From cc59e3cbdf2d660422bc8707816d7d30d7c72b92 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Thu, 6 Dec 2012 09:21:04 -0800 Subject: BulletSim: only check position sanity if the prim is physical -- the user can do anything dumb they wish. --- OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index e392078..62aaf80 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs @@ -1399,7 +1399,7 @@ public sealed class BSPrim : BSPhysObject _rotationalVelocity = entprop.RotationalVelocity; // The sanity check can change the velocity and/or position. - if (PositionSanityCheck(true)) + if (IsPhysical && PositionSanityCheck(true)) { entprop.Position = _position; entprop.Velocity = _velocity; @@ -1413,8 +1413,6 @@ public sealed class BSPrim : BSPhysObject DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},dir={3},vel={4},rotVel={5}", LocalID, _position, _orientation, direction, _velocity, _rotationalVelocity); - // BulletSimAPI.DumpRigidBody2(PhysicsScene.World.ptr, BSBody.ptr); // DEBUG DEBUG DEBUG - base.RequestPhysicsterseUpdate(); } /* -- cgit v1.1