From ffbbe29229c2122502a3c173bd40a870d2a3d631 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 14 Mar 2013 22:01:24 +0000 Subject: refactor: Use LSL_Vector(Vector3) constructor in llGetTorque() --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index c9d0d91..e55e215 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -2287,8 +2287,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_Vector llGetTorque() { m_host.AddScriptLPS(1); - Vector3 torque = m_host.ParentGroup.GetTorque(); - return new LSL_Vector(torque.X,torque.Y,torque.Z); + + return new LSL_Vector(m_host.ParentGroup.GetTorque()); } public void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local) -- cgit v1.1