From ea72428c9d3fa27ab43bb3e0b2e297bf3b22861e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 19 Jan 2012 23:09:16 +0000 Subject: Allow a viewer UDP image request retry to trigger another asset fetch if an existing fetch hasn't responded before a timeout. This is to stop a high priority image/texture request from blocking the entire download queue if its asset fetch got dropped for some reason. --- OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | 32 ++++++++++++++++++++-- .../ClientStack/Linden/UDP/LLImageManager.cs | 6 ++-- 2 files changed, 32 insertions(+), 6 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index 8dd76d8..afbe56b 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs @@ -45,6 +45,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP private const int IMAGE_PACKET_SIZE = 1000; private const int FIRST_PACKET_SIZE = 600; + /// + /// If we've requested an asset but not received it in this ticks timeframe, then allow a duplicate + /// request from the client to trigger a fresh asset request. + /// + /// + /// There are 10,000 ticks in a millisecond + /// + private const int ASSET_REQUEST_TIMEOUT = 100000000; + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public uint LastSequence; @@ -57,8 +66,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP public UUID AgentID; public IInventoryAccessModule InventoryAccessModule; private OpenJPEG.J2KLayerInfo[] m_layers; + + /// + /// Has this request decoded the asset data? + /// public bool IsDecoded { get; private set; } + + /// + /// Has this request received the required asset data? + /// public bool HasAsset { get; private set; } + + /// + /// Time in milliseconds at which the asset was requested. + /// + public long AssetRequestTime { get; private set; } + public C5.IPriorityQueueHandle PriorityQueueHandle; private uint m_currentPacket; @@ -123,10 +146,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP { if (!HasAsset) { - if (!m_assetRequested) + if (!m_assetRequested || DateTime.UtcNow.Ticks > AssetRequestTime + ASSET_REQUEST_TIMEOUT) { +// m_log.DebugFormat( +// "[J2KIMAGE]: Requesting asset {0} from request in packet {1}, already requested? {2}, due to timeout? {3}", +// TextureID, LastSequence, m_assetRequested, DateTime.UtcNow.Ticks > AssetRequestTime + ASSET_REQUEST_TIMEOUT); + m_assetRequested = true; -// m_log.DebugFormat("[J2KIMAGE]: Requesting asset {0}", TextureID); + AssetRequestTime = DateTime.UtcNow.Ticks; + AssetService.Get(TextureID.ToString(), this, AssetReceived); } } diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLImageManager.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLImageManager.cs index a48251f..073c357 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLImageManager.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLImageManager.cs @@ -101,9 +101,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP // Do a linear search for this texture download lock (m_syncRoot) - { m_priorityQueue.Find(delegate(J2KImage img) { return img.TextureID == newRequest.RequestedAssetID; }, out imgrequest); - } if (imgrequest != null) { @@ -124,8 +122,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP // "[LL IMAGE MANAGER]: Received duplicate of existing request for {0}, start packet {1} from {2}", // newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name); - //m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}", - // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority); +// m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}", +// newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority); //Check the packet sequence to make sure this isn't older than //one we've already received -- cgit v1.1