From cf168194e5968c1fab33266bdbb57465f303860b Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 23 Jan 2013 02:28:27 +0000
Subject: If ScriptStopStrategy hasn't been set to co-op in [XEngine] config,
then continue to generate C# that is functionality identical to historical
generation
This is to eliminate disruption until co-op termination has been well-tested.
In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class.
Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run.
This change also means that scripts which fail to initialize do not still show up as running scripts.
---
.../ScriptEngine/Interfaces/IScriptEngine.cs | 8 ++++
.../ScriptEngine/Shared/CodeTools/Compiler.cs | 30 ++++++++------
.../ScriptEngine/Shared/Instance/ScriptInstance.cs | 48 ++++++++++++++++++----
.../Shared/Instance/Tests/CoopTerminationTests.cs | 2 +-
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 26 +++++++++---
5 files changed, 87 insertions(+), 27 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
index 20dcac9..b8fdd01 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
@@ -79,6 +79,14 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
string ScriptEnginePath { get; }
///
+ /// Return the name of the class that will be used for all running scripts.
+ ///
+ ///
+ /// Each class goes in its own assembly so we don't need to otherwise distinguish the class name.
+ ///
+ string ScriptClassName { get; }
+
+ ///
/// Return the name of the base class that will be used for all running scripts.
///
string ScriptBaseClassName { get; }
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index 7432202..002e852 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -416,16 +416,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
case enumCompileType.cs:
case enumCompileType.lsl:
compileScript = CreateCSCompilerScript(
- compileScript, m_scriptEngine.ScriptBaseClassName, m_scriptEngine.ScriptBaseClassParameters);
+ compileScript,
+ m_scriptEngine.ScriptClassName,
+ m_scriptEngine.ScriptBaseClassName,
+ m_scriptEngine.ScriptBaseClassParameters);
break;
case enumCompileType.vb:
- compileScript = CreateVBCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName);
+ compileScript = CreateVBCompilerScript(
+ compileScript, m_scriptEngine.ScriptClassName, m_scriptEngine.ScriptBaseClassName);
break;
// case enumCompileType.js:
// compileScript = CreateJSCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName);
// break;
case enumCompileType.yp:
- compileScript = CreateYPCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName);
+ compileScript = CreateYPCompilerScript(
+ compileScript, m_scriptEngine.ScriptClassName,m_scriptEngine.ScriptBaseClassName);
break;
}
@@ -457,7 +462,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
// }
private static string CreateCSCompilerScript(
- string compileScript, string baseClassName, ParameterInfo[] constructorParameters)
+ string compileScript, string className, string baseClassName, ParameterInfo[] constructorParameters)
{
compileScript = string.Format(
@"using OpenSim.Region.ScriptEngine.Shared;
@@ -465,12 +470,13 @@ using System.Collections.Generic;
namespace SecondLife
{{
- public class Script : {0}
+ public class {0} : {1}
{{
- public Script({1}) : base({2}) {{}}
-{3}
+ public {0}({2}) : base({3}) {{}}
+{4}
}}
}}",
+ className,
baseClassName,
constructorParameters != null
? string.Join(", ", Array.ConvertAll(constructorParameters, pi => pi.ToString()))
@@ -483,28 +489,28 @@ namespace SecondLife
return compileScript;
}
- private static string CreateYPCompilerScript(string compileScript, string baseClassName)
+ private static string CreateYPCompilerScript(string compileScript, string className, string baseClassName)
{
compileScript = String.Empty +
"using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " +
"using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
String.Empty + "namespace SecondLife { " +
- String.Empty + "public class Script : " + baseClassName + " { \r\n" +
+ String.Empty + "public class " + className + " : " + baseClassName + " { \r\n" +
//@"public Script() { } " +
@"static OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP YP=null; " +
- @"public Script() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
+ @"public " + className + "() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
compileScript +
"} }\r\n";
return compileScript;
}
- private static string CreateVBCompilerScript(string compileScript, string baseClassName)
+ private static string CreateVBCompilerScript(string compileScript, string className, string baseClassName)
{
compileScript = String.Empty +
"Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " +
String.Empty + "NameSpace SecondLife:" +
- String.Empty + "Public Class Script: Inherits " + baseClassName +
+ String.Empty + "Public Class " + className + ": Inherits " + baseClassName +
"\r\nPublic Sub New()\r\nEnd Sub: " +
compileScript +
":End Class :End Namespace\r\n";
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index e6ec0e1..4cfcb75 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -251,7 +251,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
///
///
///
- public void Load(AppDomain dom, string assembly, StateSource stateSource)
+ /// false if load failed, true if suceeded
+ public bool Load(AppDomain dom, string assembly, StateSource stateSource)
{
m_Assembly = assembly;
m_stateSource = stateSource;
@@ -266,26 +267,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
try
{
+ object[] constructorParams;
+
+ Assembly scriptAssembly = dom.Load(Path.GetFileNameWithoutExtension(assembly));
+ Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript");
+
+ if (scriptType != null)
+ {
+ constructorParams = new object[] { m_coopSleepHandle };
+ }
+ else if (!m_coopTermination)
+ {
+ scriptType = scriptAssembly.GetType("SecondLife.Script");
+ constructorParams = null;
+ }
+ else
+ {
+ m_log.ErrorFormat(
+ "[SCRIPT INSTANCE]: You must remove all existing script DLLs before using enabling co-op termination"
+ + ", either by setting DeleteScriptsOnStartup = true in [XEngine] for one run"
+ + " or by deleting all *.dll* files in the relevant bin/ScriptEngines// directory");
+
+ return false;
+ }
+
+// m_log.DebugFormat(
+// "[SCRIPT INSTANCE]: Looking to load {0} from assembly {1} in {2}",
+// scriptType.FullName, Path.GetFileNameWithoutExtension(assembly), Engine.World.Name);
+
if (dom != System.AppDomain.CurrentDomain)
m_Script
= (IScript)dom.CreateInstanceAndUnwrap(
Path.GetFileNameWithoutExtension(assembly),
- "SecondLife.Script",
+ scriptType.FullName,
false,
BindingFlags.Default,
null,
- new object[] { m_coopSleepHandle },
- null,
+ constructorParams,
null,
null);
else
m_Script
- = (IScript)Assembly.Load(Path.GetFileNameWithoutExtension(assembly)).CreateInstance(
- "SecondLife.Script",
+ = (IScript)scriptAssembly.CreateInstance(
+ scriptType.FullName,
false,
BindingFlags.Default,
null,
- new object[] { m_coopSleepHandle },
+ constructorParams,
null,
null);
@@ -298,6 +326,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_log.ErrorFormat(
"[SCRIPT INSTANCE]: Error loading assembly {0}. Exception {1}{2}",
assembly, e.Message, e.StackTrace);
+
+ return false;
}
try
@@ -318,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
"[SCRIPT INSTANCE]: Error loading script instance from assembly {0}. Exception {1}{2}",
assembly, e.Message, e.StackTrace);
- return;
+ return false;
}
m_SaveState = true;
@@ -390,6 +420,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
// }
+
+ return true;
}
public void Init()
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
index bd882f9..52d75a0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
@@ -245,7 +245,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
public void TestStopOnInfiniteJumpLoop()
{
TestHelpers.InMethod();
-// TestHelpers.EnableLogging();
+ TestHelpers.EnableLogging();
string script =
@"default
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index c1f9271..604924b 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -46,13 +46,14 @@ using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Shared.CodeTools;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
-using OpenSim.Region.ScriptEngine.Interfaces;
+using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.XEngine.ScriptBase;
using Timer = OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
@@ -177,6 +178,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
get { return "XEngine"; }
}
+ public string ScriptClassName { get; private set; }
+
public string ScriptBaseClassName { get; private set; }
public ParameterInfo[] ScriptBaseClassParameters { get; private set; }
@@ -238,9 +241,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_ScriptConfig = configSource.Configs["XEngine"];
m_ConfigSource = configSource;
- ScriptBaseClassName = typeof(XEngineScriptBase).FullName;
- ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
- ScriptReferencedAssemblies = new string[] { Path.GetFileName(typeof(XEngineScriptBase).Assembly.Location) };
+ if (m_ScriptConfig.GetString("ScriptStopStrategy", "abort") == "co-op")
+ {
+ ScriptClassName = "XEngineScript";
+ ScriptBaseClassName = typeof(XEngineScriptBase).FullName;
+ ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
+ ScriptReferencedAssemblies = new string[] { Path.GetFileName(typeof(XEngineScriptBase).Assembly.Location) };
+ }
+ else
+ {
+ ScriptClassName = "Script";
+ ScriptBaseClassName = typeof(ScriptBaseClass).FullName;
+ }
// Console.WriteLine("ASSEMBLY NAME: {0}", ScriptReferencedAssemblies[0]);
}
@@ -1122,7 +1134,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
m_log.DebugFormat(
- "[XEngine] Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
+ "[XEngine]: Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
@@ -1143,6 +1155,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
lock (m_AddingAssemblies)
{
m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap);
+
if (!m_AddingAssemblies.ContainsKey(assembly)) {
m_AddingAssemblies[assembly] = 1;
} else {
@@ -1303,7 +1316,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
startParam, postOnRez,
m_MaxScriptQueue);
- instance.Load(m_AppDomains[appDomain], assembly, stateSource);
+ if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource))
+ return false;
// if (DebugLevel >= 1)
// m_log.DebugFormat(
--
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