From feba3cc3ff1f651bebdf06f53df40643ed742542 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 13 Jan 2009 17:01:57 +0000 Subject: * Removing set-time command since it doesn't actually do anything at all * If this was crucial to someone then it should be reinsertable as a module --- OpenSim/Region/Application/OpenSim.cs | 5 ----- OpenSim/Region/Environment/Scenes/Scene.cs | 16 ---------------- OpenSim/Region/Environment/Scenes/SceneManager.cs | 10 ---------- 3 files changed, 31 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 4440fe1..3db7176 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs @@ -235,10 +235,6 @@ namespace OpenSim m_assetCache.Clear(); break; - case "set-time": - m_sceneManager.SetCurrentSceneTimePhase(Convert.ToInt32(cmdparams[0])); - break; - case "force-update": m_console.Notice("Updating all clients"); m_sceneManager.ForceCurrentSceneClientUpdate(); @@ -679,7 +675,6 @@ namespace OpenSim m_console.Notice("load-oar [filename] - load an OpenSimulator region archive. This replaces everything in the current region."); m_console.Notice("save-oar [filename] - Save the current region to an OpenSimulator region archive."); m_console.Notice("script - manually trigger scripts? or script commands?"); - m_console.Notice("set-time [x] - set the current scene time phase"); m_console.Notice("show assets - show state of asset cache."); m_console.Notice("show modules - shows info about loaded modules."); m_console.Notice("show queues - show packet queues length for all clients."); diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 37ff645..09eb0e6 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -80,8 +80,6 @@ namespace OpenSim.Region.Environment.Scenes /// TODO: Possibly stop other classes being able to manipulate this directly. public SceneGraph m_sceneGraph; - private int m_timePhase = 24; - /// /// Are we applying physics to any of the prims in this scene? /// @@ -245,11 +243,6 @@ namespace OpenSim.Region.Environment.Scenes get { return StatsReporter.getLastReportedSimFPS(); } } - public int TimePhase - { - get { return m_timePhase; } - } - public string DefaultScriptEngine { get { return m_defaultScriptEngine; } @@ -3356,15 +3349,6 @@ namespace OpenSim.Region.Environment.Scenes #region Other Methods - /// - /// - /// - /// - public void SetTimePhase(int phase) - { - m_timePhase = phase; - } - public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms) { m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms); diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 5541454..040a0d4 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs @@ -483,16 +483,6 @@ namespace OpenSim.Region.Environment.Scenes return null; } - public void SetCurrentSceneTimePhase(int timePhase) - { - ForEachCurrentScene(delegate(Scene scene) - { - scene.SetTimePhase( - timePhase) - ; - }); - } - public void ForceCurrentSceneClientUpdate() { ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); }); -- cgit v1.1