From cf86ba5559c7158af5c84415f78d5524b4191292 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Fri, 3 Jun 2011 11:48:24 -0700 Subject: Added prefix HG to the name of the landmark item in inventory, as a soft reminder that the landmark belongs to a place in another grid. People can change the name, but that's their decision. --- .../Framework/InventoryAccess/HGInventoryAccessModule.cs | 7 ++++++- .../Framework/InventoryAccess/InventoryAccessModule.cs | 8 +++++--- 2 files changed, 11 insertions(+), 4 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index 7964b4f..49d484b 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs @@ -122,8 +122,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess #region Overrides of Basic Inventory Access methods - protected override string GenerateLandmark(ScenePresence presence, out string suffix) + protected override string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix) { + UserAccount account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, presence.UUID); + if (account == null) + prefix = "HG "; + else + prefix = string.Empty; suffix = " @ " + m_ThisGatekeeper; Vector3 pos = presence.AbsolutePosition; return String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\ngatekeeper {5}\n", diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index d441aa4..2930303 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -196,9 +196,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess if (invType == (sbyte)InventoryType.Landmark && presence != null) { - string suffix = string.Empty; - string strdata = GenerateLandmark(presence, out suffix); + string suffix = string.Empty, prefix = string.Empty; + string strdata = GenerateLandmark(presence, out prefix, out suffix); data = Encoding.ASCII.GetBytes(strdata); + name = prefix + name; description += suffix; } @@ -226,8 +227,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess } } - protected virtual string GenerateLandmark(ScenePresence presence, out string suffix) + protected virtual string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix) { + prefix = string.Empty; suffix = string.Empty; Vector3 pos = presence.AbsolutePosition; return String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n", -- cgit v1.1