From d33d12ba83fae18d720ef24b56cba5c17688d386 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 6 Dec 2011 16:07:24 +0000
Subject: Provide feedback as to which avatars are resending appearance
 informion on "appearance send" console command

---
 .../Avatar/Appearance/AppearanceInfoModule.cs               | 13 +++++++++++--
 1 file changed, 11 insertions(+), 2 deletions(-)

(limited to 'OpenSim')

diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
index 28f04b3..59ad008 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
@@ -48,7 +48,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
     [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AppearanceInfoModule")]
     public class AppearanceInfoModule : ISharedRegionModule
     {
-//        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);                
+//        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
         
         protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
         protected IAvatarFactoryModule m_avatarFactory;
@@ -112,7 +112,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
             {
                 foreach (Scene scene in m_scenes.Values)
                 {
-                    scene.ForEachRootScenePresence(sp => scene.AvatarFactory.SendAppearance(sp.UUID));
+                    scene.ForEachRootScenePresence(
+                        sp =>
+                        {
+                            MainConsole.Instance.OutputFormat(
+                                "Sending appearance information for {0} to all other avatars in {1}",
+                                sp.Name, scene.RegionInfo.RegionName);
+
+                            scene.AvatarFactory.SendAppearance(sp.UUID);
+                        }
+                    );
                 }
             }
         }
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