From cdff09d0bbd0e71f10906deedff5649110d13b2a Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 4 Apr 2008 15:02:20 +0000 Subject: * Removing debugging goo for mantis 854 since the fix is reported to work. --- OpenSim/Framework/TaskInventoryItem.cs | 8 +++++--- OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 2 +- 2 files changed, 6 insertions(+), 4 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs index aa4b9eb..91c952d 100644 --- a/OpenSim/Framework/TaskInventoryItem.cs +++ b/OpenSim/Framework/TaskInventoryItem.cs @@ -77,14 +77,16 @@ namespace OpenSim.Framework TaskInventoryItem item = (TaskInventoryItem)tiiSerializer.Deserialize(reader); Add(item.ItemID, item); - m_log.DebugFormat("[TASK INVENTORY]: Instanted prim item {0}, {1} from xml", item.Name, item.ItemID); +// m_log.DebugFormat("[TASK INVENTORY]: Instanted prim item {0}, {1} from xml", item.Name, item.ItemID); } - m_log.DebugFormat("[TASK INVENTORY]: Instantiated {0} prim items in total from xml", Count); +// m_log.DebugFormat("[TASK INVENTORY]: Instantiated {0} prim items in total from xml", Count); + // For some .net implementations, this last read is necessary so that we advance beyond the end tag + // of the element wrapping this object so that the rest of the serialization can complete normally. reader.Read(); - m_log.DebugFormat("[TASK INVENTORY]: Current node {0}", reader.Name); +// m_log.DebugFormat("[TASK INVENTORY]: Current node {0}", reader.Name); // reader.Read(); // while (reader.Name.Equals("TaskInventoryItem")) diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index d12de19..0e2a4ee 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -302,7 +302,7 @@ namespace OpenSim.Region.Environment.Scenes m_rootPart = SceneObjectPart.FromXml(reader); AddPart(m_rootPart); - m_log.DebugFormat("[SCENE OBJECT GROUP]: Current node {0}", reader.Name); +// m_log.DebugFormat("[SCENE OBJECT GROUP]: Current node {0}", reader.Name); reader.ReadEndElement(); -- cgit v1.1