From 2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Mon, 16 Jul 2007 15:40:11 +0000 Subject: changed to native line ending encoding --- Prebuild/src/Core/Parse/IfContext.cs | 326 +++++++++++++++++------------------ 1 file changed, 163 insertions(+), 163 deletions(-) (limited to 'Prebuild/src/Core/Parse/IfContext.cs') diff --git a/Prebuild/src/Core/Parse/IfContext.cs b/Prebuild/src/Core/Parse/IfContext.cs index 383049d..6311f47 100644 --- a/Prebuild/src/Core/Parse/IfContext.cs +++ b/Prebuild/src/Core/Parse/IfContext.cs @@ -1,163 +1,163 @@ -#region BSD License -/* -Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com) - -Redistribution and use in source and binary forms, with or without modification, are permitted -provided that the following conditions are met: - -* Redistributions of source code must retain the above copyright notice, this list of conditions - and the following disclaimer. -* Redistributions in binary form must reproduce the above copyright notice, this list of conditions - and the following disclaimer in the documentation and/or other materials provided with the - distribution. -* The name of the author may not be used to endorse or promote products derived from this software - without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, -BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS -OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY -OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING -IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ -#endregion - -#region CVS Information -/* - * $Source$ - * $Author: jendave $ - * $Date: 2006-01-28 01:49:58 +0100 (lö, 28 jan 2006) $ - * $Revision: 71 $ - */ -#endregion - -using System; - -namespace Prebuild.Core.Parse -{ - /// - /// - /// - public enum IfState - { - /// - /// - /// - None, - /// - /// - /// - If, - /// - /// - /// - ElseIf, - /// - /// - /// - Else - } - - /// - /// Summary description for IfContext. - /// - // Inspired by the equivalent WiX class (see www.sourceforge.net/projects/wix/) - public class IfContext - { - #region Properties - - bool m_Active; - bool m_Keep; - bool m_EverKept; - IfState m_State = IfState.None; - - #endregion - - #region Constructors - - /// - /// Initializes a new instance of the class. - /// - /// if set to true [active]. - /// if set to true [keep]. - /// The state. - public IfContext(bool active, bool keep, IfState state) - { - m_Active = active; - m_Keep = keep; - m_EverKept = keep; - m_State = state; - } - - #endregion - - #region Properties - - /// - /// Gets or sets a value indicating whether this is active. - /// - /// true if active; otherwise, false. - public bool Active - { - get - { - return m_Active; - } - set - { - m_Active = value; - } - } - - /// - /// Gets or sets a value indicating whether this is keep. - /// - /// true if keep; otherwise, false. - public bool Keep - { - get - { - return m_Keep; - } - set - { - m_Keep = value; - if(m_Keep) - { - m_EverKept = true; - } - } - } - - /// - /// Gets a value indicating whether [ever kept]. - /// - /// true if [ever kept]; otherwise, false. - public bool EverKept - { - get - { - return m_EverKept; - } - } - - /// - /// Gets or sets the state. - /// - /// The state. - public IfState State - { - get - { - return m_State; - } - set - { - m_State = value; - } - } - - #endregion - } -} +#region BSD License +/* +Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com) + +Redistribution and use in source and binary forms, with or without modification, are permitted +provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, this list of conditions + and the following disclaimer. +* Redistributions in binary form must reproduce the above copyright notice, this list of conditions + and the following disclaimer in the documentation and/or other materials provided with the + distribution. +* The name of the author may not be used to endorse or promote products derived from this software + without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS +OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY +OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING +IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ +#endregion + +#region CVS Information +/* + * $Source$ + * $Author: jendave $ + * $Date: 2006-01-28 01:49:58 +0100 (lö, 28 jan 2006) $ + * $Revision: 71 $ + */ +#endregion + +using System; + +namespace Prebuild.Core.Parse +{ + /// + /// + /// + public enum IfState + { + /// + /// + /// + None, + /// + /// + /// + If, + /// + /// + /// + ElseIf, + /// + /// + /// + Else + } + + /// + /// Summary description for IfContext. + /// + // Inspired by the equivalent WiX class (see www.sourceforge.net/projects/wix/) + public class IfContext + { + #region Properties + + bool m_Active; + bool m_Keep; + bool m_EverKept; + IfState m_State = IfState.None; + + #endregion + + #region Constructors + + /// + /// Initializes a new instance of the class. + /// + /// if set to true [active]. + /// if set to true [keep]. + /// The state. + public IfContext(bool active, bool keep, IfState state) + { + m_Active = active; + m_Keep = keep; + m_EverKept = keep; + m_State = state; + } + + #endregion + + #region Properties + + /// + /// Gets or sets a value indicating whether this is active. + /// + /// true if active; otherwise, false. + public bool Active + { + get + { + return m_Active; + } + set + { + m_Active = value; + } + } + + /// + /// Gets or sets a value indicating whether this is keep. + /// + /// true if keep; otherwise, false. + public bool Keep + { + get + { + return m_Keep; + } + set + { + m_Keep = value; + if(m_Keep) + { + m_EverKept = true; + } + } + } + + /// + /// Gets a value indicating whether [ever kept]. + /// + /// true if [ever kept]; otherwise, false. + public bool EverKept + { + get + { + return m_EverKept; + } + } + + /// + /// Gets or sets the state. + /// + /// The state. + public IfState State + { + get + { + return m_State; + } + set + { + m_State = value; + } + } + + #endregion + } +} -- cgit v1.1