From 1a47ff8094ee414a47aebd310826906d89428a09 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Fri, 30 May 2008 12:27:06 +0000 Subject: * This is Melanie's XEngine script engine. I've not tested this real well, however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active. --- ThirdParty/SmartThreadPool/PriorityQueue.cs | 240 ++++++++++++++++++++++++++++ 1 file changed, 240 insertions(+) create mode 100644 ThirdParty/SmartThreadPool/PriorityQueue.cs (limited to 'ThirdParty/SmartThreadPool/PriorityQueue.cs') diff --git a/ThirdParty/SmartThreadPool/PriorityQueue.cs b/ThirdParty/SmartThreadPool/PriorityQueue.cs new file mode 100644 index 0000000..63d5e84 --- /dev/null +++ b/ThirdParty/SmartThreadPool/PriorityQueue.cs @@ -0,0 +1,240 @@ +// Ami Bar +// amibar@gmail.com + +using System; +using System.Collections; +using System.Diagnostics; + +namespace Amib.Threading.Internal +{ + #region PriorityQueue class + + /// + /// PriorityQueue class + /// This class is not thread safe because we use external lock + /// + public sealed class PriorityQueue : IEnumerable + { + #region Private members + + /// + /// The number of queues, there is one for each type of priority + /// + private const int _queuesCount = WorkItemPriority.Highest-WorkItemPriority.Lowest+1; + + /// + /// Work items queues. There is one for each type of priority + /// + private Queue [] _queues = new Queue[_queuesCount]; + + /// + /// The total number of work items within the queues + /// + private int _workItemsCount = 0; + + /// + /// Use with IEnumerable interface + /// + private int _version = 0; + + #endregion + + #region Contructor + + public PriorityQueue() + { + for(int i = 0; i < _queues.Length; ++i) + { + _queues[i] = new Queue(); + } + } + + #endregion + + #region Methods + + /// + /// Enqueue a work item. + /// + /// A work item + public void Enqueue(IHasWorkItemPriority workItem) + { + Debug.Assert(null != workItem); + + int queueIndex = _queuesCount-(int)workItem.WorkItemPriority-1; + Debug.Assert(queueIndex >= 0); + Debug.Assert(queueIndex < _queuesCount); + + _queues[queueIndex].Enqueue(workItem); + ++_workItemsCount; + ++_version; + } + + /// + /// Dequeque a work item. + /// + /// Returns the next work item + public IHasWorkItemPriority Dequeue() + { + IHasWorkItemPriority workItem = null; + + if(_workItemsCount > 0) + { + int queueIndex = GetNextNonEmptyQueue(-1); + Debug.Assert(queueIndex >= 0); + workItem = _queues[queueIndex].Dequeue() as IHasWorkItemPriority; + Debug.Assert(null != workItem); + --_workItemsCount; + ++_version; + } + + return workItem; + } + + /// + /// Find the next non empty queue starting at queue queueIndex+1 + /// + /// The index-1 to start from + /// + /// The index of the next non empty queue or -1 if all the queues are empty + /// + private int GetNextNonEmptyQueue(int queueIndex) + { + for(int i = queueIndex+1; i < _queuesCount; ++i) + { + if(_queues[i].Count > 0) + { + return i; + } + } + return -1; + } + + /// + /// The number of work items + /// + public int Count + { + get + { + return _workItemsCount; + } + } + + /// + /// Clear all the work items + /// + public void Clear() + { + if (_workItemsCount > 0) + { + foreach(Queue queue in _queues) + { + queue.Clear(); + } + _workItemsCount = 0; + ++_version; + } + } + + #endregion + + #region IEnumerable Members + + /// + /// Returns an enumerator to iterate over the work items + /// + /// Returns an enumerator + public IEnumerator GetEnumerator() + { + return new PriorityQueueEnumerator(this); + } + + #endregion + + #region PriorityQueueEnumerator + + /// + /// The class the implements the enumerator + /// + private class PriorityQueueEnumerator : IEnumerator + { + private PriorityQueue _priorityQueue; + private int _version; + private int _queueIndex; + private IEnumerator _enumerator; + + public PriorityQueueEnumerator(PriorityQueue priorityQueue) + { + _priorityQueue = priorityQueue; + _version = _priorityQueue._version; + _queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1); + if (_queueIndex >= 0) + { + _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator(); + } + else + { + _enumerator = null; + } + } + + #region IEnumerator Members + + public void Reset() + { + _version = _priorityQueue._version; + _queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1); + if (_queueIndex >= 0) + { + _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator(); + } + else + { + _enumerator = null; + } + } + + public object Current + { + get + { + Debug.Assert(null != _enumerator); + return _enumerator.Current; + } + } + + public bool MoveNext() + { + if (null == _enumerator) + { + return false; + } + + if(_version != _priorityQueue._version) + { + throw new InvalidOperationException("The collection has been modified"); + + } + if (!_enumerator.MoveNext()) + { + _queueIndex = _priorityQueue.GetNextNonEmptyQueue(_queueIndex); + if(-1 == _queueIndex) + { + return false; + } + _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator(); + _enumerator.MoveNext(); + return true; + } + return true; + } + + #endregion + } + + #endregion + } + + #endregion +} -- cgit v1.1