From fcfc97a4bf884aaf56bad571fe041ee87ec729c4 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 8 May 2009 16:44:00 +0000 Subject: * minor: rename xml sog serialization method for readability --- OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | 2 +- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 4 ++-- OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs | 2 +- .../Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | 6 +++--- OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 2 +- 5 files changed, 8 insertions(+), 8 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs index 3399504..985ee98 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs @@ -255,7 +255,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid if ((asset != null) && ((AssetType)asset.Type == AssetType.Object)) { string ass_str = Utils.BytesToString(asset.Data); - SceneObjectGroup sog = SceneObjectSerializer.DeserializeOriginalXmlFormat(ass_str); + SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(ass_str); SniffTextureUUIDs(uuids, sog); diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index f3d5a7c..8dbf72a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -2265,7 +2265,7 @@ namespace OpenSim.Region.Framework.Scenes string xmlData = Utils.BytesToString(rezAsset.Data); SceneObjectGroup group - = SceneObjectSerializer.DeserializeOriginalXmlFormat(itemId, xmlData); + = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData); if (!Permissions.CanRezObject( group.Children.Count, remoteClient.AgentId, pos) @@ -2421,7 +2421,7 @@ namespace OpenSim.Region.Framework.Scenes if (rezAsset != null) { string xmlData = Utils.BytesToString(rezAsset.Data); - SceneObjectGroup group = SceneObjectSerializer.DeserializeOriginalXmlFormat(xmlData); + SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos)) { diff --git a/OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs index 1a4efe7..b5f46ee 100644 --- a/OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs +++ b/OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs @@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes rootNode = doc.FirstChild; foreach (XmlNode aPrimNode in rootNode.ChildNodes) { - SceneObjectGroup obj = SceneObjectSerializer.DeserializeOriginalXmlFormat(aPrimNode.OuterXml); + SceneObjectGroup obj = SceneObjectSerializer.FromOriginalXmlFormat(aPrimNode.OuterXml); if (newIDS) { diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 54e7270..ebb27c3 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs @@ -49,9 +49,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization /// /// /// - public static SceneObjectGroup DeserializeOriginalXmlFormat(string serialization) + public static SceneObjectGroup FromOriginalXmlFormat(string serialization) { - return DeserializeOriginalXmlFormat(UUID.Zero, serialization); + return FromOriginalXmlFormat(UUID.Zero, serialization); } /// @@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization /// /// /// - public static SceneObjectGroup DeserializeOriginalXmlFormat(UUID fromUserInventoryItemID, string serialization) + public static SceneObjectGroup FromOriginalXmlFormat(UUID fromUserInventoryItemID, string serialization) { //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); //int time = System.Environment.TickCount; diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index a839829..600295f 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs @@ -264,7 +264,7 @@ namespace OpenSim.Region.Framework.Scenes if (null != objectAsset) { string xml = Utils.BytesToString(objectAsset.Data); - SceneObjectGroup sog = SceneObjectSerializer.DeserializeOriginalXmlFormat(xml); + SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml); GatherAssetUuids(sog, assetUuids); } } -- cgit v1.1