From 854dcd1abddc3eef33da953592deb61133e5e7ed Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 1 May 2013 23:00:46 +0100 Subject: Fix SmartThreadPool line endings in recent update from dos to unix --- ThirdParty/SmartThreadPool/WorkItemsGroupBase.cs | 940 +++++++++++------------ 1 file changed, 470 insertions(+), 470 deletions(-) (limited to 'ThirdParty/SmartThreadPool/WorkItemsGroupBase.cs') diff --git a/ThirdParty/SmartThreadPool/WorkItemsGroupBase.cs b/ThirdParty/SmartThreadPool/WorkItemsGroupBase.cs index 429de12..27fae5e 100644 --- a/ThirdParty/SmartThreadPool/WorkItemsGroupBase.cs +++ b/ThirdParty/SmartThreadPool/WorkItemsGroupBase.cs @@ -1,471 +1,471 @@ -using System; -using System.Threading; - -namespace Amib.Threading.Internal -{ - public abstract class WorkItemsGroupBase : IWorkItemsGroup - { - #region Private Fields - - /// - /// Contains the name of this instance of SmartThreadPool. - /// Can be changed by the user. - /// - private string _name = "WorkItemsGroupBase"; - - public WorkItemsGroupBase() - { - IsIdle = true; - } - - #endregion - - #region IWorkItemsGroup Members - - #region Public Methods - - /// - /// Get/Set the name of the SmartThreadPool/WorkItemsGroup instance - /// - public string Name - { - get { return _name; } - set { _name = value; } - } - - #endregion - - #region Abstract Methods - - public abstract int Concurrency { get; set; } - public abstract int WaitingCallbacks { get; } - public abstract object[] GetStates(); - public abstract WIGStartInfo WIGStartInfo { get; } - public abstract void Start(); - public abstract void Cancel(bool abortExecution); - public abstract bool WaitForIdle(int millisecondsTimeout); - public abstract event WorkItemsGroupIdleHandler OnIdle; - - internal abstract void Enqueue(WorkItem workItem); - internal virtual void PreQueueWorkItem() { } - - #endregion - - #region Common Base Methods - - /// - /// Cancel all the work items. - /// Same as Cancel(false) - /// - public virtual void Cancel() - { - Cancel(false); - } - - /// - /// Wait for the SmartThreadPool/WorkItemsGroup to be idle - /// - public void WaitForIdle() - { - WaitForIdle(Timeout.Infinite); - } - - /// - /// Wait for the SmartThreadPool/WorkItemsGroup to be idle - /// - public bool WaitForIdle(TimeSpan timeout) - { - return WaitForIdle((int)timeout.TotalMilliseconds); - } - - /// - /// IsIdle is true when there are no work items running or queued. - /// - public bool IsIdle { get; protected set; } - - #endregion - - #region QueueWorkItem - - /// - /// Queue a work item - /// - /// A callback to execute - /// Returns a work item result - public IWorkItemResult QueueWorkItem(WorkItemCallback callback) - { - WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback); - Enqueue(workItem); - return workItem.GetWorkItemResult(); - } - - /// - /// Queue a work item - /// - /// A callback to execute - /// The priority of the work item - /// Returns a work item result - public IWorkItemResult QueueWorkItem(WorkItemCallback callback, WorkItemPriority workItemPriority) - { - PreQueueWorkItem(); - WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, workItemPriority); - Enqueue(workItem); - return workItem.GetWorkItemResult(); - } - - /// - /// Queue a work item - /// - /// Work item info - /// A callback to execute - /// Returns a work item result - public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback) - { - PreQueueWorkItem(); - WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, workItemInfo, callback); - Enqueue(workItem); - return workItem.GetWorkItemResult(); - } - - /// - /// Queue a work item - /// - /// A callback to execute - /// - /// The context object of the work item. Used for passing arguments to the work item. - /// - /// Returns a work item result - public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state) - { - WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state); - Enqueue(workItem); - return workItem.GetWorkItemResult(); - } - - /// - /// Queue a work item - /// - /// A callback to execute - /// - /// The context object of the work item. Used for passing arguments to the work item. - /// - /// The work item priority - /// Returns a work item result - public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, WorkItemPriority workItemPriority) - { - PreQueueWorkItem(); - WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, workItemPriority); - Enqueue(workItem); - return workItem.GetWorkItemResult(); - } - - /// - /// Queue a work item - /// - /// Work item information - /// A callback to execute - /// - /// The context object of the work item. Used for passing arguments to the work item. - /// - /// Returns a work item result - public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback, object state) - { - PreQueueWorkItem(); - WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, workItemInfo, callback, state); - Enqueue(workItem); - return workItem.GetWorkItemResult(); - } - - /// - /// Queue a work item - /// - /// A callback to execute - /// - /// The context object of the work item. Used for passing arguments to the work item. - /// - /// - /// A delegate to call after the callback completion - /// - /// Returns a work item result - public IWorkItemResult QueueWorkItem( - WorkItemCallback callback, - object state, - PostExecuteWorkItemCallback postExecuteWorkItemCallback) - { - PreQueueWorkItem(); - WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback); - Enqueue(workItem); - return workItem.GetWorkItemResult(); - } - - /// - /// Queue a work item - /// - /// A callback to execute - /// - /// The context object of the work item. Used for passing arguments to the work item. - /// - /// - /// A delegate to call after the callback completion - /// - /// The work item priority - /// Returns a work item result - public IWorkItemResult QueueWorkItem( - WorkItemCallback callback, - object state, - PostExecuteWorkItemCallback postExecuteWorkItemCallback, - WorkItemPriority workItemPriority) - { - PreQueueWorkItem(); - WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, workItemPriority); - Enqueue(workItem); - return workItem.GetWorkItemResult(); - } - - /// - /// Queue a work item - /// - /// A callback to execute - /// - /// The context object of the work item. Used for passing arguments to the work item. - /// - /// - /// A delegate to call after the callback completion - /// - /// Indicates on which cases to call to the post execute callback - /// Returns a work item result - public IWorkItemResult QueueWorkItem( - WorkItemCallback callback, - object state, - PostExecuteWorkItemCallback postExecuteWorkItemCallback, - CallToPostExecute callToPostExecute) - { - PreQueueWorkItem(); - WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute); - Enqueue(workItem); - return workItem.GetWorkItemResult(); - } - - /// - /// Queue a work item - /// - /// A callback to execute - /// - /// The context object of the work item. Used for passing arguments to the work item. - /// - /// - /// A delegate to call after the callback completion - /// - /// Indicates on which cases to call to the post execute callback - /// The work item priority - /// Returns a work item result - public IWorkItemResult QueueWorkItem( - WorkItemCallback callback, - object state, - PostExecuteWorkItemCallback postExecuteWorkItemCallback, - CallToPostExecute callToPostExecute, - WorkItemPriority workItemPriority) - { - PreQueueWorkItem(); - WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute, workItemPriority); - Enqueue(workItem); - return workItem.GetWorkItemResult(); - } - - #endregion - - #region QueueWorkItem(Action<...>) - - public IWorkItemResult QueueWorkItem(Action action) - { - return QueueWorkItem (action, SmartThreadPool.DefaultWorkItemPriority); - } - - public IWorkItemResult QueueWorkItem (Action action, WorkItemPriority priority) - { - PreQueueWorkItem (); - WorkItem workItem = WorkItemFactory.CreateWorkItem ( - this, - WIGStartInfo, - delegate - { - action.Invoke (); - return null; - }, priority); - Enqueue (workItem); - return workItem.GetWorkItemResult (); - } - - public IWorkItemResult QueueWorkItem(Action action, T arg) - { - return QueueWorkItem (action, arg, SmartThreadPool.DefaultWorkItemPriority); - } - - public IWorkItemResult QueueWorkItem (Action action, T arg, WorkItemPriority priority) - { - PreQueueWorkItem (); - WorkItem workItem = WorkItemFactory.CreateWorkItem ( - this, - WIGStartInfo, - state => - { - action.Invoke (arg); - return null; - }, - WIGStartInfo.FillStateWithArgs ? new object[] { arg } : null, priority); - Enqueue (workItem); - return workItem.GetWorkItemResult (); - } - - public IWorkItemResult QueueWorkItem(Action action, T1 arg1, T2 arg2) - { - return QueueWorkItem (action, arg1, arg2, SmartThreadPool.DefaultWorkItemPriority); - } - - public IWorkItemResult QueueWorkItem (Action action, T1 arg1, T2 arg2, WorkItemPriority priority) - { - PreQueueWorkItem (); - WorkItem workItem = WorkItemFactory.CreateWorkItem ( - this, - WIGStartInfo, - state => - { - action.Invoke (arg1, arg2); - return null; - }, - WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2 } : null, priority); - Enqueue (workItem); - return workItem.GetWorkItemResult (); - } - - public IWorkItemResult QueueWorkItem(Action action, T1 arg1, T2 arg2, T3 arg3) - { - return QueueWorkItem (action, arg1, arg2, arg3, SmartThreadPool.DefaultWorkItemPriority); - ; - } - - public IWorkItemResult QueueWorkItem (Action action, T1 arg1, T2 arg2, T3 arg3, WorkItemPriority priority) - { - PreQueueWorkItem (); - WorkItem workItem = WorkItemFactory.CreateWorkItem ( - this, - WIGStartInfo, - state => - { - action.Invoke (arg1, arg2, arg3); - return null; - }, - WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3 } : null, priority); - Enqueue (workItem); - return workItem.GetWorkItemResult (); - } - - public IWorkItemResult QueueWorkItem( - Action action, T1 arg1, T2 arg2, T3 arg3, T4 arg4) - { - return QueueWorkItem (action, arg1, arg2, arg3, arg4, - SmartThreadPool.DefaultWorkItemPriority); - } - - public IWorkItemResult QueueWorkItem ( - Action action, T1 arg1, T2 arg2, T3 arg3, T4 arg4, WorkItemPriority priority) - { - PreQueueWorkItem (); - WorkItem workItem = WorkItemFactory.CreateWorkItem ( - this, - WIGStartInfo, - state => - { - action.Invoke (arg1, arg2, arg3, arg4); - return null; - }, - WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3, arg4 } : null, priority); - Enqueue (workItem); - return workItem.GetWorkItemResult (); - } - - #endregion - - #region QueueWorkItem(Func<...>) - - public IWorkItemResult QueueWorkItem(Func func) - { - PreQueueWorkItem(); - WorkItem workItem = WorkItemFactory.CreateWorkItem( - this, - WIGStartInfo, - state => - { - return func.Invoke(); - }); - Enqueue(workItem); - return new WorkItemResultTWrapper(workItem.GetWorkItemResult()); - } - - public IWorkItemResult QueueWorkItem(Func func, T arg) - { - PreQueueWorkItem(); - WorkItem workItem = WorkItemFactory.CreateWorkItem( - this, - WIGStartInfo, - state => - { - return func.Invoke(arg); - }, - WIGStartInfo.FillStateWithArgs ? new object[] { arg } : null); - Enqueue(workItem); - return new WorkItemResultTWrapper(workItem.GetWorkItemResult()); - } - - public IWorkItemResult QueueWorkItem(Func func, T1 arg1, T2 arg2) - { - PreQueueWorkItem(); - WorkItem workItem = WorkItemFactory.CreateWorkItem( - this, - WIGStartInfo, - state => - { - return func.Invoke(arg1, arg2); - }, - WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2 } : null); - Enqueue(workItem); - return new WorkItemResultTWrapper(workItem.GetWorkItemResult()); - } - - public IWorkItemResult QueueWorkItem( - Func func, T1 arg1, T2 arg2, T3 arg3) - { - PreQueueWorkItem(); - WorkItem workItem = WorkItemFactory.CreateWorkItem( - this, - WIGStartInfo, - state => - { - return func.Invoke(arg1, arg2, arg3); - }, - WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3 } : null); - Enqueue(workItem); - return new WorkItemResultTWrapper(workItem.GetWorkItemResult()); - } - - public IWorkItemResult QueueWorkItem( - Func func, T1 arg1, T2 arg2, T3 arg3, T4 arg4) - { - PreQueueWorkItem(); - WorkItem workItem = WorkItemFactory.CreateWorkItem( - this, - WIGStartInfo, - state => - { - return func.Invoke(arg1, arg2, arg3, arg4); - }, - WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3, arg4 } : null); - Enqueue(workItem); - return new WorkItemResultTWrapper(workItem.GetWorkItemResult()); - } - - #endregion - - #endregion - } +using System; +using System.Threading; + +namespace Amib.Threading.Internal +{ + public abstract class WorkItemsGroupBase : IWorkItemsGroup + { + #region Private Fields + + /// + /// Contains the name of this instance of SmartThreadPool. + /// Can be changed by the user. + /// + private string _name = "WorkItemsGroupBase"; + + public WorkItemsGroupBase() + { + IsIdle = true; + } + + #endregion + + #region IWorkItemsGroup Members + + #region Public Methods + + /// + /// Get/Set the name of the SmartThreadPool/WorkItemsGroup instance + /// + public string Name + { + get { return _name; } + set { _name = value; } + } + + #endregion + + #region Abstract Methods + + public abstract int Concurrency { get; set; } + public abstract int WaitingCallbacks { get; } + public abstract object[] GetStates(); + public abstract WIGStartInfo WIGStartInfo { get; } + public abstract void Start(); + public abstract void Cancel(bool abortExecution); + public abstract bool WaitForIdle(int millisecondsTimeout); + public abstract event WorkItemsGroupIdleHandler OnIdle; + + internal abstract void Enqueue(WorkItem workItem); + internal virtual void PreQueueWorkItem() { } + + #endregion + + #region Common Base Methods + + /// + /// Cancel all the work items. + /// Same as Cancel(false) + /// + public virtual void Cancel() + { + Cancel(false); + } + + /// + /// Wait for the SmartThreadPool/WorkItemsGroup to be idle + /// + public void WaitForIdle() + { + WaitForIdle(Timeout.Infinite); + } + + /// + /// Wait for the SmartThreadPool/WorkItemsGroup to be idle + /// + public bool WaitForIdle(TimeSpan timeout) + { + return WaitForIdle((int)timeout.TotalMilliseconds); + } + + /// + /// IsIdle is true when there are no work items running or queued. + /// + public bool IsIdle { get; protected set; } + + #endregion + + #region QueueWorkItem + + /// + /// Queue a work item + /// + /// A callback to execute + /// Returns a work item result + public IWorkItemResult QueueWorkItem(WorkItemCallback callback) + { + WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback); + Enqueue(workItem); + return workItem.GetWorkItemResult(); + } + + /// + /// Queue a work item + /// + /// A callback to execute + /// The priority of the work item + /// Returns a work item result + public IWorkItemResult QueueWorkItem(WorkItemCallback callback, WorkItemPriority workItemPriority) + { + PreQueueWorkItem(); + WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, workItemPriority); + Enqueue(workItem); + return workItem.GetWorkItemResult(); + } + + /// + /// Queue a work item + /// + /// Work item info + /// A callback to execute + /// Returns a work item result + public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback) + { + PreQueueWorkItem(); + WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, workItemInfo, callback); + Enqueue(workItem); + return workItem.GetWorkItemResult(); + } + + /// + /// Queue a work item + /// + /// A callback to execute + /// + /// The context object of the work item. Used for passing arguments to the work item. + /// + /// Returns a work item result + public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state) + { + WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state); + Enqueue(workItem); + return workItem.GetWorkItemResult(); + } + + /// + /// Queue a work item + /// + /// A callback to execute + /// + /// The context object of the work item. Used for passing arguments to the work item. + /// + /// The work item priority + /// Returns a work item result + public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, WorkItemPriority workItemPriority) + { + PreQueueWorkItem(); + WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, workItemPriority); + Enqueue(workItem); + return workItem.GetWorkItemResult(); + } + + /// + /// Queue a work item + /// + /// Work item information + /// A callback to execute + /// + /// The context object of the work item. Used for passing arguments to the work item. + /// + /// Returns a work item result + public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback, object state) + { + PreQueueWorkItem(); + WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, workItemInfo, callback, state); + Enqueue(workItem); + return workItem.GetWorkItemResult(); + } + + /// + /// Queue a work item + /// + /// A callback to execute + /// + /// The context object of the work item. Used for passing arguments to the work item. + /// + /// + /// A delegate to call after the callback completion + /// + /// Returns a work item result + public IWorkItemResult QueueWorkItem( + WorkItemCallback callback, + object state, + PostExecuteWorkItemCallback postExecuteWorkItemCallback) + { + PreQueueWorkItem(); + WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback); + Enqueue(workItem); + return workItem.GetWorkItemResult(); + } + + /// + /// Queue a work item + /// + /// A callback to execute + /// + /// The context object of the work item. Used for passing arguments to the work item. + /// + /// + /// A delegate to call after the callback completion + /// + /// The work item priority + /// Returns a work item result + public IWorkItemResult QueueWorkItem( + WorkItemCallback callback, + object state, + PostExecuteWorkItemCallback postExecuteWorkItemCallback, + WorkItemPriority workItemPriority) + { + PreQueueWorkItem(); + WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, workItemPriority); + Enqueue(workItem); + return workItem.GetWorkItemResult(); + } + + /// + /// Queue a work item + /// + /// A callback to execute + /// + /// The context object of the work item. Used for passing arguments to the work item. + /// + /// + /// A delegate to call after the callback completion + /// + /// Indicates on which cases to call to the post execute callback + /// Returns a work item result + public IWorkItemResult QueueWorkItem( + WorkItemCallback callback, + object state, + PostExecuteWorkItemCallback postExecuteWorkItemCallback, + CallToPostExecute callToPostExecute) + { + PreQueueWorkItem(); + WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute); + Enqueue(workItem); + return workItem.GetWorkItemResult(); + } + + /// + /// Queue a work item + /// + /// A callback to execute + /// + /// The context object of the work item. Used for passing arguments to the work item. + /// + /// + /// A delegate to call after the callback completion + /// + /// Indicates on which cases to call to the post execute callback + /// The work item priority + /// Returns a work item result + public IWorkItemResult QueueWorkItem( + WorkItemCallback callback, + object state, + PostExecuteWorkItemCallback postExecuteWorkItemCallback, + CallToPostExecute callToPostExecute, + WorkItemPriority workItemPriority) + { + PreQueueWorkItem(); + WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute, workItemPriority); + Enqueue(workItem); + return workItem.GetWorkItemResult(); + } + + #endregion + + #region QueueWorkItem(Action<...>) + + public IWorkItemResult QueueWorkItem(Action action) + { + return QueueWorkItem (action, SmartThreadPool.DefaultWorkItemPriority); + } + + public IWorkItemResult QueueWorkItem (Action action, WorkItemPriority priority) + { + PreQueueWorkItem (); + WorkItem workItem = WorkItemFactory.CreateWorkItem ( + this, + WIGStartInfo, + delegate + { + action.Invoke (); + return null; + }, priority); + Enqueue (workItem); + return workItem.GetWorkItemResult (); + } + + public IWorkItemResult QueueWorkItem(Action action, T arg) + { + return QueueWorkItem (action, arg, SmartThreadPool.DefaultWorkItemPriority); + } + + public IWorkItemResult QueueWorkItem (Action action, T arg, WorkItemPriority priority) + { + PreQueueWorkItem (); + WorkItem workItem = WorkItemFactory.CreateWorkItem ( + this, + WIGStartInfo, + state => + { + action.Invoke (arg); + return null; + }, + WIGStartInfo.FillStateWithArgs ? new object[] { arg } : null, priority); + Enqueue (workItem); + return workItem.GetWorkItemResult (); + } + + public IWorkItemResult QueueWorkItem(Action action, T1 arg1, T2 arg2) + { + return QueueWorkItem (action, arg1, arg2, SmartThreadPool.DefaultWorkItemPriority); + } + + public IWorkItemResult QueueWorkItem (Action action, T1 arg1, T2 arg2, WorkItemPriority priority) + { + PreQueueWorkItem (); + WorkItem workItem = WorkItemFactory.CreateWorkItem ( + this, + WIGStartInfo, + state => + { + action.Invoke (arg1, arg2); + return null; + }, + WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2 } : null, priority); + Enqueue (workItem); + return workItem.GetWorkItemResult (); + } + + public IWorkItemResult QueueWorkItem(Action action, T1 arg1, T2 arg2, T3 arg3) + { + return QueueWorkItem (action, arg1, arg2, arg3, SmartThreadPool.DefaultWorkItemPriority); + ; + } + + public IWorkItemResult QueueWorkItem (Action action, T1 arg1, T2 arg2, T3 arg3, WorkItemPriority priority) + { + PreQueueWorkItem (); + WorkItem workItem = WorkItemFactory.CreateWorkItem ( + this, + WIGStartInfo, + state => + { + action.Invoke (arg1, arg2, arg3); + return null; + }, + WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3 } : null, priority); + Enqueue (workItem); + return workItem.GetWorkItemResult (); + } + + public IWorkItemResult QueueWorkItem( + Action action, T1 arg1, T2 arg2, T3 arg3, T4 arg4) + { + return QueueWorkItem (action, arg1, arg2, arg3, arg4, + SmartThreadPool.DefaultWorkItemPriority); + } + + public IWorkItemResult QueueWorkItem ( + Action action, T1 arg1, T2 arg2, T3 arg3, T4 arg4, WorkItemPriority priority) + { + PreQueueWorkItem (); + WorkItem workItem = WorkItemFactory.CreateWorkItem ( + this, + WIGStartInfo, + state => + { + action.Invoke (arg1, arg2, arg3, arg4); + return null; + }, + WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3, arg4 } : null, priority); + Enqueue (workItem); + return workItem.GetWorkItemResult (); + } + + #endregion + + #region QueueWorkItem(Func<...>) + + public IWorkItemResult QueueWorkItem(Func func) + { + PreQueueWorkItem(); + WorkItem workItem = WorkItemFactory.CreateWorkItem( + this, + WIGStartInfo, + state => + { + return func.Invoke(); + }); + Enqueue(workItem); + return new WorkItemResultTWrapper(workItem.GetWorkItemResult()); + } + + public IWorkItemResult QueueWorkItem(Func func, T arg) + { + PreQueueWorkItem(); + WorkItem workItem = WorkItemFactory.CreateWorkItem( + this, + WIGStartInfo, + state => + { + return func.Invoke(arg); + }, + WIGStartInfo.FillStateWithArgs ? new object[] { arg } : null); + Enqueue(workItem); + return new WorkItemResultTWrapper(workItem.GetWorkItemResult()); + } + + public IWorkItemResult QueueWorkItem(Func func, T1 arg1, T2 arg2) + { + PreQueueWorkItem(); + WorkItem workItem = WorkItemFactory.CreateWorkItem( + this, + WIGStartInfo, + state => + { + return func.Invoke(arg1, arg2); + }, + WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2 } : null); + Enqueue(workItem); + return new WorkItemResultTWrapper(workItem.GetWorkItemResult()); + } + + public IWorkItemResult QueueWorkItem( + Func func, T1 arg1, T2 arg2, T3 arg3) + { + PreQueueWorkItem(); + WorkItem workItem = WorkItemFactory.CreateWorkItem( + this, + WIGStartInfo, + state => + { + return func.Invoke(arg1, arg2, arg3); + }, + WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3 } : null); + Enqueue(workItem); + return new WorkItemResultTWrapper(workItem.GetWorkItemResult()); + } + + public IWorkItemResult QueueWorkItem( + Func func, T1 arg1, T2 arg2, T3 arg3, T4 arg4) + { + PreQueueWorkItem(); + WorkItem workItem = WorkItemFactory.CreateWorkItem( + this, + WIGStartInfo, + state => + { + return func.Invoke(arg1, arg2, arg3, arg4); + }, + WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3, arg4 } : null); + Enqueue(workItem); + return new WorkItemResultTWrapper(workItem.GetWorkItemResult()); + } + + #endregion + + #endregion + } } \ No newline at end of file -- cgit v1.1