From d93275745b8944ecb62ad34914af1c7f21103f51 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 20 May 2014 23:57:03 +0100 Subject: minor: Remove some unused fields in ScenePresence --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 3 --- 1 file changed, 3 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 28b5b46..398d394 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -208,7 +208,6 @@ namespace OpenSim.Region.Framework.Scenes // private int m_lastColCount = -1; //KF: Look for Collision chnages // private int m_updateCount = 0; //KF: Update Anims for a while // private static readonly int UPDATE_COUNT = 10; // how many frames to update for - private List m_lastColliders = new List(); private TeleportFlags m_teleportFlags; public TeleportFlags TeleportFlags @@ -271,8 +270,6 @@ namespace OpenSim.Region.Framework.Scenes //private int m_moveToPositionStateStatus; //***************************************************** - private object m_collisionEventLock = new Object(); - private int m_movementAnimationUpdateCounter = 0; public Vector3 PrevSitOffset { get; set; } -- cgit v1.1