From c81f5bfc5c3cb0bac2a89ee846099dcaae1f357b Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 13 Apr 2011 22:29:12 +0100 Subject: Adjust the quanterions used in the rez coalsced object tests to get sensible bounding box and offset numbers. Extend test to check position of objects in the rezzed coalescence. --- .../InventoryAccess/Tests/InventoryAccessModuleTests.cs | 16 ++++++++++++---- OpenSim/Region/Framework/Scenes/Scene.cs | 4 ++++ OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 9 ++++++++- 3 files changed, 24 insertions(+), 5 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs index c197cb9..c76a30a 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs @@ -93,12 +93,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); Vector3 groupPosition = new Vector3(10, 20, 30); - Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); + Quaternion rotationOffset = Quaternion.Identity; Vector3 offsetPosition = new Vector3(5, 10, 15); SceneObjectPart part1 = new SceneObjectPart( ownerId, shape, groupPosition, rotationOffset, offsetPosition); + part1.Scale = new Vector3(1, 1, 1); part1.Name = partName; object1 = new SceneObjectGroup(part1); @@ -109,13 +110,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests string partName = "Object2"; UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); - Vector3 groupPosition = new Vector3(10, 20, 30); - Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); + Vector3 groupPosition = new Vector3(20, 40, 60); + Quaternion rotationOffset = Quaternion.Identity; Vector3 offsetPosition = new Vector3(5, 10, 15); SceneObjectPart part1 = new SceneObjectPart( ownerId, shape, groupPosition, rotationOffset, offsetPosition); + part1.Scale = new Vector3(1, 1, 1); part1.Name = partName; object2 = new SceneObjectGroup(part1); @@ -141,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests SceneObjectGroup so = m_iam.RezObject( - m_tc, item1Id, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false); + m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false); Assert.That(so, Is.Not.Null); @@ -154,8 +156,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests Assert.That(retrievedObj1Part, Is.Not.Null); Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name)); + // Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom + // object is unit square. + Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f))); + SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name); Assert.That(retrievedObj2Part, Is.Not.Null); + Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name)); + Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f))); } [Test] diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e6dd489..fdd5205 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -4870,6 +4870,10 @@ namespace OpenSim.Region.Framework.Scenes Vector3 vec = g.AbsolutePosition; g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); + +// m_log.DebugFormat( +// "[SCENE]: For {0} found AxisAlignedBoundingBoxRaw {1}, {2}", +// g.Name, new Vector3(ominX, ominY, ominZ), new Vector3(omaxX, omaxY, omaxZ)); ominX += vec.X; omaxX += vec.X; diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 4d5eedf..ce1e6b8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2088,7 +2088,14 @@ namespace OpenSim.Region.Framework.Scenes axPos *= parentRot; Vector3 translationOffsetPosition = axPos; - return GroupPosition + translationOffsetPosition; + +// m_log.DebugFormat("[SCENE OBJECT PART]: Found group pos {0} for part {1}", GroupPosition, Name); + + Vector3 worldPos = GroupPosition + translationOffsetPosition; + +// m_log.DebugFormat("[SCENE OBJECT PART]: Found world pos {0} for part {1}", worldPos, Name); + + return worldPos; } /// -- cgit v1.1