From 854dcd1abddc3eef33da953592deb61133e5e7ed Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 1 May 2013 23:00:46 +0100
Subject: Fix SmartThreadPool line endings in recent update from dos to unix
---
ThirdParty/SmartThreadPool/EventWaitHandle.cs | 206 +++++++++++++-------------
1 file changed, 103 insertions(+), 103 deletions(-)
(limited to 'ThirdParty/SmartThreadPool/EventWaitHandle.cs')
diff --git a/ThirdParty/SmartThreadPool/EventWaitHandle.cs b/ThirdParty/SmartThreadPool/EventWaitHandle.cs
index 70a1a29..25be07a 100644
--- a/ThirdParty/SmartThreadPool/EventWaitHandle.cs
+++ b/ThirdParty/SmartThreadPool/EventWaitHandle.cs
@@ -1,104 +1,104 @@
-#if (_WINDOWS_CE)
-
-using System;
-using System.Runtime.InteropServices;
-using System.Threading;
-
-namespace Amib.Threading.Internal
-{
- ///
- /// EventWaitHandle class
- /// In WindowsCE this class doesn't exist and I needed the WaitAll and WaitAny implementation.
- /// So I wrote this class to implement these two methods with some of their overloads.
- /// It uses the WaitForMultipleObjects API to do the WaitAll and WaitAny.
- /// Note that this class doesn't even inherit from WaitHandle!
- ///
- public class STPEventWaitHandle
- {
- #region Public Constants
-
- public const int WaitTimeout = Timeout.Infinite;
-
- #endregion
-
- #region Private External Constants
-
- private const Int32 WAIT_FAILED = -1;
- private const Int32 WAIT_TIMEOUT = 0x102;
- private const UInt32 INFINITE = 0xFFFFFFFF;
-
- #endregion
-
- #region WaitAll and WaitAny
-
- internal static bool WaitOne(WaitHandle waitHandle, int millisecondsTimeout, bool exitContext)
- {
- return waitHandle.WaitOne(millisecondsTimeout, exitContext);
- }
-
- private static IntPtr[] PrepareNativeHandles(WaitHandle[] waitHandles)
- {
- IntPtr[] nativeHandles = new IntPtr[waitHandles.Length];
- for (int i = 0; i < waitHandles.Length; i++)
- {
- nativeHandles[i] = waitHandles[i].Handle;
- }
- return nativeHandles;
- }
-
- public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
- {
- uint timeout = millisecondsTimeout < 0 ? INFINITE : (uint)millisecondsTimeout;
-
- IntPtr[] nativeHandles = PrepareNativeHandles(waitHandles);
-
- int result = WaitForMultipleObjects((uint)waitHandles.Length, nativeHandles, true, timeout);
-
- if (result == WAIT_TIMEOUT || result == WAIT_FAILED)
- {
- return false;
- }
-
- return true;
- }
-
-
- public static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
- {
- uint timeout = millisecondsTimeout < 0 ? INFINITE : (uint)millisecondsTimeout;
-
- IntPtr[] nativeHandles = PrepareNativeHandles(waitHandles);
-
- int result = WaitForMultipleObjects((uint)waitHandles.Length, nativeHandles, false, timeout);
-
- if (result >= 0 && result < waitHandles.Length)
- {
- return result;
- }
-
- return -1;
- }
-
- public static int WaitAny(WaitHandle[] waitHandles)
- {
- return WaitAny(waitHandles, Timeout.Infinite, false);
- }
-
- public static int WaitAny(WaitHandle[] waitHandles, TimeSpan timeout, bool exitContext)
- {
- int millisecondsTimeout = (int)timeout.TotalMilliseconds;
-
- return WaitAny(waitHandles, millisecondsTimeout, false);
- }
-
- #endregion
-
- #region External methods
-
- [DllImport("coredll.dll", SetLastError = true)]
- public static extern int WaitForMultipleObjects(uint nCount, IntPtr[] lpHandles, bool fWaitAll, uint dwMilliseconds);
-
- #endregion
- }
-}
+#if (_WINDOWS_CE)
+
+using System;
+using System.Runtime.InteropServices;
+using System.Threading;
+
+namespace Amib.Threading.Internal
+{
+ ///
+ /// EventWaitHandle class
+ /// In WindowsCE this class doesn't exist and I needed the WaitAll and WaitAny implementation.
+ /// So I wrote this class to implement these two methods with some of their overloads.
+ /// It uses the WaitForMultipleObjects API to do the WaitAll and WaitAny.
+ /// Note that this class doesn't even inherit from WaitHandle!
+ ///
+ public class STPEventWaitHandle
+ {
+ #region Public Constants
+
+ public const int WaitTimeout = Timeout.Infinite;
+
+ #endregion
+
+ #region Private External Constants
+
+ private const Int32 WAIT_FAILED = -1;
+ private const Int32 WAIT_TIMEOUT = 0x102;
+ private const UInt32 INFINITE = 0xFFFFFFFF;
+
+ #endregion
+
+ #region WaitAll and WaitAny
+
+ internal static bool WaitOne(WaitHandle waitHandle, int millisecondsTimeout, bool exitContext)
+ {
+ return waitHandle.WaitOne(millisecondsTimeout, exitContext);
+ }
+
+ private static IntPtr[] PrepareNativeHandles(WaitHandle[] waitHandles)
+ {
+ IntPtr[] nativeHandles = new IntPtr[waitHandles.Length];
+ for (int i = 0; i < waitHandles.Length; i++)
+ {
+ nativeHandles[i] = waitHandles[i].Handle;
+ }
+ return nativeHandles;
+ }
+
+ public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
+ {
+ uint timeout = millisecondsTimeout < 0 ? INFINITE : (uint)millisecondsTimeout;
+
+ IntPtr[] nativeHandles = PrepareNativeHandles(waitHandles);
+
+ int result = WaitForMultipleObjects((uint)waitHandles.Length, nativeHandles, true, timeout);
+
+ if (result == WAIT_TIMEOUT || result == WAIT_FAILED)
+ {
+ return false;
+ }
+
+ return true;
+ }
+
+
+ public static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
+ {
+ uint timeout = millisecondsTimeout < 0 ? INFINITE : (uint)millisecondsTimeout;
+
+ IntPtr[] nativeHandles = PrepareNativeHandles(waitHandles);
+
+ int result = WaitForMultipleObjects((uint)waitHandles.Length, nativeHandles, false, timeout);
+
+ if (result >= 0 && result < waitHandles.Length)
+ {
+ return result;
+ }
+
+ return -1;
+ }
+
+ public static int WaitAny(WaitHandle[] waitHandles)
+ {
+ return WaitAny(waitHandles, Timeout.Infinite, false);
+ }
+
+ public static int WaitAny(WaitHandle[] waitHandles, TimeSpan timeout, bool exitContext)
+ {
+ int millisecondsTimeout = (int)timeout.TotalMilliseconds;
+
+ return WaitAny(waitHandles, millisecondsTimeout, false);
+ }
+
+ #endregion
+
+ #region External methods
+
+ [DllImport("coredll.dll", SetLastError = true)]
+ public static extern int WaitForMultipleObjects(uint nCount, IntPtr[] lpHandles, bool fWaitAll, uint dwMilliseconds);
+
+ #endregion
+ }
+}
#endif
\ No newline at end of file
--
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