From d3b081744ecb67dda7447e102e92739158a06d16 Mon Sep 17 00:00:00 2001 From: Melanie Date: Sun, 12 Dec 2010 22:12:50 +0100 Subject: Prevent objects that are worn from ground from vanishing from the scene --- .../Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 9 --------- 1 file changed, 9 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index f924b30..25d4f21 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -606,15 +606,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments if (!silent) { - // Killing it here will cause the client to deselect it - // It then reappears on the avatar, deselected - // through the full update below - // - if (so.IsSelected) - { - m_scene.SendKillObject(new List { so.RootPart.LocalId }); - } - so.IsSelected = false; // fudge.... so.ScheduleGroupForFullUpdate(); } -- cgit v1.1