From 818ed2032aa4e6c0a9ede3598d64f0c7960135c4 Mon Sep 17 00:00:00 2001 From: Melanie Date: Sat, 30 Oct 2010 00:41:36 +0100 Subject: READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE. It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned. --- .../RemoteController/RemoteAdminPlugin.cs | 18 +- .../Rest/Inventory/RestAppearanceServices.cs | 5 +- OpenSim/Framework/AgentCircuitData.cs | 51 ----- OpenSim/Framework/AvatarAppearance.cs | 241 +-------------------- OpenSim/Framework/AvatarWearable.cs | 157 +++++++++++--- OpenSim/Framework/ChildAgentDataUpdate.cs | 10 +- OpenSim/Framework/Servers/VersionInfo.cs | 2 +- .../Region/ClientStack/LindenUDP/LLClientView.cs | 21 +- .../Avatar/AvatarFactory/AvatarFactoryModule.cs | 15 +- .../SimianGrid/SimianAvatarServiceConnector.cs | 53 ++--- OpenSim/Services/Interfaces/IAvatarService.cs | 132 ++++++----- 11 files changed, 282 insertions(+), 423 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index 1829c8d..72ac303 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs @@ -1510,11 +1510,11 @@ namespace OpenSim.ApplicationPlugins.RemoteController for (int i=0; i 0)) - { - OSDArray wears = new OSDArray(Appearance.Wearables.Length * 2); - foreach (AvatarWearable awear in Appearance.Wearables) - { - wears.Add(OSD.FromUUID(awear.ItemID)); - wears.Add(OSD.FromUUID(awear.AssetID)); - //System.Console.WriteLine("XXX ItemID=" + awear.ItemID + " assetID=" + awear.AssetID); - } - args["wearables"] = wears; - } - - //System.Console.WriteLine("XXX Before packing Attachments"); - List attachments = Appearance.GetAttachments(); - if ((attachments != null) && (attachments.Count > 0)) - { - OSDArray attachs = new OSDArray(attachments.Count); - foreach (AvatarAttachment attach in attachments) - { - attachs.Add(attach.Pack()); - //System.Console.WriteLine("XXX att.pt=" + kvp.Key + "; itemID=" + kvp.Value[0] + "; assetID=" + kvp.Value[1]); - } - args["attachments"] = attachs; - } - } - - if (Appearance != null) - { OSDMap appmap = Appearance.Pack(); args["packed_appearance"] = appmap; } @@ -346,28 +317,6 @@ namespace OpenSim.Framework if (args["appearance_serial"] != null) Appearance.Serial = args["appearance_serial"].AsInteger(); - if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array) - { - OSDArray wears = (OSDArray)(args["wearables"]); - for (int i = 0; i < wears.Count / 2; i++) - { - AvatarWearable awear = new AvatarWearable(wears[i*2].AsUUID(),wears[(i*2)+1].AsUUID()); - Appearance.SetWearable(i,awear); - } - } - - if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array) - { - OSDArray attachs = (OSDArray)(args["attachments"]); - foreach (OSD o in attachs) - { - if (o.Type == OSDType.Map) - { - Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o)); - } - } - } - if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map)) { Appearance.Unpack((OSDMap)args["packed_appearance"]); diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index a4bb765..f378e96 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs @@ -35,104 +35,6 @@ using log4net; namespace OpenSim.Framework { - // A special dictionary for avatar appearance - public struct LayerItem - { - public UUID ItemID; - public UUID AssetID; - - public LayerItem(UUID itemID, UUID assetID) - { - ItemID = itemID; - AssetID = assetID; - } - } - - public class Layer - { - protected int m_layerType; - protected Dictionary m_items = new Dictionary(); - protected List m_ids = new List(); - - public Layer(int type) - { - m_layerType = type; - } - - public int LayerType - { - get { return m_layerType; } - } - - public int Count - { - get { return m_ids.Count; } - } - - public void Add(UUID itemID, UUID assetID) - { - if (m_items.ContainsKey(itemID)) - return; - if (m_ids.Count >= 5) - return; - - m_ids.Add(itemID); - m_items[itemID] = assetID; - } - - public void Wear(UUID itemID, UUID assetID) - { - Clear(); - Add(itemID, assetID); - } - - public void Clear() - { - m_ids.Clear(); - m_items.Clear(); - } - - public void RemoveItem(UUID itemID) - { - if (m_items.ContainsKey(itemID)) - { - m_ids.Remove(itemID); - m_items.Remove(itemID); - } - } - - public void RemoveAsset(UUID assetID) - { - UUID itemID = UUID.Zero; - - foreach (KeyValuePair kvp in m_items) - { - if (kvp.Value == assetID) - { - itemID = kvp.Key; - break; - } - } - - if (itemID != UUID.Zero) - { - m_ids.Remove(itemID); - m_items.Remove(itemID); - } - } - - public LayerItem this [int idx] - { - get - { - if (idx >= m_ids.Count || idx < 0) - return new LayerItem(UUID.Zero, UUID.Zero); - - return new LayerItem(m_ids[idx], m_items[m_ids[idx]]); - } - } - } - /// /// Contains the Avatar's Appearance and methods to manipulate the appearance. /// @@ -184,136 +86,6 @@ namespace OpenSim.Framework set { m_wearables = value; } } - public virtual UUID BodyItem { - get { return m_wearables[AvatarWearable.BODY].ItemID; } - set { m_wearables[AvatarWearable.BODY].ItemID = value; } - } - - public virtual UUID BodyAsset { - get { return m_wearables[AvatarWearable.BODY].AssetID; } - set { m_wearables[AvatarWearable.BODY].AssetID = value; } - } - - public virtual UUID SkinItem { - get { return m_wearables[AvatarWearable.SKIN].ItemID; } - set { m_wearables[AvatarWearable.SKIN].ItemID = value; } - } - - public virtual UUID SkinAsset { - get { return m_wearables[AvatarWearable.SKIN].AssetID; } - set { m_wearables[AvatarWearable.SKIN].AssetID = value; } - } - - public virtual UUID HairItem { - get { return m_wearables[AvatarWearable.HAIR].ItemID; } - set { m_wearables[AvatarWearable.HAIR].ItemID = value; } - } - - public virtual UUID HairAsset { - get { return m_wearables[AvatarWearable.HAIR].AssetID; } - set { m_wearables[AvatarWearable.HAIR].AssetID = value; } - } - - public virtual UUID EyesItem { - get { return m_wearables[AvatarWearable.EYES].ItemID; } - set { m_wearables[AvatarWearable.EYES].ItemID = value; } - } - - public virtual UUID EyesAsset { - get { return m_wearables[AvatarWearable.EYES].AssetID; } - set { m_wearables[AvatarWearable.EYES].AssetID = value; } - } - - public virtual UUID ShirtItem { - get { return m_wearables[AvatarWearable.SHIRT].ItemID; } - set { m_wearables[AvatarWearable.SHIRT].ItemID = value; } - } - - public virtual UUID ShirtAsset { - get { return m_wearables[AvatarWearable.SHIRT].AssetID; } - set { m_wearables[AvatarWearable.SHIRT].AssetID = value; } - } - - public virtual UUID PantsItem { - get { return m_wearables[AvatarWearable.PANTS].ItemID; } - set { m_wearables[AvatarWearable.PANTS].ItemID = value; } - } - - public virtual UUID PantsAsset { - get { return m_wearables[AvatarWearable.PANTS].AssetID; } - set { m_wearables[AvatarWearable.PANTS].AssetID = value; } - } - - public virtual UUID ShoesItem { - get { return m_wearables[AvatarWearable.SHOES].ItemID; } - set { m_wearables[AvatarWearable.SHOES].ItemID = value; } - } - - public virtual UUID ShoesAsset { - get { return m_wearables[AvatarWearable.SHOES].AssetID; } - set { m_wearables[AvatarWearable.SHOES].AssetID = value; } - } - - public virtual UUID SocksItem { - get { return m_wearables[AvatarWearable.SOCKS].ItemID; } - set { m_wearables[AvatarWearable.SOCKS].ItemID = value; } - } - - public virtual UUID SocksAsset { - get { return m_wearables[AvatarWearable.SOCKS].AssetID; } - set { m_wearables[AvatarWearable.SOCKS].AssetID = value; } - } - - public virtual UUID JacketItem { - get { return m_wearables[AvatarWearable.JACKET].ItemID; } - set { m_wearables[AvatarWearable.JACKET].ItemID = value; } - } - - public virtual UUID JacketAsset { - get { return m_wearables[AvatarWearable.JACKET].AssetID; } - set { m_wearables[AvatarWearable.JACKET].AssetID = value; } - } - - public virtual UUID GlovesItem { - get { return m_wearables[AvatarWearable.GLOVES].ItemID; } - set { m_wearables[AvatarWearable.GLOVES].ItemID = value; } - } - - public virtual UUID GlovesAsset { - get { return m_wearables[AvatarWearable.GLOVES].AssetID; } - set { m_wearables[AvatarWearable.GLOVES].AssetID = value; } - } - - public virtual UUID UnderShirtItem { - get { return m_wearables[AvatarWearable.UNDERSHIRT].ItemID; } - set { m_wearables[AvatarWearable.UNDERSHIRT].ItemID = value; } - } - - public virtual UUID UnderShirtAsset { - get { return m_wearables[AvatarWearable.UNDERSHIRT].AssetID; } - set { m_wearables[AvatarWearable.UNDERSHIRT].AssetID = value; } - } - - public virtual UUID UnderPantsItem { - get { return m_wearables[AvatarWearable.UNDERPANTS].ItemID; } - set { m_wearables[AvatarWearable.UNDERPANTS].ItemID = value; } - } - - public virtual UUID UnderPantsAsset { - get { return m_wearables[AvatarWearable.UNDERPANTS].AssetID; } - set { m_wearables[AvatarWearable.UNDERPANTS].AssetID = value; } - } - - public virtual UUID SkirtItem { - get { return m_wearables[AvatarWearable.SKIRT].ItemID; } - set { m_wearables[AvatarWearable.SKIRT].ItemID = value; } - } - - public virtual UUID SkirtAsset { - get { return m_wearables[AvatarWearable.SKIRT].AssetID; } - set { m_wearables[AvatarWearable.SKIRT].AssetID = value; } - } - public virtual float AvatarHeight { get { return m_avatarHeight; } @@ -407,7 +179,7 @@ namespace OpenSim.Framework m_wearables = null; if (appearance.Wearables != null) { - m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; //should be 13 of these + m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; //should be 15 of these for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) SetWearable(i,appearance.Wearables[i]); } @@ -552,7 +324,9 @@ namespace OpenSim.Framework // DEBUG ON // m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID); // DEBUG OFF - m_wearables[wearableId] = new AvatarWearable(wearable.ItemID,wearable.AssetID); + m_wearables[wearableId].Clear(); + for (int i = 0 ; i < wearable.Count ; i++) + m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID); } @@ -568,7 +342,10 @@ namespace OpenSim.Framework s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID); foreach (AvatarWearable awear in m_wearables) - s += String.Format("Wearable: item={0}, asset={1}\n",awear.ItemID,awear.AssetID); + { + for ( int i = 0 ; i < awear.Count ; i++ ) + s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID); + } s += "Visual Params: "; for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++) @@ -738,7 +515,7 @@ namespace OpenSim.Framework { OSDArray wears = (OSDArray)(data["wearables"]); for (int i = 0; i < wears.Count; i++) - m_wearables[i] = new AvatarWearable((OSDMap)wears[i]); + m_wearables[i] = new AvatarWearable((OSDArray)wears[i]); } else { diff --git a/OpenSim/Framework/AvatarWearable.cs b/OpenSim/Framework/AvatarWearable.cs index 87098bf..631971f 100644 --- a/OpenSim/Framework/AvatarWearable.cs +++ b/OpenSim/Framework/AvatarWearable.cs @@ -26,11 +26,24 @@ */ using System; +using System.Collections.Generic; using OpenMetaverse; using OpenMetaverse.StructuredData; namespace OpenSim.Framework { + public struct WearableItem + { + public UUID ItemID; + public UUID AssetID; + + public WearableItem(UUID itemID, UUID assetID) + { + ItemID = itemID; + AssetID = assetID; + } + } + public class AvatarWearable { // these are guessed at by the list here - @@ -49,8 +62,10 @@ namespace OpenSim.Framework public static readonly int UNDERSHIRT = 10; public static readonly int UNDERPANTS = 11; public static readonly int SKIRT = 12; + public static readonly int ALPHA = 13; + public static readonly int TATTOO = 15; - public static readonly int MAX_WEARABLES = 13; + public static readonly int MAX_WEARABLES = 15; public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); @@ -67,68 +82,158 @@ namespace OpenSim.Framework public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120"); - public UUID AssetID; - public UUID ItemID; + public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8"); + public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594"); + + public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1"); + public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007"); + + + protected Dictionary m_items = new Dictionary(); + protected List m_ids = new List(); public AvatarWearable() { } - public AvatarWearable(UUID itemId, UUID assetId) + public AvatarWearable(UUID itemID, UUID assetID) { - AssetID = assetId; - ItemID = itemId; + Wear(itemID, assetID); } - public AvatarWearable(OSDMap args) + public AvatarWearable(OSDArray args) { Unpack(args); } - public OSDMap Pack() + public OSD Pack() + { + OSDArray wearlist = new OSDArray(); + + foreach (UUID id in m_ids) + { + OSDMap weardata = new OSDMap(); + weardata["item"] = OSD.FromUUID(id); + weardata["asset"] = OSD.FromUUID(m_items[id]); + wearlist.Add(weardata); + } + + return wearlist; + } + + public void Unpack(OSDArray args) + { + Clear(); + + foreach (OSDMap weardata in args) + { + Add(weardata["item"].AsUUID(), weardata["asset"].AsUUID()); + } + } + + public int Count + { + get { return m_ids.Count; } + } + + public void Add(UUID itemID, UUID assetID) + { + if (itemID == UUID.Zero) + return; + if (m_items.ContainsKey(itemID)) + { + m_items[itemID] = assetID; + return; + } + if (m_ids.Count >= 5) + return; + + m_ids.Add(itemID); + m_items[itemID] = assetID; + } + + public void Wear(UUID itemID, UUID assetID) { - OSDMap weardata = new OSDMap(); - weardata["item"] = OSD.FromUUID(ItemID); - weardata["asset"] = OSD.FromUUID(AssetID); + Clear(); + Add(itemID, assetID); + } - return weardata; + public void Clear() + { + m_ids.Clear(); + m_items.Clear(); } - public void Unpack(OSDMap args) + public void RemoveItem(UUID itemID) { - ItemID = (args["item"] != null) ? args["item"].AsUUID() : UUID.Zero; - AssetID = (args["asset"] != null) ? args["asset"].AsUUID() : UUID.Zero; + if (m_items.ContainsKey(itemID)) + { + m_ids.Remove(itemID); + m_items.Remove(itemID); + } + } + + public void RemoveAsset(UUID assetID) + { + UUID itemID = UUID.Zero; + + foreach (KeyValuePair kvp in m_items) + { + if (kvp.Value == assetID) + { + itemID = kvp.Key; + break; + } + } + + if (itemID != UUID.Zero) + { + m_ids.Remove(itemID); + m_items.Remove(itemID); + } + } + + public WearableItem this [int idx] + { + get + { + if (idx >= m_ids.Count || idx < 0) + return new WearableItem(UUID.Zero, UUID.Zero); + + return new WearableItem(m_ids[idx], m_items[m_ids[idx]]); + } } public static AvatarWearable[] DefaultWearables { get { - AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 13 of these + AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these for (int i = 0; i < MAX_WEARABLES; i++) { defaultWearables[i] = new AvatarWearable(); } // Body - defaultWearables[0].ItemID = DEFAULT_BODY_ITEM; - defaultWearables[0].AssetID = DEFAULT_BODY_ASSET; + defaultWearables[BODY].Add(DEFAULT_BODY_ITEM, DEFAULT_BODY_ASSET); // Hair - defaultWearables[2].ItemID = DEFAULT_HAIR_ITEM; - defaultWearables[2].AssetID = DEFAULT_HAIR_ASSET; + defaultWearables[HAIR].Add(DEFAULT_HAIR_ITEM, DEFAULT_HAIR_ASSET); // Skin - defaultWearables[1].ItemID = DEFAULT_SKIN_ITEM; - defaultWearables[1].AssetID = DEFAULT_SKIN_ASSET; + defaultWearables[SKIN].Add(DEFAULT_SKIN_ITEM, DEFAULT_SKIN_ASSET); // Shirt - defaultWearables[4].ItemID = DEFAULT_SHIRT_ITEM; - defaultWearables[4].AssetID = DEFAULT_SHIRT_ASSET; + defaultWearables[SHIRT].Add(DEFAULT_SHIRT_ITEM, DEFAULT_SHIRT_ASSET); // Pants - defaultWearables[5].ItemID = DEFAULT_PANTS_ITEM; - defaultWearables[5].AssetID = DEFAULT_PANTS_ASSET; + defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET); + + // Alpha + defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET); + + // Tattoo + defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET); return defaultWearables; } diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs index 66487f7..ddfaaed 100644 --- a/OpenSim/Framework/ChildAgentDataUpdate.cs +++ b/OpenSim/Framework/ChildAgentDataUpdate.cs @@ -414,12 +414,10 @@ namespace OpenSim.Framework // We might not pass this in all cases... if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0)) { - OSDArray wears = new OSDArray(Appearance.Wearables.Length * 2); + OSDArray wears = new OSDArray(Appearance.Wearables.Length); foreach (AvatarWearable awear in Appearance.Wearables) - { - wears.Add(OSD.FromUUID(awear.ItemID)); - wears.Add(OSD.FromUUID(awear.AssetID)); - } + wears.Add(awear.Pack()); + args["wearables"] = wears; } @@ -592,7 +590,7 @@ namespace OpenSim.Framework OSDArray wears = (OSDArray)(args["wearables"]); for (int i = 0; i < wears.Count / 2; i++) { - AvatarWearable awear = new AvatarWearable(wears[i*2].AsUUID(),wears[(i*2)+1].AsUUID()); + AvatarWearable awear = new AvatarWearable((OSDArray)wears[i]); Appearance.SetWearable(i,awear); } } diff --git a/OpenSim/Framework/Servers/VersionInfo.cs b/OpenSim/Framework/Servers/VersionInfo.cs index c88e0d1..c9d4c93 100644 --- a/OpenSim/Framework/Servers/VersionInfo.cs +++ b/OpenSim/Framework/Servers/VersionInfo.cs @@ -69,6 +69,6 @@ namespace OpenSim /// of the code that is too old. /// /// - public readonly static int MajorInterfaceVersion = 6; + public readonly static int MajorInterfaceVersion = 7; } } diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 14f923d..d7458b7 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -3387,20 +3387,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP aw.AgentData.SerialNum = (uint)serial; aw.AgentData.SessionID = m_sessionId; + int count = 0; + for (int i = 0; i < wearables.Length; i++) + count += wearables[i].Count; + // TODO: don't create new blocks if recycling an old packet - aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; + aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; AgentWearablesUpdatePacket.WearableDataBlock awb; + int idx = 0; for (int i = 0; i < wearables.Length; i++) { - awb = new AgentWearablesUpdatePacket.WearableDataBlock(); - awb.WearableType = (byte)i; - awb.AssetID = wearables[i].AssetID; - awb.ItemID = wearables[i].ItemID; - aw.WearableData[i] = awb; + for (int j = 0; j < wearables[i].Count; j++) + { + awb = new AgentWearablesUpdatePacket.WearableDataBlock(); + awb.WearableType = (byte)i; + awb.AssetID = wearables[i][j].AssetID; + awb.ItemID = wearables[i][j].ItemID; + aw.WearableData[idx] = awb; + idx++; // m_log.DebugFormat( // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", // awb.ItemID, awb.AssetID, i, Name); + } } OutPacket(aw, ThrottleOutPacketType.Task); diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index bfbbcf8..4d27ea4 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -393,27 +393,22 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory { for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) { - if (appearance.Wearables[i].ItemID == UUID.Zero) + for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ ) { - appearance.Wearables[i].AssetID = UUID.Zero; - } - else - { - InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID); + InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); baseItem = invService.GetItem(baseItem); if (baseItem != null) { - appearance.Wearables[i].AssetID = baseItem.AssetID; + appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID); } else { m_log.ErrorFormat( "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", - appearance.Wearables[i].ItemID, (WearableType)i); + appearance.Wearables[i][j].ItemID, (WearableType)i); - appearance.Wearables[i].ItemID = UUID.Zero; - appearance.Wearables[i].AssetID = UUID.Zero; + appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID); } } } diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs index ea9b4b4..7a28c2b 100644 --- a/OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs +++ b/OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs @@ -265,32 +265,33 @@ namespace OpenSim.Services.Connectors.SimianGrid map["Height"] = OSD.FromReal(appearance.AvatarHeight); - map["ShapeItem"] = OSD.FromUUID(appearance.BodyItem); - map["ShapeAsset"] = OSD.FromUUID(appearance.BodyAsset); - map["SkinItem"] = OSD.FromUUID(appearance.SkinItem); - map["SkinAsset"] = OSD.FromUUID(appearance.SkinAsset); - map["HairItem"] = OSD.FromUUID(appearance.HairItem); - map["HairAsset"] = OSD.FromUUID(appearance.HairAsset); - map["EyesItem"] = OSD.FromUUID(appearance.EyesItem); - map["EyesAsset"] = OSD.FromUUID(appearance.EyesAsset); - map["ShirtItem"] = OSD.FromUUID(appearance.ShirtItem); - map["ShirtAsset"] = OSD.FromUUID(appearance.ShirtAsset); - map["PantsItem"] = OSD.FromUUID(appearance.PantsItem); - map["PantsAsset"] = OSD.FromUUID(appearance.PantsAsset); - map["ShoesItem"] = OSD.FromUUID(appearance.ShoesItem); - map["ShoesAsset"] = OSD.FromUUID(appearance.ShoesAsset); - map["SocksItem"] = OSD.FromUUID(appearance.SocksItem); - map["SocksAsset"] = OSD.FromUUID(appearance.SocksAsset); - map["JacketItem"] = OSD.FromUUID(appearance.JacketItem); - map["JacketAsset"] = OSD.FromUUID(appearance.JacketAsset); - map["GlovesItem"] = OSD.FromUUID(appearance.GlovesItem); - map["GlovesAsset"] = OSD.FromUUID(appearance.GlovesAsset); - map["UndershirtItem"] = OSD.FromUUID(appearance.UnderShirtItem); - map["UndershirtAsset"] = OSD.FromUUID(appearance.UnderShirtAsset); - map["UnderpantsItem"] = OSD.FromUUID(appearance.UnderPantsItem); - map["UnderpantsAsset"] = OSD.FromUUID(appearance.UnderPantsAsset); - map["SkirtItem"] = OSD.FromUUID(appearance.SkirtItem); - map["SkirtAsset"] = OSD.FromUUID(appearance.SkirtAsset); + map["BodyItem"] = appearance.Wearables[AvatarWearable.BODY][0].ItemID.ToString(); + map["EyesItem"] = appearance.Wearables[AvatarWearable.EYES][0].ItemID.ToString(); + map["GlovesItem"] = appearance.Wearables[AvatarWearable.GLOVES][0].ItemID.ToString(); + map["HairItem"] = appearance.Wearables[AvatarWearable.HAIR][0].ItemID.ToString(); + map["JacketItem"] = appearance.Wearables[AvatarWearable.JACKET][0].ItemID.ToString(); + map["PantsItem"] = appearance.Wearables[AvatarWearable.PANTS][0].ItemID.ToString(); + map["ShirtItem"] = appearance.Wearables[AvatarWearable.SHIRT][0].ItemID.ToString(); + map["ShoesItem"] = appearance.Wearables[AvatarWearable.SHOES][0].ItemID.ToString(); + map["SkinItem"] = appearance.Wearables[AvatarWearable.SKIN][0].ItemID.ToString(); + map["SkirtItem"] = appearance.Wearables[AvatarWearable.SKIRT][0].ItemID.ToString(); + map["SocksItem"] = appearance.Wearables[AvatarWearable.SOCKS][0].ItemID.ToString(); + map["UnderPantsItem"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].ItemID.ToString(); + map["UnderShirtItem"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].ItemID.ToString(); + map["BodyAsset"] = appearance.Wearables[AvatarWearable.BODY][0].AssetID.ToString(); + map["EyesAsset"] = appearance.Wearables[AvatarWearable.EYES][0].AssetID.ToString(); + map["GlovesAsset"] = appearance.Wearables[AvatarWearable.GLOVES][0].AssetID.ToString(); + map["HairAsset"] = appearance.Wearables[AvatarWearable.HAIR][0].AssetID.ToString(); + map["JacketAsset"] = appearance.Wearables[AvatarWearable.JACKET][0].AssetID.ToString(); + map["PantsAsset"] = appearance.Wearables[AvatarWearable.PANTS][0].AssetID.ToString(); + map["ShirtAsset"] = appearance.Wearables[AvatarWearable.SHIRT][0].AssetID.ToString(); + map["ShoesAsset"] = appearance.Wearables[AvatarWearable.SHOES][0].AssetID.ToString(); + map["SkinAsset"] = appearance.Wearables[AvatarWearable.SKIN][0].AssetID.ToString(); + map["SkirtAsset"] = appearance.Wearables[AvatarWearable.SKIRT][0].AssetID.ToString(); + map["SocksAsset"] = appearance.Wearables[AvatarWearable.SOCKS][0].AssetID.ToString(); + map["UnderPantsAsset"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].AssetID.ToString(); + map["UnderShirtAsset"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].AssetID.ToString(); + OSDMap items = new OSDMap(); foreach (KeyValuePair kvp in avatar.Data) diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs index eaa6534..a029fbc 100644 --- a/OpenSim/Services/Interfaces/IAvatarService.cs +++ b/OpenSim/Services/Interfaces/IAvatarService.cs @@ -149,33 +149,33 @@ namespace OpenSim.Services.Interfaces Data["Serial"] = appearance.Serial.ToString(); // Wearables Data["AvatarHeight"] = appearance.AvatarHeight.ToString(); - Data["BodyItem"] = appearance.BodyItem.ToString(); - Data["EyesItem"] = appearance.EyesItem.ToString(); - Data["GlovesItem"] = appearance.GlovesItem.ToString(); - Data["HairItem"] = appearance.HairItem.ToString(); - Data["JacketItem"] = appearance.JacketItem.ToString(); - Data["PantsItem"] = appearance.PantsItem.ToString(); - Data["ShirtItem"] = appearance.ShirtItem.ToString(); - Data["ShoesItem"] = appearance.ShoesItem.ToString(); - Data["SkinItem"] = appearance.SkinItem.ToString(); - Data["SkirtItem"] = appearance.SkirtItem.ToString(); - Data["SocksItem"] = appearance.SocksItem.ToString(); - Data["UnderPantsItem"] = appearance.UnderPantsItem.ToString(); - Data["UnderShirtItem"] = appearance.UnderShirtItem.ToString(); - - Data["BodyAsset"] = appearance.BodyAsset.ToString(); - Data["EyesAsset"] = appearance.EyesAsset.ToString(); - Data["GlovesAsset"] = appearance.GlovesAsset.ToString(); - Data["HairAsset"] = appearance.HairAsset.ToString(); - Data["JacketAsset"] = appearance.JacketAsset.ToString(); - Data["PantsAsset"] = appearance.PantsAsset.ToString(); - Data["ShirtAsset"] = appearance.ShirtAsset.ToString(); - Data["ShoesAsset"] = appearance.ShoesAsset.ToString(); - Data["SkinAsset"] = appearance.SkinAsset.ToString(); - Data["SkirtAsset"] = appearance.SkirtAsset.ToString(); - Data["SocksAsset"] = appearance.SocksAsset.ToString(); - Data["UnderPantsAsset"] = appearance.UnderPantsAsset.ToString(); - Data["UnderShirtAsset"] = appearance.UnderShirtAsset.ToString(); + Data["BodyItem"] = appearance.Wearables[AvatarWearable.BODY][0].ItemID.ToString(); + Data["EyesItem"] = appearance.Wearables[AvatarWearable.EYES][0].ItemID.ToString(); + Data["GlovesItem"] = appearance.Wearables[AvatarWearable.GLOVES][0].ItemID.ToString(); + Data["HairItem"] = appearance.Wearables[AvatarWearable.HAIR][0].ItemID.ToString(); + Data["JacketItem"] = appearance.Wearables[AvatarWearable.JACKET][0].ItemID.ToString(); + Data["PantsItem"] = appearance.Wearables[AvatarWearable.PANTS][0].ItemID.ToString(); + Data["ShirtItem"] = appearance.Wearables[AvatarWearable.SHIRT][0].ItemID.ToString(); + Data["ShoesItem"] = appearance.Wearables[AvatarWearable.SHOES][0].ItemID.ToString(); + Data["SkinItem"] = appearance.Wearables[AvatarWearable.SKIN][0].ItemID.ToString(); + Data["SkirtItem"] = appearance.Wearables[AvatarWearable.SKIRT][0].ItemID.ToString(); + Data["SocksItem"] = appearance.Wearables[AvatarWearable.SOCKS][0].ItemID.ToString(); + Data["UnderPantsItem"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].ItemID.ToString(); + Data["UnderShirtItem"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].ItemID.ToString(); + + Data["BodyAsset"] = appearance.Wearables[AvatarWearable.BODY][0].AssetID.ToString(); + Data["EyesAsset"] = appearance.Wearables[AvatarWearable.EYES][0].AssetID.ToString(); + Data["GlovesAsset"] = appearance.Wearables[AvatarWearable.GLOVES][0].AssetID.ToString(); + Data["HairAsset"] = appearance.Wearables[AvatarWearable.HAIR][0].AssetID.ToString(); + Data["JacketAsset"] = appearance.Wearables[AvatarWearable.JACKET][0].AssetID.ToString(); + Data["PantsAsset"] = appearance.Wearables[AvatarWearable.PANTS][0].AssetID.ToString(); + Data["ShirtAsset"] = appearance.Wearables[AvatarWearable.SHIRT][0].AssetID.ToString(); + Data["ShoesAsset"] = appearance.Wearables[AvatarWearable.SHOES][0].AssetID.ToString(); + Data["SkinAsset"] = appearance.Wearables[AvatarWearable.SKIN][0].AssetID.ToString(); + Data["SkirtAsset"] = appearance.Wearables[AvatarWearable.SKIRT][0].AssetID.ToString(); + Data["SocksAsset"] = appearance.Wearables[AvatarWearable.SOCKS][0].AssetID.ToString(); + Data["UnderPantsAsset"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].AssetID.ToString(); + Data["UnderShirtAsset"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].AssetID.ToString(); // Attachments List attachments = appearance.GetAttachments(); @@ -193,33 +193,57 @@ namespace OpenSim.Services.Interfaces appearance.Serial = Int32.Parse(Data["Serial"]); // Wearables - appearance.BodyItem = UUID.Parse(Data["BodyItem"]); - appearance.EyesItem = UUID.Parse(Data["EyesItem"]); - appearance.GlovesItem = UUID.Parse(Data["GlovesItem"]); - appearance.HairItem = UUID.Parse(Data["HairItem"]); - appearance.JacketItem = UUID.Parse(Data["JacketItem"]); - appearance.PantsItem = UUID.Parse(Data["PantsItem"]); - appearance.ShirtItem = UUID.Parse(Data["ShirtItem"]); - appearance.ShoesItem = UUID.Parse(Data["ShoesItem"]); - appearance.SkinItem = UUID.Parse(Data["SkinItem"]); - appearance.SkirtItem = UUID.Parse(Data["SkirtItem"]); - appearance.SocksItem = UUID.Parse(Data["SocksItem"]); - appearance.UnderPantsItem = UUID.Parse(Data["UnderPantsItem"]); - appearance.UnderShirtItem = UUID.Parse(Data["UnderShirtItem"]); - - appearance.BodyAsset = UUID.Parse(Data["BodyAsset"]); - appearance.EyesAsset = UUID.Parse(Data["EyesAsset"]); - appearance.GlovesAsset = UUID.Parse(Data["GlovesAsset"]); - appearance.HairAsset = UUID.Parse(Data["HairAsset"]); - appearance.JacketAsset = UUID.Parse(Data["JacketAsset"]); - appearance.PantsAsset = UUID.Parse(Data["PantsAsset"]); - appearance.ShirtAsset = UUID.Parse(Data["ShirtAsset"]); - appearance.ShoesAsset = UUID.Parse(Data["ShoesAsset"]); - appearance.SkinAsset = UUID.Parse(Data["SkinAsset"]); - appearance.SkirtAsset = UUID.Parse(Data["SkirtAsset"]); - appearance.SocksAsset = UUID.Parse(Data["SocksAsset"]); - appearance.UnderPantsAsset = UUID.Parse(Data["UnderPantsAsset"]); - appearance.UnderShirtAsset = UUID.Parse(Data["UnderShirtAsset"]); + appearance.Wearables[AvatarWearable.BODY].Wear( + UUID.Parse(Data["BodyItem"]), + UUID.Parse(Data["BodyAsset"])); + + appearance.Wearables[AvatarWearable.SKIN].Wear( + UUID.Parse(Data["SkinItem"]), + UUID.Parse(Data["SkinAsset"])); + + appearance.Wearables[AvatarWearable.HAIR].Wear( + UUID.Parse(Data["HairItem"]), + UUID.Parse(Data["HairAsset"])); + + appearance.Wearables[AvatarWearable.EYES].Wear( + UUID.Parse(Data["EyesItem"]), + UUID.Parse(Data["EyesAsset"])); + + appearance.Wearables[AvatarWearable.SHIRT].Wear( + UUID.Parse(Data["ShirtItem"]), + UUID.Parse(Data["ShirtAsset"])); + + appearance.Wearables[AvatarWearable.PANTS].Wear( + UUID.Parse(Data["PantsItem"]), + UUID.Parse(Data["PantsAsset"])); + + appearance.Wearables[AvatarWearable.SHOES].Wear( + UUID.Parse(Data["ShoesItem"]), + UUID.Parse(Data["ShoesAsset"])); + + appearance.Wearables[AvatarWearable.SOCKS].Wear( + UUID.Parse(Data["SocksItem"]), + UUID.Parse(Data["SocksAsset"])); + + appearance.Wearables[AvatarWearable.JACKET].Wear( + UUID.Parse(Data["JacketItem"]), + UUID.Parse(Data["JacketAsset"])); + + appearance.Wearables[AvatarWearable.GLOVES].Wear( + UUID.Parse(Data["GlovesItem"]), + UUID.Parse(Data["GlovesAsset"])); + + appearance.Wearables[AvatarWearable.UNDERSHIRT].Wear( + UUID.Parse(Data["UnderShirtItem"]), + UUID.Parse(Data["UnderShirtAsset"])); + + appearance.Wearables[AvatarWearable.UNDERPANTS].Wear( + UUID.Parse(Data["UnderPantsItem"]), + UUID.Parse(Data["UnderPantsAsset"])); + + appearance.Wearables[AvatarWearable.SKIRT].Wear( + UUID.Parse(Data["SkirtItem"]), + UUID.Parse(Data["SkirtAsset"])); // Attachments Dictionary attchs = new Dictionary(); -- cgit v1.1