From 2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6 Mon Sep 17 00:00:00 2001
From: Sean Dague
Date: Mon, 16 Jul 2007 15:40:11 +0000
Subject: changed to native line ending encoding
---
Prebuild/src/Core/Parse/IfContext.cs | 326 +++++++++++++++++------------------
1 file changed, 163 insertions(+), 163 deletions(-)
(limited to 'Prebuild/src/Core/Parse/IfContext.cs')
diff --git a/Prebuild/src/Core/Parse/IfContext.cs b/Prebuild/src/Core/Parse/IfContext.cs
index 383049d..6311f47 100644
--- a/Prebuild/src/Core/Parse/IfContext.cs
+++ b/Prebuild/src/Core/Parse/IfContext.cs
@@ -1,163 +1,163 @@
-#region BSD License
-/*
-Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
-
-Redistribution and use in source and binary forms, with or without modification, are permitted
-provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice, this list of conditions
- and the following disclaimer.
-* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
- and the following disclaimer in the documentation and/or other materials provided with the
- distribution.
-* The name of the author may not be used to endorse or promote products derived from this software
- without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
-OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
-OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
-IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-#endregion
-
-#region CVS Information
-/*
- * $Source$
- * $Author: jendave $
- * $Date: 2006-01-28 01:49:58 +0100 (lö, 28 jan 2006) $
- * $Revision: 71 $
- */
-#endregion
-
-using System;
-
-namespace Prebuild.Core.Parse
-{
- ///
- ///
- ///
- public enum IfState
- {
- ///
- ///
- ///
- None,
- ///
- ///
- ///
- If,
- ///
- ///
- ///
- ElseIf,
- ///
- ///
- ///
- Else
- }
-
- ///
- /// Summary description for IfContext.
- ///
- // Inspired by the equivalent WiX class (see www.sourceforge.net/projects/wix/)
- public class IfContext
- {
- #region Properties
-
- bool m_Active;
- bool m_Keep;
- bool m_EverKept;
- IfState m_State = IfState.None;
-
- #endregion
-
- #region Constructors
-
- ///
- /// Initializes a new instance of the class.
- ///
- /// if set to true [active].
- /// if set to true [keep].
- /// The state.
- public IfContext(bool active, bool keep, IfState state)
- {
- m_Active = active;
- m_Keep = keep;
- m_EverKept = keep;
- m_State = state;
- }
-
- #endregion
-
- #region Properties
-
- ///
- /// Gets or sets a value indicating whether this is active.
- ///
- /// true if active; otherwise, false.
- public bool Active
- {
- get
- {
- return m_Active;
- }
- set
- {
- m_Active = value;
- }
- }
-
- ///
- /// Gets or sets a value indicating whether this is keep.
- ///
- /// true if keep; otherwise, false.
- public bool Keep
- {
- get
- {
- return m_Keep;
- }
- set
- {
- m_Keep = value;
- if(m_Keep)
- {
- m_EverKept = true;
- }
- }
- }
-
- ///
- /// Gets a value indicating whether [ever kept].
- ///
- /// true if [ever kept]; otherwise, false.
- public bool EverKept
- {
- get
- {
- return m_EverKept;
- }
- }
-
- ///
- /// Gets or sets the state.
- ///
- /// The state.
- public IfState State
- {
- get
- {
- return m_State;
- }
- set
- {
- m_State = value;
- }
- }
-
- #endregion
- }
-}
+#region BSD License
+/*
+Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
+
+Redistribution and use in source and binary forms, with or without modification, are permitted
+provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice, this list of conditions
+ and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
+ and the following disclaimer in the documentation and/or other materials provided with the
+ distribution.
+* The name of the author may not be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
+BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
+IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+#endregion
+
+#region CVS Information
+/*
+ * $Source$
+ * $Author: jendave $
+ * $Date: 2006-01-28 01:49:58 +0100 (lö, 28 jan 2006) $
+ * $Revision: 71 $
+ */
+#endregion
+
+using System;
+
+namespace Prebuild.Core.Parse
+{
+ ///
+ ///
+ ///
+ public enum IfState
+ {
+ ///
+ ///
+ ///
+ None,
+ ///
+ ///
+ ///
+ If,
+ ///
+ ///
+ ///
+ ElseIf,
+ ///
+ ///
+ ///
+ Else
+ }
+
+ ///
+ /// Summary description for IfContext.
+ ///
+ // Inspired by the equivalent WiX class (see www.sourceforge.net/projects/wix/)
+ public class IfContext
+ {
+ #region Properties
+
+ bool m_Active;
+ bool m_Keep;
+ bool m_EverKept;
+ IfState m_State = IfState.None;
+
+ #endregion
+
+ #region Constructors
+
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// if set to true [active].
+ /// if set to true [keep].
+ /// The state.
+ public IfContext(bool active, bool keep, IfState state)
+ {
+ m_Active = active;
+ m_Keep = keep;
+ m_EverKept = keep;
+ m_State = state;
+ }
+
+ #endregion
+
+ #region Properties
+
+ ///
+ /// Gets or sets a value indicating whether this is active.
+ ///
+ /// true if active; otherwise, false.
+ public bool Active
+ {
+ get
+ {
+ return m_Active;
+ }
+ set
+ {
+ m_Active = value;
+ }
+ }
+
+ ///
+ /// Gets or sets a value indicating whether this is keep.
+ ///
+ /// true if keep; otherwise, false.
+ public bool Keep
+ {
+ get
+ {
+ return m_Keep;
+ }
+ set
+ {
+ m_Keep = value;
+ if(m_Keep)
+ {
+ m_EverKept = true;
+ }
+ }
+ }
+
+ ///
+ /// Gets a value indicating whether [ever kept].
+ ///
+ /// true if [ever kept]; otherwise, false.
+ public bool EverKept
+ {
+ get
+ {
+ return m_EverKept;
+ }
+ }
+
+ ///
+ /// Gets or sets the state.
+ ///
+ /// The state.
+ public IfState State
+ {
+ get
+ {
+ return m_State;
+ }
+ set
+ {
+ m_State = value;
+ }
+ }
+
+ #endregion
+ }
+}
--
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