From d011896341d09ce6c10a801264e663b6a19f0b48 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 23 Mar 2011 21:50:56 +0000
Subject: Add generic EventManager.OnObjectAddedToScene and get PrimCountModule
to listen for that rather than EventManager.OnParcelPrimCountAdd
OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count.
Extend automated test for this scenario.
---
.../CoreModules/World/Land/LandManagementModule.cs | 4 +++
.../CoreModules/World/Land/PrimCountModule.cs | 10 ++++++--
.../World/Land/Tests/PrimCountModuleTests.cs | 2 ++
OpenSim/Region/Framework/Scenes/EventManager.cs | 30 ++++++++++++++++++++++
OpenSim/Region/Framework/Scenes/Scene.cs | 18 ++++++++++---
5 files changed, 59 insertions(+), 5 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 514be4f..4d887a8 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -854,6 +854,10 @@ namespace OpenSim.Region.CoreModules.World.Land
public void EventManagerOnParcelPrimCountUpdate()
{
+// m_log.DebugFormat(
+// "[LAND MANAGEMENT MODULE]: Triggered EventManagerOnParcelPrimCountUpdate() for {0}",
+// m_scene.RegionInfo.RegionName);
+
ResetAllLandPrimCounts();
EntityBase[] entities = m_scene.Entities.GetEntities();
foreach (EntityBase obj in entities)
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index c71264c..5371aaf 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -89,8 +89,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{
m_Scene = scene;
- m_Scene.EventManager.OnParcelPrimCountAdd +=
- OnParcelPrimCountAdd;
+ m_Scene.EventManager.OnObjectAddedToScene += OnParcelPrimCountAdd;
m_Scene.EventManager.OnObjectBeingRemovedFromScene +=
OnObjectBeingRemovedFromScene;
m_Scene.EventManager.OnParcelPrimCountTainted +=
@@ -116,6 +115,7 @@ namespace OpenSim.Region.CoreModules.World.Land
private void OnParcelPrimCountAdd(SceneObjectGroup obj)
{
+ Console.WriteLine("WIBBLE");
// If we're tainted already, don't bother to add. The next
// access will cause a recount anyway
lock (m_TaintLock)
@@ -172,6 +172,10 @@ namespace OpenSim.Region.CoreModules.World.Land
Vector3 pos = obj.AbsolutePosition;
ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
LandData landData = landObject.LandData;
+
+// m_log.DebugFormat(
+// "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}",
+// obj.Name, obj.OwnerID, landData.OwnerID);
ParcelCounts parcelCounts;
if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
@@ -228,6 +232,8 @@ namespace OpenSim.Region.CoreModules.World.Land
public int GetOwnerCount(UUID parcelID)
{
+// m_log.DebugFormat("[PRIM COUNT MODULE]: GetOwnerCount for {0}", parcelID);
+
lock (m_TaintLock)
{
if (m_Tainted)
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
index 402965f..fd332ed 100644
--- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
+++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
@@ -67,6 +67,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = objName, UUID = objUuid };
+ Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(0));
+
scene.AddNewSceneObject(new SceneObjectGroup(part), false);
Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(1));
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index c321a15..fd62535 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -242,7 +242,15 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
public event EstateToolsSunUpdate OnEstateToolsSunUpdate;
+
+ ///
+ /// Triggered when an object is added to the scene.
+ ///
+ public event Action OnObjectAddedToScene;
+ ///
+ /// Triggered when an object is removed from the scene.
+ ///
public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
@@ -345,6 +353,7 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
public event Attach OnAttach;
+
///
/// Called immediately after an object is loaded from storage.
///
@@ -800,6 +809,27 @@ namespace OpenSim.Region.Framework.Scenes
}
}
+ public void TriggerObjectAddedToScene(SceneObjectGroup obj)
+ {
+ Action handler = OnObjectAddedToScene;
+ if (handler != null)
+ {
+ foreach (Action d in handler.GetInvocationList())
+ {
+ try
+ {
+ d(obj);
+ }
+ catch (Exception e)
+ {
+ m_log.ErrorFormat(
+ "[EVENT MANAGER]: Delegate for TriggerObjectAddedToScene failed - continuing. {0} {1}",
+ e.Message, e.StackTrace);
+ }
+ }
+ }
+ }
+
public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
{
ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 4d2519d..d407a6f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1956,8 +1956,14 @@ namespace OpenSim.Region.Framework.Scenes
/// If false, it is left to the caller to schedule the update
///
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
- {
- return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
+ {
+ if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates))
+ {
+ EventManager.TriggerObjectAddedToScene(sceneObject);
+ return true;
+ }
+
+ return false;
}
///
@@ -1974,7 +1980,13 @@ namespace OpenSim.Region.Framework.Scenes
public bool AddNewSceneObject(
SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
{
- return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel);
+ if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel))
+ {
+ EventManager.TriggerObjectAddedToScene(sceneObject);
+ return true;
+ }
+
+ return false;
}
///
--
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