From ce1a87b7843ed05e8d827c230c9860e7bf7d75b6 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sun, 4 Jan 2015 19:06:49 -0800 Subject: Added overloaded LoadArchSpecificWindowsDll, to help addins load native libraries. --- OpenSim/Framework/Util.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 6f2e7c3..836fa5f 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs @@ -538,6 +538,11 @@ namespace OpenSim.Framework public static bool LoadArchSpecificWindowsDll(string libraryName) { + return LoadArchSpecificWindowsDll(libraryName, string.Empty); + } + + public static bool LoadArchSpecificWindowsDll(string libraryName, string path) + { // We do this so that OpenSimulator on Windows loads the correct native library depending on whether // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports // will find it already loaded later on. @@ -547,9 +552,9 @@ namespace OpenSim.Framework string nativeLibraryPath; if (Util.Is64BitProcess()) - nativeLibraryPath = "lib64/" + libraryName; + nativeLibraryPath = Path.Combine(Path.Combine(path, "lib64"), libraryName); else - nativeLibraryPath = "lib32/" + libraryName; + nativeLibraryPath = Path.Combine(Path.Combine(path, "lib32"), libraryName); m_log.DebugFormat("[UTIL]: Loading native Windows library at {0}", nativeLibraryPath); -- cgit v1.1