From bea8e2b82654b558f7131fa262a613de62df9124 Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 11 Apr 2007 13:40:29 +0000 Subject: Renamed the Servers directory to OpenSim.Servers --- Servers/LoginServer.cs | 283 ------------------------------------------------- 1 file changed, 283 deletions(-) delete mode 100644 Servers/LoginServer.cs (limited to 'Servers/LoginServer.cs') diff --git a/Servers/LoginServer.cs b/Servers/LoginServer.cs deleted file mode 100644 index b814639..0000000 --- a/Servers/LoginServer.cs +++ /dev/null @@ -1,283 +0,0 @@ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ - -using Nwc.XmlRpc; -using System; -using System.IO; -using System.Net; -using System.Net.Sockets; -using System.Text; -using System.Text.RegularExpressions; -using System.Threading; -using System.Collections; -using System.Security.Cryptography; -using System.Xml; -using libsecondlife; -using OpenSim; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Grid; -using OpenSim.Framework.Inventory; -using OpenSim.Framework.User; -using OpenSim.Framework.Utilities; - -namespace OpenSim.UserServer -{ - /// - /// When running in local (default) mode , handles client logins. - /// - public class LoginServer : LoginService, IUserServer - { - private IGridServer m_gridServer; - public IPAddress clientAddress = IPAddress.Loopback; - public IPAddress remoteAddress = IPAddress.Any; - private int NumClients; - private string _defaultResponse; - private bool userAccounts = false; - private string _mpasswd; - private bool _needPasswd = false; - private LocalUserProfileManager userManager; - private int m_simPort; - private string m_simAddr; - - public LocalUserProfileManager LocalUserManager - { - get - { - return userManager; - } - } - - public LoginServer(IGridServer gridServer, string simAddr, int simPort, bool useAccounts) - { - m_gridServer = gridServer; - m_simPort = simPort; - m_simAddr = simAddr; - this.userAccounts = useAccounts; - } - - public void Startup() - { - this._needPasswd = false; - // read in default response string - /* StreamReader SR; - string lines; - SR = File.OpenText("new-login.dat"); - - while (!SR.EndOfStream) - { - lines = SR.ReadLine(); - _defaultResponse += lines; - } - SR.Close(); - * */ - - this._mpasswd = EncodePassword("testpass"); - - userManager = new LocalUserProfileManager(this.m_gridServer, m_simPort, m_simAddr); - //userManager.InitUserProfiles(); - userManager.SetKeys("", "", "", "Welcome to OpenSim"); - } - - public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) - { - Console.WriteLine("login attempt"); - Hashtable requestData = (Hashtable)request.Params[0]; - string first; - string last; - string passwd; - LLUUID Agent; - LLUUID Session; - - LoginResponse loginResponse = new LoginResponse(); - - //get login name - if (requestData.Contains("first")) - { - first = (string)requestData["first"]; - } - else - { - first = "test"; - } - - if (requestData.Contains("last")) - { - last = (string)requestData["last"]; - } - else - { - last = "User" + NumClients.ToString(); - } - - if (requestData.Contains("passwd")) - { - passwd = (string)requestData["passwd"]; - } - else - { - passwd = "notfound"; - } - - if (!Authenticate(first, last, passwd)) - { - return loginResponse.LoginFailedResponse(); - } - - NumClients++; - - // Create a agent and session LLUUID - Agent = GetAgentId(first, last); - int SessionRand = Util.RandomClass.Next(1, 999); - Session = new LLUUID("aaaabbbb-0200-" + SessionRand.ToString("0000") + "-8664-58f53e442797"); - LLUUID secureSess = LLUUID.Random(); - - loginResponse.SimPort = m_simPort.ToString(); - loginResponse.SimAddress = m_simAddr.ToString(); - loginResponse.AgentID = Agent.ToStringHyphenated(); - loginResponse.SessionID = Session.ToStringHyphenated(); - loginResponse.SecureSessionID = secureSess.ToStringHyphenated(); - loginResponse.CircuitCode = (Int32)(Util.RandomClass.Next()); - XmlRpcResponse response = loginResponse.ToXmlRpcResponse(); - Hashtable responseData = (Hashtable)response.Value; - - // inventory - ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"]; - Hashtable Inventory1 = (Hashtable)InventoryList[0]; - Hashtable Inventory2 = (Hashtable)InventoryList[1]; - LLUUID BaseFolderID = LLUUID.Random(); - LLUUID InventoryFolderID = LLUUID.Random(); - Inventory2["name"] = "Textures"; - Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated(); - Inventory2["type_default"] = 0; - Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated(); - - ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"]; - Hashtable Inventoryroot = (Hashtable)InventoryRoot[0]; - Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated(); - - CustomiseLoginResponse(responseData, first, last); - - Login _login = new Login(); - //copy data to login object - _login.First = first; - _login.Last = last; - _login.Agent = Agent; - _login.Session = Session; - _login.SecureSession = secureSess; - _login.BaseFolder = BaseFolderID; - _login.InventoryFolder = InventoryFolderID; - - //working on local computer if so lets add to the gridserver's list of sessions? - if (m_gridServer.GetName() == "Local") - { - ((LocalGridBase)m_gridServer).AddNewSession(_login); - } - - return response; - } - - protected virtual void CustomiseLoginResponse(Hashtable responseData, string first, string last) - { - } - - protected virtual LLUUID GetAgentId(string firstName, string lastName) - { - LLUUID Agent; - int AgentRand = Util.RandomClass.Next(1, 9999); - Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead"); - return Agent; - } - - protected virtual bool Authenticate(string first, string last, string passwd) - { - if (this._needPasswd) - { - //every user needs the password to login - string encodedPass = passwd.Remove(0, 3); //remove $1$ - if (encodedPass == this._mpasswd) - { - return true; - } - else - { - return false; - } - } - else - { - //do not need password to login - return true; - } - } - - private static string EncodePassword(string passwd) - { - Byte[] originalBytes; - Byte[] encodedBytes; - MD5 md5; - - md5 = new MD5CryptoServiceProvider(); - originalBytes = ASCIIEncoding.Default.GetBytes(passwd); - encodedBytes = md5.ComputeHash(originalBytes); - - return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower(); - } - - public bool CreateUserAccount(string firstName, string lastName, string password) - { - Console.WriteLine("creating new user account"); - string mdPassword = EncodePassword(password); - Console.WriteLine("with password: " + mdPassword); - this.userManager.CreateNewProfile(firstName, lastName, mdPassword); - return true; - } - - //IUserServer implementation - public AgentInventory RequestAgentsInventory(LLUUID agentID) - { - AgentInventory aInventory = null; - if (this.userAccounts) - { - aInventory = this.userManager.GetUsersInventory(agentID); - } - - return aInventory; - } - - public bool UpdateAgentsInventory(LLUUID agentID, AgentInventory inventory) - { - return true; - } - - public void SetServerInfo(string ServerUrl, string SendKey, string RecvKey) - { - - } - } - - -} -- cgit v1.1