From 206fb306a7820cf593570e35ddfa8e7c5a10e449 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 1 May 2013 19:01:43 +0100
Subject: Update SmartThreadPool to latest version 2.2.3 with a major and minor
change.
SmartThreadPool code comes from http://www.codeproject.com/Articles/7933/Smart-Thread-Pool
This version implements thread abort (via WorkItem.Cancel(true)), threadpool naming, max thread stack, etc. so we no longer need to manually patch those.
However, two changes have been made to stock 2.2.3.
Major change: WorkItem.Cancel(bool abortExecution) in our version does not succeed if the work item was in progress and thread abort was not specified.
This is to match previous behaviour where we handle co-operative termination via another mechanism rather than checking WorkItem.IsCanceled.
Minor change: Did not add STP's StopWatch implementation as this is only used WinCE and Silverlight and causes a build clash with System.Diagnostics.StopWatch
The reason for updating is to see if this improves http://opensimulator.org/mantis/view.php?id=6557 and http://opensimulator.org/mantis/view.php?id=6586
---
.../SmartThreadPool/EventWaitHandleFactory.cs | 82 ++++++++++++++++++++++
1 file changed, 82 insertions(+)
create mode 100644 ThirdParty/SmartThreadPool/EventWaitHandleFactory.cs
(limited to 'ThirdParty/SmartThreadPool/EventWaitHandleFactory.cs')
diff --git a/ThirdParty/SmartThreadPool/EventWaitHandleFactory.cs b/ThirdParty/SmartThreadPool/EventWaitHandleFactory.cs
new file mode 100644
index 0000000..2f8c55b
--- /dev/null
+++ b/ThirdParty/SmartThreadPool/EventWaitHandleFactory.cs
@@ -0,0 +1,82 @@
+using System.Threading;
+
+#if (_WINDOWS_CE)
+using System;
+using System.Runtime.InteropServices;
+#endif
+
+namespace Amib.Threading.Internal
+{
+ ///
+ /// EventWaitHandleFactory class.
+ /// This is a static class that creates AutoResetEvent and ManualResetEvent objects.
+ /// In WindowCE the WaitForMultipleObjects API fails to use the Handle property
+ /// of XxxResetEvent. It can use only handles that were created by the CreateEvent API.
+ /// Consequently this class creates the needed XxxResetEvent and replaces the handle if
+ /// it's a WindowsCE OS.
+ ///
+ public static class EventWaitHandleFactory
+ {
+ ///
+ /// Create a new AutoResetEvent object
+ ///
+ /// Return a new AutoResetEvent object
+ public static AutoResetEvent CreateAutoResetEvent()
+ {
+ AutoResetEvent waitHandle = new AutoResetEvent(false);
+
+#if (_WINDOWS_CE)
+ ReplaceEventHandle(waitHandle, false, false);
+#endif
+
+ return waitHandle;
+ }
+
+ ///
+ /// Create a new ManualResetEvent object
+ ///
+ /// Return a new ManualResetEvent object
+ public static ManualResetEvent CreateManualResetEvent(bool initialState)
+ {
+ ManualResetEvent waitHandle = new ManualResetEvent(initialState);
+
+#if (_WINDOWS_CE)
+ ReplaceEventHandle(waitHandle, true, initialState);
+#endif
+
+ return waitHandle;
+ }
+
+#if (_WINDOWS_CE)
+
+ ///
+ /// Replace the event handle
+ ///
+ /// The WaitHandle object which its handle needs to be replaced.
+ /// Indicates if the event is a ManualResetEvent (true) or an AutoResetEvent (false)
+ /// The initial state of the event
+ private static void ReplaceEventHandle(WaitHandle waitHandle, bool manualReset, bool initialState)
+ {
+ // Store the old handle
+ IntPtr oldHandle = waitHandle.Handle;
+
+ // Create a new event
+ IntPtr newHandle = CreateEvent(IntPtr.Zero, manualReset, initialState, null);
+
+ // Replace the old event with the new event
+ waitHandle.Handle = newHandle;
+
+ // Close the old event
+ CloseHandle (oldHandle);
+ }
+
+ [DllImport("coredll.dll", SetLastError = true)]
+ public static extern IntPtr CreateEvent(IntPtr lpEventAttributes, bool bManualReset, bool bInitialState, string lpName);
+
+ //Handle
+ [DllImport("coredll.dll", SetLastError = true)]
+ public static extern bool CloseHandle(IntPtr hObject);
+#endif
+
+ }
+}
--
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