From 7d89e122930be39e84a6d174548fa2d12ac0484a Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sat, 6 Sep 2008 07:52:41 +0000 Subject: * This is the fabled LibOMV update with all of the libOMV types from JHurliman * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke. --- ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs | 38 +++++++++++------------ 1 file changed, 19 insertions(+), 19 deletions(-) (limited to 'ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs') diff --git a/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs b/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs index a724a23..396ad59 100644 --- a/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs +++ b/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs @@ -32,8 +32,8 @@ using System.IO; using System.Net; using System.Reflection; using System.Threading; -using libsecondlife; -using libsecondlife.Packets; +using OpenMetaverse; +using OpenMetaverse.Packets; using log4net; using Mono.Addins; using Nwc.XmlRpc; @@ -600,7 +600,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer { if (createID_flag) { - dst_region.RegionID = LLUUID.Random(); + dst_region.RegionID = UUID.Random(); } // change RegionInfo (memory only) @@ -611,7 +611,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer simMain.CreateRegion(dst_region, false); } - private void RemoveRegion(LLUUID regionID, int port) + private void RemoveRegion(UUID regionID, int port) { Scene killScene; if (sceneManager.TryGetScene(regionID, out killScene)) @@ -834,9 +834,9 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer // this callback receives physic scene updates from the other sub-scenes (in split mode) int regionPort = (int) request.Params[0]; - LLUUID scenePresenceID = new LLUUID((byte[]) request.Params[1], 0); - LLVector3 position = new LLVector3((byte[]) request.Params[2], 0); - LLVector3 velocity = new LLVector3((byte[]) request.Params[3], 0); + UUID scenePresenceID = new UUID((byte[]) request.Params[1], 0); + Vector3 position = new Vector3((byte[]) request.Params[2], 0); + Vector3 velocity = new Vector3((byte[]) request.Params[3], 0); bool flying = (bool) request.Params[4]; LocalUpdatePhysics(regionPort, scenePresenceID, position, velocity, flying); @@ -844,7 +844,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer return new XmlRpcResponse(); } - private void LocalUpdatePhysics(int regionPort, LLUUID scenePresenceID, LLVector3 position, LLVector3 velocity, bool flying) + private void LocalUpdatePhysics(int regionPort, UUID scenePresenceID, Vector3 position, Vector3 velocity, bool flying) { //m_log.Info("[SPLITSCENE] "+String.Format("UpdatePhysics called {0}", regionID)); @@ -867,7 +867,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer } // m_log.Info("[SPLITSCENE] "+"LocalUpdatePhysics [region:{0}, client:{1}]", -// regionID.ToString(), pre.UUID.ToString()); +// regionID.ToString(), pre.ToString()); pre.AbsolutePosition = position; // will set PhysicsActor.Position pre.Velocity = velocity; // will set PhysicsActor.Velocity @@ -908,13 +908,13 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer if (isLocalNeighbour[i]) { //m_log.Info("[SPLITSCENE] "+"Synchronize ScenePresence (Local) [region:{0}=>{1}, client:{2}]", - // scene.RegionInfo.RegionID, regionPortList[i], pre.UUID.ToString()); + // scene.RegionInfo.RegionID, regionPortList[i], pre.ToString()); LocalUpdatePhysics(regionPortList[i], pre.UUID, pre.AbsolutePosition, pre.Velocity, pre.PhysicsActor.Flying); } else { //m_log.Info("[SPLITSCENE] "+"Synchronize ScenePresence (Remote) [region port:{0}, client:{1}, position:{2}, velocity:{3}, flying:{4}]", - // regionPortList[i], pre.UUID.ToString(), pre.AbsolutePosition.ToString(), + // regionPortList[i], pre.ToString(), pre.AbsolutePosition.ToString(), // pre.Velocity.ToString(), pre.PhysicsActor.Flying); @@ -936,7 +936,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer header.type = 1; header.throttlePacketType = 0; header.numbytes = buff.Length; - header.agent_id = pre.UUID.UUID; + header.agent_id = pre.UUID.Guid; header.region_port = regionPortList[i]; //Send @@ -950,7 +950,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer } } - public bool SynchronizePackets(IScene scene, Packet packet, LLUUID agentID, ThrottleOutPacketType throttlePacketType) + public bool SynchronizePackets(IScene scene, Packet packet, UUID agentID, ThrottleOutPacketType throttlePacketType) { if (!isSplit) { @@ -985,7 +985,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer header.type = 0; header.throttlePacketType = (int) throttlePacketType; header.numbytes = buff.Length; - header.agent_id = agentID.UUID; + header.agent_id = agentID.Guid; header.region_port = regionPortList[i]; //Send @@ -998,7 +998,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer return true; } - private void LocalUpdatePacket(int regionPort, LLUUID agentID, Packet packet, ThrottleOutPacketType throttlePacketType) + private void LocalUpdatePacket(int regionPort, UUID agentID, Packet packet, ThrottleOutPacketType throttlePacketType) { Scene scene; @@ -1060,7 +1060,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer Packet packet = PacketPool.Instance.GetPacket(buff, ref packetEnd, zero); - LocalUpdatePacket(header.region_port, new LLUUID(header.agent_id), + LocalUpdatePacket(header.region_port, new UUID(header.agent_id), packet, (ThrottleOutPacketType) header.throttlePacketType); } catch (Exception e) @@ -1074,9 +1074,9 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer case 1: int regionPort = header.region_port; - LLUUID scenePresenceID = new LLUUID(header.agent_id); - LLVector3 position = new LLVector3(buff, 0); - LLVector3 velocity = new LLVector3(buff, 12); + UUID scenePresenceID = new UUID(header.agent_id); + Vector3 position = new Vector3(buff, 0); + Vector3 velocity = new Vector3(buff, 12); bool flying = ((buff[24] == 1) ? true : false); LocalUpdatePhysics(regionPort, scenePresenceID, position, velocity, flying); -- cgit v1.1