From dfbc6e101e3c364963bc5da971c421f10af052a2 Mon Sep 17 00:00:00 2001
From: Teravus Ovares
Date: Thu, 27 Dec 2007 06:09:28 +0000
Subject: * Fixed the matching logic error on the LLQuat to axiom quat :P

---
 OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'OpenSim')

diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 670d259..e8ff007 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -810,7 +810,7 @@ namespace OpenSim.Region.Environment.Scenes
         // Utility function so the databases don't have to reference axiom.math
         public void SetSitTargetLL(LLVector3 offset, LLQuaternion orientation)
         {
-            if (!(offset.X == 0 && offset.Y == 0 && offset.Z == 0 && orientation.W == 0 && orientation.X == 0 && orientation.Y == 0 && (orientation.Z == 0 || orientation.Z == 1)))
+            if (!(offset.X == 0 && offset.Y == 0 && offset.Z == 0 && (orientation.W == 0 || orientation.W == 1) && orientation.X == 0 && orientation.Y == 0 && (orientation.Z == 0 || orientation.Z == 0)))
             {
                 m_sitTargetPosition = new Vector3(offset.X, offset.Y, offset.Z);
                 m_sitTargetOrientation = new Quaternion(orientation.W, orientation.X, orientation.Y, orientation.Z);
-- 
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