From 24aedf52c6b903720f588694880e9613b115cc0c Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Fri, 14 Mar 2008 15:28:34 +0000 Subject: * Added null root part guard * Normalized some UUID handling * Compacted a few Contains/Add into Set --- ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs') diff --git a/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs b/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs index 27fa148..325385a 100644 --- a/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs +++ b/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs @@ -438,9 +438,9 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer string filename; IClientAPI controller = null; - m_log.InfoFormat("[BALANCER] "+"agent id : {0}", pre.m_uuid); + m_log.InfoFormat("[BALANCER] "+"agent id : {0}", pre.UUID); - uint[] circuits = scene.ClientManager.GetAllCircuits(pre.m_uuid); + uint[] circuits = scene.ClientManager.GetAllCircuits(pre.UUID); foreach (uint code in circuits) { @@ -535,12 +535,12 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer } sp = (ScenePresence)Util.DeserializeFromFile(filename); - Console.WriteLine("agent id = {0}", sp.m_uuid); + Console.WriteLine("agent id = {0}", sp.UUID); - scene.m_restorePresences.Add(sp.m_uuid, sp); + scene.m_restorePresences.Add(sp.UUID, sp); File.Delete(filename); - m_log.InfoFormat("[BALANCER] " + "scene presence deserialized [{0}]", sp.m_uuid); + m_log.InfoFormat("[BALANCER] " + "scene presence deserialized [{0}]", sp.UUID); // restore the ClientView @@ -645,7 +645,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer // remove all scene presences foreach (ScenePresence pre in presences) { - uint[] circuits = scene.ClientManager.GetAllCircuits(pre.m_uuid); + uint[] circuits = scene.ClientManager.GetAllCircuits(pre.UUID); foreach (uint code in circuits) { @@ -666,7 +666,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer } // remove scene presence - scene.RemoveClient(pre.m_uuid); + scene.RemoveClient(pre.UUID); } } -- cgit v1.1