From e00603f78ad10b86abf25b432f6ebfea38506b34 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sun, 3 Jul 2016 12:17:19 -0700 Subject: New config var: DisableObjectTransfer. If set to True, objects never cross; instead they stay in the region, possibly placed outside its borders. --- OpenSim/Region/Framework/Scenes/Scene.cs | 7 +++++++ OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 1 + 2 files changed, 8 insertions(+) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5290abb..0d19e94 100755 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -250,6 +250,12 @@ namespace OpenSim.Region.Framework.Scenes /// public int m_linksetPhysCapacity = 0; + /// + /// When placed outside the region's border, do we transfer the objects or + /// do we keep simulating them here? + /// + public bool DisableObjectTransfer { get; set; } + public bool m_useFlySlow; public bool m_useTrashOnDelete = true; @@ -1155,6 +1161,7 @@ namespace OpenSim.Region.Framework.Scenes if (entityTransferConfig != null) { AllowAvatarCrossing = entityTransferConfig.GetBoolean("AllowAvatarCrossing", AllowAvatarCrossing); + DisableObjectTransfer = entityTransferConfig.GetBoolean("DisableObjectTransfer", false); } #region Interest Management diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e226196..cb1bf55 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -556,6 +556,7 @@ namespace OpenSim.Region.Framework.Scenes && !Scene.PositionIsInCurrentRegion(val) && !IsAttachmentCheckFull() && !Scene.LoadingPrims + && !Scene.DisableObjectTransfer ) { if (!inTransit) -- cgit v1.1