorkItemInfo workItemInfo,
- WorkItemCallback callback)
- {
- return CreateWorkItem(
- workItemsGroup,
- wigStartInfo,
- workItemInfo,
- callback,
- null);
- }
-
- ///
- /// Create a new work item
- ///
+ /// A callback to execute
+ /// The priority of the work item
+ /// Returns a work item
+ public static WorkItem CreateWorkItem(
+ IWorkItemsGroup workItemsGroup,
+ WIGStartInfo wigStartInfo,
+ WorkItemCallback callback,
+ WorkItemPriority workItemPriority)
+ {
+ return CreateWorkItem(workItemsGroup, wigStartInfo, callback, null, workItemPriority);
+ }
+
+ ///
+ /// Create a new work item
+ ///
/// The WorkItemsGroup of this workitem
/// Work item group start information
- /// A callback to execute
- ///
- /// The context object of the work item. Used for passing arguments to the work item.
- ///
- /// Returns a work item
- public static WorkItem CreateWorkItem(
- IWorkItemsGroup workItemsGroup,
- WIGStartInfo wigStartInfo,
- WorkItemCallback callback,
- object state)
- {
- ValidateCallback(callback);
-
- WorkItemInfo workItemInfo = new WorkItemInfo();
- workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
- workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
- workItemInfo.PostExecuteWorkItemCallback = wigStartInfo.PostExecuteWorkItemCallback;
- workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute;
- workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
+ /// Work item info
+ /// A callback to execute
+ /// Returns a work item
+ public static WorkItem CreateWorkItem(
+ IWorkItemsGroup workItemsGroup,
+ WIGStartInfo wigStartInfo,
+ WorkItemInfo workItemInfo,
+ WorkItemCallback callback)
+ {
+ return CreateWorkItem(
+ workItemsGroup,
+ wigStartInfo,
+ workItemInfo,
+ callback,
+ null);
+ }
+
+ ///
+ /// Create a new work item
+ ///
+ /// The WorkItemsGroup of this workitem
+ /// Work item group start information
+ /// A callback to execute
+ ///
+ /// The context object of the work item. Used for passing arguments to the work item.
+ ///
+ /// Returns a work item
+ public static WorkItem CreateWorkItem(
+ IWorkItemsGroup workItemsGroup,
+ WIGStartInfo wigStartInfo,
+ WorkItemCallback callback,
+ object state)
+ {
+ ValidateCallback(callback);
+
+ WorkItemInfo workItemInfo = new WorkItemInfo();
+ workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
+ workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
+ workItemInfo.PostExecuteWorkItemCallback = wigStartInfo.PostExecuteWorkItemCallback;
+ workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute;
+ workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
workItemInfo.WorkItemPriority = wigStartInfo.WorkItemPriority;
- WorkItem workItem = new WorkItem(
- workItemsGroup,
- workItemInfo,
- callback,
- state);
- return workItem;
- }
-
- ///
- /// Create a new work item
- ///
- /// The work items group
- /// Work item group start information
- /// A callback to execute
- ///
- /// The context object of the work item. Used for passing arguments to the work item.
- ///
- /// The work item priority
- /// Returns a work item
- public static WorkItem CreateWorkItem(
- IWorkItemsGroup workItemsGroup,
- WIGStartInfo wigStartInfo,
- WorkItemCallback callback,
- object state,
- WorkItemPriority workItemPriority)
- {
- ValidateCallback(callback);
-
- WorkItemInfo workItemInfo = new WorkItemInfo();
- workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
- workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
- workItemInfo.PostExecuteWorkItemCallback = wigStartInfo.PostExecuteWorkItemCallback;
- workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute;
- workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
- workItemInfo.WorkItemPriority = workItemPriority;
-
- WorkItem workItem = new WorkItem(
- workItemsGroup,
- workItemInfo,
- callback,
- state);
-
- return workItem;
- }
-
- ///
- /// Create a new work item
- ///
+ WorkItem workItem = new WorkItem(
+ workItemsGroup,
+ workItemInfo,
+ callback,
+ state);
+ return workItem;
+ }
+
+ ///
+ /// Create a new work item
+ ///
/// The work items group
- /// Work item group start information
- /// Work item information
- /// A callback to execute
- ///
- /// The context object of the work item. Used for passing arguments to the work item.
- ///
- /// Returns a work item
+ /// Work item group start information
+ /// A callback to execute
+ ///
+ /// The context object of the work item. Used for passing arguments to the work item.
+ ///
+ /// The work item priority
+ /// Returns a work item
+ public static WorkItem CreateWorkItem(
+ IWorkItemsGroup workItemsGroup,
+ WIGStartInfo wigStartInfo,
+ WorkItemCallback callback,
+ object state,
+ WorkItemPriority workItemPriority)
+ {
+ ValidateCallback(callback);
+
+ WorkItemInfo workItemInfo = new WorkItemInfo();
+ workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
+ workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
+ workItemInfo.PostExecuteWorkItemCallback = wigStartInfo.PostExecuteWorkItemCallback;
+ workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute;
+ workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
+ workItemInfo.WorkItemPriority = workItemPriority;
+
+ WorkItem workItem = new WorkItem(
+ workItemsGroup,
+ workItemInfo,
+ callback,
+ state);
+
+ return workItem;
+ }
+
+ ///
+ /// Create a new work item
+ ///
+ /// The work items group
+ /// Work item group start information
+ /// Work item information
+ /// A callback to execute
+ ///
+ /// The context object of the work item. Used for passing arguments to the work item.
+ ///
+ /// Returns a work item
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
@@ -161,183 +161,183 @@ namespace Amib.Threading.Internal
return workItem;
}
- ///
- /// Create a new work item
- ///
+ ///
+ /// Create a new work item
+ ///
/// The work items group
- /// Work item group start information
- /// A callback to execute
- ///
- /// The context object of the work item. Used for passing arguments to the work item.
- ///
- ///
- /// A delegate to call after the callback completion
- ///
- /// Returns a work item
- public static WorkItem CreateWorkItem(
- IWorkItemsGroup workItemsGroup,
- WIGStartInfo wigStartInfo,
- WorkItemCallback callback,
- object state,
- PostExecuteWorkItemCallback postExecuteWorkItemCallback)
- {
- ValidateCallback(callback);
- ValidateCallback(postExecuteWorkItemCallback);
-
- WorkItemInfo workItemInfo = new WorkItemInfo();
- workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
- workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
- workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
- workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute;
- workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
+ /// Work item group start information
+ /// A callback to execute
+ ///
+ /// The context object of the work item. Used for passing arguments to the work item.
+ ///
+ ///
+ /// A delegate to call after the callback completion
+ ///
+ /// Returns a work item
+ public static WorkItem CreateWorkItem(
+ IWorkItemsGroup workItemsGroup,
+ WIGStartInfo wigStartInfo,
+ WorkItemCallback callback,
+ object state,
+ PostExecuteWorkItemCallback postExecuteWorkItemCallback)
+ {
+ ValidateCallback(callback);
+ ValidateCallback(postExecuteWorkItemCallback);
+
+ WorkItemInfo workItemInfo = new WorkItemInfo();
+ workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
+ workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
+ workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
+ workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute;
+ workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
workItemInfo.WorkItemPriority = wigStartInfo.WorkItemPriority;
- WorkItem workItem = new WorkItem(
- workItemsGroup,
- workItemInfo,
- callback,
- state);
+ WorkItem workItem = new WorkItem(
+ workItemsGroup,
+ workItemInfo,
+ callback,
+ state);
- return workItem;
- }
+ return workItem;
+ }
- ///
- /// Create a new work item
- ///
+ ///
+ /// Create a new work item
+ ///
/// The work items group
- /// Work item group start information
- /// A callback to execute
- ///
- /// The context object of the work item. Used for passing arguments to the work item.
- ///
- ///
- /// A delegate to call after the callback completion
- ///
- /// The work item priority
- /// Returns a work item
- public static WorkItem CreateWorkItem(
- IWorkItemsGroup workItemsGroup,
- WIGStartInfo wigStartInfo,
- WorkItemCallback callback,
- object state,
- PostExecuteWorkItemCallback postExecuteWorkItemCallback,
- WorkItemPriority workItemPriority)
- {
- ValidateCallback(callback);
- ValidateCallback(postExecuteWorkItemCallback);
-
- WorkItemInfo workItemInfo = new WorkItemInfo();
- workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
- workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
- workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
- workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute;
- workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
- workItemInfo.WorkItemPriority = workItemPriority;
-
- WorkItem workItem = new WorkItem(
- workItemsGroup,
- workItemInfo,
- callback,
- state);
-
- return workItem;
- }
-
- ///
- /// Create a new work item
- ///
+ /// Work item group start information
+ /// A callback to execute
+ ///
+ /// The context object of the work item. Used for passing arguments to the work item.
+ ///
+ ///
+ /// A delegate to call after the callback completion
+ ///
+ /// The work item priority
+ /// Returns a work item
+ public static WorkItem CreateWorkItem(
+ IWorkItemsGroup workItemsGroup,
+ WIGStartInfo wigStartInfo,
+ WorkItemCallback callback,
+ object state,
+ PostExecuteWorkItemCallback postExecuteWorkItemCallback,
+ WorkItemPriority workItemPriority)
+ {
+ ValidateCallback(callback);
+ ValidateCallback(postExecuteWorkItemCallback);
+
+ WorkItemInfo workItemInfo = new WorkItemInfo();
+ workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
+ workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
+ workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
+ workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute;
+ workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
+ workItemInfo.WorkItemPriority = workItemPriority;
+
+ WorkItem workItem = new WorkItem(
+ workItemsGroup,
+ workItemInfo,
+ callback,
+ state);
+
+ return workItem;
+ }
+
+ ///
+ /// Create a new work item
+ ///
/// The work items group
- /// Work item group start information
- /// A callback to execute
- ///
- /// The context object of the work item. Used for passing arguments to the work item.
- ///
- ///
- /// A delegate to call after the callback completion
- ///
- /// Indicates on which cases to call to the post execute callback
- /// Returns a work item
- public static WorkItem CreateWorkItem(
- IWorkItemsGroup workItemsGroup,
- WIGStartInfo wigStartInfo,
- WorkItemCallback callback,
- object state,
- PostExecuteWorkItemCallback postExecuteWorkItemCallback,
- CallToPostExecute callToPostExecute)
- {
- ValidateCallback(callback);
- ValidateCallback(postExecuteWorkItemCallback);
-
- WorkItemInfo workItemInfo = new WorkItemInfo();
- workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
- workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
- workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
- workItemInfo.CallToPostExecute = callToPostExecute;
- workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
+ /// Work item group start information
+ /// A callback to execute
+ ///
+ /// The context object of the work item. Used for passing arguments to the work item.
+ ///
+ ///
+ /// A delegate to call after the callback completion
+ ///
+ /// Indicates on which cases to call to the post execute callback
+ /// Returns a work item
+ public static WorkItem CreateWorkItem(
+ IWorkItemsGroup workItemsGroup,
+ WIGStartInfo wigStartInfo,
+ WorkItemCallback callback,
+ object state,
+ PostExecuteWorkItemCallback postExecuteWorkItemCallback,
+ CallToPostExecute callToPostExecute)
+ {
+ ValidateCallback(callback);
+ ValidateCallback(postExecuteWorkItemCallback);
+
+ WorkItemInfo workItemInfo = new WorkItemInfo();
+ workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
+ workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
+ workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
+ workItemInfo.CallToPostExecute = callToPostExecute;
+ workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
workItemInfo.WorkItemPriority = wigStartInfo.WorkItemPriority;
- WorkItem workItem = new WorkItem(
- workItemsGroup,
- workItemInfo,
- callback,
- state);
+ WorkItem workItem = new WorkItem(
+ workItemsGroup,
+ workItemInfo,
+ callback,
+ state);
- return workItem;
- }
+ return workItem;
+ }
- ///
- /// Create a new work item
- ///
+ ///
+ /// Create a new work item
+ ///
/// The work items group
- /// Work item group start information
- /// A callback to execute
- ///
- /// The context object of the work item. Used for passing arguments to the work item.
- ///
- ///
- /// A delegate to call after the callback completion
- ///
- /// Indicates on which cases to call to the post execute callback
- /// The work item priority
- /// Returns a work item
- public static WorkItem CreateWorkItem(
- IWorkItemsGroup workItemsGroup,
- WIGStartInfo wigStartInfo,
- WorkItemCallback callback,
- object state,
- PostExecuteWorkItemCallback postExecuteWorkItemCallback,
- CallToPostExecute callToPostExecute,
- WorkItemPriority workItemPriority)
- {
-
- ValidateCallback(callback);
- ValidateCallback(postExecuteWorkItemCallback);
-
- WorkItemInfo workItemInfo = new WorkItemInfo();
- workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
- workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
- workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
- workItemInfo.CallToPostExecute = callToPostExecute;
- workItemInfo.WorkItemPriority = workItemPriority;
- workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
-
- WorkItem workItem = new WorkItem(
- workItemsGroup,
- workItemInfo,
- callback,
- state);
-
- return workItem;
- }
-
- private static void ValidateCallback(Delegate callback)
- {
+ /// Work item group start information
+ /// A callback to execute
+ ///
+ /// The context object of the work item. Used for passing arguments to the work item.
+ ///
+ ///
+ /// A delegate to call after the callback completion
+ ///
+ /// Indicates on which cases to call to the post execute callback
+ /// The work item priority
+ /// Returns a work item
+ public static WorkItem CreateWorkItem(
+ IWorkItemsGroup workItemsGroup,
+ WIGStartInfo wigStartInfo,
+ WorkItemCallback callback,
+ object state,
+ PostExecuteWorkItemCallback postExecuteWorkItemCallback,
+ CallToPostExecute callToPostExecute,
+ WorkItemPriority workItemPriority)
+ {
+
+ ValidateCallback(callback);
+ ValidateCallback(postExecuteWorkItemCallback);
+
+ WorkItemInfo workItemInfo = new WorkItemInfo();
+ workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
+ workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
+ workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
+ workItemInfo.CallToPostExecute = callToPostExecute;
+ workItemInfo.WorkItemPriority = workItemPriority;
+ workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
+
+ WorkItem workItem = new WorkItem(
+ workItemsGroup,
+ workItemInfo,
+ callback,
+ state);
+
+ return workItem;
+ }
+
+ private static void ValidateCallback(Delegate callback)
+ {
if (callback != null && callback.GetInvocationList().Length > 1)
- {
- throw new NotSupportedException("SmartThreadPool doesn't support delegates chains");
- }
- }
- }
+ {
+ throw new NotSupportedException("SmartThreadPool doesn't support delegates chains");
+ }
+ }
+ }
- #endregion
+ #endregion
}
diff --git a/ThirdParty/SmartThreadPool/WorkItemInfo.cs b/ThirdParty/SmartThreadPool/WorkItemInfo.cs
index 0d7fc85..5be82a2 100644
--- a/ThirdParty/SmartThreadPool/WorkItemInfo.cs
+++ b/ThirdParty/SmartThreadPool/WorkItemInfo.cs
@@ -1,69 +1,69 @@
namespace Amib.Threading
{
- #region WorkItemInfo class
+ #region WorkItemInfo class
- ///
- /// Summary description for WorkItemInfo.
- ///
- public class WorkItemInfo
- {
- public WorkItemInfo()
- {
- UseCallerCallContext = SmartThreadPool.DefaultUseCallerCallContext;
- UseCallerHttpContext = SmartThreadPool.DefaultUseCallerHttpContext;
- DisposeOfStateObjects = SmartThreadPool.DefaultDisposeOfStateObjects;
- CallToPostExecute = SmartThreadPool.DefaultCallToPostExecute;
- PostExecuteWorkItemCallback = SmartThreadPool.DefaultPostExecuteWorkItemCallback;
- WorkItemPriority = SmartThreadPool.DefaultWorkItemPriority;
- }
+ ///
+ /// Summary description for WorkItemInfo.
+ ///
+ public class WorkItemInfo
+ {
+ public WorkItemInfo()
+ {
+ UseCallerCallContext = SmartThreadPool.DefaultUseCallerCallContext;
+ UseCallerHttpContext = SmartThreadPool.DefaultUseCallerHttpContext;
+ DisposeOfStateObjects = SmartThreadPool.DefaultDisposeOfStateObjects;
+ CallToPostExecute = SmartThreadPool.DefaultCallToPostExecute;
+ PostExecuteWorkItemCallback = SmartThreadPool.DefaultPostExecuteWorkItemCallback;
+ WorkItemPriority = SmartThreadPool.DefaultWorkItemPriority;
+ }
- public WorkItemInfo(WorkItemInfo workItemInfo)
- {
- UseCallerCallContext = workItemInfo.UseCallerCallContext;
- UseCallerHttpContext = workItemInfo.UseCallerHttpContext;
- DisposeOfStateObjects = workItemInfo.DisposeOfStateObjects;
- CallToPostExecute = workItemInfo.CallToPostExecute;
- PostExecuteWorkItemCallback = workItemInfo.PostExecuteWorkItemCallback;
- WorkItemPriority = workItemInfo.WorkItemPriority;
+ public WorkItemInfo(WorkItemInfo workItemInfo)
+ {
+ UseCallerCallContext = workItemInfo.UseCallerCallContext;
+ UseCallerHttpContext = workItemInfo.UseCallerHttpContext;
+ DisposeOfStateObjects = workItemInfo.DisposeOfStateObjects;
+ CallToPostExecute = workItemInfo.CallToPostExecute;
+ PostExecuteWorkItemCallback = workItemInfo.PostExecuteWorkItemCallback;
+ WorkItemPriority = workItemInfo.WorkItemPriority;
Timeout = workItemInfo.Timeout;
- }
+ }
- ///
- /// Get/Set if to use the caller's security context
- ///
- public bool UseCallerCallContext { get; set; }
+ ///
+ /// Get/Set if to use the caller's security context
+ ///
+ public bool UseCallerCallContext { get; set; }
- ///
- /// Get/Set if to use the caller's HTTP context
- ///
- public bool UseCallerHttpContext { get; set; }
+ ///
+ /// Get/Set if to use the caller's HTTP context
+ ///
+ public bool UseCallerHttpContext { get; set; }
- ///
- /// Get/Set if to dispose of the state object of a work item
- ///
- public bool DisposeOfStateObjects { get; set; }
+ ///
+ /// Get/Set if to dispose of the state object of a work item
+ ///
+ public bool DisposeOfStateObjects { get; set; }
- ///
- /// Get/Set the run the post execute options
- ///
+ ///
+ /// Get/Set the run the post execute options
+ ///
public CallToPostExecute CallToPostExecute { get; set; }
- ///
- /// Get/Set the post execute callback
- ///
+ ///
+ /// Get/Set the post execute callback
+ ///
public PostExecuteWorkItemCallback PostExecuteWorkItemCallback { get; set; }
- ///
- /// Get/Set the work item's priority
- ///
- public WorkItemPriority WorkItemPriority { get; set; }
+ ///
+ /// Get/Set the work item's priority
+ ///
+ public WorkItemPriority WorkItemPriority { get; set; }
- ///
- /// Get/Set the work item's timout in milliseconds.
+ ///
+ /// Get/Set the work item's timout in milliseconds.
/// This is a passive timout. When the timout expires the work item won't be actively aborted!
- ///
- public long Timeout { get; set; }
- }
+ ///
+ public long Timeout { get; set; }
+ }
- #endregion
+ #endregion
}
diff --git a/ThirdParty/SmartThreadPool/WorkItemsGroup.cs b/ThirdParty/SmartThreadPool/WorkItemsGroup.cs
index d9d34ac..d429bc6 100644
--- a/ThirdParty/SmartThreadPool/WorkItemsGroup.cs
+++ b/ThirdParty/SmartThreadPool/WorkItemsGroup.cs
@@ -6,107 +6,107 @@ using System.Diagnostics;
namespace Amib.Threading.Internal
{
- #region WorkItemsGroup class
+ #region WorkItemsGroup class
- ///
- /// Summary description for WorkItemsGroup.
- ///
- public class WorkItemsGroup : WorkItemsGroupBase
- {
- #region Private members
+ ///
+ /// Summary description for WorkItemsGroup.
+ ///
+ public class WorkItemsGroup : WorkItemsGroupBase
+ {
+ #region Private members
- private readonly object _lock = new object();
+ private readonly object _lock = new object();
- ///
- /// A reference to the SmartThreadPool instance that created this
- /// WorkItemsGroup.
- ///
- private readonly SmartThreadPool _stp;
+ ///
+ /// A reference to the SmartThreadPool instance that created this
+ /// WorkItemsGroup.
+ ///
+ private readonly SmartThreadPool _stp;
- ///
- /// The OnIdle event
- ///
- private event WorkItemsGroupIdleHandler _onIdle;
+ ///
+ /// The OnIdle event
+ ///
+ private event WorkItemsGroupIdleHandler _onIdle;
///
/// A flag to indicate if the Work Items Group is now suspended.
///
private bool _isSuspended;
- ///
- /// Defines how many work items of this WorkItemsGroup can run at once.
- ///
- private int _concurrency;
-
- ///
- /// Priority queue to hold work items before they are passed
- /// to the SmartThreadPool.
- ///
- private readonly PriorityQueue _workItemsQueue;
-
- ///
- /// Indicate how many work items are waiting in the SmartThreadPool
- /// queue.
- /// This value is used to apply the concurrency.
- ///
- private int _workItemsInStpQueue;
-
- ///
- /// Indicate how many work items are currently running in the SmartThreadPool.
- /// This value is used with the Cancel, to calculate if we can send new
- /// work items to the STP.
- ///
- private int _workItemsExecutingInStp = 0;
-
- ///
- /// WorkItemsGroup start information
- ///
- private readonly WIGStartInfo _workItemsGroupStartInfo;
-
- ///
- /// Signaled when all of the WorkItemsGroup's work item completed.
- ///
+ ///
+ /// Defines how many work items of this WorkItemsGroup can run at once.
+ ///
+ private int _concurrency;
+
+ ///
+ /// Priority queue to hold work items before they are passed
+ /// to the SmartThreadPool.
+ ///
+ private readonly PriorityQueue _workItemsQueue;
+
+ ///
+ /// Indicate how many work items are waiting in the SmartThreadPool
+ /// queue.
+ /// This value is used to apply the concurrency.
+ ///
+ private int _workItemsInStpQueue;
+
+ ///
+ /// Indicate how many work items are currently running in the SmartThreadPool.
+ /// This value is used with the Cancel, to calculate if we can send new
+ /// work items to the STP.
+ ///
+ private int _workItemsExecutingInStp = 0;
+
+ ///
+ /// WorkItemsGroup start information
+ ///
+ private readonly WIGStartInfo _workItemsGroupStartInfo;
+
+ ///
+ /// Signaled when all of the WorkItemsGroup's work item completed.
+ ///
//private readonly ManualResetEvent _isIdleWaitHandle = new ManualResetEvent(true);
private readonly ManualResetEvent _isIdleWaitHandle = EventWaitHandleFactory.CreateManualResetEvent(true);
- ///
- /// A common object for all the work items that this work items group
- /// generate so we can mark them to cancel in O(1)
- ///
- private CanceledWorkItemsGroup _canceledWorkItemsGroup = new CanceledWorkItemsGroup();
+ ///
+ /// A common object for all the work items that this work items group
+ /// generate so we can mark them to cancel in O(1)
+ ///
+ private CanceledWorkItemsGroup _canceledWorkItemsGroup = new CanceledWorkItemsGroup();
- #endregion
+ #endregion
- #region Construction
+ #region Construction
- public WorkItemsGroup(
- SmartThreadPool stp,
- int concurrency,
- WIGStartInfo wigStartInfo)
- {
- if (concurrency <= 0)
- {
- throw new ArgumentOutOfRangeException(
+ public WorkItemsGroup(
+ SmartThreadPool stp,
+ int concurrency,
+ WIGStartInfo wigStartInfo)
+ {
+ if (concurrency <= 0)
+ {
+ throw new ArgumentOutOfRangeException(
"concurrency",
#if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE)
concurrency,
#endif
"concurrency must be greater than zero");
- }
- _stp = stp;
- _concurrency = concurrency;
- _workItemsGroupStartInfo = new WIGStartInfo(wigStartInfo).AsReadOnly();
- _workItemsQueue = new PriorityQueue();
- Name = "WorkItemsGroup";
+ }
+ _stp = stp;
+ _concurrency = concurrency;
+ _workItemsGroupStartInfo = new WIGStartInfo(wigStartInfo).AsReadOnly();
+ _workItemsQueue = new PriorityQueue();
+ Name = "WorkItemsGroup";
- // The _workItemsInStpQueue gets the number of currently executing work items,
- // because once a work item is executing, it cannot be cancelled.
- _workItemsInStpQueue = _workItemsExecutingInStp;
+ // The _workItemsInStpQueue gets the number of currently executing work items,
+ // because once a work item is executing, it cannot be cancelled.
+ _workItemsInStpQueue = _workItemsExecutingInStp;
_isSuspended = _workItemsGroupStartInfo.StartSuspended;
- }
+ }
- #endregion
+ #endregion
#region WorkItemsGroupBase Overrides
@@ -146,7 +146,7 @@ namespace Amib.Threading.Internal
}
}
- ///
+ ///
/// WorkItemsGroup start information
///
public override WIGStartInfo WIGStartInfo
@@ -154,38 +154,38 @@ namespace Amib.Threading.Internal
get { return _workItemsGroupStartInfo; }
}
- ///
- /// Start the Work Items Group if it was started suspended
- ///
- public override void Start()
- {
- // If the Work Items Group already started then quit
- if (!_isSuspended)
- {
- return;
- }
- _isSuspended = false;
-
- EnqueueToSTPNextNWorkItem(Math.Min(_workItemsQueue.Count, _concurrency));
- }
-
- public override void Cancel(bool abortExecution)
- {
- lock (_lock)
- {
- _canceledWorkItemsGroup.IsCanceled = true;
- _workItemsQueue.Clear();
- _workItemsInStpQueue = 0;
- _canceledWorkItemsGroup = new CanceledWorkItemsGroup();
- }
-
- if (abortExecution)
- {
- _stp.CancelAbortWorkItemsGroup(this);
- }
- }
-
- ///
+ ///
+ /// Start the Work Items Group if it was started suspended
+ ///
+ public override void Start()
+ {
+ // If the Work Items Group already started then quit
+ if (!_isSuspended)
+ {
+ return;
+ }
+ _isSuspended = false;
+
+ EnqueueToSTPNextNWorkItem(Math.Min(_workItemsQueue.Count, _concurrency));
+ }
+
+ public override void Cancel(bool abortExecution)
+ {
+ lock (_lock)
+ {
+ _canceledWorkItemsGroup.IsCanceled = true;
+ _workItemsQueue.Clear();
+ _workItemsInStpQueue = 0;
+ _canceledWorkItemsGroup = new CanceledWorkItemsGroup();
+ }
+
+ if (abortExecution)
+ {
+ _stp.CancelAbortWorkItemsGroup(this);
+ }
+ }
+
+ ///
/// Wait for the thread pool to be idle
///
public override bool WaitForIdle(int millisecondsTimeout)
@@ -194,34 +194,34 @@ namespace Amib.Threading.Internal
return STPEventWaitHandle.WaitOne(_isIdleWaitHandle, millisecondsTimeout, false);
}
- public override event WorkItemsGroupIdleHandler OnIdle
- {
- add { _onIdle += value; }
- remove { _onIdle -= value; }
- }
+ public override event WorkItemsGroupIdleHandler OnIdle
+ {
+ add { _onIdle += value; }
+ remove { _onIdle -= value; }
+ }
- #endregion
+ #endregion
- #region Private methods
+ #region Private methods
- private void RegisterToWorkItemCompletion(IWorkItemResult wir)
- {
- IInternalWorkItemResult iwir = (IInternalWorkItemResult)wir;
- iwir.OnWorkItemStarted += OnWorkItemStartedCallback;
- iwir.OnWorkItemCompleted += OnWorkItemCompletedCallback;
- }
+ private void RegisterToWorkItemCompletion(IWorkItemResult wir)
+ {
+ IInternalWorkItemResult iwir = (IInternalWorkItemResult)wir;
+ iwir.OnWorkItemStarted += OnWorkItemStartedCallback;
+ iwir.OnWorkItemCompleted += OnWorkItemCompletedCallback;
+ }
- public void OnSTPIsStarting()
- {
+ public void OnSTPIsStarting()
+ {
if (_isSuspended)
{
return;
}
-
+
EnqueueToSTPNextNWorkItem(_concurrency);
- }
+ }
- public void EnqueueToSTPNextNWorkItem(int count)
+ public void EnqueueToSTPNextNWorkItem(int count)
{
for (int i = 0; i < count; ++i)
{
@@ -229,115 +229,115 @@ namespace Amib.Threading.Internal
}
}
- private object FireOnIdle(object state)
- {
- FireOnIdleImpl(_onIdle);
- return null;
- }
-
- [MethodImpl(MethodImplOptions.NoInlining)]
- private void FireOnIdleImpl(WorkItemsGroupIdleHandler onIdle)
- {
- if(null == onIdle)
- {
- return;
- }
-
- Delegate[] delegates = onIdle.GetInvocationList();
- foreach(WorkItemsGroupIdleHandler eh in delegates)
- {
- try
- {
- eh(this);
- }
+ private object FireOnIdle(object state)
+ {
+ FireOnIdleImpl(_onIdle);
+ return null;
+ }
+
+ [MethodImpl(MethodImplOptions.NoInlining)]
+ private void FireOnIdleImpl(WorkItemsGroupIdleHandler onIdle)
+ {
+ if(null == onIdle)
+ {
+ return;
+ }
+
+ Delegate[] delegates = onIdle.GetInvocationList();
+ foreach(WorkItemsGroupIdleHandler eh in delegates)
+ {
+ try
+ {
+ eh(this);
+ }
catch { } // Suppress exceptions
- }
- }
-
- private void OnWorkItemStartedCallback(WorkItem workItem)
- {
- lock(_lock)
- {
- ++_workItemsExecutingInStp;
- }
- }
-
- private void OnWorkItemCompletedCallback(WorkItem workItem)
- {
- EnqueueToSTPNextWorkItem(null, true);
- }
+ }
+ }
+
+ private void OnWorkItemStartedCallback(WorkItem workItem)
+ {
+ lock(_lock)
+ {
+ ++_workItemsExecutingInStp;
+ }
+ }
+
+ private void OnWorkItemCompletedCallback(WorkItem workItem)
+ {
+ EnqueueToSTPNextWorkItem(null, true);
+ }
internal override void Enqueue(WorkItem workItem)
{
EnqueueToSTPNextWorkItem(workItem);
}
- private void EnqueueToSTPNextWorkItem(WorkItem workItem)
- {
- EnqueueToSTPNextWorkItem(workItem, false);
- }
-
- private void EnqueueToSTPNextWorkItem(WorkItem workItem, bool decrementWorkItemsInStpQueue)
- {
- lock(_lock)
- {
- // Got here from OnWorkItemCompletedCallback()
- if (decrementWorkItemsInStpQueue)
- {
- --_workItemsInStpQueue;
-
- if(_workItemsInStpQueue < 0)
- {
- _workItemsInStpQueue = 0;
- }
-
- --_workItemsExecutingInStp;
-
- if(_workItemsExecutingInStp < 0)
- {
- _workItemsExecutingInStp = 0;
- }
- }
-
- // If the work item is not null then enqueue it
- if (null != workItem)
- {
- workItem.CanceledWorkItemsGroup = _canceledWorkItemsGroup;
-
- RegisterToWorkItemCompletion(workItem.GetWorkItemResult());
- _workItemsQueue.Enqueue(workItem);
- //_stp.IncrementWorkItemsCount();
-
- if ((1 == _workItemsQueue.Count) &&
- (0 == _workItemsInStpQueue))
- {
- _stp.RegisterWorkItemsGroup(this);
+ private void EnqueueToSTPNextWorkItem(WorkItem workItem)
+ {
+ EnqueueToSTPNextWorkItem(workItem, false);
+ }
+
+ private void EnqueueToSTPNextWorkItem(WorkItem workItem, bool decrementWorkItemsInStpQueue)
+ {
+ lock(_lock)
+ {
+ // Got here from OnWorkItemCompletedCallback()
+ if (decrementWorkItemsInStpQueue)
+ {
+ --_workItemsInStpQueue;
+
+ if(_workItemsInStpQueue < 0)
+ {
+ _workItemsInStpQueue = 0;
+ }
+
+ --_workItemsExecutingInStp;
+
+ if(_workItemsExecutingInStp < 0)
+ {
+ _workItemsExecutingInStp = 0;
+ }
+ }
+
+ // If the work item is not null then enqueue it
+ if (null != workItem)
+ {
+ workItem.CanceledWorkItemsGroup = _canceledWorkItemsGroup;
+
+ RegisterToWorkItemCompletion(workItem.GetWorkItemResult());
+ _workItemsQueue.Enqueue(workItem);
+ //_stp.IncrementWorkItemsCount();
+
+ if ((1 == _workItemsQueue.Count) &&
+ (0 == _workItemsInStpQueue))
+ {
+ _stp.RegisterWorkItemsGroup(this);
IsIdle = false;
_isIdleWaitHandle.Reset();
- }
- }
-
- // If the work items queue of the group is empty than quit
- if (0 == _workItemsQueue.Count)
- {
- if (0 == _workItemsInStpQueue)
- {
- _stp.UnregisterWorkItemsGroup(this);
+ }
+ }
+
+ // If the work items queue of the group is empty than quit
+ if (0 == _workItemsQueue.Count)
+ {
+ if (0 == _workItemsInStpQueue)
+ {
+ _stp.UnregisterWorkItemsGroup(this);
IsIdle = true;
_isIdleWaitHandle.Set();
if (decrementWorkItemsInStpQueue && _onIdle != null && _onIdle.GetInvocationList().Length > 0)
{
_stp.QueueWorkItem(new WorkItemCallback(FireOnIdle));
}
- }
- return;
- }
+ }
+ return;
+ }
if (!_isSuspended)
- {
- if (_workItemsInStpQueue < _concurrency)
- {
- WorkItem nextWorkItem = _workItemsQueue.Dequeue() as WorkItem;
+ {
+ if (_workItemsInStpQueue < _concurrency)
+ {
+ WorkItem nextWorkItem = _workItemsQueue.Dequeue() as WorkItem;
try
{
_stp.Enqueue(nextWorkItem);
@@ -348,14 +348,14 @@ namespace Amib.Threading.Internal
// The STP has been shutdown
}
- ++_workItemsInStpQueue;
- }
- }
- }
- }
+ ++_workItemsInStpQueue;
+ }
+ }
+ }
+ }
- #endregion
+ #endregion
}
- #endregion
+ #endregion
}
diff --git a/ThirdParty/SmartThreadPool/WorkItemsGroupBase.cs b/ThirdParty/SmartThreadPool/WorkItemsGroupBase.cs
index 27fae5e..3a5dcc6 100644
--- a/ThirdParty/SmartThreadPool/WorkItemsGroupBase.cs
+++ b/ThirdParty/SmartThreadPool/WorkItemsGroupBase.cs
@@ -132,7 +132,7 @@ namespace Amib.Threading.Internal
///
/// A callback to execute
///
- /// The context object of the work item. Used for passing arguments to the work item.
+ /// The context object of the work item. Used for passing arguments to the work item.
///
/// Returns a work item result
public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state)
@@ -147,7 +147,7 @@ namespace Amib.Threading.Internal
///
/// A callback to execute
///
- /// The context object of the work item. Used for passing arguments to the work item.
+ /// The context object of the work item. Used for passing arguments to the work item.
///
/// The work item priority
/// Returns a work item result
@@ -165,7 +165,7 @@ namespace Amib.Threading.Internal
/// Work item information
/// A callback to execute
///
- /// The context object of the work item. Used for passing arguments to the work item.
+ /// The context object of the work item. Used for passing arguments to the work item.
///
/// Returns a work item result
public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback, object state)
@@ -181,7 +181,7 @@ namespace Amib.Threading.Internal
///
/// A callback to execute
///
- /// The context object of the work item. Used for passing arguments to the work item.
+ /// The context object of the work item. Used for passing arguments to the work item.
///
///
/// A delegate to call after the callback completion
@@ -203,7 +203,7 @@ namespace Amib.Threading.Internal
///
/// A callback to execute
///
- /// The context object of the work item. Used for passing arguments to the work item.
+ /// The context object of the work item. Used for passing arguments to the work item.
///
///
/// A delegate to call after the callback completion
@@ -227,7 +227,7 @@ namespace Amib.Threading.Internal
///
/// A callback to execute
///
- /// The context object of the work item. Used for passing arguments to the work item.
+ /// The context object of the work item. Used for passing arguments to the work item.
///
///
/// A delegate to call after the callback completion
@@ -251,7 +251,7 @@ namespace Amib.Threading.Internal
///
/// A callback to execute
///
- /// The context object of the work item. Used for passing arguments to the work item.
+ /// The context object of the work item. Used for passing arguments to the work item.
///
///
/// A delegate to call after the callback completion
diff --git a/ThirdParty/SmartThreadPool/WorkItemsQueue.cs b/ThirdParty/SmartThreadPool/WorkItemsQueue.cs
index e0bc916..21403a0 100644
--- a/ThirdParty/SmartThreadPool/WorkItemsQueue.cs
+++ b/ThirdParty/SmartThreadPool/WorkItemsQueue.cs
@@ -4,29 +4,29 @@ using System.Threading;
namespace Amib.Threading.Internal
{
- #region WorkItemsQueue class
-
- ///
- /// WorkItemsQueue class.
- ///
- public class WorkItemsQueue : IDisposable
- {
- #region Member variables
-
- ///
- /// Waiters queue (implemented as stack).
- ///
- private readonly WaiterEntry _headWaiterEntry = new WaiterEntry();
-
- ///
- /// Waiters count
- ///
- private int _waitersCount = 0;
-
- ///
- /// Work items queue
- ///
- private readonly PriorityQueue _workItems = new PriorityQueue();
+ #region WorkItemsQueue class
+
+ ///
+ /// WorkItemsQueue class.
+ ///
+ public class WorkItemsQueue : IDisposable
+ {
+ #region Member variables
+
+ ///
+ /// Waiters queue (implemented as stack).
+ ///
+ private readonly WaiterEntry _headWaiterEntry = new WaiterEntry();
+
+ ///
+ /// Waiters count
+ ///
+ private int _waitersCount = 0;
+
+ ///
+ /// Work items queue
+ ///
+ private readonly PriorityQueue _workItems = new PriorityQueue();
///
/// Indicate that work items are allowed to be queued
@@ -34,7 +34,7 @@ namespace Amib.Threading.Internal
private bool _isWorkItemsQueueActive = true;
-#if (WINDOWS_PHONE)
+#if (WINDOWS_PHONE)
private static readonly Dictionary _waiterEntries = new Dictionary();
#elif (_WINDOWS_CE)
private static LocalDataStoreSlot _waiterEntrySlot = Thread.AllocateDataSlot();
@@ -50,7 +50,7 @@ namespace Amib.Threading.Internal
///
private static WaiterEntry CurrentWaiterEntry
{
-#if (WINDOWS_PHONE)
+#if (WINDOWS_PHONE)
get
{
lock (_waiterEntries)
@@ -92,60 +92,60 @@ namespace Amib.Threading.Internal
}
///
- /// A flag that indicates if the WorkItemsQueue has been disposed.
- ///
+ /// A flag that indicates if the WorkItemsQueue has been disposed.
+ ///
private bool _isDisposed = false;
- #endregion
+ #endregion
- #region Public properties
+ #region Public properties
///
/// Returns the current number of work items in the queue
///
- public int Count
- {
- get
- {
+ public int Count
+ {
+ get
+ {
return _workItems.Count;
- }
- }
+ }
+ }
- ///
- /// Returns the current number of waiters
- ///
- public int WaitersCount
- {
- get
- {
- return _waitersCount;
- }
- }
+ ///
+ /// Returns the current number of waiters
+ ///
+ public int WaitersCount
+ {
+ get
+ {
+ return _waitersCount;
+ }
+ }
#endregion
#region Public methods
- ///
- /// Enqueue a work item to the queue.
- ///
- public bool EnqueueWorkItem(WorkItem workItem)
- {
- // A work item cannot be null, since null is used in the
- // WaitForWorkItem() method to indicate timeout or cancel
- if (null == workItem)
- {
- throw new ArgumentNullException("workItem" , "workItem cannot be null");
- }
-
- bool enqueue = true;
-
- // First check if there is a waiter waiting for work item. During
- // the check, timed out waiters are ignored. If there is no
- // waiter then the work item is queued.
- lock(this)
- {
+ ///
+ /// Enqueue a work item to the queue.
+ ///
+ public bool EnqueueWorkItem(WorkItem workItem)
+ {
+ // A work item cannot be null, since null is used in the
+ // WaitForWorkItem() method to indicate timeout or cancel
+ if (null == workItem)
+ {
+ throw new ArgumentNullException("workItem" , "workItem cannot be null");
+ }
+
+ bool enqueue = true;
+
+ // First check if there is a waiter waiting for work item. During
+ // the check, timed out waiters are ignored. If there is no
+ // waiter then the work item is queued.
+ lock(this)
+ {
ValidateNotDisposed();
if (!_isWorkItemsQueueActive)
@@ -153,55 +153,55 @@ namespace Amib.Threading.Internal
return false;
}
- while(_waitersCount > 0)
- {
- // Dequeue a waiter.
- WaiterEntry waiterEntry = PopWaiter();
-
- // Signal the waiter. On success break the loop
- if (waiterEntry.Signal(workItem))
- {
- enqueue = false;
- break;
- }
- }
-
- if (enqueue)
- {
- // Enqueue the work item
- _workItems.Enqueue(workItem);
- }
- }
+ while(_waitersCount > 0)
+ {
+ // Dequeue a waiter.
+ WaiterEntry waiterEntry = PopWaiter();
+
+ // Signal the waiter. On success break the loop
+ if (waiterEntry.Signal(workItem))
+ {
+ enqueue = false;
+ break;
+ }
+ }
+
+ if (enqueue)
+ {
+ // Enqueue the work item
+ _workItems.Enqueue(workItem);
+ }
+ }
return true;
- }
-
-
- ///
- /// Waits for a work item or exits on timeout or cancel
- ///
- /// Timeout in milliseconds
- /// Cancel wait handle
- /// Returns true if the resource was granted
- public WorkItem DequeueWorkItem(
- int millisecondsTimeout,
- WaitHandle cancelEvent)
- {
- // This method cause the caller to wait for a work item.
- // If there is at least one waiting work item then the
- // method returns immidiately with it.
- //
- // If there are no waiting work items then the caller
- // is queued between other waiters for a work item to arrive.
- //
- // If a work item didn't come within millisecondsTimeout or
- // the user canceled the wait by signaling the cancelEvent
- // then the method returns null to indicate that the caller
- // didn't get a work item.
-
- WaiterEntry waiterEntry;
- WorkItem workItem = null;
- lock (this)
- {
+ }
+
+
+ ///
+ /// Waits for a work item or exits on timeout or cancel
+ ///
+ /// Timeout in milliseconds
+ /// Cancel wait handle
+ /// Returns true if the resource was granted
+ public WorkItem DequeueWorkItem(
+ int millisecondsTimeout,
+ WaitHandle cancelEvent)
+ {
+ // This method cause the caller to wait for a work item.
+ // If there is at least one waiting work item then the
+ // method returns immidiately with it.
+ //
+ // If there are no waiting work items then the caller
+ // is queued between other waiters for a work item to arrive.
+ //
+ // If a work item didn't come within millisecondsTimeout or
+ // the user canceled the wait by signaling the cancelEvent
+ // then the method returns null to indicate that the caller
+ // didn't get a work item.
+
+ WaiterEntry waiterEntry;
+ WorkItem workItem = null;
+ lock (this)
+ {
ValidateNotDisposed();
// If there are waiting work items then take one and return.
@@ -218,68 +218,68 @@ namespace Amib.Threading.Internal
// Put the waiter with the other waiters
PushWaiter(waiterEntry);
- }
+ }
- // Prepare array of wait handle for the WaitHandle.WaitAny()
- WaitHandle [] waitHandles = new WaitHandle[] {
- waiterEntry.WaitHandle,
- cancelEvent };
+ // Prepare array of wait handle for the WaitHandle.WaitAny()
+ WaitHandle [] waitHandles = new WaitHandle[] {
+ waiterEntry.WaitHandle,
+ cancelEvent };
- // Wait for an available resource, cancel event, or timeout.
+ // Wait for an available resource, cancel event, or timeout.
- // During the wait we are supposes to exit the synchronization
- // domain. (Placing true as the third argument of the WaitAny())
- // It just doesn't work, I don't know why, so I have two lock(this)
- // statments instead of one.
+ // During the wait we are supposes to exit the synchronization
+ // domain. (Placing true as the third argument of the WaitAny())
+ // It just doesn't work, I don't know why, so I have two lock(this)
+ // statments instead of one.
int index = STPEventWaitHandle.WaitAny(
- waitHandles,
- millisecondsTimeout,
- true);
-
- lock(this)
- {
- // success is true if it got a work item.
- bool success = (0 == index);
-
- // The timeout variable is used only for readability.
- // (We treat cancel as timeout)
- bool timeout = !success;
-
- // On timeout update the waiterEntry that it is timed out
- if (timeout)
- {
- // The Timeout() fails if the waiter has already been signaled
- timeout = waiterEntry.Timeout();
-
- // On timeout remove the waiter from the queue.
- // Note that the complexity is O(1).
- if(timeout)
- {
- RemoveWaiter(waiterEntry, false);
- }
-
- // Again readability
- success = !timeout;
- }
-
- // On success return the work item
- if (success)
- {
- workItem = waiterEntry.WorkItem;
-
- if (null == workItem)
- {
- workItem = _workItems.Dequeue() as WorkItem;
- }
- }
- }
- // On failure return null.
- return workItem;
- }
+ waitHandles,
+ millisecondsTimeout,
+ true);
+
+ lock(this)
+ {
+ // success is true if it got a work item.
+ bool success = (0 == index);
+
+ // The timeout variable is used only for readability.
+ // (We treat cancel as timeout)
+ bool timeout = !success;
+
+ // On timeout update the waiterEntry that it is timed out
+ if (timeout)
+ {
+ // The Timeout() fails if the waiter has already been signaled
+ timeout = waiterEntry.Timeout();
+
+ // On timeout remove the waiter from the queue.
+ // Note that the complexity is O(1).
+ if(timeout)
+ {
+ RemoveWaiter(waiterEntry, false);
+ }
+
+ // Again readability
+ success = !timeout;
+ }
+
+ // On success return the work item
+ if (success)
+ {
+ workItem = waiterEntry.WorkItem;
+
+ if (null == workItem)
+ {
+ workItem = _workItems.Dequeue() as WorkItem;
+ }
+ }
+ }
+ // On failure return null.
+ return workItem;
+ }
///
- /// Cleanup the work items queue, hence no more work
+ /// Cleanup the work items queue, hence no more work
/// items are allowed to be queue
///
private void Cleanup()
@@ -303,19 +303,19 @@ namespace Amib.Threading.Internal
// Clear the work items that are already queued
_workItems.Clear();
- // Note:
- // I don't iterate over the queue and dispose of work items's states,
- // since if a work item has a state object that is still in use in the
+ // Note:
+ // I don't iterate over the queue and dispose of work items's states,
+ // since if a work item has a state object that is still in use in the
// application then I must not dispose it.
// Tell the waiters that they were timed out.
// It won't signal them to exit, but to ignore their
// next work item.
- while(_waitersCount > 0)
- {
- WaiterEntry waiterEntry = PopWaiter();
- waiterEntry.Timeout();
- }
+ while(_waitersCount > 0)
+ {
+ WaiterEntry waiterEntry = PopWaiter();
+ waiterEntry.Timeout();
+ }
}
}
@@ -334,275 +334,275 @@ namespace Amib.Threading.Internal
}
}
- #endregion
-
- #region Private methods
-
- ///
- /// Returns the WaiterEntry of the current thread
- ///
- ///
- /// In order to avoid creation and destuction of WaiterEntry
- /// objects each thread has its own WaiterEntry object.
- private static WaiterEntry GetThreadWaiterEntry()
- {
- if (null == CurrentWaiterEntry)
- {
- CurrentWaiterEntry = new WaiterEntry();
- }
- CurrentWaiterEntry.Reset();
- return CurrentWaiterEntry;
- }
-
- #region Waiters stack methods
-
- ///
- /// Push a new waiter into the waiter's stack
- ///
- /// A waiter to put in the stack
- public void PushWaiter(WaiterEntry newWaiterEntry)
- {
- // Remove the waiter if it is already in the stack and
- // update waiter's count as needed
- RemoveWaiter(newWaiterEntry, false);
-
- // If the stack is empty then newWaiterEntry is the new head of the stack
- if (null == _headWaiterEntry._nextWaiterEntry)
- {
- _headWaiterEntry._nextWaiterEntry = newWaiterEntry;
- newWaiterEntry._prevWaiterEntry = _headWaiterEntry;
-
- }
- // If the stack is not empty then put newWaiterEntry as the new head
- // of the stack.
- else
- {
- // Save the old first waiter entry
- WaiterEntry oldFirstWaiterEntry = _headWaiterEntry._nextWaiterEntry;
+ #endregion
+
+ #region Private methods
+
+ ///
+ /// Returns the WaiterEntry of the current thread
+ ///
+ ///
+ /// In order to avoid creation and destuction of WaiterEntry
+ /// objects each thread has its own WaiterEntry object.
+ private static WaiterEntry GetThreadWaiterEntry()
+ {
+ if (null == CurrentWaiterEntry)
+ {
+ CurrentWaiterEntry = new WaiterEntry();
+ }
+ CurrentWaiterEntry.Reset();
+ return CurrentWaiterEntry;
+ }
+
+ #region Waiters stack methods
+
+ ///
+ /// Push a new waiter into the waiter's stack
+ ///
+ /// A waiter to put in the stack
+ public void PushWaiter(WaiterEntry newWaiterEntry)
+ {
+ // Remove the waiter if it is already in the stack and
+ // update waiter's count as needed
+ RemoveWaiter(newWaiterEntry, false);
+
+ // If the stack is empty then newWaiterEntry is the new head of the stack
+ if (null == _headWaiterEntry._nextWaiterEntry)
+ {
+ _headWaiterEntry._nextWaiterEntry = newWaiterEntry;
+ newWaiterEntry._prevWaiterEntry = _headWaiterEntry;
+
+ }
+ // If the stack is not empty then put newWaiterEntry as the new head
+ // of the stack.
+ else
+ {
+ // Save the old first waiter entry
+ WaiterEntry oldFirstWaiterEntry = _headWaiterEntry._nextWaiterEntry;
// Update the links
- _headWaiterEntry._nextWaiterEntry = newWaiterEntry;
- newWaiterEntry._nextWaiterEntry = oldFirstWaiterEntry;
- newWaiterEntry._prevWaiterEntry = _headWaiterEntry;
- oldFirstWaiterEntry._prevWaiterEntry = newWaiterEntry;
- }
-
- // Increment the number of waiters
- ++_waitersCount;
- }
-
- ///
- /// Pop a waiter from the waiter's stack
- ///
- /// Returns the first waiter in the stack
- private WaiterEntry PopWaiter()
- {
- // Store the current stack head
- WaiterEntry oldFirstWaiterEntry = _headWaiterEntry._nextWaiterEntry;
-
- // Store the new stack head
- WaiterEntry newHeadWaiterEntry = oldFirstWaiterEntry._nextWaiterEntry;
-
- // Update the old stack head list links and decrement the number
- // waiters.
- RemoveWaiter(oldFirstWaiterEntry, true);
-
- // Update the new stack head
- _headWaiterEntry._nextWaiterEntry = newHeadWaiterEntry;
- if (null != newHeadWaiterEntry)
- {
- newHeadWaiterEntry._prevWaiterEntry = _headWaiterEntry;
- }
-
- // Return the old stack head
- return oldFirstWaiterEntry;
- }
-
- ///
- /// Remove a waiter from the stack
- ///
- /// A waiter entry to remove
- /// If true the waiter count is always decremented
- private void RemoveWaiter(WaiterEntry waiterEntry, bool popDecrement)
- {
- // Store the prev entry in the list
- WaiterEntry prevWaiterEntry = waiterEntry._prevWaiterEntry;
-
- // Store the next entry in the list
- WaiterEntry nextWaiterEntry = waiterEntry._nextWaiterEntry;
-
- // A flag to indicate if we need to decrement the waiters count.
- // If we got here from PopWaiter then we must decrement.
- // If we got here from PushWaiter then we decrement only if
- // the waiter was already in the stack.
- bool decrementCounter = popDecrement;
-
- // Null the waiter's entry links
- waiterEntry._prevWaiterEntry = null;
- waiterEntry._nextWaiterEntry = null;
-
- // If the waiter entry had a prev link then update it.
- // It also means that the waiter is already in the list and we
- // need to decrement the waiters count.
- if (null != prevWaiterEntry)
- {
- prevWaiterEntry._nextWaiterEntry = nextWaiterEntry;
- decrementCounter = true;
- }
-
- // If the waiter entry had a next link then update it.
- // It also means that the waiter is already in the list and we
- // need to decrement the waiters count.
- if (null != nextWaiterEntry)
- {
- nextWaiterEntry._prevWaiterEntry = prevWaiterEntry;
- decrementCounter = true;
- }
-
- // Decrement the waiters count if needed
- if (decrementCounter)
- {
- --_waitersCount;
- }
- }
-
- #endregion
-
- #endregion
-
- #region WaiterEntry class
-
- // A waiter entry in the _waiters queue.
- public sealed class WaiterEntry : IDisposable
- {
- #region Member variables
-
- ///
- /// Event to signal the waiter that it got the work item.
- ///
- //private AutoResetEvent _waitHandle = new AutoResetEvent(false);
+ _headWaiterEntry._nextWaiterEntry = newWaiterEntry;
+ newWaiterEntry._nextWaiterEntry = oldFirstWaiterEntry;
+ newWaiterEntry._prevWaiterEntry = _headWaiterEntry;
+ oldFirstWaiterEntry._prevWaiterEntry = newWaiterEntry;
+ }
+
+ // Increment the number of waiters
+ ++_waitersCount;
+ }
+
+ ///
+ /// Pop a waiter from the waiter's stack
+ ///
+ /// Returns the first waiter in the stack
+ private WaiterEntry PopWaiter()
+ {
+ // Store the current stack head
+ WaiterEntry oldFirstWaiterEntry = _headWaiterEntry._nextWaiterEntry;
+
+ // Store the new stack head
+ WaiterEntry newHeadWaiterEntry = oldFirstWaiterEntry._nextWaiterEntry;
+
+ // Update the old stack head list links and decrement the number
+ // waiters.
+ RemoveWaiter(oldFirstWaiterEntry, true);
+
+ // Update the new stack head
+ _headWaiterEntry._nextWaiterEntry = newHeadWaiterEntry;
+ if (null != newHeadWaiterEntry)
+ {
+ newHeadWaiterEntry._prevWaiterEntry = _headWaiterEntry;
+ }
+
+ // Return the old stack head
+ return oldFirstWaiterEntry;
+ }
+
+ ///
+ /// Remove a waiter from the stack
+ ///
+ /// A waiter entry to remove
+ /// If true the waiter count is always decremented
+ private void RemoveWaiter(WaiterEntry waiterEntry, bool popDecrement)
+ {
+ // Store the prev entry in the list
+ WaiterEntry prevWaiterEntry = waiterEntry._prevWaiterEntry;
+
+ // Store the next entry in the list
+ WaiterEntry nextWaiterEntry = waiterEntry._nextWaiterEntry;
+
+ // A flag to indicate if we need to decrement the waiters count.
+ // If we got here from PopWaiter then we must decrement.
+ // If we got here from PushWaiter then we decrement only if
+ // the waiter was already in the stack.
+ bool decrementCounter = popDecrement;
+
+ // Null the waiter's entry links
+ waiterEntry._prevWaiterEntry = null;
+ waiterEntry._nextWaiterEntry = null;
+
+ // If the waiter entry had a prev link then update it.
+ // It also means that the waiter is already in the list and we
+ // need to decrement the waiters count.
+ if (null != prevWaiterEntry)
+ {
+ prevWaiterEntry._nextWaiterEntry = nextWaiterEntry;
+ decrementCounter = true;
+ }
+
+ // If the waiter entry had a next link then update it.
+ // It also means that the waiter is already in the list and we
+ // need to decrement the waiters count.
+ if (null != nextWaiterEntry)
+ {
+ nextWaiterEntry._prevWaiterEntry = prevWaiterEntry;
+ decrementCounter = true;
+ }
+
+ // Decrement the waiters count if needed
+ if (decrementCounter)
+ {
+ --_waitersCount;
+ }
+ }
+
+ #endregion
+
+ #endregion
+
+ #region WaiterEntry class
+
+ // A waiter entry in the _waiters queue.
+ public sealed class WaiterEntry : IDisposable
+ {
+ #region Member variables
+
+ ///
+ /// Event to signal the waiter that it got the work item.
+ ///
+ //private AutoResetEvent _waitHandle = new AutoResetEvent(false);
private AutoResetEvent _waitHandle = EventWaitHandleFactory.CreateAutoResetEvent();
- ///
- /// Flag to know if this waiter already quited from the queue
- /// because of a timeout.
- ///
- private bool _isTimedout = false;
+ ///
+ /// Flag to know if this waiter already quited from the queue
+ /// because of a timeout.
+ ///
+ private bool _isTimedout = false;
- ///
- /// Flag to know if the waiter was signaled and got a work item.
- ///
- private bool _isSignaled = false;
+ ///
+ /// Flag to know if the waiter was signaled and got a work item.
+ ///
+ private bool _isSignaled = false;
///
- /// A work item that passed directly to the waiter withou going
+ /// A work item that passed directly to the waiter withou going
/// through the queue
///
- private WorkItem _workItem = null;
+ private WorkItem _workItem = null;
private bool _isDisposed = false;
- // Linked list members
- internal WaiterEntry _nextWaiterEntry = null;
- internal WaiterEntry _prevWaiterEntry = null;
-
- #endregion
-
- #region Construction
-
- public WaiterEntry()
- {
- Reset();
- }
-
- #endregion
-
- #region Public methods
-
- public WaitHandle WaitHandle
- {
- get { return _waitHandle; }
- }
-
- public WorkItem WorkItem
- {
- get
- {
- return _workItem;
- }
- }
-
- ///
- /// Signal the waiter that it got a work item.
- ///
- /// Return true on success
- /// The method fails if Timeout() preceded its call
- public bool Signal(WorkItem workItem)
- {
- lock(this)
- {
- if (!_isTimedout)
- {
- _workItem = workItem;
- _isSignaled = true;
- _waitHandle.Set();
- return true;
- }
- }
- return false;
- }
-
- ///
- /// Mark the wait entry that it has been timed out
- ///
- /// Return true on success
- /// The method fails if Signal() preceded its call
- public bool Timeout()
- {
- lock(this)
- {
- // Time out can happen only if the waiter wasn't marked as
- // signaled
- if (!_isSignaled)
- {
- // We don't remove the waiter from the queue, the DequeueWorkItem
+ // Linked list members
+ internal WaiterEntry _nextWaiterEntry = null;
+ internal WaiterEntry _prevWaiterEntry = null;
+
+ #endregion
+
+ #region Construction
+
+ public WaiterEntry()
+ {
+ Reset();
+ }
+
+ #endregion
+
+ #region Public methods
+
+ public WaitHandle WaitHandle
+ {
+ get { return _waitHandle; }
+ }
+
+ public WorkItem WorkItem
+ {
+ get
+ {
+ return _workItem;
+ }
+ }
+
+ ///
+ /// Signal the waiter that it got a work item.
+ ///
+ /// Return true on success
+ /// The method fails if Timeout() preceded its call
+ public bool Signal(WorkItem workItem)
+ {
+ lock(this)
+ {
+ if (!_isTimedout)
+ {
+ _workItem = workItem;
+ _isSignaled = true;
+ _waitHandle.Set();
+ return true;
+ }
+ }
+ return false;
+ }
+
+ ///
+ /// Mark the wait entry that it has been timed out
+ ///
+ /// Return true on success
+ /// The method fails if Signal() preceded its call
+ public bool Timeout()
+ {
+ lock(this)
+ {
+ // Time out can happen only if the waiter wasn't marked as
+ // signaled
+ if (!_isSignaled)
+ {
+ // We don't remove the waiter from the queue, the DequeueWorkItem
// method skips _waiters that were timed out.
- _isTimedout = true;
- return true;
- }
- }
- return false;
- }
-
- ///
- /// Reset the wait entry so it can be used again
- ///
- public void Reset()
- {
- _workItem = null;
- _isTimedout = false;
- _isSignaled = false;
- _waitHandle.Reset();
- }
-
- ///
- /// Free resources
- ///
- public void Close()
- {
- if (null != _waitHandle)
- {
- _waitHandle.Close();
- _waitHandle = null;
- }
- }
-
- #endregion
-
- #region IDisposable Members
-
- public void Dispose()
- {
+ _isTimedout = true;
+ return true;
+ }
+ }
+ return false;
+ }
+
+ ///
+ /// Reset the wait entry so it can be used again
+ ///
+ public void Reset()
+ {
+ _workItem = null;
+ _isTimedout = false;
+ _isSignaled = false;
+ _waitHandle.Reset();
+ }
+
+ ///
+ /// Free resources
+ ///
+ public void Close()
+ {
+ if (null != _waitHandle)
+ {
+ _waitHandle.Close();
+ _waitHandle = null;
+ }
+ }
+
+ #endregion
+
+ #region IDisposable Members
+
+ public void Dispose()
+ {
lock (this)
{
if (!_isDisposed)
@@ -613,10 +613,10 @@ namespace Amib.Threading.Internal
}
}
- #endregion
- }
+ #endregion
+ }
- #endregion
+ #endregion
#region IDisposable Members
@@ -625,6 +625,7 @@ namespace Amib.Threading.Internal
if (!_isDisposed)
{
Cleanup();
+ _headWaiterEntry.Close();
}
_isDisposed = true;
}
@@ -640,6 +641,6 @@ namespace Amib.Threading.Internal
#endregion
}
- #endregion
+ #endregion
}
--
cgit v1.1