From c6da0fda58ec2c0ff200cb0167c0cbcc76a8985e Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Fri, 20 Mar 2009 22:42:21 +0000 Subject: Thank you, mcortez, for patch to add functionality to the sun module. Fixes Mantis #3313 --- OpenSim/Region/CoreModules/World/Sun/SunModule.cs | 250 ++++++++++++++++++--- .../Shared/Api/Implementation/OSSL_Api.cs | 88 ++++++++ .../ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | 5 + .../ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | 21 ++ 4 files changed, 338 insertions(+), 26 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs index 3c950c1..2ab8d4c 100644 --- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs +++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs @@ -37,7 +37,7 @@ using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules { - public class SunModule : IRegionModule + public class SunModule : ISunModule { /// /// Note: Sun Hour can be a little deceaving. Although it's based on a 24 hour clock @@ -47,6 +47,7 @@ namespace OpenSim.Region.CoreModules private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + // // Global Constants used to determine where in the sky the sun is // @@ -61,7 +62,6 @@ namespace OpenSim.Region.CoreModules private bool ready = false; - // This solves a chick before the egg problem // the local SunFixedHour and SunFixed variables MUST be updated // at least once with the proper Region Settings before we start @@ -82,7 +82,10 @@ namespace OpenSim.Region.CoreModules // Ratio of Daylight hours to Night time hours. This is accomplished by shifting the // sun's orbit above the horizon - private double m_RatioDayNightHoizonShift = 0; + private double m_HorizonShift = 0; + + // Used to scale current and positional time to adjust length of an hour during day vs night. + private double m_DayTimeSunHourScale; // private double m_longitude = 0; // private double m_latitude = 0; @@ -92,7 +95,9 @@ namespace OpenSim.Region.CoreModules private double d_day_length = 4; // A VW day is 4 RW hours long private int d_year_length = 60; // There are 60 VW days in a VW year private double d_day_night = 0.5; // axis offset: Default Hoizon shift to try and closely match the sun model in LL Viewer - + private double d_DayTimeSunHourScale = 0.5; // Day/Night hours are equal + + // private double d_longitude = -73.53; // private double d_latitude = 41.29; @@ -144,6 +149,8 @@ namespace OpenSim.Region.CoreModules // Time in seconds since UTC to use to calculate sun position. ulong PosTime = 0; + + /// /// Calculate the sun's orbital position and its velocity. /// @@ -172,6 +179,31 @@ namespace OpenSim.Region.CoreModules // Fixed Sun Hour needs to be scaled to reflect the user configured Seconds Per Sun Cycle PosTime += (ulong)((m_SunFixedHour / 24.0) * (ulong)SecondsPerSunCycle); } + else + { + if (m_DayTimeSunHourScale != 0.5f) + { + ulong CurDaySeconds = CurrentTime % SecondsPerSunCycle; + double CurDayPercentage = (double)CurDaySeconds / SecondsPerSunCycle; + + ulong DayLightSeconds = (ulong)(m_DayTimeSunHourScale * SecondsPerSunCycle); + ulong NightSeconds = SecondsPerSunCycle - DayLightSeconds; + + PosTime = CurrentTime / SecondsPerSunCycle; + PosTime *= SecondsPerSunCycle; + + if (CurDayPercentage < 0.5) + { + PosTime += (ulong)((CurDayPercentage / .5) * DayLightSeconds); + } + else + { + PosTime += DayLightSeconds; + PosTime += (ulong)(((CurDayPercentage - 0.5) / .5) * NightSeconds); + } + } + + } TotalDistanceTravelled = SunSpeed * PosTime; // distance measured in radians @@ -232,32 +264,18 @@ namespace OpenSim.Region.CoreModules if (receivedEstateToolsSunUpdate) { m_scene.RegionInfo.RegionSettings.SunVector = Position; - m_scene.RegionInfo.RegionSettings.SunPosition = GetSunHourAsLindenSunHour(); + m_scene.RegionInfo.RegionSettings.SunPosition = GetCurrentTimeAsLindenSunHour(); } } - /// - /// Used to calculate the "linden sun hour" which is from 6 to 30, with 6 being "sun rise" - /// on the left most end of the Sun Slider in the client. - /// TODO: Decouple this and send it closer to linden client code. - /// private float GetCurrentTimeAsLindenSunHour() { - float ticksleftover = ((float)CurrentTime) % ((float)SecondsPerSunCycle); - - float hour = (24.0f * (ticksleftover / SecondsPerSunCycle)) + 6.0f; - - return hour; - } - - private float GetSunHourAsLindenSunHour() - { if (m_SunFixed) { return m_SunFixedHour + 6; } - return GetCurrentTimeAsLindenSunHour(); + return GetCurrentSunHour() + 6.0f; } #region IRegion Methods @@ -267,9 +285,20 @@ namespace OpenSim.Region.CoreModules public void Initialise(Scene scene, IConfigSource config) { m_scene = scene; - m_frame = 0; + // This one puts an entry in the main help screen + m_scene.AddCommand(this, String.Empty, "sun", "Usage: sun [param] [value] - Get or Update Sun module paramater", null); + + // This one enables the ability to type just "sun" without any parameters + m_scene.AddCommand(this, "sun", "", "", HandleSunConsoleCommand); + foreach (KeyValuePair kvp in GetParamList()) + { + m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand); + } + + + TimeZone local = TimeZone.CurrentTimeZone; TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks; m_log.Debug("[SUN]: localtime offset is " + TicksUTCOffset); @@ -291,10 +320,18 @@ namespace OpenSim.Region.CoreModules m_YearLengthDays = config.Configs["Sun"].GetInt("year_length", d_year_length); // Day length in decimal hours m_DayLengthHours = config.Configs["Sun"].GetDouble("day_length", d_day_length); - // Day to Night Ratio - m_RatioDayNightHoizonShift = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night); + + // Horizon shift, this is used to shift the sun's orbit, this affects the day / night ratio + // must hard code to ~.5 to match sun position in LL based viewers + m_HorizonShift = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night); + + + // Scales the sun hours 0...12 vs 12...24, essentially makes daylight hours longer/shorter vs nighttime hours + m_DayTimeSunHourScale = config.Configs["Sun"].GetDouble("day_time_sun_hour_scale", d_DayTimeSunHourScale); + // Update frequency in frames m_UpdateInterval = config.Configs["Sun"].GetInt("update_interval", d_frame_mod); + } catch (Exception e) { @@ -302,8 +339,10 @@ namespace OpenSim.Region.CoreModules m_RegionMode = d_mode; m_YearLengthDays = d_year_length; m_DayLengthHours = d_day_length; - m_RatioDayNightHoizonShift = d_day_night; + m_HorizonShift = d_day_night; m_UpdateInterval = d_frame_mod; + m_DayTimeSunHourScale = d_DayTimeSunHourScale; + // m_latitude = d_latitude; // m_longitude = d_longitude; } @@ -330,7 +369,7 @@ namespace OpenSim.Region.CoreModules // Horizon translation - HorizonShift = m_RatioDayNightHoizonShift; // Z axis translation + HorizonShift = m_HorizonShift; // Z axis translation // HoursToRadians = (SunCycle/24)*VWTimeRatio; // Insert our event handling hooks @@ -344,13 +383,18 @@ namespace OpenSim.Region.CoreModules m_log.Debug("[SUN]: Mode is " + m_RegionMode); m_log.Debug("[SUN]: Initialization completed. Day is " + SecondsPerSunCycle + " seconds, and year is " + m_YearLengthDays + " days"); - m_log.Debug("[SUN]: Axis offset is " + m_RatioDayNightHoizonShift); + m_log.Debug("[SUN]: Axis offset is " + m_HorizonShift); + m_log.Debug("[SUN]: Percentage of time for daylight " + m_DayTimeSunHourScale); m_log.Debug("[SUN]: Positional data updated every " + m_UpdateInterval + " frames"); break; } + + scene.RegisterModuleInterface(this); + } + public void PostInitialise() { } @@ -474,5 +518,159 @@ namespace OpenSim.Region.CoreModules } } } + + #region ISunModule Members + + public double GetSunParameter(string param) + { + switch (param.ToLower()) + { + case "year_length": + return m_YearLengthDays; + + case "day_length": + return m_DayLengthHours; + + case "day_night_offset": + return m_HorizonShift; + + case "day_time_sun_hour_scale": + return m_DayTimeSunHourScale; + + case "update_interval": + return m_UpdateInterval; + + default: + throw new Exception("Unknown sun parameter."); + } + } + + public void SetSunParameter(string param, double value) + { + HandleSunConsoleCommand("sun", new string[] {param, value.ToString() }); + } + + public float GetCurrentSunHour() + { + float ticksleftover = CurrentTime % SecondsPerSunCycle; + + + return (24.0f * (ticksleftover / SecondsPerSunCycle)); + } + + #endregion + + public void HandleSunConsoleCommand(string module, string[] cmdparams) + { + if (m_scene.ConsoleScene() == null) + { + // FIXME: If console region is root then this will be printed by every module. Currently, there is no + // way to prevent this, short of making the entire module shared (which is complete overkill). + // One possibility is to return a bool to signal whether the module has completely handled the command + m_log.InfoFormat("[Sun]: Please change to a specific region in order to set Sun parameters."); + return; + } + + if (m_scene.ConsoleScene() != m_scene) + { + m_log.InfoFormat("[Sun]: Console Scene is not my scene."); + return; + } + + m_log.InfoFormat("[Sun]: Processing command."); + + foreach (string output in ParseCmdParams(cmdparams)) + { + m_log.Info("[SUN] " + output); + } + } + + private Dictionary GetParamList() + { + Dictionary Params = new Dictionary(); + + Params.Add("year_length", "number of days to a year"); + Params.Add("day_length", "number of seconds to a day"); + Params.Add("day_night_offset", "induces a horizon shift"); + Params.Add("update_interval", "how often to update the sun's position in frames"); + Params.Add("day_time_sun_hour_scale", "scales day light vs nite hours to change day/night ratio"); + + return Params; + } + + private List ParseCmdParams(string[] args) + { + List Output = new List(); + + if ((args.Length == 1) || (args[1].ToLower() == "help") || (args[1].ToLower() == "list")) + { + Output.Add("The following parameters can be changed or viewed:"); + foreach (KeyValuePair kvp in GetParamList()) + { + Output.Add(String.Format("{0} - {1}",kvp.Key, kvp.Value)); + } + return Output; + } + + if (args.Length == 2) + { + try + { + double value = GetSunParameter(args[1]); + Output.Add(String.Format("Parameter {0} is {1}.", args[1], value.ToString())); + } + catch (Exception) + { + Output.Add(String.Format("Unknown parameter {0}.", args[1])); + } + + } + else if (args.Length == 3) + { + float value = 0.0f; + if (!float.TryParse(args[2], out value)) + { + Output.Add(String.Format("The parameter value {0} is not a valid number.", args[2])); + } + + switch (args[1].ToLower()) + { + case "year_length": + m_YearLengthDays = (int)value; + break; + + case "day_length": + m_DayLengthHours = value; + break; + + case "day_night_offset": + m_HorizonShift = value; + break; + + case "day_time_sun_hour_scale": + m_DayTimeSunHourScale = value; + break; + + case "update_interval": + m_UpdateInterval = (int)value; + break; + + default: + Output.Add(String.Format("Unknown parameter {0}.", args[1])); + return Output; + } + + Output.Add(String.Format("Parameter {0} set to {1}.", args[1], value.ToString())); + + // Generate shared values + GenSunPos(); + + // When sun settings are updated, we should update all clients with new settings. + SunUpdateToAllClients(); + + } + + return Output; + } } } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index f4be267..8776524 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -807,6 +807,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api //World.Permissions.GenericEstatePermission( if (World.Permissions.IsGod(m_host.OwnerID)) { + while (sunHour > 24.0) + sunHour -= 24.0; + + while (sunHour < 0) + sunHour += 24.0; + + World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun; World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30 World.RegionInfo.RegionSettings.FixedSun = sunFixed; @@ -816,6 +823,87 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } } + /// + /// Changes the Estate Sun Settings, then Triggers a Sun Update + /// + /// True to keep the sun stationary, false to use global time + /// The "Sun Hour" that is desired, 0...24, with 0 just after SunRise + public void osSetEstateSunSettings(bool sunFixed, double sunHour) + { + CheckThreatLevel(ThreatLevel.Nuisance, "osSetEstateSunSettings"); + + m_host.AddScriptLPS(1); + //Check to make sure that the script's owner is the estate manager/master + //World.Permissions.GenericEstatePermission( + if (World.Permissions.IsGod(m_host.OwnerID)) + { + while (sunHour > 24.0) + sunHour -= 24.0; + + while (sunHour < 0) + sunHour += 24.0; + + World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed; + World.RegionInfo.EstateSettings.SunPosition = sunHour; + World.RegionInfo.EstateSettings.FixedSun = sunFixed; + World.RegionInfo.EstateSettings.Save(); + + World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour); + } + } + + /// + /// Return the current Sun Hour 0...24, with 0 being roughly sun-rise + /// + /// + public double osGetCurrentSunHour() + { + CheckThreatLevel(ThreatLevel.None, "osGetCurrentSunHour"); + + m_host.AddScriptLPS(1); + + // Must adjust for the fact that Region Sun Settings are still LL offset + double sunHour = World.RegionInfo.RegionSettings.SunPosition - 6; + + // See if the sun module has registered itself, if so it's authoritative + ISunModule module = World.RequestModuleInterface(); + if (module != null) + { + sunHour = module.GetCurrentSunHour(); + } + + return sunHour; + } + + public double osSunGetParam(string param) + { + CheckThreatLevel(ThreatLevel.None, "osSunGetParam"); + m_host.AddScriptLPS(1); + + double value = 0.0; + + ISunModule module = World.RequestModuleInterface(); + if (module != null) + { + value = module.GetSunParameter(param); + } + + return value; + } + + public void osSunSetParam(string param, double value) + { + CheckThreatLevel(ThreatLevel.None, "osSunSetParam"); + m_host.AddScriptLPS(1); + + ISunModule module = World.RequestModuleInterface(); + if (module != null) + { + module.SetSunParameter(param, value); + } + + } + diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 3656f92..7a7b922 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs @@ -98,6 +98,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces void osSetRegionWaterHeight(double height); void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour); + void osSetEstateSunSettings(bool sunFixed, double sunHour); + double osGetCurrentSunHour(); + double osSunGetParam(string param); + void osSunSetParam(string param, double value); + string osGetScriptEngineName(); string osGetSimulatorVersion(); diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index d316ac9..a50b6f2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs @@ -67,6 +67,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase m_OSSL_Functions.osSetRegionSunSettings(useEstateSun, sunFixed, sunHour); } + public void osSetEstateSunSettings(bool sunFixed, double sunHour) + { + m_OSSL_Functions.osSetEstateSunSettings(sunFixed, sunHour); + } + + public double osGetCurrentSunHour() + { + return m_OSSL_Functions.osGetCurrentSunHour(); + } + + public double osSunGetParam(string param) + { + return m_OSSL_Functions.osSunGetParam(param); + } + + public void osSunSetParam(string param, double value) + { + m_OSSL_Functions.osSunSetParam(param, value); + } + + public double osList2Double(LSL_Types.list src, int index) { return m_OSSL_Functions.osList2Double(src, index); -- cgit v1.1