From d7f2c454f1f00f3d3d98b880a9c7cd18181112ae Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Sat, 16 Aug 2008 20:50:43 +0000
Subject: * Rename *DataStore classes to *RegionData to align with SQLite
---
OpenSim/Data/MSSQL/MSSQLDataStore.cs | 1840 -------------------------
OpenSim/Data/MSSQL/MSSQLRegionData.cs | 1840 +++++++++++++++++++++++++
OpenSim/Data/MySQL/MySQLDataStore.cs | 2360 ---------------------------------
OpenSim/Data/MySQL/MySQLRegionData.cs | 2360 +++++++++++++++++++++++++++++++++
4 files changed, 4200 insertions(+), 4200 deletions(-)
delete mode 100644 OpenSim/Data/MSSQL/MSSQLDataStore.cs
create mode 100644 OpenSim/Data/MSSQL/MSSQLRegionData.cs
delete mode 100644 OpenSim/Data/MySQL/MySQLDataStore.cs
create mode 100644 OpenSim/Data/MySQL/MySQLRegionData.cs
(limited to 'OpenSim')
diff --git a/OpenSim/Data/MSSQL/MSSQLDataStore.cs b/OpenSim/Data/MSSQL/MSSQLDataStore.cs
deleted file mode 100644
index 3f85fef..0000000
--- a/OpenSim/Data/MSSQL/MSSQLDataStore.cs
+++ /dev/null
@@ -1,1840 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Data;
-using System.Data.SqlClient;
-using System.IO;
-using System.Reflection;
-using libsecondlife;
-using log4net;
-using OpenSim.Framework;
-using OpenSim.Region.Environment.Interfaces;
-using OpenSim.Region.Environment.Scenes;
-
-namespace OpenSim.Data.MSSQL
-{
- ///
- /// A MSSQL Interface for the Region Server.
- ///
- public class MSSQLDataStore : IRegionDataStore
- {
- // private static FileSystemDataStore Instance = new FileSystemDataStore();
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private const string m_primSelect = "select * from prims";
- private const string m_shapeSelect = "select * from primshapes";
- private const string m_itemsSelect = "select * from primitems";
- private const string m_terrainSelect = "select top 1 * from terrain";
- private const string m_landSelect = "select * from land";
- private const string m_landAccessListSelect = "select * from landaccesslist";
-
- private DataSet m_dataSet;
- private SqlDataAdapter m_primDataAdapter;
- private SqlDataAdapter m_shapeDataAdapter;
- private SqlDataAdapter m_itemsDataAdapter;
- private SqlConnection m_connection;
- private SqlDataAdapter m_terrainDataAdapter;
- private SqlDataAdapter m_landDataAdapter;
- private SqlDataAdapter m_landAccessListDataAdapter;
-
- private DataTable m_primTable;
- private DataTable m_shapeTable;
- private DataTable m_itemsTable;
- private DataTable m_terrainTable;
- private DataTable m_landTable;
- private DataTable m_landAccessListTable;
-
- /// Temporary attribute while this is experimental
-
- /***********************************************************************
- *
- * Public Interface Functions
- *
- **********************************************************************/
-
- ///
- /// see IRegionDataStore
- ///
- ///
- public void Initialise(string connectionString)
- {
- // Instance.Initialise("", true);
-
- m_dataSet = new DataSet();
-
- m_log.Info("[REGION DB]: MSSql - connecting: " + connectionString);
- m_connection = new SqlConnection(connectionString);
-
- SqlCommand primSelectCmd = new SqlCommand(m_primSelect, m_connection);
- m_primDataAdapter = new SqlDataAdapter(primSelectCmd);
-
- SqlCommand shapeSelectCmd = new SqlCommand(m_shapeSelect, m_connection);
- m_shapeDataAdapter = new SqlDataAdapter(shapeSelectCmd);
-
- SqlCommand itemsSelectCmd = new SqlCommand(m_itemsSelect, m_connection);
- m_itemsDataAdapter = new SqlDataAdapter(itemsSelectCmd);
-
- SqlCommand terrainSelectCmd = new SqlCommand(m_terrainSelect, m_connection);
- m_terrainDataAdapter = new SqlDataAdapter(terrainSelectCmd);
-
- SqlCommand landSelectCmd = new SqlCommand(m_landSelect, m_connection);
- m_landDataAdapter = new SqlDataAdapter(landSelectCmd);
-
- SqlCommand landAccessListSelectCmd = new SqlCommand(m_landAccessListSelect, m_connection);
- m_landAccessListDataAdapter = new SqlDataAdapter(landAccessListSelectCmd);
-
- TestTables(m_connection);
-
- lock (m_dataSet)
- {
- m_primTable = createPrimTable();
- m_dataSet.Tables.Add(m_primTable);
- setupPrimCommands(m_primDataAdapter, m_connection);
- m_primDataAdapter.Fill(m_primTable);
-
- m_shapeTable = createShapeTable();
- m_dataSet.Tables.Add(m_shapeTable);
- setupShapeCommands(m_shapeDataAdapter, m_connection);
- m_shapeDataAdapter.Fill(m_shapeTable);
-
- m_itemsTable = createItemsTable();
- m_dataSet.Tables.Add(m_itemsTable);
- SetupItemsCommands(m_itemsDataAdapter, m_connection);
- m_itemsDataAdapter.Fill(m_itemsTable);
-
- m_terrainTable = createTerrainTable();
- m_dataSet.Tables.Add(m_terrainTable);
- setupTerrainCommands(m_terrainDataAdapter, m_connection);
- m_terrainDataAdapter.Fill(m_terrainTable);
-
- m_landTable = createLandTable();
- m_dataSet.Tables.Add(m_landTable);
- setupLandCommands(m_landDataAdapter, m_connection);
- m_landDataAdapter.Fill(m_landTable);
-
- m_landAccessListTable = createLandAccessListTable();
- m_dataSet.Tables.Add(m_landAccessListTable);
- setupLandAccessCommands(m_landAccessListDataAdapter, m_connection);
- m_landAccessListDataAdapter.Fill(m_landAccessListTable);
- }
- }
-
- public void StoreRegionSettings(RegionSettings rs)
- {
- }
-
- public RegionSettings LoadRegionSettings(LLUUID regionUUID)
- {
- return null;
- }
-
- ///
- ///
- ///
- ///
- ///
- public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
- {
- // Instance.StoreObject(obj, regionUUID);
-
- lock (m_dataSet)
- {
- foreach (SceneObjectPart prim in obj.Children.Values)
- {
- if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
- && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
- && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
- {
- //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
- addPrim(prim, obj.UUID, regionUUID);
- }
- else
- {
- // m_log.Info("[DATASTORE]: Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID);
- }
- }
- }
-
- Commit();
- }
-
- ///
- ///
- ///
- ///
- ///
- public void RemoveObject(LLUUID obj, LLUUID regionUUID)
- {
- // Instance.RemoveObject(obj, regionUUID);
-
- m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
-
- DataTable prims = m_primTable;
- DataTable shapes = m_shapeTable;
-
- string selectExp = "SceneGroupID = '" + obj.ToString() + "'";
- lock (m_dataSet)
- {
- foreach (DataRow row in prims.Select(selectExp))
- {
- // Remove shapes row
- LLUUID uuid = new LLUUID((string)row["UUID"]);
-
- DataRow shapeRow = shapes.Rows.Find(uuid.UUID);
- if (shapeRow != null)
- {
- shapeRow.Delete();
- }
-
- RemoveItems(new LLUUID((string)row["UUID"]));
-
- // Remove prim row
- row.Delete();
- }
- }
-
- Commit();
- }
-
- ///
- /// Remove all persisted items of the given prim.
- /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
- ///
- /// The item UUID
- private void RemoveItems(LLUUID uuid)
- {
- String sql = String.Format("primID = '{0}'", uuid);
- DataRow[] itemRows = m_itemsTable.Select(sql);
-
- foreach (DataRow itemRow in itemRows)
- {
- itemRow.Delete();
- }
- }
-
- ///
- /// Load persisted objects from region storage.
- ///
- /// The region UUID
- public List LoadObjects(LLUUID regionUUID)
- {
- // return Instance.LoadObjects(regionUUID);
-
- Dictionary createdObjects = new Dictionary();
-
- List retvals = new List();
-
- DataTable prims = m_primTable;
- DataTable shapes = m_shapeTable;
-
- string byRegion = "RegionUUID = '" + regionUUID.ToString() + "'";
- string orderByParent = "ParentID ASC";
-
- lock (m_dataSet)
- {
- DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
- m_log.Info("[REGION DB]: " +
- "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
-
- foreach (DataRow primRow in primsForRegion)
- {
- try
- {
- string uuid = (string)primRow["UUID"];
- string objID = (string)primRow["SceneGroupID"];
-
- SceneObjectPart prim = buildPrim(primRow);
-
- if (uuid == objID) //is new SceneObjectGroup ?
- {
- SceneObjectGroup group = new SceneObjectGroup();
-
- DataRow shapeRow = shapes.Rows.Find(prim.UUID);
- if (shapeRow != null)
- {
- prim.Shape = buildShape(shapeRow);
- }
- else
- {
- m_log.Info(
- "No shape found for prim in storage, so setting default box shape");
- prim.Shape = PrimitiveBaseShape.Default;
- }
- group.AddPart(prim);
- group.RootPart = prim;
-
- createdObjects.Add(group.UUID, group);
- retvals.Add(group);
- }
- else
- {
- DataRow shapeRow = shapes.Rows.Find(prim.UUID);
- if (shapeRow != null)
- {
- prim.Shape = buildShape(shapeRow);
- }
- else
- {
- m_log.Info(
- "No shape found for prim in storage, so setting default box shape");
- prim.Shape = PrimitiveBaseShape.Default;
- }
- createdObjects[new LLUUID(objID)].AddPart(prim);
- }
-
- LoadItems(prim);
- }
- catch (Exception e)
- {
- m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows");
- m_log.Info("[DATASTORE]: " + e.ToString());
- foreach (DataColumn col in prims.Columns)
- {
- m_log.Info("[DATASTORE]: Col: " + col.ColumnName + " => " + primRow[col]);
- }
- }
- }
- }
- return retvals;
- }
-
- ///
- /// Load in a prim's persisted inventory.
- ///
- ///
- private void LoadItems(SceneObjectPart prim)
- {
- //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
-
- DataTable dbItems = m_itemsTable;
-
- String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
- DataRow[] dbItemRows = dbItems.Select(sql);
-
- IList inventory = new List();
-
- foreach (DataRow row in dbItemRows)
- {
- TaskInventoryItem item = buildItem(row);
- inventory.Add(item);
-
- //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
- }
-
- prim.RestoreInventoryItems(inventory);
-
- // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
- // every item). This data should really be stored in the prim table itself.
- if (dbItemRows.Length > 0)
- {
- prim.FolderID = inventory[0].ParentID;
- }
- }
-
- ///
- /// Store a terrain revision in region storage.
- ///
- /// HeightField data
- /// Region UUID
- public void StoreTerrain(double[,] ter, LLUUID regionID)
- {
- int revision = Util.UnixTimeSinceEpoch();
- m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
-
- // DataTable terrain = m_dataSet.Tables["terrain"];
- lock (m_dataSet)
- {
- SqlCommand cmd = new SqlCommand("insert into terrain(RegionUUID, Revision, Heightfield)" +
- " values(@RegionUUID, @Revision, @Heightfield)", m_connection);
- using (cmd)
- {
- cmd.Parameters.Add(new SqlParameter("@RegionUUID", regionID.UUID));
- cmd.Parameters.Add(new SqlParameter("@Revision", revision));
- cmd.Parameters.Add(new SqlParameter("@Heightfield", serializeTerrain(ter)));
- cmd.ExecuteNonQuery();
- }
- }
- }
-
- ///
- /// Load the latest terrain revision from region storage.
- ///
- /// The Region UUID
- /// HeightField Data
- public double[,] LoadTerrain(LLUUID regionID)
- {
- double[,] terret = new double[256, 256];
- terret.Initialize();
-
- SqlCommand cmd = new SqlCommand(
- @"select top 1 RegionUUID, Revision, Heightfield from terrain
- where RegionUUID=@RegionUUID order by Revision desc"
- , m_connection);
-
- // SqlParameter param = new SqlParameter();
- cmd.Parameters.Add(new SqlParameter("@RegionUUID", regionID.UUID));
-
- if (m_connection.State != ConnectionState.Open)
- {
- m_connection.Open();
- }
-
- using (SqlDataReader row = cmd.ExecuteReader())
- {
- int rev = 0;
- if (row.Read())
- {
- MemoryStream str = new MemoryStream((byte[])row["Heightfield"]);
- BinaryReader br = new BinaryReader(str);
- for (int x = 0; x < 256; x++)
- {
- for (int y = 0; y < 256; y++)
- {
- terret[x, y] = br.ReadDouble();
- }
- }
- rev = (int)row["Revision"];
- }
- else
- {
- m_log.Info("[REGION DB]: No terrain found for region");
- return null;
- }
-
- m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
- }
-
- return terret;
- }
-
- ///
- ///
- ///
- ///
- public void RemoveLandObject(LLUUID globalID)
- {
- // Instance.RemoveLandObject(globalID);
-
- lock (m_dataSet)
- {
- using (SqlCommand cmd = new SqlCommand("delete from land where UUID=@UUID", m_connection))
- {
- cmd.Parameters.Add(new SqlParameter("@UUID", globalID.UUID));
- cmd.ExecuteNonQuery();
- }
-
- using (
- SqlCommand cmd = new SqlCommand("delete from landaccesslist where LandUUID=@UUID", m_connection)
- )
- {
- cmd.Parameters.Add(new SqlParameter("@UUID", globalID.UUID));
- cmd.ExecuteNonQuery();
- }
- }
- }
-
- ///
- ///
- ///
- ///
- public void StoreLandObject(ILandObject parcel)
- {
- lock (m_dataSet)
- {
- DataTable land = m_landTable;
- DataTable landaccesslist = m_landAccessListTable;
-
- DataRow landRow = land.Rows.Find(parcel.landData.GlobalID.UUID);
- if (landRow == null)
- {
- landRow = land.NewRow();
- fillLandRow(landRow, parcel.landData, parcel.regionUUID);
- land.Rows.Add(landRow);
- }
- else
- {
- fillLandRow(landRow, parcel.landData, parcel.regionUUID);
- }
-
- using (
- SqlCommand cmd =
- new SqlCommand("delete from landaccesslist where LandUUID=@LandUUID", m_connection))
- {
- cmd.Parameters.Add(new SqlParameter("@LandUUID", parcel.landData.GlobalID.UUID));
- cmd.ExecuteNonQuery();
- }
-
- foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.ParcelAccessList)
- {
- DataRow newAccessRow = landaccesslist.NewRow();
- fillLandAccessRow(newAccessRow, entry, parcel.landData.GlobalID);
- landaccesslist.Rows.Add(newAccessRow);
- }
-
- }
- Commit();
- }
-
- ///
- ///
- ///
- /// The region UUID
- ///
- public List LoadLandObjects(LLUUID regionUUID)
- {
- List landDataForRegion = new List();
- lock (m_dataSet)
- {
- DataTable land = m_landTable;
- DataTable landaccesslist = m_landAccessListTable;
- string searchExp = "RegionUUID = '" + regionUUID.UUID + "'";
- DataRow[] rawDataForRegion = land.Select(searchExp);
- foreach (DataRow rawDataLand in rawDataForRegion)
- {
- LandData newLand = buildLandData(rawDataLand);
- string accessListSearchExp = "LandUUID = '" + newLand.GlobalID.UUID + "'";
- DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
- foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
- {
- newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
- }
-
- landDataForRegion.Add(newLand);
- }
- }
- return landDataForRegion;
- }
-
- ///
- /// Load (fetch?) the region banlist
- ///
- /// the region UUID
- /// the banlist list
- public List LoadRegionBanList(LLUUID regionUUID)
- {
- List regionbanlist = new List();
- return regionbanlist;
- }
-
- ///
- /// STUB, add an item into region banlist
- ///
- /// the item
- public void AddToRegionBanlist(EstateBan item)
- {
-
- }
-
- ///
- /// STUB, remove an item from region banlist
- ///
- ///
- public void RemoveFromRegionBanlist(EstateBan item)
- {
-
- }
-
- ///
- /// Commit
- ///
- public void Commit()
- {
- if (m_connection.State != ConnectionState.Open)
- {
- m_connection.Open();
- }
-
- lock (m_dataSet)
- {
- // DisplayDataSet(m_dataSet, "Region DataSet");
-
- m_primDataAdapter.Update(m_primTable);
- m_shapeDataAdapter.Update(m_shapeTable);
-
- m_itemsDataAdapter.Update(m_itemsTable);
-
- m_terrainDataAdapter.Update(m_terrainTable);
- m_landDataAdapter.Update(m_landTable);
- m_landAccessListDataAdapter.Update(m_landAccessListTable);
-
- m_dataSet.AcceptChanges();
- }
- }
-
- ///
- /// See
- ///
- public void Shutdown()
- {
- Commit();
- }
-
- /***********************************************************************
- *
- * Database Definition Functions
- *
- * This should be db agnostic as we define them in ADO.NET terms
- *
- **********************************************************************/
-
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- private static DataColumn createCol(DataTable dt, string name, Type type)
- {
- DataColumn col = new DataColumn(name, type);
- dt.Columns.Add(col);
- return col;
- }
-
- ///
- /// Create the "terrain" table
- ///
- /// the datatable
- private static DataTable createTerrainTable()
- {
- DataTable terrain = new DataTable("terrain");
-
- createCol(terrain, "RegionUUID", typeof(String));
- createCol(terrain, "Revision", typeof(Int32));
- createCol(terrain, "Heightfield", typeof(Byte[]));
-
- return terrain;
- }
-
- ///
- /// Create the "prims" table
- ///
- /// the datatable
- private static DataTable createPrimTable()
- {
- DataTable prims = new DataTable("prims");
-
- createCol(prims, "UUID", typeof(String));
- createCol(prims, "RegionUUID", typeof(String));
- createCol(prims, "ParentID", typeof(Int32));
- createCol(prims, "CreationDate", typeof(Int32));
- createCol(prims, "Name", typeof(String));
- createCol(prims, "SceneGroupID", typeof(String));
- // various text fields
- createCol(prims, "Text", typeof(String));
- createCol(prims, "Description", typeof(String));
- createCol(prims, "SitName", typeof(String));
- createCol(prims, "TouchName", typeof(String));
- // permissions
- createCol(prims, "ObjectFlags", typeof(Int32));
- createCol(prims, "CreatorID", typeof(String));
- createCol(prims, "OwnerID", typeof(String));
- createCol(prims, "GroupID", typeof(String));
- createCol(prims, "LastOwnerID", typeof(String));
- createCol(prims, "OwnerMask", typeof(Int32));
- createCol(prims, "NextOwnerMask", typeof(Int32));
- createCol(prims, "GroupMask", typeof(Int32));
- createCol(prims, "EveryoneMask", typeof(Int32));
- createCol(prims, "BaseMask", typeof(Int32));
- // vectors
- createCol(prims, "PositionX", typeof(Double));
- createCol(prims, "PositionY", typeof(Double));
- createCol(prims, "PositionZ", typeof(Double));
- createCol(prims, "GroupPositionX", typeof(Double));
- createCol(prims, "GroupPositionY", typeof(Double));
- createCol(prims, "GroupPositionZ", typeof(Double));
- createCol(prims, "VelocityX", typeof(Double));
- createCol(prims, "VelocityY", typeof(Double));
- createCol(prims, "VelocityZ", typeof(Double));
- createCol(prims, "AngularVelocityX", typeof(Double));
- createCol(prims, "AngularVelocityY", typeof(Double));
- createCol(prims, "AngularVelocityZ", typeof(Double));
- createCol(prims, "AccelerationX", typeof(Double));
- createCol(prims, "AccelerationY", typeof(Double));
- createCol(prims, "AccelerationZ", typeof(Double));
- // quaternions
- createCol(prims, "RotationX", typeof(Double));
- createCol(prims, "RotationY", typeof(Double));
- createCol(prims, "RotationZ", typeof(Double));
- createCol(prims, "RotationW", typeof(Double));
-
- // sit target
- createCol(prims, "SitTargetOffsetX", typeof(Double));
- createCol(prims, "SitTargetOffsetY", typeof(Double));
- createCol(prims, "SitTargetOffsetZ", typeof(Double));
-
- createCol(prims, "SitTargetOrientW", typeof(Double));
- createCol(prims, "SitTargetOrientX", typeof(Double));
- createCol(prims, "SitTargetOrientY", typeof(Double));
- createCol(prims, "SitTargetOrientZ", typeof(Double));
-
- // Add in contraints
- prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] };
-
- return prims;
- }
-
- ///
- /// Create the "land" table
- ///
- /// the datatable
- private static DataTable createLandTable()
- {
- DataTable land = new DataTable("land");
- createCol(land, "UUID", typeof(String));
- createCol(land, "RegionUUID", typeof(String));
- createCol(land, "LocalLandID", typeof(Int32));
-
- // Bitmap is a byte[512]
- createCol(land, "Bitmap", typeof(Byte[]));
-
- createCol(land, "Name", typeof(String));
- createCol(land, "Description", typeof(String));
- createCol(land, "OwnerUUID", typeof(String));
- createCol(land, "IsGroupOwned", typeof(Int32));
- createCol(land, "Area", typeof(Int32));
- createCol(land, "AuctionID", typeof(Int32)); //Unemplemented
- createCol(land, "Category", typeof(Int32)); //Enum libsecondlife.Parcel.ParcelCategory
- createCol(land, "ClaimDate", typeof(Int32));
- createCol(land, "ClaimPrice", typeof(Int32));
- createCol(land, "GroupUUID", typeof(String));
- createCol(land, "SalePrice", typeof(Int32));
- createCol(land, "LandStatus", typeof(Int32)); //Enum. libsecondlife.Parcel.ParcelStatus
- createCol(land, "LandFlags", typeof(Int32));
- createCol(land, "LandingType", typeof(Int32));
- createCol(land, "MediaAutoScale", typeof(Int32));
- createCol(land, "MediaTextureUUID", typeof(String));
- createCol(land, "MediaURL", typeof(String));
- createCol(land, "MusicURL", typeof(String));
- createCol(land, "PassHours", typeof(Double));
- createCol(land, "PassPrice", typeof(Int32));
- createCol(land, "SnapshotUUID", typeof(String));
- createCol(land, "UserLocationX", typeof(Double));
- createCol(land, "UserLocationY", typeof(Double));
- createCol(land, "UserLocationZ", typeof(Double));
- createCol(land, "UserLookAtX", typeof(Double));
- createCol(land, "UserLookAtY", typeof(Double));
- createCol(land, "UserLookAtZ", typeof(Double));
-
- land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] };
-
- return land;
- }
-
- ///
- /// Create "landacceslist" table
- ///
- /// the datatable
- private static DataTable createLandAccessListTable()
- {
- DataTable landaccess = new DataTable("landaccesslist");
- createCol(landaccess, "LandUUID", typeof(String));
- createCol(landaccess, "AccessUUID", typeof(String));
- createCol(landaccess, "Flags", typeof(Int32));
-
- return landaccess;
- }
-
- ///
- /// Create "primsshapes" table
- ///
- /// the datatable
- private static DataTable createShapeTable()
- {
- DataTable shapes = new DataTable("primshapes");
- createCol(shapes, "UUID", typeof(String));
- // shape is an enum
- createCol(shapes, "Shape", typeof(Int32));
- // vectors
- createCol(shapes, "ScaleX", typeof(Double));
- createCol(shapes, "ScaleY", typeof(Double));
- createCol(shapes, "ScaleZ", typeof(Double));
- // paths
- createCol(shapes, "PCode", typeof(Int32));
- createCol(shapes, "PathBegin", typeof(Int32));
- createCol(shapes, "PathEnd", typeof(Int32));
- createCol(shapes, "PathScaleX", typeof(Int32));
- createCol(shapes, "PathScaleY", typeof(Int32));
- createCol(shapes, "PathShearX", typeof(Int32));
- createCol(shapes, "PathShearY", typeof(Int32));
- createCol(shapes, "PathSkew", typeof(Int32));
- createCol(shapes, "PathCurve", typeof(Int32));
- createCol(shapes, "PathRadiusOffset", typeof(Int32));
- createCol(shapes, "PathRevolutions", typeof(Int32));
- createCol(shapes, "PathTaperX", typeof(Int32));
- createCol(shapes, "PathTaperY", typeof(Int32));
- createCol(shapes, "PathTwist", typeof(Int32));
- createCol(shapes, "PathTwistBegin", typeof(Int32));
- // profile
- createCol(shapes, "ProfileBegin", typeof(Int32));
- createCol(shapes, "ProfileEnd", typeof(Int32));
- createCol(shapes, "ProfileCurve", typeof(Int32));
- createCol(shapes, "ProfileHollow", typeof(Int32));
- createCol(shapes, "State", typeof(Int32));
- // text TODO: this isn't right, but I'm not sure the right
- // way to specify this as a blob atm
- createCol(shapes, "Texture", typeof(Byte[]));
- createCol(shapes, "ExtraParams", typeof(Byte[]));
-
- shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] };
-
- return shapes;
- }
-
- ///
- /// Create "primitems" table
- ///
- /// the datatable
- private static DataTable createItemsTable()
- {
- DataTable items = new DataTable("primitems");
-
- createCol(items, "itemID", typeof(String));
- createCol(items, "primID", typeof(String));
- createCol(items, "assetID", typeof(String));
- createCol(items, "parentFolderID", typeof(String));
-
- createCol(items, "invType", typeof(Int32));
- createCol(items, "assetType", typeof(Int32));
-
- createCol(items, "name", typeof(String));
- createCol(items, "description", typeof(String));
-
- createCol(items, "creationDate", typeof(Int64));
- createCol(items, "creatorID", typeof(String));
- createCol(items, "ownerID", typeof(String));
- createCol(items, "lastOwnerID", typeof(String));
- createCol(items, "groupID", typeof(String));
-
- createCol(items, "nextPermissions", typeof(Int32));
- createCol(items, "currentPermissions", typeof(Int32));
- createCol(items, "basePermissions", typeof(Int32));
- createCol(items, "everyonePermissions", typeof(Int32));
- createCol(items, "groupPermissions", typeof(Int32));
-// createCol(items, "flags", typeof(Int32));
-
- items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };
-
- return items;
- }
-
- /***********************************************************************
- *
- * Convert between ADO.NET <=> OpenSim Objects
- *
- * These should be database independant
- *
- **********************************************************************/
-
- ///
- ///
- ///
- ///
- ///
- private SceneObjectPart buildPrim(DataRow row)
- {
- SceneObjectPart prim = new SceneObjectPart();
- prim.UUID = new LLUUID((String)row["UUID"]);
- // explicit conversion of integers is required, which sort
- // of sucks. No idea if there is a shortcut here or not.
- prim.ParentID = Convert.ToUInt32(row["ParentID"]);
- prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
- prim.Name = (String)row["Name"];
- // various text fields
- prim.Text = (String)row["Text"];
- prim.Description = (String)row["Description"];
- prim.SitName = (String)row["SitName"];
- prim.TouchName = (String)row["TouchName"];
- // permissions
- prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
- prim.CreatorID = new LLUUID((String)row["CreatorID"]);
- prim.OwnerID = new LLUUID((String)row["OwnerID"]);
- prim.GroupID = new LLUUID((String)row["GroupID"]);
- prim.LastOwnerID = new LLUUID((String)row["LastOwnerID"]);
- prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
- prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
- prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
- prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
- prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
- // vectors
- prim.OffsetPosition = new LLVector3(
- Convert.ToSingle(row["PositionX"]),
- Convert.ToSingle(row["PositionY"]),
- Convert.ToSingle(row["PositionZ"])
- );
- prim.GroupPosition = new LLVector3(
- Convert.ToSingle(row["GroupPositionX"]),
- Convert.ToSingle(row["GroupPositionY"]),
- Convert.ToSingle(row["GroupPositionZ"])
- );
- prim.Velocity = new LLVector3(
- Convert.ToSingle(row["VelocityX"]),
- Convert.ToSingle(row["VelocityY"]),
- Convert.ToSingle(row["VelocityZ"])
- );
- prim.AngularVelocity = new LLVector3(
- Convert.ToSingle(row["AngularVelocityX"]),
- Convert.ToSingle(row["AngularVelocityY"]),
- Convert.ToSingle(row["AngularVelocityZ"])
- );
- prim.Acceleration = new LLVector3(
- Convert.ToSingle(row["AccelerationX"]),
- Convert.ToSingle(row["AccelerationY"]),
- Convert.ToSingle(row["AccelerationZ"])
- );
- // quaternions
- prim.RotationOffset = new LLQuaternion(
- Convert.ToSingle(row["RotationX"]),
- Convert.ToSingle(row["RotationY"]),
- Convert.ToSingle(row["RotationZ"]),
- Convert.ToSingle(row["RotationW"])
- );
- try
- {
- prim.SitTargetPositionLL = new LLVector3(
- Convert.ToSingle(row["SitTargetOffsetX"]),
- Convert.ToSingle(row["SitTargetOffsetY"]),
- Convert.ToSingle(row["SitTargetOffsetZ"]));
- prim.SitTargetOrientationLL = new LLQuaternion(
- Convert.ToSingle(
- row["SitTargetOrientX"]),
- Convert.ToSingle(
- row["SitTargetOrientY"]),
- Convert.ToSingle(
- row["SitTargetOrientZ"]),
- Convert.ToSingle(
- row["SitTargetOrientW"]));
- }
- catch (InvalidCastException)
- {
- // Database table was created before we got here and now has null values :P
-
- using (
- SqlCommand cmd =
- new SqlCommand(
- "ALTER TABLE [prims] ADD COLUMN [SitTargetOffsetX] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetY] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetZ] float NOT NULL default 0, ADD COLUMN [SitTargetOrientW] float NOT NULL default 0, ADD COLUMN [SitTargetOrientX] float NOT NULL default 0, ADD COLUMN [SitTargetOrientY] float NOT NULL default 0, ADD COLUMN [SitTargetOrientZ] float NOT NULL default 0;",
- m_connection))
- {
- cmd.ExecuteNonQuery();
- }
- }
-
- return prim;
- }
-
- ///
- /// Build a prim inventory item from the persisted data.
- ///
- ///
- ///
- private static TaskInventoryItem buildItem(DataRow row)
- {
- TaskInventoryItem taskItem = new TaskInventoryItem();
-
- taskItem.ItemID = new LLUUID((String)row["itemID"]);
- taskItem.ParentPartID = new LLUUID((String)row["primID"]);
- taskItem.AssetID = new LLUUID((String)row["assetID"]);
- taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
-
- taskItem.InvType = Convert.ToInt32(row["invType"]);
- taskItem.Type = Convert.ToInt32(row["assetType"]);
-
- taskItem.Name = (String)row["name"];
- taskItem.Description = (String)row["description"];
- taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
- taskItem.CreatorID = new LLUUID((String)row["creatorID"]);
- taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
- taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
- taskItem.GroupID = new LLUUID((String)row["groupID"]);
-
- taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
- taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
- taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
- taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
- taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
-// taskItem.Flags = Convert.ToUInt32(row["flags"]);
-
- return taskItem;
- }
-
- ///
- ///
- ///
- ///
- ///
- private static LandData buildLandData(DataRow row)
- {
- LandData newData = new LandData();
-
- newData.GlobalID = new LLUUID((String)row["UUID"]);
- newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
-
- // Bitmap is a byte[512]
- newData.Bitmap = (Byte[])row["Bitmap"];
-
- newData.Name = (String)row["Name"];
- newData.Description = (String)row["Description"];
- newData.OwnerID = (String)row["OwnerUUID"];
- newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
- newData.Area = Convert.ToInt32(row["Area"]);
- newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
- newData.Category = (Parcel.ParcelCategory)Convert.ToInt32(row["Category"]);
- //Enum libsecondlife.Parcel.ParcelCategory
- newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
- newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
- newData.GroupID = new LLUUID((String)row["GroupUUID"]);
- newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
- newData.Status = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]);
- //Enum. libsecondlife.Parcel.ParcelStatus
- newData.Flags = Convert.ToUInt32(row["LandFlags"]);
- newData.LandingType = Convert.ToByte(row["LandingType"]);
- newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
- newData.MediaID = new LLUUID((String)row["MediaTextureUUID"]);
- newData.MediaURL = (String)row["MediaURL"];
- newData.MusicURL = (String)row["MusicURL"];
- newData.PassHours = Convert.ToSingle(row["PassHours"]);
- newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
- newData.SnapshotID = (String)row["SnapshotUUID"];
-
- newData.UserLocation =
- new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
- Convert.ToSingle(row["UserLocationZ"]));
- newData.UserLookAt =
- new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
- Convert.ToSingle(row["UserLookAtZ"]));
- newData.ParcelAccessList = new List();
-
- return newData;
- }
-
- ///
- ///
- ///
- ///
- ///
- private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
- {
- ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- entry.AgentID = new LLUUID((string)row["AccessUUID"]);
- entry.Flags = (ParcelManager.AccessList)Convert.ToInt32(row["Flags"]);
- entry.Time = new DateTime();
- return entry;
- }
-
- ///
- /// Serialize terrain HeightField
- ///
- /// the terrain heightfield
- ///
- private static Array serializeTerrain(double[,] val)
- {
- MemoryStream str = new MemoryStream(65536 * sizeof(double));
- BinaryWriter bw = new BinaryWriter(str);
-
- // TODO: COMPATIBILITY - Add byte-order conversions
- for (int x = 0; x < 256; x++)
- for (int y = 0; y < 256; y++)
- bw.Write(val[x, y]);
-
- return str.ToArray();
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
- {
- row["UUID"] = prim.UUID;
- row["RegionUUID"] = regionUUID;
- row["ParentID"] = prim.ParentID;
- row["CreationDate"] = prim.CreationDate;
- row["Name"] = prim.Name;
- row["SceneGroupID"] = sceneGroupID;
- // the UUID of the root part for this SceneObjectGroup
- // various text fields
- row["Text"] = prim.Text;
- row["Description"] = prim.Description;
- row["SitName"] = prim.SitName;
- row["TouchName"] = prim.TouchName;
- // permissions
- row["ObjectFlags"] = prim.ObjectFlags;
- row["CreatorID"] = prim.CreatorID;
- row["OwnerID"] = prim.OwnerID;
- row["GroupID"] = prim.GroupID;
- row["LastOwnerID"] = prim.LastOwnerID;
- row["OwnerMask"] = prim.OwnerMask;
- row["NextOwnerMask"] = prim.NextOwnerMask;
- row["GroupMask"] = prim.GroupMask;
- row["EveryoneMask"] = prim.EveryoneMask;
- row["BaseMask"] = prim.BaseMask;
- // vectors
- row["PositionX"] = prim.OffsetPosition.X;
- row["PositionY"] = prim.OffsetPosition.Y;
- row["PositionZ"] = prim.OffsetPosition.Z;
- row["GroupPositionX"] = prim.GroupPosition.X;
- row["GroupPositionY"] = prim.GroupPosition.Y;
- row["GroupPositionZ"] = prim.GroupPosition.Z;
- row["VelocityX"] = prim.Velocity.X;
- row["VelocityY"] = prim.Velocity.Y;
- row["VelocityZ"] = prim.Velocity.Z;
- row["AngularVelocityX"] = prim.AngularVelocity.X;
- row["AngularVelocityY"] = prim.AngularVelocity.Y;
- row["AngularVelocityZ"] = prim.AngularVelocity.Z;
- row["AccelerationX"] = prim.Acceleration.X;
- row["AccelerationY"] = prim.Acceleration.Y;
- row["AccelerationZ"] = prim.Acceleration.Z;
- // quaternions
- row["RotationX"] = prim.RotationOffset.X;
- row["RotationY"] = prim.RotationOffset.Y;
- row["RotationZ"] = prim.RotationOffset.Z;
- row["RotationW"] = prim.RotationOffset.W;
-
- try
- {
- // Sit target
- LLVector3 sitTargetPos = prim.SitTargetPositionLL;
- row["SitTargetOffsetX"] = sitTargetPos.X;
- row["SitTargetOffsetY"] = sitTargetPos.Y;
- row["SitTargetOffsetZ"] = sitTargetPos.Z;
-
- LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL;
- row["SitTargetOrientW"] = sitTargetOrient.W;
- row["SitTargetOrientX"] = sitTargetOrient.X;
- row["SitTargetOrientY"] = sitTargetOrient.Y;
- row["SitTargetOrientZ"] = sitTargetOrient.Z;
- }
- catch (Exception)
- {
- // Database table was created before we got here and needs to be created! :P
-
- using (
- SqlCommand cmd =
- new SqlCommand(
- "ALTER TABLE [prims] ADD COLUMN [SitTargetOffsetX] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetY] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetZ] float NOT NULL default 0, ADD COLUMN [SitTargetOrientW] float NOT NULL default 0, ADD COLUMN [SitTargetOrientX] float NOT NULL default 0, ADD COLUMN [SitTargetOrientY] float NOT NULL default 0, ADD COLUMN [SitTargetOrientZ] float NOT NULL default 0;",
- m_connection))
- {
- cmd.ExecuteNonQuery();
- }
- }
- }
-
- ///
- ///
- ///
- ///
- ///
- private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
- {
- row["itemID"] = taskItem.ItemID;
- row["primID"] = taskItem.ParentPartID;
- row["assetID"] = taskItem.AssetID;
- row["parentFolderID"] = taskItem.ParentID;
-
- row["invType"] = taskItem.InvType;
- row["assetType"] = taskItem.Type;
-
- row["name"] = taskItem.Name;
- row["description"] = taskItem.Description;
- row["creationDate"] = taskItem.CreationDate;
- row["creatorID"] = taskItem.CreatorID;
- row["ownerID"] = taskItem.OwnerID;
- row["lastOwnerID"] = taskItem.LastOwnerID;
- row["groupID"] = taskItem.GroupID;
- row["nextPermissions"] = taskItem.NextPermissions;
- row["currentPermissions"] = taskItem.CurrentPermissions;
- row["basePermissions"] = taskItem.BasePermissions;
- row["everyonePermissions"] = taskItem.EveryonePermissions;
- row["groupPermissions"] = taskItem.GroupPermissions;
-// row["flags"] = taskItem.Flags;
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
- {
- row["UUID"] = land.GlobalID.UUID;
- row["RegionUUID"] = regionUUID.UUID;
- row["LocalLandID"] = land.LocalID;
-
- // Bitmap is a byte[512]
- row["Bitmap"] = land.Bitmap;
-
- row["Name"] = land.Name;
- row["Description"] = land.Description;
- row["OwnerUUID"] = land.OwnerID.UUID;
- row["IsGroupOwned"] = land.IsGroupOwned;
- row["Area"] = land.Area;
- row["AuctionID"] = land.AuctionID; //Unemplemented
- row["Category"] = land.Category; //Enum libsecondlife.Parcel.ParcelCategory
- row["ClaimDate"] = land.ClaimDate;
- row["ClaimPrice"] = land.ClaimPrice;
- row["GroupUUID"] = land.GroupID.UUID;
- row["SalePrice"] = land.SalePrice;
- row["LandStatus"] = land.Status; //Enum. libsecondlife.Parcel.ParcelStatus
- row["LandFlags"] = land.Flags;
- row["LandingType"] = land.LandingType;
- row["MediaAutoScale"] = land.MediaAutoScale;
- row["MediaTextureUUID"] = land.MediaID.UUID;
- row["MediaURL"] = land.MediaURL;
- row["MusicURL"] = land.MusicURL;
- row["PassHours"] = land.PassHours;
- row["PassPrice"] = land.PassPrice;
- row["SnapshotUUID"] = land.SnapshotID.UUID;
- row["UserLocationX"] = land.UserLocation.X;
- row["UserLocationY"] = land.UserLocation.Y;
- row["UserLocationZ"] = land.UserLocation.Z;
- row["UserLookAtX"] = land.UserLookAt.X;
- row["UserLookAtY"] = land.UserLookAt.Y;
- row["UserLookAtZ"] = land.UserLookAt.Z;
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
- {
- row["LandUUID"] = parcelID.UUID;
- row["AccessUUID"] = entry.AgentID.UUID;
- row["Flags"] = entry.Flags;
- }
-
- ///
- ///
- ///
- ///
- ///
- private static PrimitiveBaseShape buildShape(DataRow row)
- {
- PrimitiveBaseShape s = new PrimitiveBaseShape();
- s.Scale = new LLVector3(
- Convert.ToSingle(row["ScaleX"]),
- Convert.ToSingle(row["ScaleY"]),
- Convert.ToSingle(row["ScaleZ"])
- );
- // paths
- s.PCode = Convert.ToByte(row["PCode"]);
- s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
- s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
- s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
- s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
- s.PathShearX = Convert.ToByte(row["PathShearX"]);
- s.PathShearY = Convert.ToByte(row["PathShearY"]);
- s.PathSkew = Convert.ToSByte(row["PathSkew"]);
- s.PathCurve = Convert.ToByte(row["PathCurve"]);
- s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
- s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
- s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
- s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
- s.PathTwist = Convert.ToSByte(row["PathTwist"]);
- s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
- // profile
- s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
- s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
- s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
- s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
- s.State = Convert.ToByte(row["State"]);
-
- byte[] textureEntry = (byte[])row["Texture"];
- s.TextureEntry = textureEntry;
-
- s.ExtraParams = (byte[])row["ExtraParams"];
-
- return s;
- }
-
- ///
- ///
- ///
- ///
- ///
- private static void fillShapeRow(DataRow row, SceneObjectPart prim)
- {
- PrimitiveBaseShape s = prim.Shape;
- row["UUID"] = prim.UUID;
- // shape is an enum
- row["Shape"] = 0;
- // vectors
- row["ScaleX"] = s.Scale.X;
- row["ScaleY"] = s.Scale.Y;
- row["ScaleZ"] = s.Scale.Z;
- // paths
- row["PCode"] = s.PCode;
- row["PathBegin"] = s.PathBegin;
- row["PathEnd"] = s.PathEnd;
- row["PathScaleX"] = s.PathScaleX;
- row["PathScaleY"] = s.PathScaleY;
- row["PathShearX"] = s.PathShearX;
- row["PathShearY"] = s.PathShearY;
- row["PathSkew"] = s.PathSkew;
- row["PathCurve"] = s.PathCurve;
- row["PathRadiusOffset"] = s.PathRadiusOffset;
- row["PathRevolutions"] = s.PathRevolutions;
- row["PathTaperX"] = s.PathTaperX;
- row["PathTaperY"] = s.PathTaperY;
- row["PathTwist"] = s.PathTwist;
- row["PathTwistBegin"] = s.PathTwistBegin;
- // profile
- row["ProfileBegin"] = s.ProfileBegin;
- row["ProfileEnd"] = s.ProfileEnd;
- row["ProfileCurve"] = s.ProfileCurve;
- row["ProfileHollow"] = s.ProfileHollow;
- row["State"] = s.State;
- row["Texture"] = s.TextureEntry;
- row["ExtraParams"] = s.ExtraParams;
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
- {
- DataTable prims = m_dataSet.Tables["prims"];
- DataTable shapes = m_dataSet.Tables["primshapes"];
-
- DataRow primRow = prims.Rows.Find(prim.UUID);
- if (primRow == null)
- {
- primRow = prims.NewRow();
- fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
- prims.Rows.Add(primRow);
- }
- else
- {
- fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
- }
-
- DataRow shapeRow = shapes.Rows.Find(prim.UUID);
- if (shapeRow == null)
- {
- shapeRow = shapes.NewRow();
- fillShapeRow(shapeRow, prim);
- shapes.Rows.Add(shapeRow);
- }
- else
- {
- fillShapeRow(shapeRow, prim);
- }
- }
-
- ///
- /// See
- ///
- ///
- ///
- public void StorePrimInventory(LLUUID primID, ICollection items)
- {
- m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
-
- // For now, we're just going to crudely remove all the previous inventory items
- // no matter whether they have changed or not, and replace them with the current set.
- lock (m_dataSet)
- {
- RemoveItems(primID);
-
- // repalce with current inventory details
- foreach (TaskInventoryItem newItem in items)
- {
- // m_log.InfoFormat(
- // "[REGION DB]: " +
- // "Adding item {0}, {1} to prim ID {2}",
- // newItem.Name, newItem.ItemID, newItem.ParentPartID);
-
- DataRow newItemRow = m_itemsTable.NewRow();
- fillItemRow(newItemRow, newItem);
- m_itemsTable.Rows.Add(newItemRow);
- }
- }
-
- Commit();
- }
-
- /***********************************************************************
- *
- * SQL Statement Creation Functions
- *
- * These functions create SQL statements for update, insert, and create.
- * They can probably be factored later to have a db independant
- * portion and a db specific portion
- *
- **********************************************************************/
-
- ///
- /// Create an Insert command
- ///
- ///
- ///
- /// the sql command
- private static SqlCommand createInsertCommand(string table, DataTable dt)
- {
- /**
- * This is subtle enough to deserve some commentary.
- * Instead of doing *lots* and *lots of hardcoded strings
- * for database definitions we'll use the fact that
- * realistically all insert statements look like "insert
- * into A(b, c) values(:b, :c) on the parameterized query
- * front. If we just have a list of b, c, etc... we can
- * generate these strings instead of typing them out.
- */
- string[] cols = new string[dt.Columns.Count];
- for (int i = 0; i < dt.Columns.Count; i++)
- {
- DataColumn col = dt.Columns[i];
- cols[i] = col.ColumnName;
- }
-
- string sql = "insert into " + table + "(";
- sql += String.Join(", ", cols);
- // important, the first ':' needs to be here, the rest get added in the join
- sql += ") values (@";
- sql += String.Join(", @", cols);
- sql += ")";
- SqlCommand cmd = new SqlCommand(sql);
-
- // this provides the binding for all our parameters, so
- // much less code than it used to be
- foreach (DataColumn col in dt.Columns)
- {
- cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType));
- }
- return cmd;
- }
-
- ///
- /// Create an update command
- ///
- ///
- ///
- ///
- /// the sql command
- private static SqlCommand createUpdateCommand(string table, string pk, DataTable dt)
- {
- string sql = "update " + table + " set ";
- string subsql = String.Empty;
- foreach (DataColumn col in dt.Columns)
- {
- if (subsql.Length > 0)
- {
- // a map function would rock so much here
- subsql += ", ";
- }
- subsql += col.ColumnName + "= @" + col.ColumnName;
- }
- sql += subsql;
- sql += " where " + pk;
- SqlCommand cmd = new SqlCommand(sql);
-
- // this provides the binding for all our parameters, so
- // much less code than it used to be
-
- foreach (DataColumn col in dt.Columns)
- {
- cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType));
- }
- return cmd;
- }
-
- ///
- ///
- ///
- ///
- ///
- private static string defineTable(DataTable dt)
- {
- string sql = "create table " + dt.TableName + "(";
- string subsql = String.Empty;
- foreach (DataColumn col in dt.Columns)
- {
- if (subsql.Length > 0)
- {
- // a map function would rock so much here
- subsql += ",\n";
- }
- subsql += col.ColumnName + " " + MSSQLManager.SqlType(col.DataType);
- if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
- {
- subsql += " primary key";
- }
- }
- sql += subsql;
- sql += ")";
-
- return sql;
- }
-
- /***********************************************************************
- *
- * Database Binding functions
- *
- * These will be db specific due to typing, and minor differences
- * in databases.
- *
- **********************************************************************/
-
- ///
- ///
- /// This is a convenience function that collapses 5 repetitive
- /// lines for defining SqlParameters to 2 parameters:
- /// column name and database type.
- ///
- ///
- ///
- /// It assumes certain conventions like :param as the param
- /// name to replace in parametrized queries, and that source
- /// version is always current version, both of which are fine
- /// for us.
- ///
- ///
- ///a built Sql parameter
- private static SqlParameter createSqlParameter(string name, Type type)
- {
- SqlParameter param = new SqlParameter();
- param.ParameterName = "@" + name;
- param.DbType = dbtypeFromType(type);
- param.SourceColumn = name;
- param.SourceVersion = DataRowVersion.Current;
- return param;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void setupPrimCommands(SqlDataAdapter da, SqlConnection conn)
- {
- da.InsertCommand = createInsertCommand("prims", m_dataSet.Tables["prims"]);
- da.InsertCommand.Connection = conn;
-
- da.UpdateCommand = createUpdateCommand("prims", "UUID=@UUID", m_dataSet.Tables["prims"]);
- da.UpdateCommand.Connection = conn;
-
- SqlCommand delete = new SqlCommand("delete from prims where UUID = @UUID");
- delete.Parameters.Add(createSqlParameter("UUID", typeof(String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void SetupItemsCommands(SqlDataAdapter da, SqlConnection conn)
- {
- da.InsertCommand = createInsertCommand("primitems", m_itemsTable);
- da.InsertCommand.Connection = conn;
-
- da.UpdateCommand = createUpdateCommand("primitems", "itemID = @itemID", m_itemsTable);
- da.UpdateCommand.Connection = conn;
-
- SqlCommand delete = new SqlCommand("delete from primitems where itemID = @itemID");
- delete.Parameters.Add(createSqlParameter("itemID", typeof(String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void setupTerrainCommands(SqlDataAdapter da, SqlConnection conn)
- {
- da.InsertCommand = createInsertCommand("terrain", m_dataSet.Tables["terrain"]);
- da.InsertCommand.Connection = conn;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void setupLandCommands(SqlDataAdapter da, SqlConnection conn)
- {
- da.InsertCommand = createInsertCommand("land", m_dataSet.Tables["land"]);
- da.InsertCommand.Connection = conn;
-
- da.UpdateCommand = createUpdateCommand("land", "UUID=@UUID", m_dataSet.Tables["land"]);
- da.UpdateCommand.Connection = conn;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void setupLandAccessCommands(SqlDataAdapter da, SqlConnection conn)
- {
- da.InsertCommand = createInsertCommand("landaccesslist", m_dataSet.Tables["landaccesslist"]);
- da.InsertCommand.Connection = conn;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void setupShapeCommands(SqlDataAdapter da, SqlConnection conn)
- {
- da.InsertCommand = createInsertCommand("primshapes", m_dataSet.Tables["primshapes"]);
- da.InsertCommand.Connection = conn;
-
- da.UpdateCommand = createUpdateCommand("primshapes", "UUID=@UUID", m_dataSet.Tables["primshapes"]);
- da.UpdateCommand.Connection = conn;
-
- SqlCommand delete = new SqlCommand("delete from primshapes where UUID = @UUID");
- delete.Parameters.Add(createSqlParameter("UUID", typeof(String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
-
- ///
- ///
- ///
- ///
- private static void InitDB(SqlConnection conn)
- {
- string createPrims = defineTable(createPrimTable());
- string createShapes = defineTable(createShapeTable());
- string createItems = defineTable(createItemsTable());
- string createTerrain = defineTable(createTerrainTable());
- string createLand = defineTable(createLandTable());
- string createLandAccessList = defineTable(createLandAccessListTable());
-
- SqlCommand pcmd = new SqlCommand(createPrims, conn);
- SqlCommand scmd = new SqlCommand(createShapes, conn);
- SqlCommand icmd = new SqlCommand(createItems, conn);
- SqlCommand tcmd = new SqlCommand(createTerrain, conn);
- SqlCommand lcmd = new SqlCommand(createLand, conn);
- SqlCommand lalcmd = new SqlCommand(createLandAccessList, conn);
-
- conn.Open();
- try
- {
- pcmd.ExecuteNonQuery();
- }
- catch (SqlException e)
- {
- m_log.WarnFormat("[MSSql]: Primitives Table Already Exists: {0}", e);
- }
-
- try
- {
- scmd.ExecuteNonQuery();
- }
- catch (SqlException e)
- {
- m_log.WarnFormat("[MSSql]: Shapes Table Already Exists: {0}", e);
- }
-
- try
- {
- icmd.ExecuteNonQuery();
- }
- catch (SqlException e)
- {
- m_log.WarnFormat("[MSSql]: Items Table Already Exists: {0}", e);
- }
-
- try
- {
- tcmd.ExecuteNonQuery();
- }
- catch (SqlException e)
- {
- m_log.WarnFormat("[MSSql]: Terrain Table Already Exists: {0}", e);
- }
-
- try
- {
- lcmd.ExecuteNonQuery();
- }
- catch (SqlException e)
- {
- m_log.WarnFormat("[MSSql]: Land Table Already Exists: {0}", e);
- }
-
- try
- {
- lalcmd.ExecuteNonQuery();
- }
- catch (SqlException e)
- {
- m_log.WarnFormat("[MSSql]: LandAccessList Table Already Exists: {0}", e);
- }
- conn.Close();
- }
-
- ///
- ///
- ///
- ///
- ///
- private bool TestTables(SqlConnection conn)
- {
- SqlCommand primSelectCmd = new SqlCommand(m_primSelect, conn);
- SqlDataAdapter pDa = new SqlDataAdapter(primSelectCmd);
- SqlCommand shapeSelectCmd = new SqlCommand(m_shapeSelect, conn);
- SqlDataAdapter sDa = new SqlDataAdapter(shapeSelectCmd);
- SqlCommand itemsSelectCmd = new SqlCommand(m_itemsSelect, conn);
- SqlDataAdapter iDa = new SqlDataAdapter(itemsSelectCmd);
- SqlCommand terrainSelectCmd = new SqlCommand(m_terrainSelect, conn);
- SqlDataAdapter tDa = new SqlDataAdapter(terrainSelectCmd);
- SqlCommand landSelectCmd = new SqlCommand(m_landSelect, conn);
- SqlDataAdapter lDa = new SqlDataAdapter(landSelectCmd);
- SqlCommand landAccessListSelectCmd = new SqlCommand(m_landAccessListSelect, conn);
- SqlDataAdapter lalDa = new SqlDataAdapter(landAccessListSelectCmd);
-
- DataSet tmpDS = new DataSet();
- try
- {
- pDa.Fill(tmpDS, "prims");
- sDa.Fill(tmpDS, "primshapes");
-
- iDa.Fill(tmpDS, "primitems");
-
- tDa.Fill(tmpDS, "terrain");
- lDa.Fill(tmpDS, "land");
- lalDa.Fill(tmpDS, "landaccesslist");
- }
- catch (SqlException)
- {
- m_log.Info("[REGION DB]: MS Sql Database doesn't exist... creating");
- InitDB(conn);
- }
-
- pDa.Fill(tmpDS, "prims");
- sDa.Fill(tmpDS, "primshapes");
-
- iDa.Fill(tmpDS, "primitems");
-
- tDa.Fill(tmpDS, "terrain");
- lDa.Fill(tmpDS, "land");
- lalDa.Fill(tmpDS, "landaccesslist");
-
- foreach (DataColumn col in createPrimTable().Columns)
- {
- if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
- {
- m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
- return false;
- }
- }
-
- foreach (DataColumn col in createShapeTable().Columns)
- {
- if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
- {
- m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
- return false;
- }
- }
-
- // XXX primitems should probably go here eventually
-
- foreach (DataColumn col in createTerrainTable().Columns)
- {
- if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
- {
- m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
- return false;
- }
- }
-
- foreach (DataColumn col in createLandTable().Columns)
- {
- if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
- {
- m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
- return false;
- }
- }
-
- foreach (DataColumn col in createLandAccessListTable().Columns)
- {
- if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
- {
- m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
- return false;
- }
- }
-
- return true;
- }
-
- /***********************************************************************
- *
- * Type conversion functions
- *
- **********************************************************************/
-
- ///
- /// Type conversion function
- ///
- /// a Type
- /// a DbType
- private static DbType dbtypeFromType(Type type)
- {
- if (type == typeof(String))
- {
- return DbType.String;
- }
- else if (type == typeof(Int32))
- {
- return DbType.Int32;
- }
- else if (type == typeof(Double))
- {
- return DbType.Double;
- }
- else if (type == typeof(Byte[]))
- {
- return DbType.Binary;
- }
- else
- {
- return DbType.String;
- }
- }
- }
-}
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs
new file mode 100644
index 0000000..3f85fef
--- /dev/null
+++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs
@@ -0,0 +1,1840 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Data;
+using System.Data.SqlClient;
+using System.IO;
+using System.Reflection;
+using libsecondlife;
+using log4net;
+using OpenSim.Framework;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+
+namespace OpenSim.Data.MSSQL
+{
+ ///
+ /// A MSSQL Interface for the Region Server.
+ ///
+ public class MSSQLDataStore : IRegionDataStore
+ {
+ // private static FileSystemDataStore Instance = new FileSystemDataStore();
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private const string m_primSelect = "select * from prims";
+ private const string m_shapeSelect = "select * from primshapes";
+ private const string m_itemsSelect = "select * from primitems";
+ private const string m_terrainSelect = "select top 1 * from terrain";
+ private const string m_landSelect = "select * from land";
+ private const string m_landAccessListSelect = "select * from landaccesslist";
+
+ private DataSet m_dataSet;
+ private SqlDataAdapter m_primDataAdapter;
+ private SqlDataAdapter m_shapeDataAdapter;
+ private SqlDataAdapter m_itemsDataAdapter;
+ private SqlConnection m_connection;
+ private SqlDataAdapter m_terrainDataAdapter;
+ private SqlDataAdapter m_landDataAdapter;
+ private SqlDataAdapter m_landAccessListDataAdapter;
+
+ private DataTable m_primTable;
+ private DataTable m_shapeTable;
+ private DataTable m_itemsTable;
+ private DataTable m_terrainTable;
+ private DataTable m_landTable;
+ private DataTable m_landAccessListTable;
+
+ /// Temporary attribute while this is experimental
+
+ /***********************************************************************
+ *
+ * Public Interface Functions
+ *
+ **********************************************************************/
+
+ ///
+ /// see IRegionDataStore
+ ///
+ ///
+ public void Initialise(string connectionString)
+ {
+ // Instance.Initialise("", true);
+
+ m_dataSet = new DataSet();
+
+ m_log.Info("[REGION DB]: MSSql - connecting: " + connectionString);
+ m_connection = new SqlConnection(connectionString);
+
+ SqlCommand primSelectCmd = new SqlCommand(m_primSelect, m_connection);
+ m_primDataAdapter = new SqlDataAdapter(primSelectCmd);
+
+ SqlCommand shapeSelectCmd = new SqlCommand(m_shapeSelect, m_connection);
+ m_shapeDataAdapter = new SqlDataAdapter(shapeSelectCmd);
+
+ SqlCommand itemsSelectCmd = new SqlCommand(m_itemsSelect, m_connection);
+ m_itemsDataAdapter = new SqlDataAdapter(itemsSelectCmd);
+
+ SqlCommand terrainSelectCmd = new SqlCommand(m_terrainSelect, m_connection);
+ m_terrainDataAdapter = new SqlDataAdapter(terrainSelectCmd);
+
+ SqlCommand landSelectCmd = new SqlCommand(m_landSelect, m_connection);
+ m_landDataAdapter = new SqlDataAdapter(landSelectCmd);
+
+ SqlCommand landAccessListSelectCmd = new SqlCommand(m_landAccessListSelect, m_connection);
+ m_landAccessListDataAdapter = new SqlDataAdapter(landAccessListSelectCmd);
+
+ TestTables(m_connection);
+
+ lock (m_dataSet)
+ {
+ m_primTable = createPrimTable();
+ m_dataSet.Tables.Add(m_primTable);
+ setupPrimCommands(m_primDataAdapter, m_connection);
+ m_primDataAdapter.Fill(m_primTable);
+
+ m_shapeTable = createShapeTable();
+ m_dataSet.Tables.Add(m_shapeTable);
+ setupShapeCommands(m_shapeDataAdapter, m_connection);
+ m_shapeDataAdapter.Fill(m_shapeTable);
+
+ m_itemsTable = createItemsTable();
+ m_dataSet.Tables.Add(m_itemsTable);
+ SetupItemsCommands(m_itemsDataAdapter, m_connection);
+ m_itemsDataAdapter.Fill(m_itemsTable);
+
+ m_terrainTable = createTerrainTable();
+ m_dataSet.Tables.Add(m_terrainTable);
+ setupTerrainCommands(m_terrainDataAdapter, m_connection);
+ m_terrainDataAdapter.Fill(m_terrainTable);
+
+ m_landTable = createLandTable();
+ m_dataSet.Tables.Add(m_landTable);
+ setupLandCommands(m_landDataAdapter, m_connection);
+ m_landDataAdapter.Fill(m_landTable);
+
+ m_landAccessListTable = createLandAccessListTable();
+ m_dataSet.Tables.Add(m_landAccessListTable);
+ setupLandAccessCommands(m_landAccessListDataAdapter, m_connection);
+ m_landAccessListDataAdapter.Fill(m_landAccessListTable);
+ }
+ }
+
+ public void StoreRegionSettings(RegionSettings rs)
+ {
+ }
+
+ public RegionSettings LoadRegionSettings(LLUUID regionUUID)
+ {
+ return null;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
+ {
+ // Instance.StoreObject(obj, regionUUID);
+
+ lock (m_dataSet)
+ {
+ foreach (SceneObjectPart prim in obj.Children.Values)
+ {
+ if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
+ && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
+ && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
+ {
+ //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
+ addPrim(prim, obj.UUID, regionUUID);
+ }
+ else
+ {
+ // m_log.Info("[DATASTORE]: Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID);
+ }
+ }
+ }
+
+ Commit();
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void RemoveObject(LLUUID obj, LLUUID regionUUID)
+ {
+ // Instance.RemoveObject(obj, regionUUID);
+
+ m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
+
+ DataTable prims = m_primTable;
+ DataTable shapes = m_shapeTable;
+
+ string selectExp = "SceneGroupID = '" + obj.ToString() + "'";
+ lock (m_dataSet)
+ {
+ foreach (DataRow row in prims.Select(selectExp))
+ {
+ // Remove shapes row
+ LLUUID uuid = new LLUUID((string)row["UUID"]);
+
+ DataRow shapeRow = shapes.Rows.Find(uuid.UUID);
+ if (shapeRow != null)
+ {
+ shapeRow.Delete();
+ }
+
+ RemoveItems(new LLUUID((string)row["UUID"]));
+
+ // Remove prim row
+ row.Delete();
+ }
+ }
+
+ Commit();
+ }
+
+ ///
+ /// Remove all persisted items of the given prim.
+ /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
+ ///
+ /// The item UUID
+ private void RemoveItems(LLUUID uuid)
+ {
+ String sql = String.Format("primID = '{0}'", uuid);
+ DataRow[] itemRows = m_itemsTable.Select(sql);
+
+ foreach (DataRow itemRow in itemRows)
+ {
+ itemRow.Delete();
+ }
+ }
+
+ ///
+ /// Load persisted objects from region storage.
+ ///
+ /// The region UUID
+ public List LoadObjects(LLUUID regionUUID)
+ {
+ // return Instance.LoadObjects(regionUUID);
+
+ Dictionary createdObjects = new Dictionary();
+
+ List retvals = new List();
+
+ DataTable prims = m_primTable;
+ DataTable shapes = m_shapeTable;
+
+ string byRegion = "RegionUUID = '" + regionUUID.ToString() + "'";
+ string orderByParent = "ParentID ASC";
+
+ lock (m_dataSet)
+ {
+ DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
+ m_log.Info("[REGION DB]: " +
+ "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
+
+ foreach (DataRow primRow in primsForRegion)
+ {
+ try
+ {
+ string uuid = (string)primRow["UUID"];
+ string objID = (string)primRow["SceneGroupID"];
+
+ SceneObjectPart prim = buildPrim(primRow);
+
+ if (uuid == objID) //is new SceneObjectGroup ?
+ {
+ SceneObjectGroup group = new SceneObjectGroup();
+
+ DataRow shapeRow = shapes.Rows.Find(prim.UUID);
+ if (shapeRow != null)
+ {
+ prim.Shape = buildShape(shapeRow);
+ }
+ else
+ {
+ m_log.Info(
+ "No shape found for prim in storage, so setting default box shape");
+ prim.Shape = PrimitiveBaseShape.Default;
+ }
+ group.AddPart(prim);
+ group.RootPart = prim;
+
+ createdObjects.Add(group.UUID, group);
+ retvals.Add(group);
+ }
+ else
+ {
+ DataRow shapeRow = shapes.Rows.Find(prim.UUID);
+ if (shapeRow != null)
+ {
+ prim.Shape = buildShape(shapeRow);
+ }
+ else
+ {
+ m_log.Info(
+ "No shape found for prim in storage, so setting default box shape");
+ prim.Shape = PrimitiveBaseShape.Default;
+ }
+ createdObjects[new LLUUID(objID)].AddPart(prim);
+ }
+
+ LoadItems(prim);
+ }
+ catch (Exception e)
+ {
+ m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows");
+ m_log.Info("[DATASTORE]: " + e.ToString());
+ foreach (DataColumn col in prims.Columns)
+ {
+ m_log.Info("[DATASTORE]: Col: " + col.ColumnName + " => " + primRow[col]);
+ }
+ }
+ }
+ }
+ return retvals;
+ }
+
+ ///
+ /// Load in a prim's persisted inventory.
+ ///
+ ///
+ private void LoadItems(SceneObjectPart prim)
+ {
+ //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
+
+ DataTable dbItems = m_itemsTable;
+
+ String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
+ DataRow[] dbItemRows = dbItems.Select(sql);
+
+ IList inventory = new List();
+
+ foreach (DataRow row in dbItemRows)
+ {
+ TaskInventoryItem item = buildItem(row);
+ inventory.Add(item);
+
+ //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
+ }
+
+ prim.RestoreInventoryItems(inventory);
+
+ // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
+ // every item). This data should really be stored in the prim table itself.
+ if (dbItemRows.Length > 0)
+ {
+ prim.FolderID = inventory[0].ParentID;
+ }
+ }
+
+ ///
+ /// Store a terrain revision in region storage.
+ ///
+ /// HeightField data
+ /// Region UUID
+ public void StoreTerrain(double[,] ter, LLUUID regionID)
+ {
+ int revision = Util.UnixTimeSinceEpoch();
+ m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
+
+ // DataTable terrain = m_dataSet.Tables["terrain"];
+ lock (m_dataSet)
+ {
+ SqlCommand cmd = new SqlCommand("insert into terrain(RegionUUID, Revision, Heightfield)" +
+ " values(@RegionUUID, @Revision, @Heightfield)", m_connection);
+ using (cmd)
+ {
+ cmd.Parameters.Add(new SqlParameter("@RegionUUID", regionID.UUID));
+ cmd.Parameters.Add(new SqlParameter("@Revision", revision));
+ cmd.Parameters.Add(new SqlParameter("@Heightfield", serializeTerrain(ter)));
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+
+ ///
+ /// Load the latest terrain revision from region storage.
+ ///
+ /// The Region UUID
+ /// HeightField Data
+ public double[,] LoadTerrain(LLUUID regionID)
+ {
+ double[,] terret = new double[256, 256];
+ terret.Initialize();
+
+ SqlCommand cmd = new SqlCommand(
+ @"select top 1 RegionUUID, Revision, Heightfield from terrain
+ where RegionUUID=@RegionUUID order by Revision desc"
+ , m_connection);
+
+ // SqlParameter param = new SqlParameter();
+ cmd.Parameters.Add(new SqlParameter("@RegionUUID", regionID.UUID));
+
+ if (m_connection.State != ConnectionState.Open)
+ {
+ m_connection.Open();
+ }
+
+ using (SqlDataReader row = cmd.ExecuteReader())
+ {
+ int rev = 0;
+ if (row.Read())
+ {
+ MemoryStream str = new MemoryStream((byte[])row["Heightfield"]);
+ BinaryReader br = new BinaryReader(str);
+ for (int x = 0; x < 256; x++)
+ {
+ for (int y = 0; y < 256; y++)
+ {
+ terret[x, y] = br.ReadDouble();
+ }
+ }
+ rev = (int)row["Revision"];
+ }
+ else
+ {
+ m_log.Info("[REGION DB]: No terrain found for region");
+ return null;
+ }
+
+ m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
+ }
+
+ return terret;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void RemoveLandObject(LLUUID globalID)
+ {
+ // Instance.RemoveLandObject(globalID);
+
+ lock (m_dataSet)
+ {
+ using (SqlCommand cmd = new SqlCommand("delete from land where UUID=@UUID", m_connection))
+ {
+ cmd.Parameters.Add(new SqlParameter("@UUID", globalID.UUID));
+ cmd.ExecuteNonQuery();
+ }
+
+ using (
+ SqlCommand cmd = new SqlCommand("delete from landaccesslist where LandUUID=@UUID", m_connection)
+ )
+ {
+ cmd.Parameters.Add(new SqlParameter("@UUID", globalID.UUID));
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void StoreLandObject(ILandObject parcel)
+ {
+ lock (m_dataSet)
+ {
+ DataTable land = m_landTable;
+ DataTable landaccesslist = m_landAccessListTable;
+
+ DataRow landRow = land.Rows.Find(parcel.landData.GlobalID.UUID);
+ if (landRow == null)
+ {
+ landRow = land.NewRow();
+ fillLandRow(landRow, parcel.landData, parcel.regionUUID);
+ land.Rows.Add(landRow);
+ }
+ else
+ {
+ fillLandRow(landRow, parcel.landData, parcel.regionUUID);
+ }
+
+ using (
+ SqlCommand cmd =
+ new SqlCommand("delete from landaccesslist where LandUUID=@LandUUID", m_connection))
+ {
+ cmd.Parameters.Add(new SqlParameter("@LandUUID", parcel.landData.GlobalID.UUID));
+ cmd.ExecuteNonQuery();
+ }
+
+ foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.ParcelAccessList)
+ {
+ DataRow newAccessRow = landaccesslist.NewRow();
+ fillLandAccessRow(newAccessRow, entry, parcel.landData.GlobalID);
+ landaccesslist.Rows.Add(newAccessRow);
+ }
+
+ }
+ Commit();
+ }
+
+ ///
+ ///
+ ///
+ /// The region UUID
+ ///
+ public List LoadLandObjects(LLUUID regionUUID)
+ {
+ List landDataForRegion = new List();
+ lock (m_dataSet)
+ {
+ DataTable land = m_landTable;
+ DataTable landaccesslist = m_landAccessListTable;
+ string searchExp = "RegionUUID = '" + regionUUID.UUID + "'";
+ DataRow[] rawDataForRegion = land.Select(searchExp);
+ foreach (DataRow rawDataLand in rawDataForRegion)
+ {
+ LandData newLand = buildLandData(rawDataLand);
+ string accessListSearchExp = "LandUUID = '" + newLand.GlobalID.UUID + "'";
+ DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
+ foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
+ {
+ newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
+ }
+
+ landDataForRegion.Add(newLand);
+ }
+ }
+ return landDataForRegion;
+ }
+
+ ///
+ /// Load (fetch?) the region banlist
+ ///
+ /// the region UUID
+ /// the banlist list
+ public List LoadRegionBanList(LLUUID regionUUID)
+ {
+ List regionbanlist = new List();
+ return regionbanlist;
+ }
+
+ ///
+ /// STUB, add an item into region banlist
+ ///
+ /// the item
+ public void AddToRegionBanlist(EstateBan item)
+ {
+
+ }
+
+ ///
+ /// STUB, remove an item from region banlist
+ ///
+ ///
+ public void RemoveFromRegionBanlist(EstateBan item)
+ {
+
+ }
+
+ ///
+ /// Commit
+ ///
+ public void Commit()
+ {
+ if (m_connection.State != ConnectionState.Open)
+ {
+ m_connection.Open();
+ }
+
+ lock (m_dataSet)
+ {
+ // DisplayDataSet(m_dataSet, "Region DataSet");
+
+ m_primDataAdapter.Update(m_primTable);
+ m_shapeDataAdapter.Update(m_shapeTable);
+
+ m_itemsDataAdapter.Update(m_itemsTable);
+
+ m_terrainDataAdapter.Update(m_terrainTable);
+ m_landDataAdapter.Update(m_landTable);
+ m_landAccessListDataAdapter.Update(m_landAccessListTable);
+
+ m_dataSet.AcceptChanges();
+ }
+ }
+
+ ///
+ /// See
+ ///
+ public void Shutdown()
+ {
+ Commit();
+ }
+
+ /***********************************************************************
+ *
+ * Database Definition Functions
+ *
+ * This should be db agnostic as we define them in ADO.NET terms
+ *
+ **********************************************************************/
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static DataColumn createCol(DataTable dt, string name, Type type)
+ {
+ DataColumn col = new DataColumn(name, type);
+ dt.Columns.Add(col);
+ return col;
+ }
+
+ ///
+ /// Create the "terrain" table
+ ///
+ /// the datatable
+ private static DataTable createTerrainTable()
+ {
+ DataTable terrain = new DataTable("terrain");
+
+ createCol(terrain, "RegionUUID", typeof(String));
+ createCol(terrain, "Revision", typeof(Int32));
+ createCol(terrain, "Heightfield", typeof(Byte[]));
+
+ return terrain;
+ }
+
+ ///
+ /// Create the "prims" table
+ ///
+ /// the datatable
+ private static DataTable createPrimTable()
+ {
+ DataTable prims = new DataTable("prims");
+
+ createCol(prims, "UUID", typeof(String));
+ createCol(prims, "RegionUUID", typeof(String));
+ createCol(prims, "ParentID", typeof(Int32));
+ createCol(prims, "CreationDate", typeof(Int32));
+ createCol(prims, "Name", typeof(String));
+ createCol(prims, "SceneGroupID", typeof(String));
+ // various text fields
+ createCol(prims, "Text", typeof(String));
+ createCol(prims, "Description", typeof(String));
+ createCol(prims, "SitName", typeof(String));
+ createCol(prims, "TouchName", typeof(String));
+ // permissions
+ createCol(prims, "ObjectFlags", typeof(Int32));
+ createCol(prims, "CreatorID", typeof(String));
+ createCol(prims, "OwnerID", typeof(String));
+ createCol(prims, "GroupID", typeof(String));
+ createCol(prims, "LastOwnerID", typeof(String));
+ createCol(prims, "OwnerMask", typeof(Int32));
+ createCol(prims, "NextOwnerMask", typeof(Int32));
+ createCol(prims, "GroupMask", typeof(Int32));
+ createCol(prims, "EveryoneMask", typeof(Int32));
+ createCol(prims, "BaseMask", typeof(Int32));
+ // vectors
+ createCol(prims, "PositionX", typeof(Double));
+ createCol(prims, "PositionY", typeof(Double));
+ createCol(prims, "PositionZ", typeof(Double));
+ createCol(prims, "GroupPositionX", typeof(Double));
+ createCol(prims, "GroupPositionY", typeof(Double));
+ createCol(prims, "GroupPositionZ", typeof(Double));
+ createCol(prims, "VelocityX", typeof(Double));
+ createCol(prims, "VelocityY", typeof(Double));
+ createCol(prims, "VelocityZ", typeof(Double));
+ createCol(prims, "AngularVelocityX", typeof(Double));
+ createCol(prims, "AngularVelocityY", typeof(Double));
+ createCol(prims, "AngularVelocityZ", typeof(Double));
+ createCol(prims, "AccelerationX", typeof(Double));
+ createCol(prims, "AccelerationY", typeof(Double));
+ createCol(prims, "AccelerationZ", typeof(Double));
+ // quaternions
+ createCol(prims, "RotationX", typeof(Double));
+ createCol(prims, "RotationY", typeof(Double));
+ createCol(prims, "RotationZ", typeof(Double));
+ createCol(prims, "RotationW", typeof(Double));
+
+ // sit target
+ createCol(prims, "SitTargetOffsetX", typeof(Double));
+ createCol(prims, "SitTargetOffsetY", typeof(Double));
+ createCol(prims, "SitTargetOffsetZ", typeof(Double));
+
+ createCol(prims, "SitTargetOrientW", typeof(Double));
+ createCol(prims, "SitTargetOrientX", typeof(Double));
+ createCol(prims, "SitTargetOrientY", typeof(Double));
+ createCol(prims, "SitTargetOrientZ", typeof(Double));
+
+ // Add in contraints
+ prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] };
+
+ return prims;
+ }
+
+ ///
+ /// Create the "land" table
+ ///
+ /// the datatable
+ private static DataTable createLandTable()
+ {
+ DataTable land = new DataTable("land");
+ createCol(land, "UUID", typeof(String));
+ createCol(land, "RegionUUID", typeof(String));
+ createCol(land, "LocalLandID", typeof(Int32));
+
+ // Bitmap is a byte[512]
+ createCol(land, "Bitmap", typeof(Byte[]));
+
+ createCol(land, "Name", typeof(String));
+ createCol(land, "Description", typeof(String));
+ createCol(land, "OwnerUUID", typeof(String));
+ createCol(land, "IsGroupOwned", typeof(Int32));
+ createCol(land, "Area", typeof(Int32));
+ createCol(land, "AuctionID", typeof(Int32)); //Unemplemented
+ createCol(land, "Category", typeof(Int32)); //Enum libsecondlife.Parcel.ParcelCategory
+ createCol(land, "ClaimDate", typeof(Int32));
+ createCol(land, "ClaimPrice", typeof(Int32));
+ createCol(land, "GroupUUID", typeof(String));
+ createCol(land, "SalePrice", typeof(Int32));
+ createCol(land, "LandStatus", typeof(Int32)); //Enum. libsecondlife.Parcel.ParcelStatus
+ createCol(land, "LandFlags", typeof(Int32));
+ createCol(land, "LandingType", typeof(Int32));
+ createCol(land, "MediaAutoScale", typeof(Int32));
+ createCol(land, "MediaTextureUUID", typeof(String));
+ createCol(land, "MediaURL", typeof(String));
+ createCol(land, "MusicURL", typeof(String));
+ createCol(land, "PassHours", typeof(Double));
+ createCol(land, "PassPrice", typeof(Int32));
+ createCol(land, "SnapshotUUID", typeof(String));
+ createCol(land, "UserLocationX", typeof(Double));
+ createCol(land, "UserLocationY", typeof(Double));
+ createCol(land, "UserLocationZ", typeof(Double));
+ createCol(land, "UserLookAtX", typeof(Double));
+ createCol(land, "UserLookAtY", typeof(Double));
+ createCol(land, "UserLookAtZ", typeof(Double));
+
+ land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] };
+
+ return land;
+ }
+
+ ///
+ /// Create "landacceslist" table
+ ///
+ /// the datatable
+ private static DataTable createLandAccessListTable()
+ {
+ DataTable landaccess = new DataTable("landaccesslist");
+ createCol(landaccess, "LandUUID", typeof(String));
+ createCol(landaccess, "AccessUUID", typeof(String));
+ createCol(landaccess, "Flags", typeof(Int32));
+
+ return landaccess;
+ }
+
+ ///
+ /// Create "primsshapes" table
+ ///
+ /// the datatable
+ private static DataTable createShapeTable()
+ {
+ DataTable shapes = new DataTable("primshapes");
+ createCol(shapes, "UUID", typeof(String));
+ // shape is an enum
+ createCol(shapes, "Shape", typeof(Int32));
+ // vectors
+ createCol(shapes, "ScaleX", typeof(Double));
+ createCol(shapes, "ScaleY", typeof(Double));
+ createCol(shapes, "ScaleZ", typeof(Double));
+ // paths
+ createCol(shapes, "PCode", typeof(Int32));
+ createCol(shapes, "PathBegin", typeof(Int32));
+ createCol(shapes, "PathEnd", typeof(Int32));
+ createCol(shapes, "PathScaleX", typeof(Int32));
+ createCol(shapes, "PathScaleY", typeof(Int32));
+ createCol(shapes, "PathShearX", typeof(Int32));
+ createCol(shapes, "PathShearY", typeof(Int32));
+ createCol(shapes, "PathSkew", typeof(Int32));
+ createCol(shapes, "PathCurve", typeof(Int32));
+ createCol(shapes, "PathRadiusOffset", typeof(Int32));
+ createCol(shapes, "PathRevolutions", typeof(Int32));
+ createCol(shapes, "PathTaperX", typeof(Int32));
+ createCol(shapes, "PathTaperY", typeof(Int32));
+ createCol(shapes, "PathTwist", typeof(Int32));
+ createCol(shapes, "PathTwistBegin", typeof(Int32));
+ // profile
+ createCol(shapes, "ProfileBegin", typeof(Int32));
+ createCol(shapes, "ProfileEnd", typeof(Int32));
+ createCol(shapes, "ProfileCurve", typeof(Int32));
+ createCol(shapes, "ProfileHollow", typeof(Int32));
+ createCol(shapes, "State", typeof(Int32));
+ // text TODO: this isn't right, but I'm not sure the right
+ // way to specify this as a blob atm
+ createCol(shapes, "Texture", typeof(Byte[]));
+ createCol(shapes, "ExtraParams", typeof(Byte[]));
+
+ shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] };
+
+ return shapes;
+ }
+
+ ///
+ /// Create "primitems" table
+ ///
+ /// the datatable
+ private static DataTable createItemsTable()
+ {
+ DataTable items = new DataTable("primitems");
+
+ createCol(items, "itemID", typeof(String));
+ createCol(items, "primID", typeof(String));
+ createCol(items, "assetID", typeof(String));
+ createCol(items, "parentFolderID", typeof(String));
+
+ createCol(items, "invType", typeof(Int32));
+ createCol(items, "assetType", typeof(Int32));
+
+ createCol(items, "name", typeof(String));
+ createCol(items, "description", typeof(String));
+
+ createCol(items, "creationDate", typeof(Int64));
+ createCol(items, "creatorID", typeof(String));
+ createCol(items, "ownerID", typeof(String));
+ createCol(items, "lastOwnerID", typeof(String));
+ createCol(items, "groupID", typeof(String));
+
+ createCol(items, "nextPermissions", typeof(Int32));
+ createCol(items, "currentPermissions", typeof(Int32));
+ createCol(items, "basePermissions", typeof(Int32));
+ createCol(items, "everyonePermissions", typeof(Int32));
+ createCol(items, "groupPermissions", typeof(Int32));
+// createCol(items, "flags", typeof(Int32));
+
+ items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };
+
+ return items;
+ }
+
+ /***********************************************************************
+ *
+ * Convert between ADO.NET <=> OpenSim Objects
+ *
+ * These should be database independant
+ *
+ **********************************************************************/
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private SceneObjectPart buildPrim(DataRow row)
+ {
+ SceneObjectPart prim = new SceneObjectPart();
+ prim.UUID = new LLUUID((String)row["UUID"]);
+ // explicit conversion of integers is required, which sort
+ // of sucks. No idea if there is a shortcut here or not.
+ prim.ParentID = Convert.ToUInt32(row["ParentID"]);
+ prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
+ prim.Name = (String)row["Name"];
+ // various text fields
+ prim.Text = (String)row["Text"];
+ prim.Description = (String)row["Description"];
+ prim.SitName = (String)row["SitName"];
+ prim.TouchName = (String)row["TouchName"];
+ // permissions
+ prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
+ prim.CreatorID = new LLUUID((String)row["CreatorID"]);
+ prim.OwnerID = new LLUUID((String)row["OwnerID"]);
+ prim.GroupID = new LLUUID((String)row["GroupID"]);
+ prim.LastOwnerID = new LLUUID((String)row["LastOwnerID"]);
+ prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
+ prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
+ prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
+ prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
+ prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
+ // vectors
+ prim.OffsetPosition = new LLVector3(
+ Convert.ToSingle(row["PositionX"]),
+ Convert.ToSingle(row["PositionY"]),
+ Convert.ToSingle(row["PositionZ"])
+ );
+ prim.GroupPosition = new LLVector3(
+ Convert.ToSingle(row["GroupPositionX"]),
+ Convert.ToSingle(row["GroupPositionY"]),
+ Convert.ToSingle(row["GroupPositionZ"])
+ );
+ prim.Velocity = new LLVector3(
+ Convert.ToSingle(row["VelocityX"]),
+ Convert.ToSingle(row["VelocityY"]),
+ Convert.ToSingle(row["VelocityZ"])
+ );
+ prim.AngularVelocity = new LLVector3(
+ Convert.ToSingle(row["AngularVelocityX"]),
+ Convert.ToSingle(row["AngularVelocityY"]),
+ Convert.ToSingle(row["AngularVelocityZ"])
+ );
+ prim.Acceleration = new LLVector3(
+ Convert.ToSingle(row["AccelerationX"]),
+ Convert.ToSingle(row["AccelerationY"]),
+ Convert.ToSingle(row["AccelerationZ"])
+ );
+ // quaternions
+ prim.RotationOffset = new LLQuaternion(
+ Convert.ToSingle(row["RotationX"]),
+ Convert.ToSingle(row["RotationY"]),
+ Convert.ToSingle(row["RotationZ"]),
+ Convert.ToSingle(row["RotationW"])
+ );
+ try
+ {
+ prim.SitTargetPositionLL = new LLVector3(
+ Convert.ToSingle(row["SitTargetOffsetX"]),
+ Convert.ToSingle(row["SitTargetOffsetY"]),
+ Convert.ToSingle(row["SitTargetOffsetZ"]));
+ prim.SitTargetOrientationLL = new LLQuaternion(
+ Convert.ToSingle(
+ row["SitTargetOrientX"]),
+ Convert.ToSingle(
+ row["SitTargetOrientY"]),
+ Convert.ToSingle(
+ row["SitTargetOrientZ"]),
+ Convert.ToSingle(
+ row["SitTargetOrientW"]));
+ }
+ catch (InvalidCastException)
+ {
+ // Database table was created before we got here and now has null values :P
+
+ using (
+ SqlCommand cmd =
+ new SqlCommand(
+ "ALTER TABLE [prims] ADD COLUMN [SitTargetOffsetX] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetY] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetZ] float NOT NULL default 0, ADD COLUMN [SitTargetOrientW] float NOT NULL default 0, ADD COLUMN [SitTargetOrientX] float NOT NULL default 0, ADD COLUMN [SitTargetOrientY] float NOT NULL default 0, ADD COLUMN [SitTargetOrientZ] float NOT NULL default 0;",
+ m_connection))
+ {
+ cmd.ExecuteNonQuery();
+ }
+ }
+
+ return prim;
+ }
+
+ ///
+ /// Build a prim inventory item from the persisted data.
+ ///
+ ///
+ ///
+ private static TaskInventoryItem buildItem(DataRow row)
+ {
+ TaskInventoryItem taskItem = new TaskInventoryItem();
+
+ taskItem.ItemID = new LLUUID((String)row["itemID"]);
+ taskItem.ParentPartID = new LLUUID((String)row["primID"]);
+ taskItem.AssetID = new LLUUID((String)row["assetID"]);
+ taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
+
+ taskItem.InvType = Convert.ToInt32(row["invType"]);
+ taskItem.Type = Convert.ToInt32(row["assetType"]);
+
+ taskItem.Name = (String)row["name"];
+ taskItem.Description = (String)row["description"];
+ taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
+ taskItem.CreatorID = new LLUUID((String)row["creatorID"]);
+ taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
+ taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
+ taskItem.GroupID = new LLUUID((String)row["groupID"]);
+
+ taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
+ taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
+ taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
+ taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
+ taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
+// taskItem.Flags = Convert.ToUInt32(row["flags"]);
+
+ return taskItem;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static LandData buildLandData(DataRow row)
+ {
+ LandData newData = new LandData();
+
+ newData.GlobalID = new LLUUID((String)row["UUID"]);
+ newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
+
+ // Bitmap is a byte[512]
+ newData.Bitmap = (Byte[])row["Bitmap"];
+
+ newData.Name = (String)row["Name"];
+ newData.Description = (String)row["Description"];
+ newData.OwnerID = (String)row["OwnerUUID"];
+ newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
+ newData.Area = Convert.ToInt32(row["Area"]);
+ newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
+ newData.Category = (Parcel.ParcelCategory)Convert.ToInt32(row["Category"]);
+ //Enum libsecondlife.Parcel.ParcelCategory
+ newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
+ newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
+ newData.GroupID = new LLUUID((String)row["GroupUUID"]);
+ newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
+ newData.Status = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]);
+ //Enum. libsecondlife.Parcel.ParcelStatus
+ newData.Flags = Convert.ToUInt32(row["LandFlags"]);
+ newData.LandingType = Convert.ToByte(row["LandingType"]);
+ newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
+ newData.MediaID = new LLUUID((String)row["MediaTextureUUID"]);
+ newData.MediaURL = (String)row["MediaURL"];
+ newData.MusicURL = (String)row["MusicURL"];
+ newData.PassHours = Convert.ToSingle(row["PassHours"]);
+ newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
+ newData.SnapshotID = (String)row["SnapshotUUID"];
+
+ newData.UserLocation =
+ new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
+ Convert.ToSingle(row["UserLocationZ"]));
+ newData.UserLookAt =
+ new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
+ Convert.ToSingle(row["UserLookAtZ"]));
+ newData.ParcelAccessList = new List();
+
+ return newData;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
+ {
+ ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
+ entry.AgentID = new LLUUID((string)row["AccessUUID"]);
+ entry.Flags = (ParcelManager.AccessList)Convert.ToInt32(row["Flags"]);
+ entry.Time = new DateTime();
+ return entry;
+ }
+
+ ///
+ /// Serialize terrain HeightField
+ ///
+ /// the terrain heightfield
+ ///
+ private static Array serializeTerrain(double[,] val)
+ {
+ MemoryStream str = new MemoryStream(65536 * sizeof(double));
+ BinaryWriter bw = new BinaryWriter(str);
+
+ // TODO: COMPATIBILITY - Add byte-order conversions
+ for (int x = 0; x < 256; x++)
+ for (int y = 0; y < 256; y++)
+ bw.Write(val[x, y]);
+
+ return str.ToArray();
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
+ {
+ row["UUID"] = prim.UUID;
+ row["RegionUUID"] = regionUUID;
+ row["ParentID"] = prim.ParentID;
+ row["CreationDate"] = prim.CreationDate;
+ row["Name"] = prim.Name;
+ row["SceneGroupID"] = sceneGroupID;
+ // the UUID of the root part for this SceneObjectGroup
+ // various text fields
+ row["Text"] = prim.Text;
+ row["Description"] = prim.Description;
+ row["SitName"] = prim.SitName;
+ row["TouchName"] = prim.TouchName;
+ // permissions
+ row["ObjectFlags"] = prim.ObjectFlags;
+ row["CreatorID"] = prim.CreatorID;
+ row["OwnerID"] = prim.OwnerID;
+ row["GroupID"] = prim.GroupID;
+ row["LastOwnerID"] = prim.LastOwnerID;
+ row["OwnerMask"] = prim.OwnerMask;
+ row["NextOwnerMask"] = prim.NextOwnerMask;
+ row["GroupMask"] = prim.GroupMask;
+ row["EveryoneMask"] = prim.EveryoneMask;
+ row["BaseMask"] = prim.BaseMask;
+ // vectors
+ row["PositionX"] = prim.OffsetPosition.X;
+ row["PositionY"] = prim.OffsetPosition.Y;
+ row["PositionZ"] = prim.OffsetPosition.Z;
+ row["GroupPositionX"] = prim.GroupPosition.X;
+ row["GroupPositionY"] = prim.GroupPosition.Y;
+ row["GroupPositionZ"] = prim.GroupPosition.Z;
+ row["VelocityX"] = prim.Velocity.X;
+ row["VelocityY"] = prim.Velocity.Y;
+ row["VelocityZ"] = prim.Velocity.Z;
+ row["AngularVelocityX"] = prim.AngularVelocity.X;
+ row["AngularVelocityY"] = prim.AngularVelocity.Y;
+ row["AngularVelocityZ"] = prim.AngularVelocity.Z;
+ row["AccelerationX"] = prim.Acceleration.X;
+ row["AccelerationY"] = prim.Acceleration.Y;
+ row["AccelerationZ"] = prim.Acceleration.Z;
+ // quaternions
+ row["RotationX"] = prim.RotationOffset.X;
+ row["RotationY"] = prim.RotationOffset.Y;
+ row["RotationZ"] = prim.RotationOffset.Z;
+ row["RotationW"] = prim.RotationOffset.W;
+
+ try
+ {
+ // Sit target
+ LLVector3 sitTargetPos = prim.SitTargetPositionLL;
+ row["SitTargetOffsetX"] = sitTargetPos.X;
+ row["SitTargetOffsetY"] = sitTargetPos.Y;
+ row["SitTargetOffsetZ"] = sitTargetPos.Z;
+
+ LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL;
+ row["SitTargetOrientW"] = sitTargetOrient.W;
+ row["SitTargetOrientX"] = sitTargetOrient.X;
+ row["SitTargetOrientY"] = sitTargetOrient.Y;
+ row["SitTargetOrientZ"] = sitTargetOrient.Z;
+ }
+ catch (Exception)
+ {
+ // Database table was created before we got here and needs to be created! :P
+
+ using (
+ SqlCommand cmd =
+ new SqlCommand(
+ "ALTER TABLE [prims] ADD COLUMN [SitTargetOffsetX] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetY] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetZ] float NOT NULL default 0, ADD COLUMN [SitTargetOrientW] float NOT NULL default 0, ADD COLUMN [SitTargetOrientX] float NOT NULL default 0, ADD COLUMN [SitTargetOrientY] float NOT NULL default 0, ADD COLUMN [SitTargetOrientZ] float NOT NULL default 0;",
+ m_connection))
+ {
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
+ {
+ row["itemID"] = taskItem.ItemID;
+ row["primID"] = taskItem.ParentPartID;
+ row["assetID"] = taskItem.AssetID;
+ row["parentFolderID"] = taskItem.ParentID;
+
+ row["invType"] = taskItem.InvType;
+ row["assetType"] = taskItem.Type;
+
+ row["name"] = taskItem.Name;
+ row["description"] = taskItem.Description;
+ row["creationDate"] = taskItem.CreationDate;
+ row["creatorID"] = taskItem.CreatorID;
+ row["ownerID"] = taskItem.OwnerID;
+ row["lastOwnerID"] = taskItem.LastOwnerID;
+ row["groupID"] = taskItem.GroupID;
+ row["nextPermissions"] = taskItem.NextPermissions;
+ row["currentPermissions"] = taskItem.CurrentPermissions;
+ row["basePermissions"] = taskItem.BasePermissions;
+ row["everyonePermissions"] = taskItem.EveryonePermissions;
+ row["groupPermissions"] = taskItem.GroupPermissions;
+// row["flags"] = taskItem.Flags;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
+ {
+ row["UUID"] = land.GlobalID.UUID;
+ row["RegionUUID"] = regionUUID.UUID;
+ row["LocalLandID"] = land.LocalID;
+
+ // Bitmap is a byte[512]
+ row["Bitmap"] = land.Bitmap;
+
+ row["Name"] = land.Name;
+ row["Description"] = land.Description;
+ row["OwnerUUID"] = land.OwnerID.UUID;
+ row["IsGroupOwned"] = land.IsGroupOwned;
+ row["Area"] = land.Area;
+ row["AuctionID"] = land.AuctionID; //Unemplemented
+ row["Category"] = land.Category; //Enum libsecondlife.Parcel.ParcelCategory
+ row["ClaimDate"] = land.ClaimDate;
+ row["ClaimPrice"] = land.ClaimPrice;
+ row["GroupUUID"] = land.GroupID.UUID;
+ row["SalePrice"] = land.SalePrice;
+ row["LandStatus"] = land.Status; //Enum. libsecondlife.Parcel.ParcelStatus
+ row["LandFlags"] = land.Flags;
+ row["LandingType"] = land.LandingType;
+ row["MediaAutoScale"] = land.MediaAutoScale;
+ row["MediaTextureUUID"] = land.MediaID.UUID;
+ row["MediaURL"] = land.MediaURL;
+ row["MusicURL"] = land.MusicURL;
+ row["PassHours"] = land.PassHours;
+ row["PassPrice"] = land.PassPrice;
+ row["SnapshotUUID"] = land.SnapshotID.UUID;
+ row["UserLocationX"] = land.UserLocation.X;
+ row["UserLocationY"] = land.UserLocation.Y;
+ row["UserLocationZ"] = land.UserLocation.Z;
+ row["UserLookAtX"] = land.UserLookAt.X;
+ row["UserLookAtY"] = land.UserLookAt.Y;
+ row["UserLookAtZ"] = land.UserLookAt.Z;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
+ {
+ row["LandUUID"] = parcelID.UUID;
+ row["AccessUUID"] = entry.AgentID.UUID;
+ row["Flags"] = entry.Flags;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static PrimitiveBaseShape buildShape(DataRow row)
+ {
+ PrimitiveBaseShape s = new PrimitiveBaseShape();
+ s.Scale = new LLVector3(
+ Convert.ToSingle(row["ScaleX"]),
+ Convert.ToSingle(row["ScaleY"]),
+ Convert.ToSingle(row["ScaleZ"])
+ );
+ // paths
+ s.PCode = Convert.ToByte(row["PCode"]);
+ s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
+ s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
+ s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
+ s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
+ s.PathShearX = Convert.ToByte(row["PathShearX"]);
+ s.PathShearY = Convert.ToByte(row["PathShearY"]);
+ s.PathSkew = Convert.ToSByte(row["PathSkew"]);
+ s.PathCurve = Convert.ToByte(row["PathCurve"]);
+ s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
+ s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
+ s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
+ s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
+ s.PathTwist = Convert.ToSByte(row["PathTwist"]);
+ s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
+ // profile
+ s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
+ s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
+ s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
+ s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
+ s.State = Convert.ToByte(row["State"]);
+
+ byte[] textureEntry = (byte[])row["Texture"];
+ s.TextureEntry = textureEntry;
+
+ s.ExtraParams = (byte[])row["ExtraParams"];
+
+ return s;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void fillShapeRow(DataRow row, SceneObjectPart prim)
+ {
+ PrimitiveBaseShape s = prim.Shape;
+ row["UUID"] = prim.UUID;
+ // shape is an enum
+ row["Shape"] = 0;
+ // vectors
+ row["ScaleX"] = s.Scale.X;
+ row["ScaleY"] = s.Scale.Y;
+ row["ScaleZ"] = s.Scale.Z;
+ // paths
+ row["PCode"] = s.PCode;
+ row["PathBegin"] = s.PathBegin;
+ row["PathEnd"] = s.PathEnd;
+ row["PathScaleX"] = s.PathScaleX;
+ row["PathScaleY"] = s.PathScaleY;
+ row["PathShearX"] = s.PathShearX;
+ row["PathShearY"] = s.PathShearY;
+ row["PathSkew"] = s.PathSkew;
+ row["PathCurve"] = s.PathCurve;
+ row["PathRadiusOffset"] = s.PathRadiusOffset;
+ row["PathRevolutions"] = s.PathRevolutions;
+ row["PathTaperX"] = s.PathTaperX;
+ row["PathTaperY"] = s.PathTaperY;
+ row["PathTwist"] = s.PathTwist;
+ row["PathTwistBegin"] = s.PathTwistBegin;
+ // profile
+ row["ProfileBegin"] = s.ProfileBegin;
+ row["ProfileEnd"] = s.ProfileEnd;
+ row["ProfileCurve"] = s.ProfileCurve;
+ row["ProfileHollow"] = s.ProfileHollow;
+ row["State"] = s.State;
+ row["Texture"] = s.TextureEntry;
+ row["ExtraParams"] = s.ExtraParams;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
+ {
+ DataTable prims = m_dataSet.Tables["prims"];
+ DataTable shapes = m_dataSet.Tables["primshapes"];
+
+ DataRow primRow = prims.Rows.Find(prim.UUID);
+ if (primRow == null)
+ {
+ primRow = prims.NewRow();
+ fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
+ prims.Rows.Add(primRow);
+ }
+ else
+ {
+ fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
+ }
+
+ DataRow shapeRow = shapes.Rows.Find(prim.UUID);
+ if (shapeRow == null)
+ {
+ shapeRow = shapes.NewRow();
+ fillShapeRow(shapeRow, prim);
+ shapes.Rows.Add(shapeRow);
+ }
+ else
+ {
+ fillShapeRow(shapeRow, prim);
+ }
+ }
+
+ ///
+ /// See
+ ///
+ ///
+ ///
+ public void StorePrimInventory(LLUUID primID, ICollection items)
+ {
+ m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
+
+ // For now, we're just going to crudely remove all the previous inventory items
+ // no matter whether they have changed or not, and replace them with the current set.
+ lock (m_dataSet)
+ {
+ RemoveItems(primID);
+
+ // repalce with current inventory details
+ foreach (TaskInventoryItem newItem in items)
+ {
+ // m_log.InfoFormat(
+ // "[REGION DB]: " +
+ // "Adding item {0}, {1} to prim ID {2}",
+ // newItem.Name, newItem.ItemID, newItem.ParentPartID);
+
+ DataRow newItemRow = m_itemsTable.NewRow();
+ fillItemRow(newItemRow, newItem);
+ m_itemsTable.Rows.Add(newItemRow);
+ }
+ }
+
+ Commit();
+ }
+
+ /***********************************************************************
+ *
+ * SQL Statement Creation Functions
+ *
+ * These functions create SQL statements for update, insert, and create.
+ * They can probably be factored later to have a db independant
+ * portion and a db specific portion
+ *
+ **********************************************************************/
+
+ ///
+ /// Create an Insert command
+ ///
+ ///
+ ///
+ /// the sql command
+ private static SqlCommand createInsertCommand(string table, DataTable dt)
+ {
+ /**
+ * This is subtle enough to deserve some commentary.
+ * Instead of doing *lots* and *lots of hardcoded strings
+ * for database definitions we'll use the fact that
+ * realistically all insert statements look like "insert
+ * into A(b, c) values(:b, :c) on the parameterized query
+ * front. If we just have a list of b, c, etc... we can
+ * generate these strings instead of typing them out.
+ */
+ string[] cols = new string[dt.Columns.Count];
+ for (int i = 0; i < dt.Columns.Count; i++)
+ {
+ DataColumn col = dt.Columns[i];
+ cols[i] = col.ColumnName;
+ }
+
+ string sql = "insert into " + table + "(";
+ sql += String.Join(", ", cols);
+ // important, the first ':' needs to be here, the rest get added in the join
+ sql += ") values (@";
+ sql += String.Join(", @", cols);
+ sql += ")";
+ SqlCommand cmd = new SqlCommand(sql);
+
+ // this provides the binding for all our parameters, so
+ // much less code than it used to be
+ foreach (DataColumn col in dt.Columns)
+ {
+ cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType));
+ }
+ return cmd;
+ }
+
+ ///
+ /// Create an update command
+ ///
+ ///
+ ///
+ ///
+ /// the sql command
+ private static SqlCommand createUpdateCommand(string table, string pk, DataTable dt)
+ {
+ string sql = "update " + table + " set ";
+ string subsql = String.Empty;
+ foreach (DataColumn col in dt.Columns)
+ {
+ if (subsql.Length > 0)
+ {
+ // a map function would rock so much here
+ subsql += ", ";
+ }
+ subsql += col.ColumnName + "= @" + col.ColumnName;
+ }
+ sql += subsql;
+ sql += " where " + pk;
+ SqlCommand cmd = new SqlCommand(sql);
+
+ // this provides the binding for all our parameters, so
+ // much less code than it used to be
+
+ foreach (DataColumn col in dt.Columns)
+ {
+ cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType));
+ }
+ return cmd;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static string defineTable(DataTable dt)
+ {
+ string sql = "create table " + dt.TableName + "(";
+ string subsql = String.Empty;
+ foreach (DataColumn col in dt.Columns)
+ {
+ if (subsql.Length > 0)
+ {
+ // a map function would rock so much here
+ subsql += ",\n";
+ }
+ subsql += col.ColumnName + " " + MSSQLManager.SqlType(col.DataType);
+ if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
+ {
+ subsql += " primary key";
+ }
+ }
+ sql += subsql;
+ sql += ")";
+
+ return sql;
+ }
+
+ /***********************************************************************
+ *
+ * Database Binding functions
+ *
+ * These will be db specific due to typing, and minor differences
+ * in databases.
+ *
+ **********************************************************************/
+
+ ///
+ ///
+ /// This is a convenience function that collapses 5 repetitive
+ /// lines for defining SqlParameters to 2 parameters:
+ /// column name and database type.
+ ///
+ ///
+ ///
+ /// It assumes certain conventions like :param as the param
+ /// name to replace in parametrized queries, and that source
+ /// version is always current version, both of which are fine
+ /// for us.
+ ///
+ ///
+ ///a built Sql parameter
+ private static SqlParameter createSqlParameter(string name, Type type)
+ {
+ SqlParameter param = new SqlParameter();
+ param.ParameterName = "@" + name;
+ param.DbType = dbtypeFromType(type);
+ param.SourceColumn = name;
+ param.SourceVersion = DataRowVersion.Current;
+ return param;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void setupPrimCommands(SqlDataAdapter da, SqlConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("prims", m_dataSet.Tables["prims"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("prims", "UUID=@UUID", m_dataSet.Tables["prims"]);
+ da.UpdateCommand.Connection = conn;
+
+ SqlCommand delete = new SqlCommand("delete from prims where UUID = @UUID");
+ delete.Parameters.Add(createSqlParameter("UUID", typeof(String)));
+ delete.Connection = conn;
+ da.DeleteCommand = delete;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void SetupItemsCommands(SqlDataAdapter da, SqlConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("primitems", m_itemsTable);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("primitems", "itemID = @itemID", m_itemsTable);
+ da.UpdateCommand.Connection = conn;
+
+ SqlCommand delete = new SqlCommand("delete from primitems where itemID = @itemID");
+ delete.Parameters.Add(createSqlParameter("itemID", typeof(String)));
+ delete.Connection = conn;
+ da.DeleteCommand = delete;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void setupTerrainCommands(SqlDataAdapter da, SqlConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("terrain", m_dataSet.Tables["terrain"]);
+ da.InsertCommand.Connection = conn;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void setupLandCommands(SqlDataAdapter da, SqlConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("land", m_dataSet.Tables["land"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("land", "UUID=@UUID", m_dataSet.Tables["land"]);
+ da.UpdateCommand.Connection = conn;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void setupLandAccessCommands(SqlDataAdapter da, SqlConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("landaccesslist", m_dataSet.Tables["landaccesslist"]);
+ da.InsertCommand.Connection = conn;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void setupShapeCommands(SqlDataAdapter da, SqlConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("primshapes", m_dataSet.Tables["primshapes"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("primshapes", "UUID=@UUID", m_dataSet.Tables["primshapes"]);
+ da.UpdateCommand.Connection = conn;
+
+ SqlCommand delete = new SqlCommand("delete from primshapes where UUID = @UUID");
+ delete.Parameters.Add(createSqlParameter("UUID", typeof(String)));
+ delete.Connection = conn;
+ da.DeleteCommand = delete;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ private static void InitDB(SqlConnection conn)
+ {
+ string createPrims = defineTable(createPrimTable());
+ string createShapes = defineTable(createShapeTable());
+ string createItems = defineTable(createItemsTable());
+ string createTerrain = defineTable(createTerrainTable());
+ string createLand = defineTable(createLandTable());
+ string createLandAccessList = defineTable(createLandAccessListTable());
+
+ SqlCommand pcmd = new SqlCommand(createPrims, conn);
+ SqlCommand scmd = new SqlCommand(createShapes, conn);
+ SqlCommand icmd = new SqlCommand(createItems, conn);
+ SqlCommand tcmd = new SqlCommand(createTerrain, conn);
+ SqlCommand lcmd = new SqlCommand(createLand, conn);
+ SqlCommand lalcmd = new SqlCommand(createLandAccessList, conn);
+
+ conn.Open();
+ try
+ {
+ pcmd.ExecuteNonQuery();
+ }
+ catch (SqlException e)
+ {
+ m_log.WarnFormat("[MSSql]: Primitives Table Already Exists: {0}", e);
+ }
+
+ try
+ {
+ scmd.ExecuteNonQuery();
+ }
+ catch (SqlException e)
+ {
+ m_log.WarnFormat("[MSSql]: Shapes Table Already Exists: {0}", e);
+ }
+
+ try
+ {
+ icmd.ExecuteNonQuery();
+ }
+ catch (SqlException e)
+ {
+ m_log.WarnFormat("[MSSql]: Items Table Already Exists: {0}", e);
+ }
+
+ try
+ {
+ tcmd.ExecuteNonQuery();
+ }
+ catch (SqlException e)
+ {
+ m_log.WarnFormat("[MSSql]: Terrain Table Already Exists: {0}", e);
+ }
+
+ try
+ {
+ lcmd.ExecuteNonQuery();
+ }
+ catch (SqlException e)
+ {
+ m_log.WarnFormat("[MSSql]: Land Table Already Exists: {0}", e);
+ }
+
+ try
+ {
+ lalcmd.ExecuteNonQuery();
+ }
+ catch (SqlException e)
+ {
+ m_log.WarnFormat("[MSSql]: LandAccessList Table Already Exists: {0}", e);
+ }
+ conn.Close();
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private bool TestTables(SqlConnection conn)
+ {
+ SqlCommand primSelectCmd = new SqlCommand(m_primSelect, conn);
+ SqlDataAdapter pDa = new SqlDataAdapter(primSelectCmd);
+ SqlCommand shapeSelectCmd = new SqlCommand(m_shapeSelect, conn);
+ SqlDataAdapter sDa = new SqlDataAdapter(shapeSelectCmd);
+ SqlCommand itemsSelectCmd = new SqlCommand(m_itemsSelect, conn);
+ SqlDataAdapter iDa = new SqlDataAdapter(itemsSelectCmd);
+ SqlCommand terrainSelectCmd = new SqlCommand(m_terrainSelect, conn);
+ SqlDataAdapter tDa = new SqlDataAdapter(terrainSelectCmd);
+ SqlCommand landSelectCmd = new SqlCommand(m_landSelect, conn);
+ SqlDataAdapter lDa = new SqlDataAdapter(landSelectCmd);
+ SqlCommand landAccessListSelectCmd = new SqlCommand(m_landAccessListSelect, conn);
+ SqlDataAdapter lalDa = new SqlDataAdapter(landAccessListSelectCmd);
+
+ DataSet tmpDS = new DataSet();
+ try
+ {
+ pDa.Fill(tmpDS, "prims");
+ sDa.Fill(tmpDS, "primshapes");
+
+ iDa.Fill(tmpDS, "primitems");
+
+ tDa.Fill(tmpDS, "terrain");
+ lDa.Fill(tmpDS, "land");
+ lalDa.Fill(tmpDS, "landaccesslist");
+ }
+ catch (SqlException)
+ {
+ m_log.Info("[REGION DB]: MS Sql Database doesn't exist... creating");
+ InitDB(conn);
+ }
+
+ pDa.Fill(tmpDS, "prims");
+ sDa.Fill(tmpDS, "primshapes");
+
+ iDa.Fill(tmpDS, "primitems");
+
+ tDa.Fill(tmpDS, "terrain");
+ lDa.Fill(tmpDS, "land");
+ lalDa.Fill(tmpDS, "landaccesslist");
+
+ foreach (DataColumn col in createPrimTable().Columns)
+ {
+ if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
+ {
+ m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
+ return false;
+ }
+ }
+
+ foreach (DataColumn col in createShapeTable().Columns)
+ {
+ if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
+ {
+ m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
+ return false;
+ }
+ }
+
+ // XXX primitems should probably go here eventually
+
+ foreach (DataColumn col in createTerrainTable().Columns)
+ {
+ if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
+ {
+ m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
+ return false;
+ }
+ }
+
+ foreach (DataColumn col in createLandTable().Columns)
+ {
+ if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
+ {
+ m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
+ return false;
+ }
+ }
+
+ foreach (DataColumn col in createLandAccessListTable().Columns)
+ {
+ if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
+ {
+ m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ /***********************************************************************
+ *
+ * Type conversion functions
+ *
+ **********************************************************************/
+
+ ///
+ /// Type conversion function
+ ///
+ /// a Type
+ /// a DbType
+ private static DbType dbtypeFromType(Type type)
+ {
+ if (type == typeof(String))
+ {
+ return DbType.String;
+ }
+ else if (type == typeof(Int32))
+ {
+ return DbType.Int32;
+ }
+ else if (type == typeof(Double))
+ {
+ return DbType.Double;
+ }
+ else if (type == typeof(Byte[]))
+ {
+ return DbType.Binary;
+ }
+ else
+ {
+ return DbType.String;
+ }
+ }
+ }
+}
diff --git a/OpenSim/Data/MySQL/MySQLDataStore.cs b/OpenSim/Data/MySQL/MySQLDataStore.cs
deleted file mode 100644
index 70b6d3c..0000000
--- a/OpenSim/Data/MySQL/MySQLDataStore.cs
+++ /dev/null
@@ -1,2360 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Data;
-using System.IO;
-using System.Reflection;
-using System.Threading;
-using libsecondlife;
-using log4net;
-using MySql.Data.MySqlClient;
-using OpenSim.Framework;
-using OpenSim.Region.Environment.Interfaces;
-using OpenSim.Region.Environment.Scenes;
-
-namespace OpenSim.Data.MySQL
-{
- ///
- /// A MySQL Interface for the Region Server
- ///
- public class MySQLDataStore : IRegionDataStore
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private const string m_primSelect = "select * from prims";
- private const string m_shapeSelect = "select * from primshapes";
- private const string m_itemsSelect = "select * from primitems";
- private const string m_terrainSelect = "select * from terrain limit 1";
- private const string m_landSelect = "select * from land";
- private const string m_landAccessListSelect = "select * from landaccesslist";
- private const string m_regionSettingsSelect = "select * from regionsettings";
- private const string m_waitTimeoutSelect = "select @@wait_timeout";
-
- private MySqlConnection m_connection;
- private string m_connectionString;
-
- ///
- /// Wait timeout for our connection in ticks.
- ///
- private long m_waitTimeout;
-
- ///
- /// Make our storage of the timeout this amount smaller than it actually is, to give us a margin on long
- /// running database operations.
- ///
- private long m_waitTimeoutLeeway = 60 * TimeSpan.TicksPerSecond;
-
- ///
- /// Holds the last tick time that the connection was used.
- ///
- private long m_lastConnectionUse;
-
- private DataSet m_dataSet;
- private MySqlDataAdapter m_primDataAdapter;
- private MySqlDataAdapter m_shapeDataAdapter;
- private MySqlDataAdapter m_itemsDataAdapter;
- private MySqlDataAdapter m_terrainDataAdapter;
- private MySqlDataAdapter m_landDataAdapter;
- private MySqlDataAdapter m_landAccessListDataAdapter;
- private MySqlDataAdapter m_regionSettingsDataAdapter;
-
- private DataTable m_primTable;
- private DataTable m_shapeTable;
- private DataTable m_itemsTable;
- private DataTable m_terrainTable;
- private DataTable m_landTable;
- private DataTable m_landAccessListTable;
- private DataTable m_regionSettingsTable;
-
- /***********************************************************************
- *
- * Public Interface Functions
- *
- **********************************************************************/
-
- ///
- /// see IRegionDataStore
- ///
- ///
- public void Initialise(string connectionString)
- {
- m_connectionString = connectionString;
-
- m_dataSet = new DataSet();
-
- int passPosition = 0;
- int passEndPosition = 0;
- string displayConnectionString = null;
-
- try
- { // hide the password in the connection string
- passPosition = m_connectionString.IndexOf("password", StringComparison.OrdinalIgnoreCase);
- passPosition = m_connectionString.IndexOf("=", passPosition);
- if (passPosition < m_connectionString.Length)
- passPosition += 1;
- passEndPosition = m_connectionString.IndexOf(";", passPosition);
-
- displayConnectionString = m_connectionString.Substring(0, passPosition);
- displayConnectionString += "***";
- displayConnectionString += m_connectionString.Substring(passEndPosition, m_connectionString.Length - passEndPosition);
- }
- catch (Exception e )
- {
- m_log.Debug("Exception: password not found in connection string\n" + e.ToString());
- }
-
- m_log.Info("[REGION DB]: MySql - connecting: " + displayConnectionString);
- m_connection = new MySqlConnection(m_connectionString);
- m_connection.Open();
-
- GetWaitTimeout();
-
- // This actually does the roll forward assembly stuff
- Assembly assem = GetType().Assembly;
- Migration m = new Migration(m_connection, assem, "RegionStore");
-
- // TODO: After rev 6000, remove this. People should have
- // been rolled onto the new migration code by then.
- TestTables(m_connection, m);
-
- m.Update();
-
- MySqlCommand primSelectCmd = new MySqlCommand(m_primSelect, m_connection);
- m_primDataAdapter = new MySqlDataAdapter(primSelectCmd);
-
- MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, m_connection);
- m_shapeDataAdapter = new MySqlDataAdapter(shapeSelectCmd);
-
- MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, m_connection);
- m_itemsDataAdapter = new MySqlDataAdapter(itemsSelectCmd);
-
- MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, m_connection);
- m_terrainDataAdapter = new MySqlDataAdapter(terrainSelectCmd);
-
- MySqlCommand landSelectCmd = new MySqlCommand(m_landSelect, m_connection);
- m_landDataAdapter = new MySqlDataAdapter(landSelectCmd);
-
- MySqlCommand landAccessListSelectCmd = new MySqlCommand(m_landAccessListSelect, m_connection);
- m_landAccessListDataAdapter = new MySqlDataAdapter(landAccessListSelectCmd);
-
- MySqlCommand regionSettingsSelectCmd = new MySqlCommand(m_regionSettingsSelect, m_connection);
- m_regionSettingsDataAdapter = new MySqlDataAdapter(regionSettingsSelectCmd);
-
- lock (m_dataSet)
- {
- m_primTable = createPrimTable();
- m_dataSet.Tables.Add(m_primTable);
- SetupPrimCommands(m_primDataAdapter, m_connection);
- m_primDataAdapter.Fill(m_primTable);
-
- m_shapeTable = createShapeTable();
- m_dataSet.Tables.Add(m_shapeTable);
- SetupShapeCommands(m_shapeDataAdapter, m_connection);
- m_shapeDataAdapter.Fill(m_shapeTable);
-
-
- m_itemsTable = createItemsTable();
- m_dataSet.Tables.Add(m_itemsTable);
- SetupItemsCommands(m_itemsDataAdapter, m_connection);
- m_itemsDataAdapter.Fill(m_itemsTable);
-
- m_terrainTable = createTerrainTable();
- m_dataSet.Tables.Add(m_terrainTable);
- SetupTerrainCommands(m_terrainDataAdapter, m_connection);
- m_terrainDataAdapter.Fill(m_terrainTable);
-
- m_landTable = createLandTable();
- m_dataSet.Tables.Add(m_landTable);
- setupLandCommands(m_landDataAdapter, m_connection);
- m_landDataAdapter.Fill(m_landTable);
-
- m_landAccessListTable = createLandAccessListTable();
- m_dataSet.Tables.Add(m_landAccessListTable);
- setupLandAccessCommands(m_landAccessListDataAdapter, m_connection);
- m_landAccessListDataAdapter.Fill(m_landAccessListTable);
-
- m_regionSettingsTable = createRegionSettingsTable();
- m_dataSet.Tables.Add(m_regionSettingsTable);
- SetupRegionSettingsCommands(m_regionSettingsDataAdapter, m_connection);
- m_regionSettingsDataAdapter.Fill(m_regionSettingsTable);
- }
- }
-
- ///
- /// Get the wait_timeout value for our connection
- ///
- protected void GetWaitTimeout()
- {
- MySqlCommand cmd = new MySqlCommand(m_waitTimeoutSelect, m_connection);
-
- using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
- {
- if (dbReader.Read())
- {
- m_waitTimeout
- = Convert.ToInt32(dbReader["@@wait_timeout"]) * TimeSpan.TicksPerSecond + m_waitTimeoutLeeway;
- }
-
- dbReader.Close();
- cmd.Dispose();
- }
-
- m_lastConnectionUse = System.DateTime.Now.Ticks;
-
- m_log.DebugFormat(
- "[REGION DB]: Connection wait timeout {0} seconds", m_waitTimeout / TimeSpan.TicksPerSecond);
- }
-
- ///
- /// Should be called before any db operation. This checks to see if the connection has not timed out
- ///
- protected void CheckConnection()
- {
- //m_log.Debug("[REGION DB]: Checking connection");
-
- long timeNow = System.DateTime.Now.Ticks;
- if (timeNow - m_lastConnectionUse > m_waitTimeout || m_connection.State != ConnectionState.Open)
- {
- m_log.DebugFormat("[REGION DB]: Database connection has gone away - reconnecting");
-
- lock (m_connection)
- {
- m_connection.Close();
- m_connection = new MySqlConnection(m_connectionString);
- m_connection.Open();
- }
- }
-
- // Strictly, we should set this after the actual db operation. But it's more convenient to set here rather
- // than require the code to call another method - the timeout leeway should be large enough to cover the
- // inaccuracy.
- m_lastConnectionUse = timeNow;
- }
-
- ///
- /// Given a list of tables, return the version of the tables, as seen in the database
- ///
- /// The list of table
- /// The database connection handler
- public void GetTableVersion(Dictionary tableList, MySqlConnection dbcon)
- {
- lock (dbcon)
- {
- MySqlCommand tablesCmd =
- new MySqlCommand(
- "SELECT TABLE_NAME, TABLE_COMMENT FROM INFORMATION_SCHEMA.TABLES WHERE TABLE_SCHEMA=?dbname",
- dbcon);
- tablesCmd.Parameters.AddWithValue("?dbname", dbcon.Database);
-
- CheckConnection();
- using (MySqlDataReader tables = tablesCmd.ExecuteReader())
- {
- while (tables.Read())
- {
- try
- {
- string tableName = (string)tables["TABLE_NAME"];
- string comment = (string)tables["TABLE_COMMENT"];
- if (tableList.ContainsKey(tableName))
- {
- tableList[tableName] = comment;
- }
- }
- catch (Exception e)
- {
- m_log.Error(e.ToString());
- }
- }
- tables.Close();
- }
- }
- }
- // private void TestTablesVersionable(MySqlConnection dbconn)
- // {
- // Dictionary tableList = new Dictionary();
-
- // tableList["land"] = null;
- // dbconn.Open();
- // GetTableVersion(tableList,dbconn);
-
- // UpgradeLandTable(tableList["land"], dbconn);
- // //database.Close();
-
- // }
-
- ///
- /// Execute a SQL statement stored in a resource, as a string
- ///
- /// the ressource name
- /// The database connection handler
- public void ExecuteResourceSql(string name, MySqlConnection dbcon)
- {
- MySqlCommand cmd = new MySqlCommand(getResourceString(name), dbcon);
- cmd.ExecuteNonQuery();
- }
-
- ///
- /// Extract a named string resource from the embedded resources
- ///
- /// name of embedded resource
- /// string contained within the embedded resource
- private string getResourceString(string name)
- {
- Assembly assem = GetType().Assembly;
- string[] names = assem.GetManifestResourceNames();
-
- foreach (string s in names)
- {
- if (s.EndsWith(name))
- {
- using (Stream resource = assem.GetManifestResourceStream(s))
- {
- using (StreamReader resourceReader = new StreamReader(resource))
- {
- string resourceString = resourceReader.ReadToEnd();
- return resourceString;
- }
- }
- }
- }
- throw new Exception(string.Format("Resource '{0}' was not found", name));
- }
-
- ///
- ///
- /// - Execute CreateLandTable.sql if oldVersion == null
- /// - Execute UpgradeLandTable.sqm if oldVersion contain "Rev."
- ///
- ///
- ///
- /// The database connection handler
- // private void UpgradeLandTable(string oldVersion, MySqlConnection dbconn)
- // {
- // // null as the version, indicates that the table didn't exist
- // if (oldVersion == null)
- // {
- // ExecuteResourceSql("CreateLandTable.sql",dbconn);
- // oldVersion = "Rev. 2; InnoDB free: 0 kB";
- // }
- // if (!oldVersion.Contains("Rev."))
- // {
- // ExecuteResourceSql("UpgradeLandTableToVersion2.sql", dbconn);
- // }
- // }
-
- ///
- /// Adds an object into region storage
- ///
- /// The object
- /// The region UUID
- public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
- {
- lock (m_dataSet)
- {
- foreach (SceneObjectPart prim in obj.Children.Values)
- {
- if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
- && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
- && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
- {
- //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
- addPrim(prim, obj.UUID, regionUUID);
- }
- else
- {
- // m_log.Info("[DATASTORE]: Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID);
- }
- }
- Commit();
- }
- }
-
- ///
- /// removes an object from region storage
- ///
- /// The object
- /// The Region UUID
- public void RemoveObject(LLUUID obj, LLUUID regionUUID)
- {
- m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
-
- DataTable prims = m_primTable;
- DataTable shapes = m_shapeTable;
-
- string selectExp = "SceneGroupID = '" + Util.ToRawUuidString(obj) + "'";
- lock (m_dataSet)
- {
- DataRow[] primRows = prims.Select(selectExp);
- foreach (DataRow row in primRows)
- {
- // Remove shapes row
- LLUUID uuid = new LLUUID((string) row["UUID"]);
- DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid));
- if (shapeRow != null)
- {
- shapeRow.Delete();
- }
-
- RemoveItems(uuid);
-
- // Remove prim row
- row.Delete();
- }
- Commit();
- }
- }
-
- ///
- /// Remove all persisted items of the given prim.
- /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
- ///
- /// the Item UUID
- private void RemoveItems(LLUUID uuid)
- {
- String sql = String.Format("primID = '{0}'", uuid);
- DataRow[] itemRows = m_itemsTable.Select(sql);
-
- foreach (DataRow itemRow in itemRows)
- {
- itemRow.Delete();
- }
- }
-
- ///
- /// Load persisted objects from region storage.
- ///
- /// the Region UUID
- /// List of loaded groups
- public List LoadObjects(LLUUID regionUUID)
- {
- Dictionary createdObjects = new Dictionary();
-
- List retvals = new List();
-
- DataTable prims = m_primTable;
- DataTable shapes = m_shapeTable;
-
- string byRegion = "RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'";
- string orderByParent = "ParentID ASC";
-
- lock (m_dataSet)
- {
- CheckConnection();
- DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
- m_log.Info("[REGION DB]: " +
- "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
-
- foreach (DataRow primRow in primsForRegion)
- {
- try
- {
- string uuid = (string) primRow["UUID"];
- string objID = (string) primRow["SceneGroupID"];
-
- SceneObjectPart prim = buildPrim(primRow);
-
- if (uuid == objID) //is new SceneObjectGroup ?
- {
- SceneObjectGroup group = new SceneObjectGroup();
-
- DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
- if (shapeRow != null)
- {
- prim.Shape = buildShape(shapeRow);
- }
- else
- {
- m_log.Info(
- "No shape found for prim in storage, so setting default box shape");
- prim.Shape = PrimitiveBaseShape.Default;
- }
- group.AddPart(prim);
- group.RootPart = prim;
-
- createdObjects.Add(group.UUID, group);
- retvals.Add(group);
- }
- else
- {
- DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
- if (shapeRow != null)
- {
- prim.Shape = buildShape(shapeRow);
- }
- else
- {
- m_log.Info(
- "No shape found for prim in storage, so setting default box shape");
- prim.Shape = PrimitiveBaseShape.Default;
- }
- createdObjects[new LLUUID(objID)].AddPart(prim);
- }
-
- LoadItems(prim);
- }
- catch (Exception e)
- {
- m_log.Error("[REGION DB]: Failed create prim object, exception and data follows");
- m_log.Info("[REGION DB]: " + e.ToString());
- foreach (DataColumn col in prims.Columns)
- {
- m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
- }
- }
- }
- }
- return retvals;
- }
-
- ///
- /// Load in a prim's persisted inventory.
- ///
- /// The prim
- private void LoadItems(SceneObjectPart prim)
- {
- lock (m_dataSet)
- {
- CheckConnection();
- //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
-
- DataTable dbItems = m_itemsTable;
-
- String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
- DataRow[] dbItemRows = dbItems.Select(sql);
-
- IList inventory = new List();
-
- foreach (DataRow row in dbItemRows)
- {
- TaskInventoryItem item = buildItem(row);
- inventory.Add(item);
-
- //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
- }
-
- prim.RestoreInventoryItems(inventory);
-
- // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
- // every item). This data should really be stored in the prim table itself.
- if (dbItemRows.Length > 0)
- {
- prim.FolderID = inventory[0].ParentID;
- }
- }
- }
-
- ///
- /// Store a terrain revision in region storage
- ///
- /// HeightField data
- /// region UUID
- public void StoreTerrain(double[,] ter, LLUUID regionID)
- {
- int revision = 1;
- m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
-
- lock (m_dataSet)
- {
- MySqlCommand delete = new MySqlCommand("delete from terrain where RegionUUID=?RegionUUID", m_connection);
- MySqlCommand cmd = new MySqlCommand("insert into terrain(RegionUUID, Revision, Heightfield)" +
- " values(?RegionUUID, ?Revision, ?Heightfield)", m_connection);
- using (cmd)
- {
- delete.Parameters.Add(new MySqlParameter("?RegionUUID", Util.ToRawUuidString(regionID)));
-
- CheckConnection();
- delete.ExecuteNonQuery();
-
- cmd.Parameters.Add(new MySqlParameter("?RegionUUID", Util.ToRawUuidString(regionID)));
- cmd.Parameters.Add(new MySqlParameter("?Revision", revision));
- cmd.Parameters.Add(new MySqlParameter("?Heightfield", serializeTerrain(ter)));
- cmd.ExecuteNonQuery();
- }
- }
- }
-
- ///
- /// Load the latest terrain revision from region storage
- ///
- /// the region UUID
- /// Heightfield data
- public double[,] LoadTerrain(LLUUID regionID)
- {
- double[,] terret = new double[256,256];
- terret.Initialize();
-
- MySqlCommand cmd = new MySqlCommand(
- @"select RegionUUID, Revision, Heightfield from terrain
- where RegionUUID=?RegionUUID order by Revision desc limit 1"
- , m_connection);
-
- // MySqlParameter param = new MySqlParameter();
- cmd.Parameters.Add(new MySqlParameter("?RegionUUID", Util.ToRawUuidString(regionID)));
-
- if (m_connection.State != ConnectionState.Open)
- {
- m_connection.Open();
- }
-
- lock (m_dataSet)
- {
- CheckConnection();
- using (MySqlDataReader row = cmd.ExecuteReader())
- {
- int rev = 0;
- if (row.Read())
- {
- MemoryStream str = new MemoryStream((byte[]) row["Heightfield"]);
- BinaryReader br = new BinaryReader(str);
- for (int x = 0; x < 256; x++)
- {
- for (int y = 0; y < 256; y++)
- {
- terret[x, y] = br.ReadDouble();
- }
- }
- rev = (int) row["Revision"];
- }
- else
- {
- m_log.Info("[REGION DB]: No terrain found for region");
- return null;
- }
-
- m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
- }
- }
- return terret;
- }
-
- ///
- ///
- /// - delete from land where UUID=globalID
- /// - delete from landaccesslist where LandUUID=globalID
- ///
- ///
- ///
- public void RemoveLandObject(LLUUID globalID)
- {
- lock (m_dataSet)
- {
- CheckConnection();
- using (MySqlCommand cmd = new MySqlCommand("delete from land where UUID=?UUID", m_connection))
- {
- cmd.Parameters.Add(new MySqlParameter("?UUID", Util.ToRawUuidString(globalID)));
- cmd.ExecuteNonQuery();
- }
-
- using (
- MySqlCommand cmd = new MySqlCommand("delete from landaccesslist where LandUUID=?UUID", m_connection)
- )
- {
- cmd.Parameters.Add(new MySqlParameter("?UUID", Util.ToRawUuidString(globalID)));
- cmd.ExecuteNonQuery();
- }
- }
- }
-
- ///
- ///
- ///
- public void StoreLandObject(ILandObject parcel)
- {
- lock (m_dataSet)
- {
- CheckConnection();
- DataTable land = m_landTable;
- DataTable landaccesslist = m_landAccessListTable;
-
- DataRow landRow = land.Rows.Find(Util.ToRawUuidString(parcel.landData.GlobalID));
- if (landRow == null)
- {
- landRow = land.NewRow();
- fillLandRow(landRow, parcel.landData, parcel.regionUUID);
- land.Rows.Add(landRow);
- }
- else
- {
- fillLandRow(landRow, parcel.landData, parcel.regionUUID);
- }
-
- using (
- MySqlCommand cmd =
- new MySqlCommand("delete from landaccesslist where LandUUID=?LandUUID", m_connection))
- {
- cmd.Parameters.Add(new MySqlParameter("?LandUUID", Util.ToRawUuidString(parcel.landData.GlobalID)));
- cmd.ExecuteNonQuery();
- }
-
- foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.ParcelAccessList)
- {
- DataRow newAccessRow = landaccesslist.NewRow();
- fillLandAccessRow(newAccessRow, entry, parcel.landData.GlobalID);
- landaccesslist.Rows.Add(newAccessRow);
- }
-
- Commit();
- }
- }
-
- public RegionSettings LoadRegionSettings(LLUUID regionUUID)
- {
- lock (m_dataSet)
- {
- CheckConnection();
- DataTable regionsettings = m_regionSettingsTable;
- string searchExp = "regionUUID = '" + regionUUID.ToString() + "'";
- DataRow[] rawsettings = regionsettings.Select(searchExp);
- if (rawsettings.Length == 0)
- {
- RegionSettings rs = new RegionSettings();
- rs.RegionUUID = regionUUID;
- rs.OnSave += StoreRegionSettings;
-
- StoreRegionSettings(rs);
-
- return rs;
- }
- DataRow row = rawsettings[0];
-
- RegionSettings newSettings = buildRegionSettings(row);
- newSettings.OnSave += StoreRegionSettings;
-
- return newSettings;
- }
- }
-
- public void StoreRegionSettings(RegionSettings rs)
- {
- lock (m_dataSet)
- {
- CheckConnection();
- DataTable regionsettings = m_dataSet.Tables["regionsettings"];
-
- DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString());
- if (settingsRow == null)
- {
- settingsRow = regionsettings.NewRow();
- fillRegionSettingsRow(settingsRow, rs);
- regionsettings.Rows.Add(settingsRow);
- }
- else
- {
- fillRegionSettingsRow(settingsRow, rs);
- }
-
- Commit();
- }
- }
-
- ///
- ///
- ///
- ///
- ///
- public List LoadLandObjects(LLUUID regionUUID)
- {
- List landDataForRegion = new List();
- lock (m_dataSet)
- {
- CheckConnection();
- DataTable land = m_landTable;
- DataTable landaccesslist = m_landAccessListTable;
- string searchExp = "RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'";
- DataRow[] rawDataForRegion = land.Select(searchExp);
- foreach (DataRow rawDataLand in rawDataForRegion)
- {
- LandData newLand = buildLandData(rawDataLand);
- string accessListSearchExp = "LandUUID = '" + Util.ToRawUuidString(newLand.GlobalID) + "'";
- DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
- foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
- {
- newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
- }
-
- landDataForRegion.Add(newLand);
- }
- }
- return landDataForRegion;
- }
-
- ///
- ///
- ///
- public void Commit()
- {
- lock (m_dataSet)
- {
- CheckConnection();
- // DisplayDataSet(m_dataSet, "Region DataSet");
-
- m_primDataAdapter.Update(m_primTable);
- m_shapeDataAdapter.Update(m_shapeTable);
-
- m_itemsDataAdapter.Update(m_itemsTable);
-
- m_terrainDataAdapter.Update(m_terrainTable);
- m_landDataAdapter.Update(m_landTable);
- m_landAccessListDataAdapter.Update(m_landAccessListTable);
- m_regionSettingsDataAdapter.Update(m_regionSettingsTable);
-
- m_dataSet.AcceptChanges();
- }
- }
-
- ///
- /// See
- ///
- public void Shutdown()
- {
- Commit();
- }
-
- /***********************************************************************
- *
- * Database Definition Functions
- *
- * This should be db agnostic as we define them in ADO.NET terms
- *
- **********************************************************************/
-
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- private static DataColumn createCol(DataTable dt, string name, Type type)
- {
- DataColumn col = new DataColumn(name, type);
- dt.Columns.Add(col);
- return col;
- }
-
- ///
- /// Create the "terrain" table
- ///
- ///
- private static DataTable createTerrainTable()
- {
- DataTable terrain = new DataTable("terrain");
-
- createCol(terrain, "RegionUUID", typeof (String));
- createCol(terrain, "Revision", typeof (Int32));
- createCol(terrain, "Heightfield", typeof (Byte[]));
- return terrain;
- }
-
- ///
- /// Create the "regionsettings" table
- ///
- ///
- private static DataTable createRegionSettingsTable()
- {
- DataTable regionsettings = new DataTable("regionsettings");
- createCol(regionsettings, "regionUUID", typeof(String));
- createCol(regionsettings, "block_terraform", typeof (Int32));
- createCol(regionsettings, "block_fly", typeof (Int32));
- createCol(regionsettings, "allow_damage", typeof (Int32));
- createCol(regionsettings, "restrict_pushing", typeof (Int32));
- createCol(regionsettings, "allow_land_resell", typeof (Int32));
- createCol(regionsettings, "allow_land_join_divide", typeof (Int32));
- createCol(regionsettings, "block_show_in_search", typeof (Int32));
- createCol(regionsettings, "agent_limit", typeof (Int32));
- createCol(regionsettings, "object_bonus", typeof (Double));
- createCol(regionsettings, "maturity", typeof (Int32));
- createCol(regionsettings, "disable_scripts", typeof (Int32));
- createCol(regionsettings, "disable_collisions", typeof (Int32));
- createCol(regionsettings, "disable_physics", typeof (Int32));
- createCol(regionsettings, "terrain_texture_1", typeof(String));
- createCol(regionsettings, "terrain_texture_2", typeof(String));
- createCol(regionsettings, "terrain_texture_3", typeof(String));
- createCol(regionsettings, "terrain_texture_4", typeof(String));
- createCol(regionsettings, "elevation_1_nw", typeof (Double));
- createCol(regionsettings, "elevation_2_nw", typeof (Double));
- createCol(regionsettings, "elevation_1_ne", typeof (Double));
- createCol(regionsettings, "elevation_2_ne", typeof (Double));
- createCol(regionsettings, "elevation_1_se", typeof (Double));
- createCol(regionsettings, "elevation_2_se", typeof (Double));
- createCol(regionsettings, "elevation_1_sw", typeof (Double));
- createCol(regionsettings, "elevation_2_sw", typeof (Double));
- createCol(regionsettings, "water_height", typeof (Double));
- createCol(regionsettings, "terrain_raise_limit", typeof (Double));
- createCol(regionsettings, "terrain_lower_limit", typeof (Double));
- createCol(regionsettings, "use_estate_sun", typeof (Int32));
- createCol(regionsettings, "sandbox", typeof (Int32));
- createCol(regionsettings, "fixed_sun", typeof (Int32));
- createCol(regionsettings, "sun_position", typeof (Double));
- createCol(regionsettings, "covenant", typeof(String));
-
- regionsettings.PrimaryKey = new DataColumn[] {regionsettings.Columns["RegionUUID"]};
-
- return regionsettings;
- }
-
- ///
- /// Create the "prims" table
- ///
- ///
- private static DataTable createPrimTable()
- {
- DataTable prims = new DataTable("prims");
-
- createCol(prims, "UUID", typeof (String));
- createCol(prims, "RegionUUID", typeof (String));
- createCol(prims, "ParentID", typeof (Int32));
- createCol(prims, "CreationDate", typeof (Int32));
- createCol(prims, "Name", typeof (String));
- createCol(prims, "SceneGroupID", typeof (String));
- // various text fields
- createCol(prims, "Text", typeof (String));
- createCol(prims, "Description", typeof (String));
- createCol(prims, "SitName", typeof (String));
- createCol(prims, "TouchName", typeof (String));
- // permissions
- createCol(prims, "ObjectFlags", typeof (Int32));
- createCol(prims, "CreatorID", typeof (String));
- createCol(prims, "OwnerID", typeof (String));
- createCol(prims, "GroupID", typeof (String));
- createCol(prims, "LastOwnerID", typeof (String));
- createCol(prims, "OwnerMask", typeof (Int32));
- createCol(prims, "NextOwnerMask", typeof (Int32));
- createCol(prims, "GroupMask", typeof (Int32));
- createCol(prims, "EveryoneMask", typeof (Int32));
- createCol(prims, "BaseMask", typeof (Int32));
- // vectors
- createCol(prims, "PositionX", typeof (Double));
- createCol(prims, "PositionY", typeof (Double));
- createCol(prims, "PositionZ", typeof (Double));
- createCol(prims, "GroupPositionX", typeof (Double));
- createCol(prims, "GroupPositionY", typeof (Double));
- createCol(prims, "GroupPositionZ", typeof (Double));
- createCol(prims, "VelocityX", typeof (Double));
- createCol(prims, "VelocityY", typeof (Double));
- createCol(prims, "VelocityZ", typeof (Double));
- createCol(prims, "AngularVelocityX", typeof (Double));
- createCol(prims, "AngularVelocityY", typeof (Double));
- createCol(prims, "AngularVelocityZ", typeof (Double));
- createCol(prims, "AccelerationX", typeof (Double));
- createCol(prims, "AccelerationY", typeof (Double));
- createCol(prims, "AccelerationZ", typeof (Double));
- // quaternions
- createCol(prims, "RotationX", typeof (Double));
- createCol(prims, "RotationY", typeof (Double));
- createCol(prims, "RotationZ", typeof (Double));
- createCol(prims, "RotationW", typeof (Double));
- // sit target
- createCol(prims, "SitTargetOffsetX", typeof (Double));
- createCol(prims, "SitTargetOffsetY", typeof (Double));
- createCol(prims, "SitTargetOffsetZ", typeof (Double));
-
- createCol(prims, "SitTargetOrientW", typeof (Double));
- createCol(prims, "SitTargetOrientX", typeof (Double));
- createCol(prims, "SitTargetOrientY", typeof (Double));
- createCol(prims, "SitTargetOrientZ", typeof (Double));
-
-
- // Add in contraints
- prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
-
- return prims;
- }
-
- ///
- /// Create the "land" table
- ///
- ///
- private static DataTable createLandTable()
- {
- DataTable land = new DataTable("land");
- createCol(land, "UUID", typeof (String));
- createCol(land, "RegionUUID", typeof (String));
- createCol(land, "LocalLandID", typeof (Int32));
-
- // Bitmap is a byte[512]
- createCol(land, "Bitmap", typeof (Byte[]));
-
- createCol(land, "Name", typeof (String));
- createCol(land, "Description", typeof (String));
- createCol(land, "OwnerUUID", typeof (String));
- createCol(land, "IsGroupOwned", typeof (Int32));
- createCol(land, "Area", typeof (Int32));
- createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
- createCol(land, "Category", typeof (Int32)); //Enum libsecondlife.Parcel.ParcelCategory
- createCol(land, "ClaimDate", typeof (Int32));
- createCol(land, "ClaimPrice", typeof (Int32));
- createCol(land, "GroupUUID", typeof (String));
- createCol(land, "SalePrice", typeof (Int32));
- createCol(land, "LandStatus", typeof (Int32)); //Enum. libsecondlife.Parcel.ParcelStatus
- createCol(land, "LandFlags", typeof (Int32));
- createCol(land, "LandingType", typeof (Int32));
- createCol(land, "MediaAutoScale", typeof (Int32));
- createCol(land, "MediaTextureUUID", typeof (String));
- createCol(land, "MediaURL", typeof (String));
- createCol(land, "MusicURL", typeof (String));
- createCol(land, "PassHours", typeof (Double));
- createCol(land, "PassPrice", typeof (Int32));
- createCol(land, "SnapshotUUID", typeof (String));
- createCol(land, "UserLocationX", typeof (Double));
- createCol(land, "UserLocationY", typeof (Double));
- createCol(land, "UserLocationZ", typeof (Double));
- createCol(land, "UserLookAtX", typeof (Double));
- createCol(land, "UserLookAtY", typeof (Double));
- createCol(land, "UserLookAtZ", typeof (Double));
- createCol(land, "AuthBuyerID", typeof (String));
-
- land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]};
-
- return land;
- }
-
- ///
- /// Create the "landaccesslist" table
- ///
- ///
- private static DataTable createLandAccessListTable()
- {
- DataTable landaccess = new DataTable("landaccesslist");
- createCol(landaccess, "LandUUID", typeof (String));
- createCol(landaccess, "AccessUUID", typeof (String));
- createCol(landaccess, "Flags", typeof (Int32));
-
- return landaccess;
- }
-
- ///
- /// Create the "primshapes" table
- ///
- ///
- private static DataTable createShapeTable()
- {
- DataTable shapes = new DataTable("primshapes");
- createCol(shapes, "UUID", typeof (String));
- // shape is an enum
- createCol(shapes, "Shape", typeof (Int32));
- // vectors
- createCol(shapes, "ScaleX", typeof (Double));
- createCol(shapes, "ScaleY", typeof (Double));
- createCol(shapes, "ScaleZ", typeof (Double));
- // paths
- createCol(shapes, "PCode", typeof (Int32));
- createCol(shapes, "PathBegin", typeof (Int32));
- createCol(shapes, "PathEnd", typeof (Int32));
- createCol(shapes, "PathScaleX", typeof (Int32));
- createCol(shapes, "PathScaleY", typeof (Int32));
- createCol(shapes, "PathShearX", typeof (Int32));
- createCol(shapes, "PathShearY", typeof (Int32));
- createCol(shapes, "PathSkew", typeof (Int32));
- createCol(shapes, "PathCurve", typeof (Int32));
- createCol(shapes, "PathRadiusOffset", typeof (Int32));
- createCol(shapes, "PathRevolutions", typeof (Int32));
- createCol(shapes, "PathTaperX", typeof (Int32));
- createCol(shapes, "PathTaperY", typeof (Int32));
- createCol(shapes, "PathTwist", typeof (Int32));
- createCol(shapes, "PathTwistBegin", typeof (Int32));
- // profile
- createCol(shapes, "ProfileBegin", typeof (Int32));
- createCol(shapes, "ProfileEnd", typeof (Int32));
- createCol(shapes, "ProfileCurve", typeof (Int32));
- createCol(shapes, "ProfileHollow", typeof (Int32));
- createCol(shapes, "State", typeof(Int32));
- createCol(shapes, "Texture", typeof (Byte[]));
- createCol(shapes, "ExtraParams", typeof (Byte[]));
-
- shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]};
-
- return shapes;
- }
-
- ///
- /// Create the "primitems" table
- ///
- ///
- private static DataTable createItemsTable()
- {
- DataTable items = new DataTable("primitems");
-
- createCol(items, "itemID", typeof (String));
- createCol(items, "primID", typeof (String));
- createCol(items, "assetID", typeof (String));
- createCol(items, "parentFolderID", typeof (String));
-
- createCol(items, "invType", typeof (Int32));
- createCol(items, "assetType", typeof (Int32));
-
- createCol(items, "name", typeof (String));
- createCol(items, "description", typeof (String));
-
- createCol(items, "creationDate", typeof (Int64));
- createCol(items, "creatorID", typeof (String));
- createCol(items, "ownerID", typeof (String));
- createCol(items, "lastOwnerID", typeof (String));
- createCol(items, "groupID", typeof (String));
-
- createCol(items, "nextPermissions", typeof (Int32));
- createCol(items, "currentPermissions", typeof (Int32));
- createCol(items, "basePermissions", typeof (Int32));
- createCol(items, "everyonePermissions", typeof (Int32));
- createCol(items, "groupPermissions", typeof (Int32));
- createCol(items, "flags", typeof (Int32));
-
- items.PrimaryKey = new DataColumn[] {items.Columns["itemID"]};
-
- return items;
- }
-
- /***********************************************************************
- *
- * Convert between ADO.NET <=> OpenSim Objects
- *
- * These should be database independant
- *
- **********************************************************************/
-
- ///
- ///
- ///
- ///
- ///
- private SceneObjectPart buildPrim(DataRow row)
- {
- SceneObjectPart prim = new SceneObjectPart();
- prim.UUID = new LLUUID((String) row["UUID"]);
- // explicit conversion of integers is required, which sort
- // of sucks. No idea if there is a shortcut here or not.
- prim.ParentID = Convert.ToUInt32(row["ParentID"]);
- prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
- prim.Name = (String) row["Name"];
- // various text fields
- prim.Text = (String) row["Text"];
- prim.Description = (String) row["Description"];
- prim.SitName = (String) row["SitName"];
- prim.TouchName = (String) row["TouchName"];
- // permissions
- prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
- prim.CreatorID = new LLUUID((String) row["CreatorID"]);
- prim.OwnerID = new LLUUID((String) row["OwnerID"]);
- prim.GroupID = new LLUUID((String) row["GroupID"]);
- prim.LastOwnerID = new LLUUID((String) row["LastOwnerID"]);
- prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
- prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
- prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
- prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
- prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
- // vectors
- prim.OffsetPosition = new LLVector3(
- Convert.ToSingle(row["PositionX"]),
- Convert.ToSingle(row["PositionY"]),
- Convert.ToSingle(row["PositionZ"])
- );
- prim.GroupPosition = new LLVector3(
- Convert.ToSingle(row["GroupPositionX"]),
- Convert.ToSingle(row["GroupPositionY"]),
- Convert.ToSingle(row["GroupPositionZ"])
- );
- prim.Velocity = new LLVector3(
- Convert.ToSingle(row["VelocityX"]),
- Convert.ToSingle(row["VelocityY"]),
- Convert.ToSingle(row["VelocityZ"])
- );
- prim.AngularVelocity = new LLVector3(
- Convert.ToSingle(row["AngularVelocityX"]),
- Convert.ToSingle(row["AngularVelocityY"]),
- Convert.ToSingle(row["AngularVelocityZ"])
- );
- prim.Acceleration = new LLVector3(
- Convert.ToSingle(row["AccelerationX"]),
- Convert.ToSingle(row["AccelerationY"]),
- Convert.ToSingle(row["AccelerationZ"])
- );
- // quaternions
- prim.RotationOffset = new LLQuaternion(
- Convert.ToSingle(row["RotationX"]),
- Convert.ToSingle(row["RotationY"]),
- Convert.ToSingle(row["RotationZ"]),
- Convert.ToSingle(row["RotationW"])
- );
- try
- {
- prim.SitTargetPositionLL = new LLVector3(
- Convert.ToSingle(row["SitTargetOffsetX"]),
- Convert.ToSingle(row["SitTargetOffsetY"]),
- Convert.ToSingle(row["SitTargetOffsetZ"]));
- prim.SitTargetOrientationLL = new LLQuaternion(
- Convert.ToSingle(
- row["SitTargetOrientX"]),
- Convert.ToSingle(
- row["SitTargetOrientY"]),
- Convert.ToSingle(
- row["SitTargetOrientZ"]),
- Convert.ToSingle(
- row["SitTargetOrientW"]));
- }
- catch (InvalidCastException)
- {
- // Database table was created before we got here and needs to be created! :P
-
- lock (m_dataSet)
- {
- using (
- MySqlCommand cmd =
- new MySqlCommand(
- "ALTER TABLE `prims` ADD COLUMN `SitTargetOffsetX` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetY` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetZ` float NOT NULL default 0, ADD COLUMN `SitTargetOrientW` float NOT NULL default 0, ADD COLUMN `SitTargetOrientX` float NOT NULL default 0, ADD COLUMN `SitTargetOrientY` float NOT NULL default 0, ADD COLUMN `SitTargetOrientZ` float NOT NULL default 0;",
- m_connection))
- {
- cmd.ExecuteNonQuery();
- }
- }
- }
- return prim;
- }
-
-
- ///
- /// Build a prim inventory item from the persisted data.
- ///
- ///
- ///
- private static TaskInventoryItem buildItem(DataRow row)
- {
- TaskInventoryItem taskItem = new TaskInventoryItem();
-
- taskItem.ItemID = new LLUUID((String)row["itemID"]);
- taskItem.ParentPartID = new LLUUID((String)row["primID"]);
- taskItem.AssetID = new LLUUID((String)row["assetID"]);
- taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
-
- taskItem.InvType = Convert.ToInt32(row["invType"]);
- taskItem.Type = Convert.ToInt32(row["assetType"]);
-
- taskItem.Name = (String)row["name"];
- taskItem.Description = (String)row["description"];
- taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
- taskItem.CreatorID = new LLUUID((String)row["creatorID"]);
- taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
- taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
- taskItem.GroupID = new LLUUID((String)row["groupID"]);
-
- taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
- taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
- taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
- taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
- taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
- taskItem.Flags = Convert.ToUInt32(row["flags"]);
-
- return taskItem;
- }
-
- private static RegionSettings buildRegionSettings(DataRow row)
- {
- RegionSettings newSettings = new RegionSettings();
-
- newSettings.RegionUUID = new LLUUID((string) row["regionUUID"]);
- newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
- newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
- newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
- newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
- newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
- newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
- newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
- newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
- newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
- newSettings.Maturity = Convert.ToInt32(row["maturity"]);
- newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
- newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
- newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
- newSettings.TerrainTexture1 = new LLUUID((String) row["terrain_texture_1"]);
- newSettings.TerrainTexture2 = new LLUUID((String) row["terrain_texture_2"]);
- newSettings.TerrainTexture3 = new LLUUID((String) row["terrain_texture_3"]);
- newSettings.TerrainTexture4 = new LLUUID((String) row["terrain_texture_4"]);
- newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
- newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
- newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
- newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
- newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
- newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
- newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
- newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
- newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
- newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
- newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
- newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
- newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
- newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
- newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
- newSettings.Covenant = new LLUUID((String) row["covenant"]);
-
- return newSettings;
- }
-
- ///
- ///
- ///
- ///
- ///
- private static LandData buildLandData(DataRow row)
- {
- LandData newData = new LandData();
-
- newData.GlobalID = new LLUUID((String) row["UUID"]);
- newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
-
- // Bitmap is a byte[512]
- newData.Bitmap = (Byte[]) row["Bitmap"];
-
- newData.Name = (String) row["Name"];
- newData.Description = (String) row["Description"];
- newData.OwnerID = (String) row["OwnerUUID"];
- newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
- newData.Area = Convert.ToInt32(row["Area"]);
- newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
- newData.Category = (Parcel.ParcelCategory) Convert.ToInt32(row["Category"]);
- //Enum libsecondlife.Parcel.ParcelCategory
- newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
- newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
- newData.GroupID = new LLUUID((String) row["GroupUUID"]);
- newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
- newData.Status = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]);
- //Enum. libsecondlife.Parcel.ParcelStatus
- newData.Flags = Convert.ToUInt32(row["LandFlags"]);
- newData.LandingType = Convert.ToByte(row["LandingType"]);
- newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
- newData.MediaID = new LLUUID((String) row["MediaTextureUUID"]);
- newData.MediaURL = (String) row["MediaURL"];
- newData.MusicURL = (String) row["MusicURL"];
- newData.PassHours = Convert.ToSingle(row["PassHours"]);
- newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
- LLUUID authedbuyer = LLUUID.Zero;
- LLUUID snapshotID = LLUUID.Zero;
-
- Helpers.TryParse((string)row["AuthBuyerID"], out authedbuyer);
- Helpers.TryParse((string)row["SnapshotUUID"], out snapshotID);
-
- newData.AuthBuyerID = authedbuyer;
- newData.SnapshotID = snapshotID;
- try
- {
- newData.UserLocation =
- new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
- Convert.ToSingle(row["UserLocationZ"]));
- newData.UserLookAt =
- new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
- Convert.ToSingle(row["UserLookAtZ"]));
- }
- catch (InvalidCastException)
- {
- newData.UserLocation = LLVector3.Zero;
- newData.UserLookAt = LLVector3.Zero;
- m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
- }
-
- newData.ParcelAccessList = new List();
-
- return newData;
- }
-
- ///
- ///
- ///
- ///
- ///
- private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
- {
- ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- entry.AgentID = new LLUUID((string) row["AccessUUID"]);
- entry.Flags = (ParcelManager.AccessList) Convert.ToInt32(row["Flags"]);
- entry.Time = new DateTime();
- return entry;
- }
-
- ///
- ///
- ///
- ///
- ///
- private static Array serializeTerrain(double[,] val)
- {
- MemoryStream str = new MemoryStream(65536*sizeof (double));
- BinaryWriter bw = new BinaryWriter(str);
-
- // TODO: COMPATIBILITY - Add byte-order conversions
- for (int x = 0; x < 256; x++)
- for (int y = 0; y < 256; y++)
- {
- double height = val[x, y];
- if (height == 0.0)
- height = double.Epsilon;
-
- bw.Write(height);
- }
-
- return str.ToArray();
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
- {
- row["UUID"] = Util.ToRawUuidString(prim.UUID);
- row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
- row["ParentID"] = prim.ParentID;
- row["CreationDate"] = prim.CreationDate;
- row["Name"] = prim.Name;
- row["SceneGroupID"] = Util.ToRawUuidString(sceneGroupID);
- // the UUID of the root part for this SceneObjectGroup
- // various text fields
- row["Text"] = prim.Text;
- row["Description"] = prim.Description;
- row["SitName"] = prim.SitName;
- row["TouchName"] = prim.TouchName;
- // permissions
- row["ObjectFlags"] = prim.ObjectFlags;
- row["CreatorID"] = Util.ToRawUuidString(prim.CreatorID);
- row["OwnerID"] = Util.ToRawUuidString(prim.OwnerID);
- row["GroupID"] = Util.ToRawUuidString(prim.GroupID);
- row["LastOwnerID"] = Util.ToRawUuidString(prim.LastOwnerID);
- row["OwnerMask"] = prim.OwnerMask;
- row["NextOwnerMask"] = prim.NextOwnerMask;
- row["GroupMask"] = prim.GroupMask;
- row["EveryoneMask"] = prim.EveryoneMask;
- row["BaseMask"] = prim.BaseMask;
- // vectors
- row["PositionX"] = prim.OffsetPosition.X;
- row["PositionY"] = prim.OffsetPosition.Y;
- row["PositionZ"] = prim.OffsetPosition.Z;
- row["GroupPositionX"] = prim.GroupPosition.X;
- row["GroupPositionY"] = prim.GroupPosition.Y;
- row["GroupPositionZ"] = prim.GroupPosition.Z;
- row["VelocityX"] = prim.Velocity.X;
- row["VelocityY"] = prim.Velocity.Y;
- row["VelocityZ"] = prim.Velocity.Z;
- row["AngularVelocityX"] = prim.AngularVelocity.X;
- row["AngularVelocityY"] = prim.AngularVelocity.Y;
- row["AngularVelocityZ"] = prim.AngularVelocity.Z;
- row["AccelerationX"] = prim.Acceleration.X;
- row["AccelerationY"] = prim.Acceleration.Y;
- row["AccelerationZ"] = prim.Acceleration.Z;
- // quaternions
- row["RotationX"] = prim.RotationOffset.X;
- row["RotationY"] = prim.RotationOffset.Y;
- row["RotationZ"] = prim.RotationOffset.Z;
- row["RotationW"] = prim.RotationOffset.W;
-
- try
- {
- // Sit target
- LLVector3 sitTargetPos = prim.SitTargetPositionLL;
- row["SitTargetOffsetX"] = sitTargetPos.X;
- row["SitTargetOffsetY"] = sitTargetPos.Y;
- row["SitTargetOffsetZ"] = sitTargetPos.Z;
-
- LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL;
- row["SitTargetOrientW"] = sitTargetOrient.W;
- row["SitTargetOrientX"] = sitTargetOrient.X;
- row["SitTargetOrientY"] = sitTargetOrient.Y;
- row["SitTargetOrientZ"] = sitTargetOrient.Z;
- }
- catch (MySqlException)
- {
- // Database table was created before we got here and needs to be created! :P
-
- using (
- MySqlCommand cmd =
- new MySqlCommand(
- "ALTER TABLE `prims` ADD COLUMN `SitTargetOffsetX` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetY` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetZ` float NOT NULL default 0, ADD COLUMN `SitTargetOrientW` float NOT NULL default 0, ADD COLUMN `SitTargetOrientX` float NOT NULL default 0, ADD COLUMN `SitTargetOrientY` float NOT NULL default 0, ADD COLUMN `SitTargetOrientZ` float NOT NULL default 0;",
- m_connection))
- {
- cmd.ExecuteNonQuery();
- }
- }
- }
-
- ///
- ///
- ///
- ///
- ///
- private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
- {
- row["itemID"] = taskItem.ItemID;
- row["primID"] = taskItem.ParentPartID;
- row["assetID"] = taskItem.AssetID;
- row["parentFolderID"] = taskItem.ParentID;
-
- row["invType"] = taskItem.InvType;
- row["assetType"] = taskItem.Type;
-
- row["name"] = taskItem.Name;
- row["description"] = taskItem.Description;
- row["creationDate"] = taskItem.CreationDate;
- row["creatorID"] = taskItem.CreatorID;
- row["ownerID"] = taskItem.OwnerID;
- row["lastOwnerID"] = taskItem.LastOwnerID;
- row["groupID"] = taskItem.GroupID;
- row["nextPermissions"] = taskItem.NextPermissions;
- row["currentPermissions"] = taskItem.CurrentPermissions;
- row["basePermissions"] = taskItem.BasePermissions;
- row["everyonePermissions"] = taskItem.EveryonePermissions;
- row["groupPermissions"] = taskItem.GroupPermissions;
- row["flags"] = taskItem.Flags;
- }
-
- ///
- ///
- ///
- private static void fillRegionSettingsRow(DataRow row, RegionSettings settings)
- {
- row["regionUUID"] = settings.RegionUUID.ToString();
- row["block_terraform"] = settings.BlockTerraform;
- row["block_fly"] = settings.BlockFly;
- row["allow_damage"] = settings.AllowDamage;
- row["restrict_pushing"] = settings.RestrictPushing;
- row["allow_land_resell"] = settings.AllowLandResell;
- row["allow_land_join_divide"] = settings.AllowLandJoinDivide;
- row["block_show_in_search"] = settings.BlockShowInSearch;
- row["agent_limit"] = settings.AgentLimit;
- row["object_bonus"] = settings.ObjectBonus;
- row["maturity"] = settings.Maturity;
- row["disable_scripts"] = settings.DisableScripts;
- row["disable_collisions"] = settings.DisableCollisions;
- row["disable_physics"] = settings.DisablePhysics;
- row["terrain_texture_1"] = settings.TerrainTexture1.ToString();
- row["terrain_texture_2"] = settings.TerrainTexture2.ToString();
- row["terrain_texture_3"] = settings.TerrainTexture3.ToString();
- row["terrain_texture_4"] = settings.TerrainTexture4.ToString();
- row["elevation_1_nw"] = settings.Elevation1NW;
- row["elevation_2_nw"] = settings.Elevation2NW;
- row["elevation_1_ne"] = settings.Elevation1NE;
- row["elevation_2_ne"] = settings.Elevation2NE;
- row["elevation_1_se"] = settings.Elevation1SE;
- row["elevation_2_se"] = settings.Elevation2SE;
- row["elevation_1_sw"] = settings.Elevation1SW;
- row["elevation_2_sw"] = settings.Elevation2SW;
- row["water_height"] = settings.WaterHeight;
- row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
- row["terrain_lower_limit"] = settings.TerrainLowerLimit;
- row["use_estate_sun"] = settings.UseEstateSun;
- row["sandbox"] = settings.Sandbox;
- row["fixed_sun"] = settings.FixedSun;
- row["sun_position"] = settings.SunPosition;
- row["covenant"] = settings.Covenant.ToString();
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
- {
- row["UUID"] = Util.ToRawUuidString(land.GlobalID);
- row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
- row["LocalLandID"] = land.LocalID;
-
- // Bitmap is a byte[512]
- row["Bitmap"] = land.Bitmap;
-
- row["Name"] = land.Name;
- row["Description"] = land.Description;
- row["OwnerUUID"] = Util.ToRawUuidString(land.OwnerID);
- row["IsGroupOwned"] = land.IsGroupOwned;
- row["Area"] = land.Area;
- row["AuctionID"] = land.AuctionID; //Unemplemented
- row["Category"] = land.Category; //Enum libsecondlife.Parcel.ParcelCategory
- row["ClaimDate"] = land.ClaimDate;
- row["ClaimPrice"] = land.ClaimPrice;
- row["GroupUUID"] = Util.ToRawUuidString(land.GroupID);
- row["SalePrice"] = land.SalePrice;
- row["LandStatus"] = land.Status; //Enum. libsecondlife.Parcel.ParcelStatus
- row["LandFlags"] = land.Flags;
- row["LandingType"] = land.LandingType;
- row["MediaAutoScale"] = land.MediaAutoScale;
- row["MediaTextureUUID"] = Util.ToRawUuidString(land.MediaID);
- row["MediaURL"] = land.MediaURL;
- row["MusicURL"] = land.MusicURL;
- row["PassHours"] = land.PassHours;
- row["PassPrice"] = land.PassPrice;
- row["SnapshotUUID"] = Util.ToRawUuidString(land.SnapshotID);
- row["UserLocationX"] = land.UserLocation.X;
- row["UserLocationY"] = land.UserLocation.Y;
- row["UserLocationZ"] = land.UserLocation.Z;
- row["UserLookAtX"] = land.UserLookAt.X;
- row["UserLookAtY"] = land.UserLookAt.Y;
- row["UserLookAtZ"] = land.UserLookAt.Z;
- row["AuthBuyerID"] = land.AuthBuyerID;
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
- {
- row["LandUUID"] = Util.ToRawUuidString(parcelID);
- row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
- row["Flags"] = entry.Flags;
- }
-
- ///
- ///
- ///
- ///
- ///
- private PrimitiveBaseShape buildShape(DataRow row)
- {
- PrimitiveBaseShape s = new PrimitiveBaseShape();
- s.Scale = new LLVector3(
- Convert.ToSingle(row["ScaleX"]),
- Convert.ToSingle(row["ScaleY"]),
- Convert.ToSingle(row["ScaleZ"])
- );
- // paths
- s.PCode = Convert.ToByte(row["PCode"]);
- s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
- s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
- s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
- s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
- s.PathShearX = Convert.ToByte(row["PathShearX"]);
- s.PathShearY = Convert.ToByte(row["PathShearY"]);
- s.PathSkew = Convert.ToSByte(row["PathSkew"]);
- s.PathCurve = Convert.ToByte(row["PathCurve"]);
- s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
- s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
- s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
- s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
- s.PathTwist = Convert.ToSByte(row["PathTwist"]);
- s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
- // profile
- s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
- s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
- s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
- s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
-
- byte[] textureEntry = (byte[]) row["Texture"];
- s.TextureEntry = textureEntry;
-
- s.ExtraParams = (byte[]) row["ExtraParams"];
-
- try
- {
- s.State = Convert.ToByte(row["State"]);
- }
- catch (InvalidCastException)
- {
- // Database table was created before we got here and needs to be created! :P
- lock (m_dataSet)
- {
- using (
- MySqlCommand cmd =
- new MySqlCommand(
- "ALTER TABLE `primshapes` ADD COLUMN `State` int NOT NULL default 0;",
- m_connection))
- {
- cmd.ExecuteNonQuery();
- }
- }
- }
-
- return s;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void fillShapeRow(DataRow row, SceneObjectPart prim)
- {
- PrimitiveBaseShape s = prim.Shape;
- row["UUID"] = Util.ToRawUuidString(prim.UUID);
- // shape is an enum
- row["Shape"] = 0;
- // vectors
- row["ScaleX"] = s.Scale.X;
- row["ScaleY"] = s.Scale.Y;
- row["ScaleZ"] = s.Scale.Z;
- // paths
- row["PCode"] = s.PCode;
- row["PathBegin"] = s.PathBegin;
- row["PathEnd"] = s.PathEnd;
- row["PathScaleX"] = s.PathScaleX;
- row["PathScaleY"] = s.PathScaleY;
- row["PathShearX"] = s.PathShearX;
- row["PathShearY"] = s.PathShearY;
- row["PathSkew"] = s.PathSkew;
- row["PathCurve"] = s.PathCurve;
- row["PathRadiusOffset"] = s.PathRadiusOffset;
- row["PathRevolutions"] = s.PathRevolutions;
- row["PathTaperX"] = s.PathTaperX;
- row["PathTaperY"] = s.PathTaperY;
- row["PathTwist"] = s.PathTwist;
- row["PathTwistBegin"] = s.PathTwistBegin;
- // profile
- row["ProfileBegin"] = s.ProfileBegin;
- row["ProfileEnd"] = s.ProfileEnd;
- row["ProfileCurve"] = s.ProfileCurve;
- row["ProfileHollow"] = s.ProfileHollow;
- row["Texture"] = s.TextureEntry;
- row["ExtraParams"] = s.ExtraParams;
-
- try
- {
- row["State"] = s.State;
- }
- catch (MySqlException)
- {
- lock (m_dataSet)
- {
- // Database table was created before we got here and needs to be created! :P
- using (
- MySqlCommand cmd =
- new MySqlCommand(
- "ALTER TABLE `primshapes` ADD COLUMN `State` int NOT NULL default 0;",
- m_connection))
- {
- cmd.ExecuteNonQuery();
- }
- }
- }
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
- {
- lock (m_dataSet)
- {
- DataTable prims = m_dataSet.Tables["prims"];
- DataTable shapes = m_dataSet.Tables["primshapes"];
-
- DataRow primRow = prims.Rows.Find(Util.ToRawUuidString(prim.UUID));
- if (primRow == null)
- {
- primRow = prims.NewRow();
- fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
- prims.Rows.Add(primRow);
- }
- else
- {
- fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
- }
-
- DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
- if (shapeRow == null)
- {
- shapeRow = shapes.NewRow();
- fillShapeRow(shapeRow, prim);
- shapes.Rows.Add(shapeRow);
- }
- else
- {
- fillShapeRow(shapeRow, prim);
- }
- }
- }
-
- ///
- /// see IRegionDatastore
- ///
- ///
- ///
- public void StorePrimInventory(LLUUID primID, ICollection items)
- {
- m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
-
- // For now, we're just going to crudely remove all the previous inventory items
- // no matter whether they have changed or not, and replace them with the current set.
- lock (m_dataSet)
- {
- RemoveItems(primID);
-
- // repalce with current inventory details
- foreach (TaskInventoryItem newItem in items)
- {
-// m_log.InfoFormat(
-// "[REGION DB]: " +
-// "Adding item {0}, {1} to prim ID {2}",
-// newItem.Name, newItem.ItemID, newItem.ParentPartID);
-
- DataRow newItemRow = m_itemsTable.NewRow();
- fillItemRow(newItemRow, newItem);
- m_itemsTable.Rows.Add(newItemRow);
- }
- }
-
- Commit();
- }
-
- /***********************************************************************
- *
- * SQL Statement Creation Functions
- *
- * These functions create SQL statements for update, insert, and create.
- * They can probably be factored later to have a db independant
- * portion and a db specific portion
- *
- **********************************************************************/
-
- ///
- /// Create a MySQL insert command
- ///
- ///
- ///
- ///
- ///
- /// This is subtle enough to deserve some commentary.
- /// Instead of doing *lots* and *lots of hardcoded strings
- /// for database definitions we'll use the fact that
- /// realistically all insert statements look like "insert
- /// into A(b, c) values(:b, :c) on the parameterized query
- /// front. If we just have a list of b, c, etc... we can
- /// generate these strings instead of typing them out.
- ///
- private static MySqlCommand createInsertCommand(string table, DataTable dt)
- {
-
- string[] cols = new string[dt.Columns.Count];
- for (int i = 0; i < dt.Columns.Count; i++)
- {
- DataColumn col = dt.Columns[i];
- cols[i] = col.ColumnName;
- }
-
- string sql = "insert into " + table + "(";
- sql += String.Join(", ", cols);
- // important, the first ':' needs to be here, the rest get added in the join
- sql += ") values (?";
- sql += String.Join(", ?", cols);
- sql += ")";
- MySqlCommand cmd = new MySqlCommand(sql);
-
- // this provides the binding for all our parameters, so
- // much less code than it used to be
- foreach (DataColumn col in dt.Columns)
- {
- cmd.Parameters.Add(createMySqlParameter(col.ColumnName, col.DataType));
- }
- return cmd;
- }
-
- ///
- /// Create a MySQL update command
- ///
- ///
- ///
- ///
- ///
- private static MySqlCommand createUpdateCommand(string table, string pk, DataTable dt)
- {
- string sql = "update " + table + " set ";
- string subsql = String.Empty;
- foreach (DataColumn col in dt.Columns)
- {
- if (subsql.Length > 0)
- {
- // a map function would rock so much here
- subsql += ", ";
- }
- subsql += col.ColumnName + "=?" + col.ColumnName;
- }
- sql += subsql;
- sql += " where " + pk;
- MySqlCommand cmd = new MySqlCommand(sql);
-
- // this provides the binding for all our parameters, so
- // much less code than it used to be
-
- foreach (DataColumn col in dt.Columns)
- {
- cmd.Parameters.Add(createMySqlParameter(col.ColumnName, col.DataType));
- }
- return cmd;
- }
-
- ///
- ///
- ///
- ///
- ///
- // private static string defineTable(DataTable dt)
- // {
- // string sql = "create table " + dt.TableName + "(";
- // string subsql = String.Empty;
- // foreach (DataColumn col in dt.Columns)
- // {
- // if (subsql.Length > 0)
- // {
- // // a map function would rock so much here
- // subsql += ",\n";
- // }
- // subsql += col.ColumnName + " " + MySqlType(col.DataType);
- // if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
- // {
- // subsql += " primary key";
- // }
- // }
- // sql += subsql;
- // sql += ")";
-
- // //m_log.InfoFormat("[DATASTORE]: defineTable() sql {0}", sql);
-
- // return sql;
- // }
-
- /***********************************************************************
- *
- * Database Binding functions
- *
- * These will be db specific due to typing, and minor differences
- * in databases.
- *
- **********************************************************************/
-
- ///
- /// This is a convenience function that collapses 5 repetitive
- /// lines for defining MySqlParameters to 2 parameters:
- /// column name and database type.
- ///
- ///
- /// It assumes certain conventions like ?param as the param
- /// name to replace in parametrized queries, and that source
- /// version is always current version, both of which are fine
- /// for us.
- ///
- ///
- /// a built MySql parameter
- private static MySqlParameter createMySqlParameter(string name, Type type)
- {
- MySqlParameter param = new MySqlParameter();
- param.ParameterName = "?" + name;
- param.DbType = dbtypeFromType(type);
- param.SourceColumn = name;
- param.SourceVersion = DataRowVersion.Current;
- return param;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void SetupPrimCommands(MySqlDataAdapter da, MySqlConnection conn)
- {
- MySqlCommand insertCommand = createInsertCommand("prims", m_primTable);
- insertCommand.Connection = conn;
- da.InsertCommand = insertCommand;
-
- MySqlCommand updateCommand = createUpdateCommand("prims", "UUID=?UUID", m_primTable);
- updateCommand.Connection = conn;
- da.UpdateCommand = updateCommand;
-
- MySqlCommand delete = new MySqlCommand("delete from prims where UUID=?UUID");
- delete.Parameters.Add(createMySqlParameter("UUID", typeof (String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void SetupItemsCommands(MySqlDataAdapter da, MySqlConnection conn)
- {
- da.InsertCommand = createInsertCommand("primitems", m_itemsTable);
- da.InsertCommand.Connection = conn;
-
- da.UpdateCommand = createUpdateCommand("primitems", "itemID = ?itemID", m_itemsTable);
- da.UpdateCommand.Connection = conn;
-
- MySqlCommand delete = new MySqlCommand("delete from primitems where itemID = ?itemID");
- delete.Parameters.Add(createMySqlParameter("itemID", typeof (String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
-
- private void SetupRegionSettingsCommands(MySqlDataAdapter da, MySqlConnection conn)
- {
- da.InsertCommand = createInsertCommand("regionsettings", m_regionSettingsTable);
- da.InsertCommand.Connection = conn;
-
- da.UpdateCommand = createUpdateCommand("regionsettings", "regionUUID = ?regionUUID", m_regionSettingsTable);
- da.UpdateCommand.Connection = conn;
-
- MySqlCommand delete = new MySqlCommand("delete from regionsettings where regionUUID = ?regionUUID");
- delete.Parameters.Add(createMySqlParameter("regionUUID", typeof(String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void SetupTerrainCommands(MySqlDataAdapter da, MySqlConnection conn)
- {
- da.InsertCommand = createInsertCommand("terrain", m_dataSet.Tables["terrain"]);
- da.InsertCommand.Connection = conn;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void setupLandCommands(MySqlDataAdapter da, MySqlConnection conn)
- {
- da.InsertCommand = createInsertCommand("land", m_dataSet.Tables["land"]);
- da.InsertCommand.Connection = conn;
-
- da.UpdateCommand = createUpdateCommand("land", "UUID=?UUID", m_dataSet.Tables["land"]);
- da.UpdateCommand.Connection = conn;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void setupLandAccessCommands(MySqlDataAdapter da, MySqlConnection conn)
- {
- da.InsertCommand = createInsertCommand("landaccesslist", m_dataSet.Tables["landaccesslist"]);
- da.InsertCommand.Connection = conn;
- }
-
- ///
- ///
- ///
- ///
- ///
- private void SetupShapeCommands(MySqlDataAdapter da, MySqlConnection conn)
- {
- da.InsertCommand = createInsertCommand("primshapes", m_dataSet.Tables["primshapes"]);
- da.InsertCommand.Connection = conn;
-
- da.UpdateCommand = createUpdateCommand("primshapes", "UUID=?UUID", m_dataSet.Tables["primshapes"]);
- da.UpdateCommand.Connection = conn;
-
- MySqlCommand delete = new MySqlCommand("delete from primshapes where UUID = ?UUID");
- delete.Parameters.Add(createMySqlParameter("UUID", typeof (String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
-
- ///
- ///
- ///
- /// MySQL connection handler
- // private static void InitDB(MySqlConnection conn)
- // {
- // string createPrims = defineTable(createPrimTable());
- // string createShapes = defineTable(createShapeTable());
- // string createItems = defineTable(createItemsTable());
- // string createTerrain = defineTable(createTerrainTable());
-
- // // Land table is created from the Versionable Test Table routine now.
- // //string createLand = defineTable(createLandTable());
- // string createLandAccessList = defineTable(createLandAccessListTable());
-
- // MySqlCommand pcmd = new MySqlCommand(createPrims, conn);
- // MySqlCommand scmd = new MySqlCommand(createShapes, conn);
- // MySqlCommand icmd = new MySqlCommand(createItems, conn);
- // MySqlCommand tcmd = new MySqlCommand(createTerrain, conn);
- // //MySqlCommand lcmd = new MySqlCommand(createLand, conn);
- // MySqlCommand lalcmd = new MySqlCommand(createLandAccessList, conn);
-
- // if (conn.State != ConnectionState.Open)
- // {
- // try
- // {
- // conn.Open();
- // }
- // catch (Exception ex)
- // {
- // m_log.Error("[REGION DB]: Error connecting to MySQL server: " + ex.Message);
- // m_log.Error("[REGION DB]: Application is terminating!");
- // Thread.CurrentThread.Abort();
- // }
- // }
-
- // try
- // {
- // pcmd.ExecuteNonQuery();
- // }
- // catch (MySqlException e)
- // {
- // m_log.WarnFormat("[REGION DB]: Primitives Table Already Exists: {0}", e);
- // }
-
- // try
- // {
- // scmd.ExecuteNonQuery();
- // }
- // catch (MySqlException e)
- // {
- // m_log.WarnFormat("[REGION DB]: Shapes Table Already Exists: {0}", e);
- // }
-
- // try
- // {
- // icmd.ExecuteNonQuery();
- // }
- // catch (MySqlException e)
- // {
- // m_log.WarnFormat("[REGION DB]: Items Table Already Exists: {0}", e);
- // }
-
- // try
- // {
- // tcmd.ExecuteNonQuery();
- // }
- // catch (MySqlException e)
- // {
- // m_log.WarnFormat("[REGION DB]: Terrain Table Already Exists: {0}", e);
- // }
-
- // //try
- // //{
- // //lcmd.ExecuteNonQuery();
- // //}
- // //catch (MySqlException e)
- // //{
- // //m_log.WarnFormat("[MySql]: Land Table Already Exists: {0}", e);
- // //}
-
- // try
- // {
- // lalcmd.ExecuteNonQuery();
- // }
- // catch (MySqlException e)
- // {
- // m_log.WarnFormat("[REGION DB]: LandAccessList Table Already Exists: {0}", e);
- // }
- // conn.Close();
- // }
-
- ///
- ///
- ///
- ///
- ///
- ///
- private bool TestTables(MySqlConnection conn, Migration m)
- {
- // we already have migrations, get out of here
- if (m.Version > 0)
- return false;
-
- MySqlCommand primSelectCmd = new MySqlCommand(m_primSelect, conn);
- MySqlDataAdapter pDa = new MySqlDataAdapter(primSelectCmd);
- MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, conn);
- MySqlDataAdapter sDa = new MySqlDataAdapter(shapeSelectCmd);
- MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, conn);
- MySqlDataAdapter iDa = new MySqlDataAdapter(itemsSelectCmd);
- MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, conn);
- MySqlDataAdapter tDa = new MySqlDataAdapter(terrainSelectCmd);
- MySqlCommand landSelectCmd = new MySqlCommand(m_landSelect, conn);
- MySqlDataAdapter lDa = new MySqlDataAdapter(landSelectCmd);
- MySqlCommand landAccessListSelectCmd = new MySqlCommand(m_landAccessListSelect, conn);
- MySqlDataAdapter lalDa = new MySqlDataAdapter(landAccessListSelectCmd);
-
- DataSet tmpDS = new DataSet();
- try
- {
- pDa.Fill(tmpDS, "prims");
- sDa.Fill(tmpDS, "primshapes");
-
- iDa.Fill(tmpDS, "primitems");
-
- tDa.Fill(tmpDS, "terrain");
- lDa.Fill(tmpDS, "land");
- lalDa.Fill(tmpDS, "landaccesslist");
- }
- catch (MySqlException)
- {
- m_log.Info("[DATASTORE]: MySql Database doesn't exist... creating");
- return false;
- }
-
- // we have tables, but not a migration model yet
- if (m.Version == 0)
- m.Version = 1;
-
- return true;
-
- // pDa.Fill(tmpDS, "prims");
- // sDa.Fill(tmpDS, "primshapes");
-
- // iDa.Fill(tmpDS, "primitems");
-
- // tDa.Fill(tmpDS, "terrain");
- // lDa.Fill(tmpDS, "land");
- // lalDa.Fill(tmpDS, "landaccesslist");
-
- // foreach (DataColumn col in createPrimTable().Columns)
- // {
- // if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
- // {
- // m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
- // return false;
- // }
- // }
-
- // foreach (DataColumn col in createShapeTable().Columns)
- // {
- // if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
- // {
- // m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
- // return false;
- // }
- // }
-
- // // XXX primitems should probably go here eventually
-
- // foreach (DataColumn col in createTerrainTable().Columns)
- // {
- // if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
- // {
- // m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
- // return false;
- // }
- // }
-
- // foreach (DataColumn col in createLandTable().Columns)
- // {
- // if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
- // {
- // m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
- // return false;
- // }
- // }
-
- // foreach (DataColumn col in createLandAccessListTable().Columns)
- // {
- // if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
- // {
- // m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
- // return false;
- // }
- // }
-
- // return true;
- }
-
- /***********************************************************************
- *
- * Type conversion functions
- *
- **********************************************************************/
-
- ///
- /// Type conversion functions
- ///
- ///
- ///
- private static DbType dbtypeFromType(Type type)
- {
- if (type == typeof (String))
- {
- return DbType.String;
- }
- else if (type == typeof (Int32))
- {
- return DbType.Int32;
- }
- else if (type == typeof (Double))
- {
- return DbType.Double;
- }
- else if (type == typeof (Byte))
- {
- return DbType.Byte;
- }
- else if (type == typeof (Double))
- {
- return DbType.Double;
- }
- else if (type == typeof (Byte[]))
- {
- return DbType.Binary;
- }
- else
- {
- return DbType.String;
- }
- }
-
- ///
- ///
- ///
- ///
- /// this is something we'll need to implement for each db slightly differently.
- // private static string MySqlType(Type type)
- // {
- // if (type == typeof (String))
- // {
- // return "varchar(255)";
- // }
- // else if (type == typeof (Int32))
- // {
- // return "integer";
- // }
- // else if (type == typeof (Int64))
- // {
- // return "bigint";
- // }
- // else if (type == typeof (Double))
- // {
- // return "float";
- // }
- // else if (type == typeof (Byte[]))
- // {
- // return "longblob";
- // }
- // else
- // {
- // return "string";
- // }
- // }
- }
-}
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs
new file mode 100644
index 0000000..70b6d3c
--- /dev/null
+++ b/OpenSim/Data/MySQL/MySQLRegionData.cs
@@ -0,0 +1,2360 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Data;
+using System.IO;
+using System.Reflection;
+using System.Threading;
+using libsecondlife;
+using log4net;
+using MySql.Data.MySqlClient;
+using OpenSim.Framework;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+
+namespace OpenSim.Data.MySQL
+{
+ ///
+ /// A MySQL Interface for the Region Server
+ ///
+ public class MySQLDataStore : IRegionDataStore
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private const string m_primSelect = "select * from prims";
+ private const string m_shapeSelect = "select * from primshapes";
+ private const string m_itemsSelect = "select * from primitems";
+ private const string m_terrainSelect = "select * from terrain limit 1";
+ private const string m_landSelect = "select * from land";
+ private const string m_landAccessListSelect = "select * from landaccesslist";
+ private const string m_regionSettingsSelect = "select * from regionsettings";
+ private const string m_waitTimeoutSelect = "select @@wait_timeout";
+
+ private MySqlConnection m_connection;
+ private string m_connectionString;
+
+ ///
+ /// Wait timeout for our connection in ticks.
+ ///
+ private long m_waitTimeout;
+
+ ///
+ /// Make our storage of the timeout this amount smaller than it actually is, to give us a margin on long
+ /// running database operations.
+ ///
+ private long m_waitTimeoutLeeway = 60 * TimeSpan.TicksPerSecond;
+
+ ///
+ /// Holds the last tick time that the connection was used.
+ ///
+ private long m_lastConnectionUse;
+
+ private DataSet m_dataSet;
+ private MySqlDataAdapter m_primDataAdapter;
+ private MySqlDataAdapter m_shapeDataAdapter;
+ private MySqlDataAdapter m_itemsDataAdapter;
+ private MySqlDataAdapter m_terrainDataAdapter;
+ private MySqlDataAdapter m_landDataAdapter;
+ private MySqlDataAdapter m_landAccessListDataAdapter;
+ private MySqlDataAdapter m_regionSettingsDataAdapter;
+
+ private DataTable m_primTable;
+ private DataTable m_shapeTable;
+ private DataTable m_itemsTable;
+ private DataTable m_terrainTable;
+ private DataTable m_landTable;
+ private DataTable m_landAccessListTable;
+ private DataTable m_regionSettingsTable;
+
+ /***********************************************************************
+ *
+ * Public Interface Functions
+ *
+ **********************************************************************/
+
+ ///
+ /// see IRegionDataStore
+ ///
+ ///
+ public void Initialise(string connectionString)
+ {
+ m_connectionString = connectionString;
+
+ m_dataSet = new DataSet();
+
+ int passPosition = 0;
+ int passEndPosition = 0;
+ string displayConnectionString = null;
+
+ try
+ { // hide the password in the connection string
+ passPosition = m_connectionString.IndexOf("password", StringComparison.OrdinalIgnoreCase);
+ passPosition = m_connectionString.IndexOf("=", passPosition);
+ if (passPosition < m_connectionString.Length)
+ passPosition += 1;
+ passEndPosition = m_connectionString.IndexOf(";", passPosition);
+
+ displayConnectionString = m_connectionString.Substring(0, passPosition);
+ displayConnectionString += "***";
+ displayConnectionString += m_connectionString.Substring(passEndPosition, m_connectionString.Length - passEndPosition);
+ }
+ catch (Exception e )
+ {
+ m_log.Debug("Exception: password not found in connection string\n" + e.ToString());
+ }
+
+ m_log.Info("[REGION DB]: MySql - connecting: " + displayConnectionString);
+ m_connection = new MySqlConnection(m_connectionString);
+ m_connection.Open();
+
+ GetWaitTimeout();
+
+ // This actually does the roll forward assembly stuff
+ Assembly assem = GetType().Assembly;
+ Migration m = new Migration(m_connection, assem, "RegionStore");
+
+ // TODO: After rev 6000, remove this. People should have
+ // been rolled onto the new migration code by then.
+ TestTables(m_connection, m);
+
+ m.Update();
+
+ MySqlCommand primSelectCmd = new MySqlCommand(m_primSelect, m_connection);
+ m_primDataAdapter = new MySqlDataAdapter(primSelectCmd);
+
+ MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, m_connection);
+ m_shapeDataAdapter = new MySqlDataAdapter(shapeSelectCmd);
+
+ MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, m_connection);
+ m_itemsDataAdapter = new MySqlDataAdapter(itemsSelectCmd);
+
+ MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, m_connection);
+ m_terrainDataAdapter = new MySqlDataAdapter(terrainSelectCmd);
+
+ MySqlCommand landSelectCmd = new MySqlCommand(m_landSelect, m_connection);
+ m_landDataAdapter = new MySqlDataAdapter(landSelectCmd);
+
+ MySqlCommand landAccessListSelectCmd = new MySqlCommand(m_landAccessListSelect, m_connection);
+ m_landAccessListDataAdapter = new MySqlDataAdapter(landAccessListSelectCmd);
+
+ MySqlCommand regionSettingsSelectCmd = new MySqlCommand(m_regionSettingsSelect, m_connection);
+ m_regionSettingsDataAdapter = new MySqlDataAdapter(regionSettingsSelectCmd);
+
+ lock (m_dataSet)
+ {
+ m_primTable = createPrimTable();
+ m_dataSet.Tables.Add(m_primTable);
+ SetupPrimCommands(m_primDataAdapter, m_connection);
+ m_primDataAdapter.Fill(m_primTable);
+
+ m_shapeTable = createShapeTable();
+ m_dataSet.Tables.Add(m_shapeTable);
+ SetupShapeCommands(m_shapeDataAdapter, m_connection);
+ m_shapeDataAdapter.Fill(m_shapeTable);
+
+
+ m_itemsTable = createItemsTable();
+ m_dataSet.Tables.Add(m_itemsTable);
+ SetupItemsCommands(m_itemsDataAdapter, m_connection);
+ m_itemsDataAdapter.Fill(m_itemsTable);
+
+ m_terrainTable = createTerrainTable();
+ m_dataSet.Tables.Add(m_terrainTable);
+ SetupTerrainCommands(m_terrainDataAdapter, m_connection);
+ m_terrainDataAdapter.Fill(m_terrainTable);
+
+ m_landTable = createLandTable();
+ m_dataSet.Tables.Add(m_landTable);
+ setupLandCommands(m_landDataAdapter, m_connection);
+ m_landDataAdapter.Fill(m_landTable);
+
+ m_landAccessListTable = createLandAccessListTable();
+ m_dataSet.Tables.Add(m_landAccessListTable);
+ setupLandAccessCommands(m_landAccessListDataAdapter, m_connection);
+ m_landAccessListDataAdapter.Fill(m_landAccessListTable);
+
+ m_regionSettingsTable = createRegionSettingsTable();
+ m_dataSet.Tables.Add(m_regionSettingsTable);
+ SetupRegionSettingsCommands(m_regionSettingsDataAdapter, m_connection);
+ m_regionSettingsDataAdapter.Fill(m_regionSettingsTable);
+ }
+ }
+
+ ///
+ /// Get the wait_timeout value for our connection
+ ///
+ protected void GetWaitTimeout()
+ {
+ MySqlCommand cmd = new MySqlCommand(m_waitTimeoutSelect, m_connection);
+
+ using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
+ {
+ if (dbReader.Read())
+ {
+ m_waitTimeout
+ = Convert.ToInt32(dbReader["@@wait_timeout"]) * TimeSpan.TicksPerSecond + m_waitTimeoutLeeway;
+ }
+
+ dbReader.Close();
+ cmd.Dispose();
+ }
+
+ m_lastConnectionUse = System.DateTime.Now.Ticks;
+
+ m_log.DebugFormat(
+ "[REGION DB]: Connection wait timeout {0} seconds", m_waitTimeout / TimeSpan.TicksPerSecond);
+ }
+
+ ///
+ /// Should be called before any db operation. This checks to see if the connection has not timed out
+ ///
+ protected void CheckConnection()
+ {
+ //m_log.Debug("[REGION DB]: Checking connection");
+
+ long timeNow = System.DateTime.Now.Ticks;
+ if (timeNow - m_lastConnectionUse > m_waitTimeout || m_connection.State != ConnectionState.Open)
+ {
+ m_log.DebugFormat("[REGION DB]: Database connection has gone away - reconnecting");
+
+ lock (m_connection)
+ {
+ m_connection.Close();
+ m_connection = new MySqlConnection(m_connectionString);
+ m_connection.Open();
+ }
+ }
+
+ // Strictly, we should set this after the actual db operation. But it's more convenient to set here rather
+ // than require the code to call another method - the timeout leeway should be large enough to cover the
+ // inaccuracy.
+ m_lastConnectionUse = timeNow;
+ }
+
+ ///
+ /// Given a list of tables, return the version of the tables, as seen in the database
+ ///
+ /// The list of table
+ /// The database connection handler
+ public void GetTableVersion(Dictionary tableList, MySqlConnection dbcon)
+ {
+ lock (dbcon)
+ {
+ MySqlCommand tablesCmd =
+ new MySqlCommand(
+ "SELECT TABLE_NAME, TABLE_COMMENT FROM INFORMATION_SCHEMA.TABLES WHERE TABLE_SCHEMA=?dbname",
+ dbcon);
+ tablesCmd.Parameters.AddWithValue("?dbname", dbcon.Database);
+
+ CheckConnection();
+ using (MySqlDataReader tables = tablesCmd.ExecuteReader())
+ {
+ while (tables.Read())
+ {
+ try
+ {
+ string tableName = (string)tables["TABLE_NAME"];
+ string comment = (string)tables["TABLE_COMMENT"];
+ if (tableList.ContainsKey(tableName))
+ {
+ tableList[tableName] = comment;
+ }
+ }
+ catch (Exception e)
+ {
+ m_log.Error(e.ToString());
+ }
+ }
+ tables.Close();
+ }
+ }
+ }
+ // private void TestTablesVersionable(MySqlConnection dbconn)
+ // {
+ // Dictionary tableList = new Dictionary();
+
+ // tableList["land"] = null;
+ // dbconn.Open();
+ // GetTableVersion(tableList,dbconn);
+
+ // UpgradeLandTable(tableList["land"], dbconn);
+ // //database.Close();
+
+ // }
+
+ ///
+ /// Execute a SQL statement stored in a resource, as a string
+ ///
+ /// the ressource name
+ /// The database connection handler
+ public void ExecuteResourceSql(string name, MySqlConnection dbcon)
+ {
+ MySqlCommand cmd = new MySqlCommand(getResourceString(name), dbcon);
+ cmd.ExecuteNonQuery();
+ }
+
+ ///
+ /// Extract a named string resource from the embedded resources
+ ///
+ /// name of embedded resource
+ /// string contained within the embedded resource
+ private string getResourceString(string name)
+ {
+ Assembly assem = GetType().Assembly;
+ string[] names = assem.GetManifestResourceNames();
+
+ foreach (string s in names)
+ {
+ if (s.EndsWith(name))
+ {
+ using (Stream resource = assem.GetManifestResourceStream(s))
+ {
+ using (StreamReader resourceReader = new StreamReader(resource))
+ {
+ string resourceString = resourceReader.ReadToEnd();
+ return resourceString;
+ }
+ }
+ }
+ }
+ throw new Exception(string.Format("Resource '{0}' was not found", name));
+ }
+
+ ///
+ ///
+ /// - Execute CreateLandTable.sql if oldVersion == null
+ /// - Execute UpgradeLandTable.sqm if oldVersion contain "Rev."
+ ///
+ ///
+ ///
+ /// The database connection handler
+ // private void UpgradeLandTable(string oldVersion, MySqlConnection dbconn)
+ // {
+ // // null as the version, indicates that the table didn't exist
+ // if (oldVersion == null)
+ // {
+ // ExecuteResourceSql("CreateLandTable.sql",dbconn);
+ // oldVersion = "Rev. 2; InnoDB free: 0 kB";
+ // }
+ // if (!oldVersion.Contains("Rev."))
+ // {
+ // ExecuteResourceSql("UpgradeLandTableToVersion2.sql", dbconn);
+ // }
+ // }
+
+ ///
+ /// Adds an object into region storage
+ ///
+ /// The object
+ /// The region UUID
+ public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
+ {
+ lock (m_dataSet)
+ {
+ foreach (SceneObjectPart prim in obj.Children.Values)
+ {
+ if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
+ && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
+ && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
+ {
+ //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
+ addPrim(prim, obj.UUID, regionUUID);
+ }
+ else
+ {
+ // m_log.Info("[DATASTORE]: Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID);
+ }
+ }
+ Commit();
+ }
+ }
+
+ ///
+ /// removes an object from region storage
+ ///
+ /// The object
+ /// The Region UUID
+ public void RemoveObject(LLUUID obj, LLUUID regionUUID)
+ {
+ m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
+
+ DataTable prims = m_primTable;
+ DataTable shapes = m_shapeTable;
+
+ string selectExp = "SceneGroupID = '" + Util.ToRawUuidString(obj) + "'";
+ lock (m_dataSet)
+ {
+ DataRow[] primRows = prims.Select(selectExp);
+ foreach (DataRow row in primRows)
+ {
+ // Remove shapes row
+ LLUUID uuid = new LLUUID((string) row["UUID"]);
+ DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid));
+ if (shapeRow != null)
+ {
+ shapeRow.Delete();
+ }
+
+ RemoveItems(uuid);
+
+ // Remove prim row
+ row.Delete();
+ }
+ Commit();
+ }
+ }
+
+ ///
+ /// Remove all persisted items of the given prim.
+ /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
+ ///
+ /// the Item UUID
+ private void RemoveItems(LLUUID uuid)
+ {
+ String sql = String.Format("primID = '{0}'", uuid);
+ DataRow[] itemRows = m_itemsTable.Select(sql);
+
+ foreach (DataRow itemRow in itemRows)
+ {
+ itemRow.Delete();
+ }
+ }
+
+ ///
+ /// Load persisted objects from region storage.
+ ///
+ /// the Region UUID
+ /// List of loaded groups
+ public List LoadObjects(LLUUID regionUUID)
+ {
+ Dictionary createdObjects = new Dictionary();
+
+ List retvals = new List();
+
+ DataTable prims = m_primTable;
+ DataTable shapes = m_shapeTable;
+
+ string byRegion = "RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'";
+ string orderByParent = "ParentID ASC";
+
+ lock (m_dataSet)
+ {
+ CheckConnection();
+ DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
+ m_log.Info("[REGION DB]: " +
+ "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
+
+ foreach (DataRow primRow in primsForRegion)
+ {
+ try
+ {
+ string uuid = (string) primRow["UUID"];
+ string objID = (string) primRow["SceneGroupID"];
+
+ SceneObjectPart prim = buildPrim(primRow);
+
+ if (uuid == objID) //is new SceneObjectGroup ?
+ {
+ SceneObjectGroup group = new SceneObjectGroup();
+
+ DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
+ if (shapeRow != null)
+ {
+ prim.Shape = buildShape(shapeRow);
+ }
+ else
+ {
+ m_log.Info(
+ "No shape found for prim in storage, so setting default box shape");
+ prim.Shape = PrimitiveBaseShape.Default;
+ }
+ group.AddPart(prim);
+ group.RootPart = prim;
+
+ createdObjects.Add(group.UUID, group);
+ retvals.Add(group);
+ }
+ else
+ {
+ DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
+ if (shapeRow != null)
+ {
+ prim.Shape = buildShape(shapeRow);
+ }
+ else
+ {
+ m_log.Info(
+ "No shape found for prim in storage, so setting default box shape");
+ prim.Shape = PrimitiveBaseShape.Default;
+ }
+ createdObjects[new LLUUID(objID)].AddPart(prim);
+ }
+
+ LoadItems(prim);
+ }
+ catch (Exception e)
+ {
+ m_log.Error("[REGION DB]: Failed create prim object, exception and data follows");
+ m_log.Info("[REGION DB]: " + e.ToString());
+ foreach (DataColumn col in prims.Columns)
+ {
+ m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
+ }
+ }
+ }
+ }
+ return retvals;
+ }
+
+ ///
+ /// Load in a prim's persisted inventory.
+ ///
+ /// The prim
+ private void LoadItems(SceneObjectPart prim)
+ {
+ lock (m_dataSet)
+ {
+ CheckConnection();
+ //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
+
+ DataTable dbItems = m_itemsTable;
+
+ String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
+ DataRow[] dbItemRows = dbItems.Select(sql);
+
+ IList inventory = new List();
+
+ foreach (DataRow row in dbItemRows)
+ {
+ TaskInventoryItem item = buildItem(row);
+ inventory.Add(item);
+
+ //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
+ }
+
+ prim.RestoreInventoryItems(inventory);
+
+ // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
+ // every item). This data should really be stored in the prim table itself.
+ if (dbItemRows.Length > 0)
+ {
+ prim.FolderID = inventory[0].ParentID;
+ }
+ }
+ }
+
+ ///
+ /// Store a terrain revision in region storage
+ ///
+ /// HeightField data
+ /// region UUID
+ public void StoreTerrain(double[,] ter, LLUUID regionID)
+ {
+ int revision = 1;
+ m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
+
+ lock (m_dataSet)
+ {
+ MySqlCommand delete = new MySqlCommand("delete from terrain where RegionUUID=?RegionUUID", m_connection);
+ MySqlCommand cmd = new MySqlCommand("insert into terrain(RegionUUID, Revision, Heightfield)" +
+ " values(?RegionUUID, ?Revision, ?Heightfield)", m_connection);
+ using (cmd)
+ {
+ delete.Parameters.Add(new MySqlParameter("?RegionUUID", Util.ToRawUuidString(regionID)));
+
+ CheckConnection();
+ delete.ExecuteNonQuery();
+
+ cmd.Parameters.Add(new MySqlParameter("?RegionUUID", Util.ToRawUuidString(regionID)));
+ cmd.Parameters.Add(new MySqlParameter("?Revision", revision));
+ cmd.Parameters.Add(new MySqlParameter("?Heightfield", serializeTerrain(ter)));
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+
+ ///
+ /// Load the latest terrain revision from region storage
+ ///
+ /// the region UUID
+ /// Heightfield data
+ public double[,] LoadTerrain(LLUUID regionID)
+ {
+ double[,] terret = new double[256,256];
+ terret.Initialize();
+
+ MySqlCommand cmd = new MySqlCommand(
+ @"select RegionUUID, Revision, Heightfield from terrain
+ where RegionUUID=?RegionUUID order by Revision desc limit 1"
+ , m_connection);
+
+ // MySqlParameter param = new MySqlParameter();
+ cmd.Parameters.Add(new MySqlParameter("?RegionUUID", Util.ToRawUuidString(regionID)));
+
+ if (m_connection.State != ConnectionState.Open)
+ {
+ m_connection.Open();
+ }
+
+ lock (m_dataSet)
+ {
+ CheckConnection();
+ using (MySqlDataReader row = cmd.ExecuteReader())
+ {
+ int rev = 0;
+ if (row.Read())
+ {
+ MemoryStream str = new MemoryStream((byte[]) row["Heightfield"]);
+ BinaryReader br = new BinaryReader(str);
+ for (int x = 0; x < 256; x++)
+ {
+ for (int y = 0; y < 256; y++)
+ {
+ terret[x, y] = br.ReadDouble();
+ }
+ }
+ rev = (int) row["Revision"];
+ }
+ else
+ {
+ m_log.Info("[REGION DB]: No terrain found for region");
+ return null;
+ }
+
+ m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
+ }
+ }
+ return terret;
+ }
+
+ ///
+ ///
+ /// - delete from land where UUID=globalID
+ /// - delete from landaccesslist where LandUUID=globalID
+ ///
+ ///
+ ///
+ public void RemoveLandObject(LLUUID globalID)
+ {
+ lock (m_dataSet)
+ {
+ CheckConnection();
+ using (MySqlCommand cmd = new MySqlCommand("delete from land where UUID=?UUID", m_connection))
+ {
+ cmd.Parameters.Add(new MySqlParameter("?UUID", Util.ToRawUuidString(globalID)));
+ cmd.ExecuteNonQuery();
+ }
+
+ using (
+ MySqlCommand cmd = new MySqlCommand("delete from landaccesslist where LandUUID=?UUID", m_connection)
+ )
+ {
+ cmd.Parameters.Add(new MySqlParameter("?UUID", Util.ToRawUuidString(globalID)));
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+
+ ///
+ ///
+ ///
+ public void StoreLandObject(ILandObject parcel)
+ {
+ lock (m_dataSet)
+ {
+ CheckConnection();
+ DataTable land = m_landTable;
+ DataTable landaccesslist = m_landAccessListTable;
+
+ DataRow landRow = land.Rows.Find(Util.ToRawUuidString(parcel.landData.GlobalID));
+ if (landRow == null)
+ {
+ landRow = land.NewRow();
+ fillLandRow(landRow, parcel.landData, parcel.regionUUID);
+ land.Rows.Add(landRow);
+ }
+ else
+ {
+ fillLandRow(landRow, parcel.landData, parcel.regionUUID);
+ }
+
+ using (
+ MySqlCommand cmd =
+ new MySqlCommand("delete from landaccesslist where LandUUID=?LandUUID", m_connection))
+ {
+ cmd.Parameters.Add(new MySqlParameter("?LandUUID", Util.ToRawUuidString(parcel.landData.GlobalID)));
+ cmd.ExecuteNonQuery();
+ }
+
+ foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.ParcelAccessList)
+ {
+ DataRow newAccessRow = landaccesslist.NewRow();
+ fillLandAccessRow(newAccessRow, entry, parcel.landData.GlobalID);
+ landaccesslist.Rows.Add(newAccessRow);
+ }
+
+ Commit();
+ }
+ }
+
+ public RegionSettings LoadRegionSettings(LLUUID regionUUID)
+ {
+ lock (m_dataSet)
+ {
+ CheckConnection();
+ DataTable regionsettings = m_regionSettingsTable;
+ string searchExp = "regionUUID = '" + regionUUID.ToString() + "'";
+ DataRow[] rawsettings = regionsettings.Select(searchExp);
+ if (rawsettings.Length == 0)
+ {
+ RegionSettings rs = new RegionSettings();
+ rs.RegionUUID = regionUUID;
+ rs.OnSave += StoreRegionSettings;
+
+ StoreRegionSettings(rs);
+
+ return rs;
+ }
+ DataRow row = rawsettings[0];
+
+ RegionSettings newSettings = buildRegionSettings(row);
+ newSettings.OnSave += StoreRegionSettings;
+
+ return newSettings;
+ }
+ }
+
+ public void StoreRegionSettings(RegionSettings rs)
+ {
+ lock (m_dataSet)
+ {
+ CheckConnection();
+ DataTable regionsettings = m_dataSet.Tables["regionsettings"];
+
+ DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString());
+ if (settingsRow == null)
+ {
+ settingsRow = regionsettings.NewRow();
+ fillRegionSettingsRow(settingsRow, rs);
+ regionsettings.Rows.Add(settingsRow);
+ }
+ else
+ {
+ fillRegionSettingsRow(settingsRow, rs);
+ }
+
+ Commit();
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public List LoadLandObjects(LLUUID regionUUID)
+ {
+ List landDataForRegion = new List();
+ lock (m_dataSet)
+ {
+ CheckConnection();
+ DataTable land = m_landTable;
+ DataTable landaccesslist = m_landAccessListTable;
+ string searchExp = "RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'";
+ DataRow[] rawDataForRegion = land.Select(searchExp);
+ foreach (DataRow rawDataLand in rawDataForRegion)
+ {
+ LandData newLand = buildLandData(rawDataLand);
+ string accessListSearchExp = "LandUUID = '" + Util.ToRawUuidString(newLand.GlobalID) + "'";
+ DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
+ foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
+ {
+ newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
+ }
+
+ landDataForRegion.Add(newLand);
+ }
+ }
+ return landDataForRegion;
+ }
+
+ ///
+ ///
+ ///
+ public void Commit()
+ {
+ lock (m_dataSet)
+ {
+ CheckConnection();
+ // DisplayDataSet(m_dataSet, "Region DataSet");
+
+ m_primDataAdapter.Update(m_primTable);
+ m_shapeDataAdapter.Update(m_shapeTable);
+
+ m_itemsDataAdapter.Update(m_itemsTable);
+
+ m_terrainDataAdapter.Update(m_terrainTable);
+ m_landDataAdapter.Update(m_landTable);
+ m_landAccessListDataAdapter.Update(m_landAccessListTable);
+ m_regionSettingsDataAdapter.Update(m_regionSettingsTable);
+
+ m_dataSet.AcceptChanges();
+ }
+ }
+
+ ///
+ /// See
+ ///
+ public void Shutdown()
+ {
+ Commit();
+ }
+
+ /***********************************************************************
+ *
+ * Database Definition Functions
+ *
+ * This should be db agnostic as we define them in ADO.NET terms
+ *
+ **********************************************************************/
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static DataColumn createCol(DataTable dt, string name, Type type)
+ {
+ DataColumn col = new DataColumn(name, type);
+ dt.Columns.Add(col);
+ return col;
+ }
+
+ ///
+ /// Create the "terrain" table
+ ///
+ ///
+ private static DataTable createTerrainTable()
+ {
+ DataTable terrain = new DataTable("terrain");
+
+ createCol(terrain, "RegionUUID", typeof (String));
+ createCol(terrain, "Revision", typeof (Int32));
+ createCol(terrain, "Heightfield", typeof (Byte[]));
+ return terrain;
+ }
+
+ ///
+ /// Create the "regionsettings" table
+ ///
+ ///
+ private static DataTable createRegionSettingsTable()
+ {
+ DataTable regionsettings = new DataTable("regionsettings");
+ createCol(regionsettings, "regionUUID", typeof(String));
+ createCol(regionsettings, "block_terraform", typeof (Int32));
+ createCol(regionsettings, "block_fly", typeof (Int32));
+ createCol(regionsettings, "allow_damage", typeof (Int32));
+ createCol(regionsettings, "restrict_pushing", typeof (Int32));
+ createCol(regionsettings, "allow_land_resell", typeof (Int32));
+ createCol(regionsettings, "allow_land_join_divide", typeof (Int32));
+ createCol(regionsettings, "block_show_in_search", typeof (Int32));
+ createCol(regionsettings, "agent_limit", typeof (Int32));
+ createCol(regionsettings, "object_bonus", typeof (Double));
+ createCol(regionsettings, "maturity", typeof (Int32));
+ createCol(regionsettings, "disable_scripts", typeof (Int32));
+ createCol(regionsettings, "disable_collisions", typeof (Int32));
+ createCol(regionsettings, "disable_physics", typeof (Int32));
+ createCol(regionsettings, "terrain_texture_1", typeof(String));
+ createCol(regionsettings, "terrain_texture_2", typeof(String));
+ createCol(regionsettings, "terrain_texture_3", typeof(String));
+ createCol(regionsettings, "terrain_texture_4", typeof(String));
+ createCol(regionsettings, "elevation_1_nw", typeof (Double));
+ createCol(regionsettings, "elevation_2_nw", typeof (Double));
+ createCol(regionsettings, "elevation_1_ne", typeof (Double));
+ createCol(regionsettings, "elevation_2_ne", typeof (Double));
+ createCol(regionsettings, "elevation_1_se", typeof (Double));
+ createCol(regionsettings, "elevation_2_se", typeof (Double));
+ createCol(regionsettings, "elevation_1_sw", typeof (Double));
+ createCol(regionsettings, "elevation_2_sw", typeof (Double));
+ createCol(regionsettings, "water_height", typeof (Double));
+ createCol(regionsettings, "terrain_raise_limit", typeof (Double));
+ createCol(regionsettings, "terrain_lower_limit", typeof (Double));
+ createCol(regionsettings, "use_estate_sun", typeof (Int32));
+ createCol(regionsettings, "sandbox", typeof (Int32));
+ createCol(regionsettings, "fixed_sun", typeof (Int32));
+ createCol(regionsettings, "sun_position", typeof (Double));
+ createCol(regionsettings, "covenant", typeof(String));
+
+ regionsettings.PrimaryKey = new DataColumn[] {regionsettings.Columns["RegionUUID"]};
+
+ return regionsettings;
+ }
+
+ ///
+ /// Create the "prims" table
+ ///
+ ///
+ private static DataTable createPrimTable()
+ {
+ DataTable prims = new DataTable("prims");
+
+ createCol(prims, "UUID", typeof (String));
+ createCol(prims, "RegionUUID", typeof (String));
+ createCol(prims, "ParentID", typeof (Int32));
+ createCol(prims, "CreationDate", typeof (Int32));
+ createCol(prims, "Name", typeof (String));
+ createCol(prims, "SceneGroupID", typeof (String));
+ // various text fields
+ createCol(prims, "Text", typeof (String));
+ createCol(prims, "Description", typeof (String));
+ createCol(prims, "SitName", typeof (String));
+ createCol(prims, "TouchName", typeof (String));
+ // permissions
+ createCol(prims, "ObjectFlags", typeof (Int32));
+ createCol(prims, "CreatorID", typeof (String));
+ createCol(prims, "OwnerID", typeof (String));
+ createCol(prims, "GroupID", typeof (String));
+ createCol(prims, "LastOwnerID", typeof (String));
+ createCol(prims, "OwnerMask", typeof (Int32));
+ createCol(prims, "NextOwnerMask", typeof (Int32));
+ createCol(prims, "GroupMask", typeof (Int32));
+ createCol(prims, "EveryoneMask", typeof (Int32));
+ createCol(prims, "BaseMask", typeof (Int32));
+ // vectors
+ createCol(prims, "PositionX", typeof (Double));
+ createCol(prims, "PositionY", typeof (Double));
+ createCol(prims, "PositionZ", typeof (Double));
+ createCol(prims, "GroupPositionX", typeof (Double));
+ createCol(prims, "GroupPositionY", typeof (Double));
+ createCol(prims, "GroupPositionZ", typeof (Double));
+ createCol(prims, "VelocityX", typeof (Double));
+ createCol(prims, "VelocityY", typeof (Double));
+ createCol(prims, "VelocityZ", typeof (Double));
+ createCol(prims, "AngularVelocityX", typeof (Double));
+ createCol(prims, "AngularVelocityY", typeof (Double));
+ createCol(prims, "AngularVelocityZ", typeof (Double));
+ createCol(prims, "AccelerationX", typeof (Double));
+ createCol(prims, "AccelerationY", typeof (Double));
+ createCol(prims, "AccelerationZ", typeof (Double));
+ // quaternions
+ createCol(prims, "RotationX", typeof (Double));
+ createCol(prims, "RotationY", typeof (Double));
+ createCol(prims, "RotationZ", typeof (Double));
+ createCol(prims, "RotationW", typeof (Double));
+ // sit target
+ createCol(prims, "SitTargetOffsetX", typeof (Double));
+ createCol(prims, "SitTargetOffsetY", typeof (Double));
+ createCol(prims, "SitTargetOffsetZ", typeof (Double));
+
+ createCol(prims, "SitTargetOrientW", typeof (Double));
+ createCol(prims, "SitTargetOrientX", typeof (Double));
+ createCol(prims, "SitTargetOrientY", typeof (Double));
+ createCol(prims, "SitTargetOrientZ", typeof (Double));
+
+
+ // Add in contraints
+ prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
+
+ return prims;
+ }
+
+ ///
+ /// Create the "land" table
+ ///
+ ///
+ private static DataTable createLandTable()
+ {
+ DataTable land = new DataTable("land");
+ createCol(land, "UUID", typeof (String));
+ createCol(land, "RegionUUID", typeof (String));
+ createCol(land, "LocalLandID", typeof (Int32));
+
+ // Bitmap is a byte[512]
+ createCol(land, "Bitmap", typeof (Byte[]));
+
+ createCol(land, "Name", typeof (String));
+ createCol(land, "Description", typeof (String));
+ createCol(land, "OwnerUUID", typeof (String));
+ createCol(land, "IsGroupOwned", typeof (Int32));
+ createCol(land, "Area", typeof (Int32));
+ createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
+ createCol(land, "Category", typeof (Int32)); //Enum libsecondlife.Parcel.ParcelCategory
+ createCol(land, "ClaimDate", typeof (Int32));
+ createCol(land, "ClaimPrice", typeof (Int32));
+ createCol(land, "GroupUUID", typeof (String));
+ createCol(land, "SalePrice", typeof (Int32));
+ createCol(land, "LandStatus", typeof (Int32)); //Enum. libsecondlife.Parcel.ParcelStatus
+ createCol(land, "LandFlags", typeof (Int32));
+ createCol(land, "LandingType", typeof (Int32));
+ createCol(land, "MediaAutoScale", typeof (Int32));
+ createCol(land, "MediaTextureUUID", typeof (String));
+ createCol(land, "MediaURL", typeof (String));
+ createCol(land, "MusicURL", typeof (String));
+ createCol(land, "PassHours", typeof (Double));
+ createCol(land, "PassPrice", typeof (Int32));
+ createCol(land, "SnapshotUUID", typeof (String));
+ createCol(land, "UserLocationX", typeof (Double));
+ createCol(land, "UserLocationY", typeof (Double));
+ createCol(land, "UserLocationZ", typeof (Double));
+ createCol(land, "UserLookAtX", typeof (Double));
+ createCol(land, "UserLookAtY", typeof (Double));
+ createCol(land, "UserLookAtZ", typeof (Double));
+ createCol(land, "AuthBuyerID", typeof (String));
+
+ land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]};
+
+ return land;
+ }
+
+ ///
+ /// Create the "landaccesslist" table
+ ///
+ ///
+ private static DataTable createLandAccessListTable()
+ {
+ DataTable landaccess = new DataTable("landaccesslist");
+ createCol(landaccess, "LandUUID", typeof (String));
+ createCol(landaccess, "AccessUUID", typeof (String));
+ createCol(landaccess, "Flags", typeof (Int32));
+
+ return landaccess;
+ }
+
+ ///
+ /// Create the "primshapes" table
+ ///
+ ///
+ private static DataTable createShapeTable()
+ {
+ DataTable shapes = new DataTable("primshapes");
+ createCol(shapes, "UUID", typeof (String));
+ // shape is an enum
+ createCol(shapes, "Shape", typeof (Int32));
+ // vectors
+ createCol(shapes, "ScaleX", typeof (Double));
+ createCol(shapes, "ScaleY", typeof (Double));
+ createCol(shapes, "ScaleZ", typeof (Double));
+ // paths
+ createCol(shapes, "PCode", typeof (Int32));
+ createCol(shapes, "PathBegin", typeof (Int32));
+ createCol(shapes, "PathEnd", typeof (Int32));
+ createCol(shapes, "PathScaleX", typeof (Int32));
+ createCol(shapes, "PathScaleY", typeof (Int32));
+ createCol(shapes, "PathShearX", typeof (Int32));
+ createCol(shapes, "PathShearY", typeof (Int32));
+ createCol(shapes, "PathSkew", typeof (Int32));
+ createCol(shapes, "PathCurve", typeof (Int32));
+ createCol(shapes, "PathRadiusOffset", typeof (Int32));
+ createCol(shapes, "PathRevolutions", typeof (Int32));
+ createCol(shapes, "PathTaperX", typeof (Int32));
+ createCol(shapes, "PathTaperY", typeof (Int32));
+ createCol(shapes, "PathTwist", typeof (Int32));
+ createCol(shapes, "PathTwistBegin", typeof (Int32));
+ // profile
+ createCol(shapes, "ProfileBegin", typeof (Int32));
+ createCol(shapes, "ProfileEnd", typeof (Int32));
+ createCol(shapes, "ProfileCurve", typeof (Int32));
+ createCol(shapes, "ProfileHollow", typeof (Int32));
+ createCol(shapes, "State", typeof(Int32));
+ createCol(shapes, "Texture", typeof (Byte[]));
+ createCol(shapes, "ExtraParams", typeof (Byte[]));
+
+ shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]};
+
+ return shapes;
+ }
+
+ ///
+ /// Create the "primitems" table
+ ///
+ ///
+ private static DataTable createItemsTable()
+ {
+ DataTable items = new DataTable("primitems");
+
+ createCol(items, "itemID", typeof (String));
+ createCol(items, "primID", typeof (String));
+ createCol(items, "assetID", typeof (String));
+ createCol(items, "parentFolderID", typeof (String));
+
+ createCol(items, "invType", typeof (Int32));
+ createCol(items, "assetType", typeof (Int32));
+
+ createCol(items, "name", typeof (String));
+ createCol(items, "description", typeof (String));
+
+ createCol(items, "creationDate", typeof (Int64));
+ createCol(items, "creatorID", typeof (String));
+ createCol(items, "ownerID", typeof (String));
+ createCol(items, "lastOwnerID", typeof (String));
+ createCol(items, "groupID", typeof (String));
+
+ createCol(items, "nextPermissions", typeof (Int32));
+ createCol(items, "currentPermissions", typeof (Int32));
+ createCol(items, "basePermissions", typeof (Int32));
+ createCol(items, "everyonePermissions", typeof (Int32));
+ createCol(items, "groupPermissions", typeof (Int32));
+ createCol(items, "flags", typeof (Int32));
+
+ items.PrimaryKey = new DataColumn[] {items.Columns["itemID"]};
+
+ return items;
+ }
+
+ /***********************************************************************
+ *
+ * Convert between ADO.NET <=> OpenSim Objects
+ *
+ * These should be database independant
+ *
+ **********************************************************************/
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private SceneObjectPart buildPrim(DataRow row)
+ {
+ SceneObjectPart prim = new SceneObjectPart();
+ prim.UUID = new LLUUID((String) row["UUID"]);
+ // explicit conversion of integers is required, which sort
+ // of sucks. No idea if there is a shortcut here or not.
+ prim.ParentID = Convert.ToUInt32(row["ParentID"]);
+ prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
+ prim.Name = (String) row["Name"];
+ // various text fields
+ prim.Text = (String) row["Text"];
+ prim.Description = (String) row["Description"];
+ prim.SitName = (String) row["SitName"];
+ prim.TouchName = (String) row["TouchName"];
+ // permissions
+ prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
+ prim.CreatorID = new LLUUID((String) row["CreatorID"]);
+ prim.OwnerID = new LLUUID((String) row["OwnerID"]);
+ prim.GroupID = new LLUUID((String) row["GroupID"]);
+ prim.LastOwnerID = new LLUUID((String) row["LastOwnerID"]);
+ prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
+ prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
+ prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
+ prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
+ prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
+ // vectors
+ prim.OffsetPosition = new LLVector3(
+ Convert.ToSingle(row["PositionX"]),
+ Convert.ToSingle(row["PositionY"]),
+ Convert.ToSingle(row["PositionZ"])
+ );
+ prim.GroupPosition = new LLVector3(
+ Convert.ToSingle(row["GroupPositionX"]),
+ Convert.ToSingle(row["GroupPositionY"]),
+ Convert.ToSingle(row["GroupPositionZ"])
+ );
+ prim.Velocity = new LLVector3(
+ Convert.ToSingle(row["VelocityX"]),
+ Convert.ToSingle(row["VelocityY"]),
+ Convert.ToSingle(row["VelocityZ"])
+ );
+ prim.AngularVelocity = new LLVector3(
+ Convert.ToSingle(row["AngularVelocityX"]),
+ Convert.ToSingle(row["AngularVelocityY"]),
+ Convert.ToSingle(row["AngularVelocityZ"])
+ );
+ prim.Acceleration = new LLVector3(
+ Convert.ToSingle(row["AccelerationX"]),
+ Convert.ToSingle(row["AccelerationY"]),
+ Convert.ToSingle(row["AccelerationZ"])
+ );
+ // quaternions
+ prim.RotationOffset = new LLQuaternion(
+ Convert.ToSingle(row["RotationX"]),
+ Convert.ToSingle(row["RotationY"]),
+ Convert.ToSingle(row["RotationZ"]),
+ Convert.ToSingle(row["RotationW"])
+ );
+ try
+ {
+ prim.SitTargetPositionLL = new LLVector3(
+ Convert.ToSingle(row["SitTargetOffsetX"]),
+ Convert.ToSingle(row["SitTargetOffsetY"]),
+ Convert.ToSingle(row["SitTargetOffsetZ"]));
+ prim.SitTargetOrientationLL = new LLQuaternion(
+ Convert.ToSingle(
+ row["SitTargetOrientX"]),
+ Convert.ToSingle(
+ row["SitTargetOrientY"]),
+ Convert.ToSingle(
+ row["SitTargetOrientZ"]),
+ Convert.ToSingle(
+ row["SitTargetOrientW"]));
+ }
+ catch (InvalidCastException)
+ {
+ // Database table was created before we got here and needs to be created! :P
+
+ lock (m_dataSet)
+ {
+ using (
+ MySqlCommand cmd =
+ new MySqlCommand(
+ "ALTER TABLE `prims` ADD COLUMN `SitTargetOffsetX` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetY` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetZ` float NOT NULL default 0, ADD COLUMN `SitTargetOrientW` float NOT NULL default 0, ADD COLUMN `SitTargetOrientX` float NOT NULL default 0, ADD COLUMN `SitTargetOrientY` float NOT NULL default 0, ADD COLUMN `SitTargetOrientZ` float NOT NULL default 0;",
+ m_connection))
+ {
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+ return prim;
+ }
+
+
+ ///
+ /// Build a prim inventory item from the persisted data.
+ ///
+ ///
+ ///
+ private static TaskInventoryItem buildItem(DataRow row)
+ {
+ TaskInventoryItem taskItem = new TaskInventoryItem();
+
+ taskItem.ItemID = new LLUUID((String)row["itemID"]);
+ taskItem.ParentPartID = new LLUUID((String)row["primID"]);
+ taskItem.AssetID = new LLUUID((String)row["assetID"]);
+ taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
+
+ taskItem.InvType = Convert.ToInt32(row["invType"]);
+ taskItem.Type = Convert.ToInt32(row["assetType"]);
+
+ taskItem.Name = (String)row["name"];
+ taskItem.Description = (String)row["description"];
+ taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
+ taskItem.CreatorID = new LLUUID((String)row["creatorID"]);
+ taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
+ taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
+ taskItem.GroupID = new LLUUID((String)row["groupID"]);
+
+ taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
+ taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
+ taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
+ taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
+ taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
+ taskItem.Flags = Convert.ToUInt32(row["flags"]);
+
+ return taskItem;
+ }
+
+ private static RegionSettings buildRegionSettings(DataRow row)
+ {
+ RegionSettings newSettings = new RegionSettings();
+
+ newSettings.RegionUUID = new LLUUID((string) row["regionUUID"]);
+ newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
+ newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
+ newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
+ newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
+ newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
+ newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
+ newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
+ newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
+ newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
+ newSettings.Maturity = Convert.ToInt32(row["maturity"]);
+ newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
+ newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
+ newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
+ newSettings.TerrainTexture1 = new LLUUID((String) row["terrain_texture_1"]);
+ newSettings.TerrainTexture2 = new LLUUID((String) row["terrain_texture_2"]);
+ newSettings.TerrainTexture3 = new LLUUID((String) row["terrain_texture_3"]);
+ newSettings.TerrainTexture4 = new LLUUID((String) row["terrain_texture_4"]);
+ newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
+ newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
+ newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
+ newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
+ newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
+ newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
+ newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
+ newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
+ newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
+ newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
+ newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
+ newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
+ newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
+ newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
+ newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
+ newSettings.Covenant = new LLUUID((String) row["covenant"]);
+
+ return newSettings;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static LandData buildLandData(DataRow row)
+ {
+ LandData newData = new LandData();
+
+ newData.GlobalID = new LLUUID((String) row["UUID"]);
+ newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
+
+ // Bitmap is a byte[512]
+ newData.Bitmap = (Byte[]) row["Bitmap"];
+
+ newData.Name = (String) row["Name"];
+ newData.Description = (String) row["Description"];
+ newData.OwnerID = (String) row["OwnerUUID"];
+ newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
+ newData.Area = Convert.ToInt32(row["Area"]);
+ newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
+ newData.Category = (Parcel.ParcelCategory) Convert.ToInt32(row["Category"]);
+ //Enum libsecondlife.Parcel.ParcelCategory
+ newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
+ newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
+ newData.GroupID = new LLUUID((String) row["GroupUUID"]);
+ newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
+ newData.Status = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]);
+ //Enum. libsecondlife.Parcel.ParcelStatus
+ newData.Flags = Convert.ToUInt32(row["LandFlags"]);
+ newData.LandingType = Convert.ToByte(row["LandingType"]);
+ newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
+ newData.MediaID = new LLUUID((String) row["MediaTextureUUID"]);
+ newData.MediaURL = (String) row["MediaURL"];
+ newData.MusicURL = (String) row["MusicURL"];
+ newData.PassHours = Convert.ToSingle(row["PassHours"]);
+ newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
+ LLUUID authedbuyer = LLUUID.Zero;
+ LLUUID snapshotID = LLUUID.Zero;
+
+ Helpers.TryParse((string)row["AuthBuyerID"], out authedbuyer);
+ Helpers.TryParse((string)row["SnapshotUUID"], out snapshotID);
+
+ newData.AuthBuyerID = authedbuyer;
+ newData.SnapshotID = snapshotID;
+ try
+ {
+ newData.UserLocation =
+ new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
+ Convert.ToSingle(row["UserLocationZ"]));
+ newData.UserLookAt =
+ new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
+ Convert.ToSingle(row["UserLookAtZ"]));
+ }
+ catch (InvalidCastException)
+ {
+ newData.UserLocation = LLVector3.Zero;
+ newData.UserLookAt = LLVector3.Zero;
+ m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
+ }
+
+ newData.ParcelAccessList = new List();
+
+ return newData;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
+ {
+ ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
+ entry.AgentID = new LLUUID((string) row["AccessUUID"]);
+ entry.Flags = (ParcelManager.AccessList) Convert.ToInt32(row["Flags"]);
+ entry.Time = new DateTime();
+ return entry;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static Array serializeTerrain(double[,] val)
+ {
+ MemoryStream str = new MemoryStream(65536*sizeof (double));
+ BinaryWriter bw = new BinaryWriter(str);
+
+ // TODO: COMPATIBILITY - Add byte-order conversions
+ for (int x = 0; x < 256; x++)
+ for (int y = 0; y < 256; y++)
+ {
+ double height = val[x, y];
+ if (height == 0.0)
+ height = double.Epsilon;
+
+ bw.Write(height);
+ }
+
+ return str.ToArray();
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
+ {
+ row["UUID"] = Util.ToRawUuidString(prim.UUID);
+ row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
+ row["ParentID"] = prim.ParentID;
+ row["CreationDate"] = prim.CreationDate;
+ row["Name"] = prim.Name;
+ row["SceneGroupID"] = Util.ToRawUuidString(sceneGroupID);
+ // the UUID of the root part for this SceneObjectGroup
+ // various text fields
+ row["Text"] = prim.Text;
+ row["Description"] = prim.Description;
+ row["SitName"] = prim.SitName;
+ row["TouchName"] = prim.TouchName;
+ // permissions
+ row["ObjectFlags"] = prim.ObjectFlags;
+ row["CreatorID"] = Util.ToRawUuidString(prim.CreatorID);
+ row["OwnerID"] = Util.ToRawUuidString(prim.OwnerID);
+ row["GroupID"] = Util.ToRawUuidString(prim.GroupID);
+ row["LastOwnerID"] = Util.ToRawUuidString(prim.LastOwnerID);
+ row["OwnerMask"] = prim.OwnerMask;
+ row["NextOwnerMask"] = prim.NextOwnerMask;
+ row["GroupMask"] = prim.GroupMask;
+ row["EveryoneMask"] = prim.EveryoneMask;
+ row["BaseMask"] = prim.BaseMask;
+ // vectors
+ row["PositionX"] = prim.OffsetPosition.X;
+ row["PositionY"] = prim.OffsetPosition.Y;
+ row["PositionZ"] = prim.OffsetPosition.Z;
+ row["GroupPositionX"] = prim.GroupPosition.X;
+ row["GroupPositionY"] = prim.GroupPosition.Y;
+ row["GroupPositionZ"] = prim.GroupPosition.Z;
+ row["VelocityX"] = prim.Velocity.X;
+ row["VelocityY"] = prim.Velocity.Y;
+ row["VelocityZ"] = prim.Velocity.Z;
+ row["AngularVelocityX"] = prim.AngularVelocity.X;
+ row["AngularVelocityY"] = prim.AngularVelocity.Y;
+ row["AngularVelocityZ"] = prim.AngularVelocity.Z;
+ row["AccelerationX"] = prim.Acceleration.X;
+ row["AccelerationY"] = prim.Acceleration.Y;
+ row["AccelerationZ"] = prim.Acceleration.Z;
+ // quaternions
+ row["RotationX"] = prim.RotationOffset.X;
+ row["RotationY"] = prim.RotationOffset.Y;
+ row["RotationZ"] = prim.RotationOffset.Z;
+ row["RotationW"] = prim.RotationOffset.W;
+
+ try
+ {
+ // Sit target
+ LLVector3 sitTargetPos = prim.SitTargetPositionLL;
+ row["SitTargetOffsetX"] = sitTargetPos.X;
+ row["SitTargetOffsetY"] = sitTargetPos.Y;
+ row["SitTargetOffsetZ"] = sitTargetPos.Z;
+
+ LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL;
+ row["SitTargetOrientW"] = sitTargetOrient.W;
+ row["SitTargetOrientX"] = sitTargetOrient.X;
+ row["SitTargetOrientY"] = sitTargetOrient.Y;
+ row["SitTargetOrientZ"] = sitTargetOrient.Z;
+ }
+ catch (MySqlException)
+ {
+ // Database table was created before we got here and needs to be created! :P
+
+ using (
+ MySqlCommand cmd =
+ new MySqlCommand(
+ "ALTER TABLE `prims` ADD COLUMN `SitTargetOffsetX` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetY` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetZ` float NOT NULL default 0, ADD COLUMN `SitTargetOrientW` float NOT NULL default 0, ADD COLUMN `SitTargetOrientX` float NOT NULL default 0, ADD COLUMN `SitTargetOrientY` float NOT NULL default 0, ADD COLUMN `SitTargetOrientZ` float NOT NULL default 0;",
+ m_connection))
+ {
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
+ {
+ row["itemID"] = taskItem.ItemID;
+ row["primID"] = taskItem.ParentPartID;
+ row["assetID"] = taskItem.AssetID;
+ row["parentFolderID"] = taskItem.ParentID;
+
+ row["invType"] = taskItem.InvType;
+ row["assetType"] = taskItem.Type;
+
+ row["name"] = taskItem.Name;
+ row["description"] = taskItem.Description;
+ row["creationDate"] = taskItem.CreationDate;
+ row["creatorID"] = taskItem.CreatorID;
+ row["ownerID"] = taskItem.OwnerID;
+ row["lastOwnerID"] = taskItem.LastOwnerID;
+ row["groupID"] = taskItem.GroupID;
+ row["nextPermissions"] = taskItem.NextPermissions;
+ row["currentPermissions"] = taskItem.CurrentPermissions;
+ row["basePermissions"] = taskItem.BasePermissions;
+ row["everyonePermissions"] = taskItem.EveryonePermissions;
+ row["groupPermissions"] = taskItem.GroupPermissions;
+ row["flags"] = taskItem.Flags;
+ }
+
+ ///
+ ///
+ ///
+ private static void fillRegionSettingsRow(DataRow row, RegionSettings settings)
+ {
+ row["regionUUID"] = settings.RegionUUID.ToString();
+ row["block_terraform"] = settings.BlockTerraform;
+ row["block_fly"] = settings.BlockFly;
+ row["allow_damage"] = settings.AllowDamage;
+ row["restrict_pushing"] = settings.RestrictPushing;
+ row["allow_land_resell"] = settings.AllowLandResell;
+ row["allow_land_join_divide"] = settings.AllowLandJoinDivide;
+ row["block_show_in_search"] = settings.BlockShowInSearch;
+ row["agent_limit"] = settings.AgentLimit;
+ row["object_bonus"] = settings.ObjectBonus;
+ row["maturity"] = settings.Maturity;
+ row["disable_scripts"] = settings.DisableScripts;
+ row["disable_collisions"] = settings.DisableCollisions;
+ row["disable_physics"] = settings.DisablePhysics;
+ row["terrain_texture_1"] = settings.TerrainTexture1.ToString();
+ row["terrain_texture_2"] = settings.TerrainTexture2.ToString();
+ row["terrain_texture_3"] = settings.TerrainTexture3.ToString();
+ row["terrain_texture_4"] = settings.TerrainTexture4.ToString();
+ row["elevation_1_nw"] = settings.Elevation1NW;
+ row["elevation_2_nw"] = settings.Elevation2NW;
+ row["elevation_1_ne"] = settings.Elevation1NE;
+ row["elevation_2_ne"] = settings.Elevation2NE;
+ row["elevation_1_se"] = settings.Elevation1SE;
+ row["elevation_2_se"] = settings.Elevation2SE;
+ row["elevation_1_sw"] = settings.Elevation1SW;
+ row["elevation_2_sw"] = settings.Elevation2SW;
+ row["water_height"] = settings.WaterHeight;
+ row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
+ row["terrain_lower_limit"] = settings.TerrainLowerLimit;
+ row["use_estate_sun"] = settings.UseEstateSun;
+ row["sandbox"] = settings.Sandbox;
+ row["fixed_sun"] = settings.FixedSun;
+ row["sun_position"] = settings.SunPosition;
+ row["covenant"] = settings.Covenant.ToString();
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
+ {
+ row["UUID"] = Util.ToRawUuidString(land.GlobalID);
+ row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
+ row["LocalLandID"] = land.LocalID;
+
+ // Bitmap is a byte[512]
+ row["Bitmap"] = land.Bitmap;
+
+ row["Name"] = land.Name;
+ row["Description"] = land.Description;
+ row["OwnerUUID"] = Util.ToRawUuidString(land.OwnerID);
+ row["IsGroupOwned"] = land.IsGroupOwned;
+ row["Area"] = land.Area;
+ row["AuctionID"] = land.AuctionID; //Unemplemented
+ row["Category"] = land.Category; //Enum libsecondlife.Parcel.ParcelCategory
+ row["ClaimDate"] = land.ClaimDate;
+ row["ClaimPrice"] = land.ClaimPrice;
+ row["GroupUUID"] = Util.ToRawUuidString(land.GroupID);
+ row["SalePrice"] = land.SalePrice;
+ row["LandStatus"] = land.Status; //Enum. libsecondlife.Parcel.ParcelStatus
+ row["LandFlags"] = land.Flags;
+ row["LandingType"] = land.LandingType;
+ row["MediaAutoScale"] = land.MediaAutoScale;
+ row["MediaTextureUUID"] = Util.ToRawUuidString(land.MediaID);
+ row["MediaURL"] = land.MediaURL;
+ row["MusicURL"] = land.MusicURL;
+ row["PassHours"] = land.PassHours;
+ row["PassPrice"] = land.PassPrice;
+ row["SnapshotUUID"] = Util.ToRawUuidString(land.SnapshotID);
+ row["UserLocationX"] = land.UserLocation.X;
+ row["UserLocationY"] = land.UserLocation.Y;
+ row["UserLocationZ"] = land.UserLocation.Z;
+ row["UserLookAtX"] = land.UserLookAt.X;
+ row["UserLookAtY"] = land.UserLookAt.Y;
+ row["UserLookAtZ"] = land.UserLookAt.Z;
+ row["AuthBuyerID"] = land.AuthBuyerID;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
+ {
+ row["LandUUID"] = Util.ToRawUuidString(parcelID);
+ row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
+ row["Flags"] = entry.Flags;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private PrimitiveBaseShape buildShape(DataRow row)
+ {
+ PrimitiveBaseShape s = new PrimitiveBaseShape();
+ s.Scale = new LLVector3(
+ Convert.ToSingle(row["ScaleX"]),
+ Convert.ToSingle(row["ScaleY"]),
+ Convert.ToSingle(row["ScaleZ"])
+ );
+ // paths
+ s.PCode = Convert.ToByte(row["PCode"]);
+ s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
+ s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
+ s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
+ s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
+ s.PathShearX = Convert.ToByte(row["PathShearX"]);
+ s.PathShearY = Convert.ToByte(row["PathShearY"]);
+ s.PathSkew = Convert.ToSByte(row["PathSkew"]);
+ s.PathCurve = Convert.ToByte(row["PathCurve"]);
+ s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
+ s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
+ s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
+ s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
+ s.PathTwist = Convert.ToSByte(row["PathTwist"]);
+ s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
+ // profile
+ s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
+ s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
+ s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
+ s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
+
+ byte[] textureEntry = (byte[]) row["Texture"];
+ s.TextureEntry = textureEntry;
+
+ s.ExtraParams = (byte[]) row["ExtraParams"];
+
+ try
+ {
+ s.State = Convert.ToByte(row["State"]);
+ }
+ catch (InvalidCastException)
+ {
+ // Database table was created before we got here and needs to be created! :P
+ lock (m_dataSet)
+ {
+ using (
+ MySqlCommand cmd =
+ new MySqlCommand(
+ "ALTER TABLE `primshapes` ADD COLUMN `State` int NOT NULL default 0;",
+ m_connection))
+ {
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+
+ return s;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void fillShapeRow(DataRow row, SceneObjectPart prim)
+ {
+ PrimitiveBaseShape s = prim.Shape;
+ row["UUID"] = Util.ToRawUuidString(prim.UUID);
+ // shape is an enum
+ row["Shape"] = 0;
+ // vectors
+ row["ScaleX"] = s.Scale.X;
+ row["ScaleY"] = s.Scale.Y;
+ row["ScaleZ"] = s.Scale.Z;
+ // paths
+ row["PCode"] = s.PCode;
+ row["PathBegin"] = s.PathBegin;
+ row["PathEnd"] = s.PathEnd;
+ row["PathScaleX"] = s.PathScaleX;
+ row["PathScaleY"] = s.PathScaleY;
+ row["PathShearX"] = s.PathShearX;
+ row["PathShearY"] = s.PathShearY;
+ row["PathSkew"] = s.PathSkew;
+ row["PathCurve"] = s.PathCurve;
+ row["PathRadiusOffset"] = s.PathRadiusOffset;
+ row["PathRevolutions"] = s.PathRevolutions;
+ row["PathTaperX"] = s.PathTaperX;
+ row["PathTaperY"] = s.PathTaperY;
+ row["PathTwist"] = s.PathTwist;
+ row["PathTwistBegin"] = s.PathTwistBegin;
+ // profile
+ row["ProfileBegin"] = s.ProfileBegin;
+ row["ProfileEnd"] = s.ProfileEnd;
+ row["ProfileCurve"] = s.ProfileCurve;
+ row["ProfileHollow"] = s.ProfileHollow;
+ row["Texture"] = s.TextureEntry;
+ row["ExtraParams"] = s.ExtraParams;
+
+ try
+ {
+ row["State"] = s.State;
+ }
+ catch (MySqlException)
+ {
+ lock (m_dataSet)
+ {
+ // Database table was created before we got here and needs to be created! :P
+ using (
+ MySqlCommand cmd =
+ new MySqlCommand(
+ "ALTER TABLE `primshapes` ADD COLUMN `State` int NOT NULL default 0;",
+ m_connection))
+ {
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
+ {
+ lock (m_dataSet)
+ {
+ DataTable prims = m_dataSet.Tables["prims"];
+ DataTable shapes = m_dataSet.Tables["primshapes"];
+
+ DataRow primRow = prims.Rows.Find(Util.ToRawUuidString(prim.UUID));
+ if (primRow == null)
+ {
+ primRow = prims.NewRow();
+ fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
+ prims.Rows.Add(primRow);
+ }
+ else
+ {
+ fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
+ }
+
+ DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
+ if (shapeRow == null)
+ {
+ shapeRow = shapes.NewRow();
+ fillShapeRow(shapeRow, prim);
+ shapes.Rows.Add(shapeRow);
+ }
+ else
+ {
+ fillShapeRow(shapeRow, prim);
+ }
+ }
+ }
+
+ ///
+ /// see IRegionDatastore
+ ///
+ ///
+ ///
+ public void StorePrimInventory(LLUUID primID, ICollection items)
+ {
+ m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
+
+ // For now, we're just going to crudely remove all the previous inventory items
+ // no matter whether they have changed or not, and replace them with the current set.
+ lock (m_dataSet)
+ {
+ RemoveItems(primID);
+
+ // repalce with current inventory details
+ foreach (TaskInventoryItem newItem in items)
+ {
+// m_log.InfoFormat(
+// "[REGION DB]: " +
+// "Adding item {0}, {1} to prim ID {2}",
+// newItem.Name, newItem.ItemID, newItem.ParentPartID);
+
+ DataRow newItemRow = m_itemsTable.NewRow();
+ fillItemRow(newItemRow, newItem);
+ m_itemsTable.Rows.Add(newItemRow);
+ }
+ }
+
+ Commit();
+ }
+
+ /***********************************************************************
+ *
+ * SQL Statement Creation Functions
+ *
+ * These functions create SQL statements for update, insert, and create.
+ * They can probably be factored later to have a db independant
+ * portion and a db specific portion
+ *
+ **********************************************************************/
+
+ ///
+ /// Create a MySQL insert command
+ ///
+ ///
+ ///
+ ///
+ ///
+ /// This is subtle enough to deserve some commentary.
+ /// Instead of doing *lots* and *lots of hardcoded strings
+ /// for database definitions we'll use the fact that
+ /// realistically all insert statements look like "insert
+ /// into A(b, c) values(:b, :c) on the parameterized query
+ /// front. If we just have a list of b, c, etc... we can
+ /// generate these strings instead of typing them out.
+ ///
+ private static MySqlCommand createInsertCommand(string table, DataTable dt)
+ {
+
+ string[] cols = new string[dt.Columns.Count];
+ for (int i = 0; i < dt.Columns.Count; i++)
+ {
+ DataColumn col = dt.Columns[i];
+ cols[i] = col.ColumnName;
+ }
+
+ string sql = "insert into " + table + "(";
+ sql += String.Join(", ", cols);
+ // important, the first ':' needs to be here, the rest get added in the join
+ sql += ") values (?";
+ sql += String.Join(", ?", cols);
+ sql += ")";
+ MySqlCommand cmd = new MySqlCommand(sql);
+
+ // this provides the binding for all our parameters, so
+ // much less code than it used to be
+ foreach (DataColumn col in dt.Columns)
+ {
+ cmd.Parameters.Add(createMySqlParameter(col.ColumnName, col.DataType));
+ }
+ return cmd;
+ }
+
+ ///
+ /// Create a MySQL update command
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static MySqlCommand createUpdateCommand(string table, string pk, DataTable dt)
+ {
+ string sql = "update " + table + " set ";
+ string subsql = String.Empty;
+ foreach (DataColumn col in dt.Columns)
+ {
+ if (subsql.Length > 0)
+ {
+ // a map function would rock so much here
+ subsql += ", ";
+ }
+ subsql += col.ColumnName + "=?" + col.ColumnName;
+ }
+ sql += subsql;
+ sql += " where " + pk;
+ MySqlCommand cmd = new MySqlCommand(sql);
+
+ // this provides the binding for all our parameters, so
+ // much less code than it used to be
+
+ foreach (DataColumn col in dt.Columns)
+ {
+ cmd.Parameters.Add(createMySqlParameter(col.ColumnName, col.DataType));
+ }
+ return cmd;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ // private static string defineTable(DataTable dt)
+ // {
+ // string sql = "create table " + dt.TableName + "(";
+ // string subsql = String.Empty;
+ // foreach (DataColumn col in dt.Columns)
+ // {
+ // if (subsql.Length > 0)
+ // {
+ // // a map function would rock so much here
+ // subsql += ",\n";
+ // }
+ // subsql += col.ColumnName + " " + MySqlType(col.DataType);
+ // if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
+ // {
+ // subsql += " primary key";
+ // }
+ // }
+ // sql += subsql;
+ // sql += ")";
+
+ // //m_log.InfoFormat("[DATASTORE]: defineTable() sql {0}", sql);
+
+ // return sql;
+ // }
+
+ /***********************************************************************
+ *
+ * Database Binding functions
+ *
+ * These will be db specific due to typing, and minor differences
+ * in databases.
+ *
+ **********************************************************************/
+
+ ///
+ /// This is a convenience function that collapses 5 repetitive
+ /// lines for defining MySqlParameters to 2 parameters:
+ /// column name and database type.
+ ///
+ ///
+ /// It assumes certain conventions like ?param as the param
+ /// name to replace in parametrized queries, and that source
+ /// version is always current version, both of which are fine
+ /// for us.
+ ///
+ ///
+ /// a built MySql parameter
+ private static MySqlParameter createMySqlParameter(string name, Type type)
+ {
+ MySqlParameter param = new MySqlParameter();
+ param.ParameterName = "?" + name;
+ param.DbType = dbtypeFromType(type);
+ param.SourceColumn = name;
+ param.SourceVersion = DataRowVersion.Current;
+ return param;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void SetupPrimCommands(MySqlDataAdapter da, MySqlConnection conn)
+ {
+ MySqlCommand insertCommand = createInsertCommand("prims", m_primTable);
+ insertCommand.Connection = conn;
+ da.InsertCommand = insertCommand;
+
+ MySqlCommand updateCommand = createUpdateCommand("prims", "UUID=?UUID", m_primTable);
+ updateCommand.Connection = conn;
+ da.UpdateCommand = updateCommand;
+
+ MySqlCommand delete = new MySqlCommand("delete from prims where UUID=?UUID");
+ delete.Parameters.Add(createMySqlParameter("UUID", typeof (String)));
+ delete.Connection = conn;
+ da.DeleteCommand = delete;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void SetupItemsCommands(MySqlDataAdapter da, MySqlConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("primitems", m_itemsTable);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("primitems", "itemID = ?itemID", m_itemsTable);
+ da.UpdateCommand.Connection = conn;
+
+ MySqlCommand delete = new MySqlCommand("delete from primitems where itemID = ?itemID");
+ delete.Parameters.Add(createMySqlParameter("itemID", typeof (String)));
+ delete.Connection = conn;
+ da.DeleteCommand = delete;
+ }
+
+ private void SetupRegionSettingsCommands(MySqlDataAdapter da, MySqlConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("regionsettings", m_regionSettingsTable);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("regionsettings", "regionUUID = ?regionUUID", m_regionSettingsTable);
+ da.UpdateCommand.Connection = conn;
+
+ MySqlCommand delete = new MySqlCommand("delete from regionsettings where regionUUID = ?regionUUID");
+ delete.Parameters.Add(createMySqlParameter("regionUUID", typeof(String)));
+ delete.Connection = conn;
+ da.DeleteCommand = delete;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void SetupTerrainCommands(MySqlDataAdapter da, MySqlConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("terrain", m_dataSet.Tables["terrain"]);
+ da.InsertCommand.Connection = conn;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void setupLandCommands(MySqlDataAdapter da, MySqlConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("land", m_dataSet.Tables["land"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("land", "UUID=?UUID", m_dataSet.Tables["land"]);
+ da.UpdateCommand.Connection = conn;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void setupLandAccessCommands(MySqlDataAdapter da, MySqlConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("landaccesslist", m_dataSet.Tables["landaccesslist"]);
+ da.InsertCommand.Connection = conn;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void SetupShapeCommands(MySqlDataAdapter da, MySqlConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("primshapes", m_dataSet.Tables["primshapes"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("primshapes", "UUID=?UUID", m_dataSet.Tables["primshapes"]);
+ da.UpdateCommand.Connection = conn;
+
+ MySqlCommand delete = new MySqlCommand("delete from primshapes where UUID = ?UUID");
+ delete.Parameters.Add(createMySqlParameter("UUID", typeof (String)));
+ delete.Connection = conn;
+ da.DeleteCommand = delete;
+ }
+
+ ///
+ ///
+ ///
+ /// MySQL connection handler
+ // private static void InitDB(MySqlConnection conn)
+ // {
+ // string createPrims = defineTable(createPrimTable());
+ // string createShapes = defineTable(createShapeTable());
+ // string createItems = defineTable(createItemsTable());
+ // string createTerrain = defineTable(createTerrainTable());
+
+ // // Land table is created from the Versionable Test Table routine now.
+ // //string createLand = defineTable(createLandTable());
+ // string createLandAccessList = defineTable(createLandAccessListTable());
+
+ // MySqlCommand pcmd = new MySqlCommand(createPrims, conn);
+ // MySqlCommand scmd = new MySqlCommand(createShapes, conn);
+ // MySqlCommand icmd = new MySqlCommand(createItems, conn);
+ // MySqlCommand tcmd = new MySqlCommand(createTerrain, conn);
+ // //MySqlCommand lcmd = new MySqlCommand(createLand, conn);
+ // MySqlCommand lalcmd = new MySqlCommand(createLandAccessList, conn);
+
+ // if (conn.State != ConnectionState.Open)
+ // {
+ // try
+ // {
+ // conn.Open();
+ // }
+ // catch (Exception ex)
+ // {
+ // m_log.Error("[REGION DB]: Error connecting to MySQL server: " + ex.Message);
+ // m_log.Error("[REGION DB]: Application is terminating!");
+ // Thread.CurrentThread.Abort();
+ // }
+ // }
+
+ // try
+ // {
+ // pcmd.ExecuteNonQuery();
+ // }
+ // catch (MySqlException e)
+ // {
+ // m_log.WarnFormat("[REGION DB]: Primitives Table Already Exists: {0}", e);
+ // }
+
+ // try
+ // {
+ // scmd.ExecuteNonQuery();
+ // }
+ // catch (MySqlException e)
+ // {
+ // m_log.WarnFormat("[REGION DB]: Shapes Table Already Exists: {0}", e);
+ // }
+
+ // try
+ // {
+ // icmd.ExecuteNonQuery();
+ // }
+ // catch (MySqlException e)
+ // {
+ // m_log.WarnFormat("[REGION DB]: Items Table Already Exists: {0}", e);
+ // }
+
+ // try
+ // {
+ // tcmd.ExecuteNonQuery();
+ // }
+ // catch (MySqlException e)
+ // {
+ // m_log.WarnFormat("[REGION DB]: Terrain Table Already Exists: {0}", e);
+ // }
+
+ // //try
+ // //{
+ // //lcmd.ExecuteNonQuery();
+ // //}
+ // //catch (MySqlException e)
+ // //{
+ // //m_log.WarnFormat("[MySql]: Land Table Already Exists: {0}", e);
+ // //}
+
+ // try
+ // {
+ // lalcmd.ExecuteNonQuery();
+ // }
+ // catch (MySqlException e)
+ // {
+ // m_log.WarnFormat("[REGION DB]: LandAccessList Table Already Exists: {0}", e);
+ // }
+ // conn.Close();
+ // }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private bool TestTables(MySqlConnection conn, Migration m)
+ {
+ // we already have migrations, get out of here
+ if (m.Version > 0)
+ return false;
+
+ MySqlCommand primSelectCmd = new MySqlCommand(m_primSelect, conn);
+ MySqlDataAdapter pDa = new MySqlDataAdapter(primSelectCmd);
+ MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, conn);
+ MySqlDataAdapter sDa = new MySqlDataAdapter(shapeSelectCmd);
+ MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, conn);
+ MySqlDataAdapter iDa = new MySqlDataAdapter(itemsSelectCmd);
+ MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, conn);
+ MySqlDataAdapter tDa = new MySqlDataAdapter(terrainSelectCmd);
+ MySqlCommand landSelectCmd = new MySqlCommand(m_landSelect, conn);
+ MySqlDataAdapter lDa = new MySqlDataAdapter(landSelectCmd);
+ MySqlCommand landAccessListSelectCmd = new MySqlCommand(m_landAccessListSelect, conn);
+ MySqlDataAdapter lalDa = new MySqlDataAdapter(landAccessListSelectCmd);
+
+ DataSet tmpDS = new DataSet();
+ try
+ {
+ pDa.Fill(tmpDS, "prims");
+ sDa.Fill(tmpDS, "primshapes");
+
+ iDa.Fill(tmpDS, "primitems");
+
+ tDa.Fill(tmpDS, "terrain");
+ lDa.Fill(tmpDS, "land");
+ lalDa.Fill(tmpDS, "landaccesslist");
+ }
+ catch (MySqlException)
+ {
+ m_log.Info("[DATASTORE]: MySql Database doesn't exist... creating");
+ return false;
+ }
+
+ // we have tables, but not a migration model yet
+ if (m.Version == 0)
+ m.Version = 1;
+
+ return true;
+
+ // pDa.Fill(tmpDS, "prims");
+ // sDa.Fill(tmpDS, "primshapes");
+
+ // iDa.Fill(tmpDS, "primitems");
+
+ // tDa.Fill(tmpDS, "terrain");
+ // lDa.Fill(tmpDS, "land");
+ // lalDa.Fill(tmpDS, "landaccesslist");
+
+ // foreach (DataColumn col in createPrimTable().Columns)
+ // {
+ // if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
+ // {
+ // m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
+ // return false;
+ // }
+ // }
+
+ // foreach (DataColumn col in createShapeTable().Columns)
+ // {
+ // if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
+ // {
+ // m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
+ // return false;
+ // }
+ // }
+
+ // // XXX primitems should probably go here eventually
+
+ // foreach (DataColumn col in createTerrainTable().Columns)
+ // {
+ // if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
+ // {
+ // m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
+ // return false;
+ // }
+ // }
+
+ // foreach (DataColumn col in createLandTable().Columns)
+ // {
+ // if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
+ // {
+ // m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
+ // return false;
+ // }
+ // }
+
+ // foreach (DataColumn col in createLandAccessListTable().Columns)
+ // {
+ // if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
+ // {
+ // m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
+ // return false;
+ // }
+ // }
+
+ // return true;
+ }
+
+ /***********************************************************************
+ *
+ * Type conversion functions
+ *
+ **********************************************************************/
+
+ ///
+ /// Type conversion functions
+ ///
+ ///
+ ///
+ private static DbType dbtypeFromType(Type type)
+ {
+ if (type == typeof (String))
+ {
+ return DbType.String;
+ }
+ else if (type == typeof (Int32))
+ {
+ return DbType.Int32;
+ }
+ else if (type == typeof (Double))
+ {
+ return DbType.Double;
+ }
+ else if (type == typeof (Byte))
+ {
+ return DbType.Byte;
+ }
+ else if (type == typeof (Double))
+ {
+ return DbType.Double;
+ }
+ else if (type == typeof (Byte[]))
+ {
+ return DbType.Binary;
+ }
+ else
+ {
+ return DbType.String;
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ /// this is something we'll need to implement for each db slightly differently.
+ // private static string MySqlType(Type type)
+ // {
+ // if (type == typeof (String))
+ // {
+ // return "varchar(255)";
+ // }
+ // else if (type == typeof (Int32))
+ // {
+ // return "integer";
+ // }
+ // else if (type == typeof (Int64))
+ // {
+ // return "bigint";
+ // }
+ // else if (type == typeof (Double))
+ // {
+ // return "float";
+ // }
+ // else if (type == typeof (Byte[]))
+ // {
+ // return "longblob";
+ // }
+ // else
+ // {
+ // return "string";
+ // }
+ // }
+ }
+}
--
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